Advanced C++/Graphics Tutorial 48: glDrawElements, DebugRenderer @makinggameswithben
Advanced C++/Graphics Tutorial 48: glDrawElements, DebugRenderer  @makinggameswithben
Uploaded June 2015 | Updated September 2026, 2 weeks ago
Today we will be adding a DebugRenderer to Bengine so that we can render the bounding boxes for our physics objects!

Code: github.com/Barnold1953/GraphicsTutorials/tree/Tutorial48

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Advanced C++/Graphics Tutorial 48: glDrawElements, DebugRenderer

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