Dynamic Dicing Destruction in Blender Game Engine - Extended @KaiKostack
Dynamic Dicing Destruction in Blender Game Engine - Extended  @KaiKostack
Uploaded April 2016 | Updated September 2026, 5 hours ago
Take this, video game industry of boring indestructible environments! It's the evolution of a basic idea I demoed already 4 years ago.

Real-time destruction playlist: youtube.com/playlist?list=PLGYnM-Mk7-OeGXUfy41vPsj8a6nsIYNJn

Credits:
Fracture code - Kai Kostack
SSAO shader - Martins Upitis
Crack texture - Liz Feldstein
Made with Blender Game Engine

kostackstudio.de
Dynamic Dicing Destruction in Blender Game Engine - ExtendedBlender Demolition - Stress Visualization (Demo 5)Micro Displacement - Unlimited Detail of Lunar SurfaceCollapse of Historic Mansion, Building #11 Long (FP7, INACHUS, VITRUV)Lunar Surface - Driver controlled LOD for procedurally generated surfacesAirbag Simulation | Literally Blowing Stuff Up in BlenderCorona 3D Visualization | SARS-CoV-2 Atomic Structure + Close-Up | COVID-19, Virus, Spike ProteinVolumetric LightLightning Hit Collapse, 11-Story Building Simulation, Prime Trust Heights, Moulivakkam, ChennaiCollapse of Multi-family House, Building #2 Long (FP7, INACHUS, VITRUV)Plastic Deformation for Bullet Rigid Body PhysicsActing Loads Simulation on 11-Story Building Collapsed in 2014, Moulivakkam, Chennai, India
Kostack Studio |

Dynamic Dicing Destruction in Blender Game Engine - Extended

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