Adaptive Dicing Rigid Bodies - Simple Dynamic Fracture @KaiKostack
Adaptive Dicing Rigid Bodies - Simple Dynamic Fracture  @KaiKostack
Uploaded April 2012 | Updated September 2026, 3 hours ago
Testing some ideas in the game engine of Blender. The diagram shows the object count of the scene. It goes over 100,000 within seconds.

kostackstudio.de
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Adaptive Dicing Rigid Bodies - Simple Dynamic Fracture

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