Uploaded April 2016 | Updated September 2026, 10 hours ago
Rendered using the lates micro displacement feature for Blender Cycles renderer. No textures are used in this video, it's all geometry and procedural displacement. Size of micropolygon per pixel: 2. Render time was around 3 minutes per frame on a 12-core system.
Old video using a driver based subdivision technique: youtube.com/watch?v=Z9bGr3HWqLg
Another method to render high resolution terrain: youtube.com/watch?v=SOa19J-M2XM
Custom Blender version with the new feature: graphicall.org/1178
kostackstudio.de
Rendered using the lates micro displacement feature for Blender Cycles renderer. No textures are used in this video, it's all geometry and procedural displacement. Size of micropolygon per pixel: 2. Render time was around 3 minutes per frame on a 12-core system.
Old video using a driver based subdivision technique: youtube.com/watch?v=Z9bGr3HWqLg
Another method to render high resolution terrain: youtube.com/watch?v=SOa19J-M2XM
Custom Blender version with the new feature: graphicall.org/1178
kostackstudio.de









