Uploaded August 2024 | Updated September 2026, 1 day ago
These single player Challenge missions seem great as tutorials for each mech. The last two on Falcon are hard, showing weaknesses and strengths on top of having to manage all weapons.
store.steampowered.com/app/2452280/Mecha_BREAK
These single player Challenge missions seem great as tutorials for each mech. The last two on Falcon are hard, showing weaknesses and strengths on top of having to manage all weapons.
store.steampowered.com/app/2452280/Mecha_BREAK

![KILL KNIGHT [archblight]: Layer 1 Solitude 800,020 (1.0.0 Sufferance, V-V-V-III-VI)
Impossible game. For a twin-stick shooter this games scoring system seems to be well tuned as there are many valid approaches & things for the player to balance*.
Its extremely difficult to pull everything off and it easily feels like every run has some big mistakes. Like taking a lot of damage and missing carnage bonus potential in this one.
*time bonus, carnage score bonuses, picking up health crystals at max HP etc. KILL KNIGHT [archblight]: Layer 1 Solitude 800,020 (1.0.0 Sufferance, V-V-V-III-VI)](https://i.ytimg.com/vi/LzbDW0VlPOM/mqdefault.jpg)

![Rabbit & Steel [Hard]: Solo clear 27:48, A.Rabbit (ver. 1.0.0.3)
Looking forward to Lunar mode, I hope its got more bullet hell type patterns. The demo having 2 very different games in the same package (1 player compared to 4) was pretty cool.
This class is kinda silly, seems very easy to play unless you diverge into hitbox size reduction or primary heavy builds. Rabbit & Steel [Hard]: Solo clear 27:48, A.Rabbit (ver. 1.0.0.3)](https://i.ytimg.com/vi/MtQ20eNUCGA/mqdefault.jpg)
![Gunvein [Mission]: Score Rush 3 1.22M
source: https://www.twitch.tv/videos/1650202778 Gunvein [Mission]: Score Rush 3 1.22M](https://i.ytimg.com/vi/NI5i7K2QZzQ/mqdefault.jpg)




![Helldivers 2 [difficulty 7, 4-player]: Retrieve Personnel, automaton planetary defense - 2024/02/21
EDF gaming Helldivers 2 [difficulty 7, 4-player]: Retrieve Personnel, automaton planetary defense - 2024/02/21](https://i.ytimg.com/vi/PvbhVi-_ugc/mqdefault.jpg)
![DEVIL BLADE REBOOT [Hard]: 9.9M ALL 1-miss (Shigatake 2024)
Less than 2 hours time played, 3rd run attempt.
The over-the-top presentation style reminds me of some strange combination of Kamui + GalaX + Strania. Game mechanics themselves are super simple.
A bit disappointed Inferno mode isnt a higher enemy difficulty mode, just locked into Enemy LV 3 (you already are 90% of the time on hard) with less resources. Seeing even harder patterns on the final boss and others would be sick lol. DEVIL BLADE REBOOT [Hard]: 9.9M ALL 1-miss (Shigatake 2024)](https://i.ytimg.com/vi/QGeB91UNlho/mqdefault.jpg)