Uploaded March 2026 | Updated September 2026, 1 week ago
Alphabet Zoo - Spinnaker Software (1983)
Codice: Dale Disharoon
Grafica: Bill Groetzinger
Musica: Dale Disharoon
"Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot.
Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters of the name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both."
Tratto da: https:mobygames.com/game/27782/alphabet-zoo
Capitoli:
01:13 Game 1/Level 1
03:34 Game 1/Level 1
07:07 Game 1/Level 6
Link del canale: youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured, mentre la musica è tratta da Driller.
Alphabet Zoo - Spinnaker Software (1983)
Codice: Dale Disharoon
Grafica: Bill Groetzinger
Musica: Dale Disharoon
"Alphabet Zoo is a top-view educational game where the player races around a maze. It is up to the player to collect the letters scattered around. The maze also contains two teleporters that warp the player who uses them to a random spot.
Each maze has a graphic representation of an object in the middle. There are two modes: Game 1, where the player needs to repeatedly collect first letter of the object's name as many times as possible within the time limit, and Game 2, where all the letters of the name must be collected in the correct order. The game can be played in one-player mode, or with two competing players. The game allows to start from any level and choose uppercase letters only, lowercase letters only, or a mix of both."
Tratto da: https:mobygames.com/game/27782/alphabet-zoo
Capitoli:
01:13 Game 1/Level 1
03:34 Game 1/Level 1
07:07 Game 1/Level 6
Link del canale: youtube.com/@Giochidallaltromondo?sub_confirmation=1
_______________________
Crediti:
nella la sigla di "Giochi dall'altro Mondo", la schermata iniziale è tratta da Captured, mentre la musica è tratta da Driller.
![Cuthbert in Space [C64]
Cuthbert in Space - Microdeal (1984)
Codice: Steve Bak
Link canale: / @giochidallaltromondo Cuthbert in Space [C64]](https://i.ytimg.com/vi/h5i9j3wVwKc/mqdefault.jpg)

![Unison [C64] - Longplay
Unison - non commerciale (2026)
Codice: Haplo
Take control of two entangled little guys traveling through a series of intricate levels. They move in unison; guide both to the finish flags without stepping in the opposite colours. Sometimes a well-placed crate can be a great help. Have
Tratto da: https://h4plo.itch.io/unison?download
Link canale: https://www.youtube.com/@Giochidallal...
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Unison [C64] - Longplay](https://i.ytimg.com/vi/hOpWUKkwbCU/mqdefault.jpg)
![Big Little Lies [C64]
Big Little Lies - non commerciale (2026)
Codice: Kornél Kolma
Grafica: Kornél Kolma
Musica: Ari Yliaho, Dwayne J. Bakewell
Gioco semplice basato unicamente sulle bugie. Scegli il tuo bugiardo nel menu principale
e fissa lo schermo. Osserva attentamente: quando il personaggio apre la bocca, pronuncia una frase che rappresenta una bugia.
Premi FIRE nellistante esatto in cui lo vedi! Ogni millisecondo conta e il tuo tempo di reazione verrà registrato.
Link del canale:
https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1 Big Little Lies [C64]](https://i.ytimg.com/vi/hnTJgMDlbrw/mqdefault.jpg)
![Barbie [C64]
Barbie - Epyx (1984)
Sviluppo: A. Eddy Goldfarb & Associates
Musica: Bob Vieira
Aiuta Barbie a comporre loutfit giusto per uscire con Ken.
Barbie gets a phone call from her boyfriend Ken, asking her if she wants to go somewhere with him. Where Ken says depends on the current game being played, and can include going to the prom, going out to dinner, going to the pool, playing tennis, working out at the gym, or having a picnic.
You control Barbie, and your job is to get her ready by going shopping and selecting dresses, swimwear, shoes, hairstyle, and other outfits. This can be done by stopping her car in front of a store and going in. You use the joystick to move the hand over the various items in the store. You can also select its color and pattern. Clicking on these will cause Barbie to wear it. If you change you mind, you can change into something else. When you wear something you do not need, there is no way that you can remove it.
One of these might not be relevant to the situation, so common sense should tell you what you really need. Once you are done with all of this, you travel back to Barbies house where you can find out if you have the right outfit. If you did, then you are shown a picture of Barbie and Ken having a good time. Otherwise, you are faced with the next situation.
Tratto da: https://www.mobygames.com/game/31628/barbie/
Link canale: https://www.youtube.com/channel/UCUHb5XEfCnWVW0V7DNb7MBQ
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured (1985, Action Software) Barbie [C64]](https://i.ytimg.com/vi/iPGBtcmi4Es/mqdefault.jpg)
![Io [C64]
Io (Into Oblivion) - Firebird (1988)
Codice: Douglas Hare
Grafica: Bob Stevenson
Musica: David Whittaker
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Io [C64]](https://i.ytimg.com/vi/iTQeLzT9iaQ/mqdefault.jpg)
![Felix [C64]
Felix - Elite (1987)
Codice: Paul Montwill
Grafica: Paul Montwill
Musica: Mark Cooksey
Link del canale: https://www.youtube.com/channel/UCUHb5XEfCnWVW0V7DNb7MBQ Felix [C64]](https://i.ytimg.com/vi/irVK-kVUtuw/mqdefault.jpg)
![Aquanaut [C64]
Aquanaut - The Power House (1988)
Codice: Greg Duddle
Link canale: https://www.youtube.com/@Giochidallal... Aquanaut [C64]](https://i.ytimg.com/vi/j6Opi0IKNTU/mqdefault.jpg)
![Ah Diddums [C64]
Ah Diddums - Imagine (1984)
Codice: Alan Fothergill
Musica: Fred Gray
Ah Diddums is a single player game with 99 levels in which the player builds ladders to progress to the next level.
Teddy isnt in a normal toy-box, hes in the central toy-box of a nested set of 99 boxes, and to get out he must build a set of steps by piling building bricks in a specific order. In his box Teddy hears baby crying and its his job to take toys to the baby to stop her crying. However, if baby stops crying then the mother will turn out the light. The other toys in the toy-box with Ted can only play when the light is on so they try to stop Teddy comforting the baby. Contact with any of these toys will shred Ted and cost a life.
There are weapons available and these will kill the other toys, however killing all the other toys on a level/in a box brings in the invincible lump of plasticine to hamper Ted. Teds only friend in all this is a jack-in-a-box, Jack jumps out of his box when when Ted touches it and this frightens all the other toys into being still for a short period. The game screen is a top down view of the toy-box. Scattered around are bricks and other items some of which, like the pea-shooter, are weapons. Other toys patrol the game area and contact with any of these is lethal.[...]
Tratto da: https://www.mobygames.com/game/48310/ah-diddums/
Link del canale: https://www.youtube.com/@Giochidallaltromondo?sub_confirmation=1
Crediti: nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Ah Diddums [C64]](https://i.ytimg.com/vi/jeQYIy4houc/mqdefault.jpg)
![Avoid the Noid [C64] - Walkthrough
Avoid the Noid - ShareData (1989)
Codice: Keith R. Freiheit
Sei un fattorino che deve consegnare una pizza a un cliente sito al trentesimo piano di un palazzo, evitando il disturbatore Noid, vestito da coniglio e le trappole poste lungo il percorso.
Hai a disposizione 4 noid advoiser (attivabili con la barra spaziatrice) e la possibilità di saltare o abbassarti per evitare gli ostacoli
Sono presenti dei telefoni, posti in diversi piani del palazzo, a cui devi rispondere per avere delle chiavi utili al proseguo del gioco e parte del codice della combinazione per accedere al trentesimo piano.
Alcuni telefoni consistono in una trappola mortale ad opera di Noid, per cui devi essere sicuro di rispondere a quelli giusti.
Di seguito lelenco dei telefoni con le rispettive corrispondenze:
3° piano: trap
6° piano: key
7° piano: trap
12° piano: key
14° piano: trap
18° piano: codice
20° piano: codice
22° piano: trap
26° piano: codice
28° piano: 2 noid advoiser+3 pizzas
Descrizione del gioco tratto da https://www.mobygames.com/game/1095/avoid-the-noid/ :
Avoid the Noid is an advertisement ploy for Dominos Pizza. You are a pizza delivery boy who must deliver a pizza to Doom Industries while the creature Noid is set to prevent him from acheiving this goal. You must deliver the pizza to the top floor in 30 minutes or less, or the customer will get a discount and you will lose your job.
Link canale: https://www.youtube.com/@Giochidallal...
Crediti:
nella la sigla di Giochi dallaltro Mondo, la schermata iniziale è tratta da Captured. Avoid the Noid [C64] - Walkthrough](https://i.ytimg.com/vi/jwKrdneUZXM/mqdefault.jpg)
