Uploaded May 2022 | Updated September 2026, 12 minutes ago
Very messy run but there are some neat 0 power recoveries I guess.. Stage 1 is kinda boring as I'm milking as much shield energy as possible for more upgrade stocks to start off the run.
Surprise Horizontal STG by Team Ladybug. Cool game and this is easily the most fun mode. I wish there was an Arcade mode with the Ridiculous difficulty level.
Scoring feels very bare bones (absorb as many beams as possible, shoot down enemies) but the presentation is superb and control is good. Get the feeling that the devs really enjoy this genre, some good stuff going on.
I'm guessing a good score for Ridiculous is over 3 million & going for low/alternate upgrade runs should be fun.
Very messy run but there are some neat 0 power recoveries I guess.. Stage 1 is kinda boring as I'm milking as much shield energy as possible for more upgrade stocks to start off the run.
Surprise Horizontal STG by Team Ladybug. Cool game and this is easily the most fun mode. I wish there was an Arcade mode with the Ridiculous difficulty level.
Scoring feels very bare bones (absorb as many beams as possible, shoot down enemies) but the presentation is superb and control is good. Get the feeling that the devs really enjoy this genre, some good stuff going on.
I'm guessing a good score for Ridiculous is over 3 million & going for low/alternate upgrade runs should be fun.
![Gunvein demo [Score Rush 1]: 1,153,606
https://store.steampowered.com/app/2025840/Gunvein/ Gunvein demo [Score Rush 1]: 1,153,606](https://i.ytimg.com/vi/R4wjoq7kLGA/mqdefault.jpg)

![Sektori [Sentinel Revolution]: Campaign ALL clear [pad+mouse, ver1.00]
Crazy mode and that was so close at the end, I wasnt ready for some of these surprises. Revolution really changes many of the worlds a lot and tests all your skills at the game, kind of the best mode in the end. I had almost 50 hours of total playtime on getting this clear.
Looking forward to how this will work out with the other two ships, should be interesting. Sentinel is definitely the cheesiest way to do it. That Blaster homing card certainly paid off near the end.
Im using mouse aim since it has a fire button for tapping etc. which feels better with this ship type. Hoping that is added to pad later, would rather aim with analog stick otherwise.
https://store.steampowered.com/app/2105620/Sektori/
00:00 World 1
02:37 The Architect [Gen 2.0]
04:47 World 2
08:26 The Sacred Chains [Gen 3.0]
10:25 World 3
14:58 The Void Engine [Gen 4.0]
18:03 World 4
23:44 The Queen Serpent [Gen 5.0]
27:46 World 5
33:43 The Omen Core [Gen 5.0]
36:42 World 6
38:38 The Ego [Atonement]
44:00 Ending Sektori [Sentinel Revolution]: Campaign ALL clear [pad+mouse, ver1.00]](https://i.ytimg.com/vi/RMBfUYgxbXU/mqdefault.jpg)
![KILL KNIGHT [acolyte]: Layer 4 echelon 1.0mil (I-I-II-I-II)
KILL KNIGHT [acolyte]: Layer 4 echelon 1.0mil (I-I-II-I-II) KILL KNIGHT [acolyte]: Layer 4 echelon 1.0mil (I-I-II-I-II)](https://i.ytimg.com/vi/RUgtwn8bGZk/mqdefault.jpg)
![GBVSR Endless Ragnarok [Id Solo]: VS Lvl300 Seofon & Tweyen The Eternal Grind (with deaths)
I feel like these two should have had a Defy Infinity difficulty fight instead of Versa, instead they put that other quest at the end of chaos++ where they arent that strong compared to your power level. Maybe in an update along with Maglielle + Gallanza.
Doing this or the higher level version solo is crazy hard though, works for a fun challenge.
I think this is a highlight of the expansion along with The World & Beelzebub.
I wanted to get a no critical run and maybe could with 3 guts & autorevive stocks but the final phase is super volatile. Ill try to get back to this or the harder version again sometime. The start went badly but middle went well.
Sometimes targeting the wrong boss considering the situation which is pretty bad. Not sure why but I still have some trouble controlling the lockon system eg. during celestial font.
Was messing around with using slow even outside dragonform, seems alright here as its hard to create breaks in this duo fight otherwise.
I jumped back and forth between faith in godmight and vengeance builds to see differences and doing about as well, but vengeance going through forms a little faster can help when things go right (or you have SBA chains & links times) GBVSR Endless Ragnarok [Id Solo]: VS Lvl300 Seofon & Tweyen The Eternal Grind (with deaths)](https://i.ytimg.com/vi/Rn4L8BTAKaA/mqdefault.jpg)


![REDNEG ALLSTARS Swing-By Edition [Ultimate]: Another Dreamers No-Miss ALL - Suisei (Outside 2024)
Very messy run but somehow 1-bombed last boss final form so its a deathless clear..
Probably going back to playing Like Dreamer every now and then, doubt Ill get into the scoring of this game.
https://store.steampowered.com/app/2645180/REDNEG_ALLSTARS_SWINGBY_EDITION/ REDNEG ALLSTARS Swing-By Edition [Ultimate]: Another Dreamers No-Miss ALL - Suisei (Outside 2024)](https://i.ytimg.com/vi/SFjiBl65fDY/mqdefault.jpg)


![KILL KNIGHT [dreadfaller]: Layer 1 Solitude 830,490 (1.2.0 Sufferance, VI-VI-V-III-VI)
What is an active reload
BGM: Qygen - The Legend of Mae (Freeform Mix) - Blue Revolver
New heavy weapon seems to perform well against weaker enemies. Pistol 5 should work better as a combination if you arent using active reloads much KILL KNIGHT [dreadfaller]: Layer 1 Solitude 830,490 (1.2.0 Sufferance, VI-VI-V-III-VI)](https://i.ytimg.com/vi/Sox9yGpmoho/mqdefault.jpg)