Uploaded November 2022 | Updated September 2026, 3 days ago
While more and more XR headsets have been launched for consumers and businesses, there are still many hurdles for the hardware. Among the many benefits that Tobii eye tracking brings to the XR headsets, computing efficiency and enhanced display performance are essential to today's XR hardware. In this episode, Tobii's Head of XR, Johan Hellqvist sat down with Senior Analyst Anshel Sag to discuss the intrinsic value of Tobii eye tracking on XR hardware, including foveated rendering, auto IPD, image distortion compensation, and many more.
0:00:00 Intro
0:00:12 1. Welcome back to the podcast, could you please introduce yourself to the audience and how long you’ve been working in XR as well as your role at Tobii?
0:00:45 2. Eye tracking has suddenly become a popular topic of discussion within the XR industry could you explain why it’s playing an increasingly important role for XR headsets? How do you evaluate the quality of eye tracking so people can tell what’s good vs. bad eye tracking?
0:05:00 3. Could you possibly quickly summarize the benefits of eye tracking for people unfamiliar with the technology?
0:08:54 4. Could you explain what makes Tobii’s technology different from other eye-tracking solutions?
0:10:55 5. I know that eye tracking is essential to enable an immersive experience for end users, for example, eye movement and part of facial expressions of avatar. Can you tell us more about what’s the value of eye tracking in hardware devices?
0:12:44 6. Can you explain some of the image distortion benefits of Tobii’s Spotlight technology?
0:14:45 7. Are there any future challenges Tobii hopes to address with its technology?
0:15:10 8. Can you explain what the vergence-accommodation conflict is?
0:19:19 9. Are there any other thoughts you have about eye tracking that you think our audience should know?
While more and more XR headsets have been launched for consumers and businesses, there are still many hurdles for the hardware. Among the many benefits that Tobii eye tracking brings to the XR headsets, computing efficiency and enhanced display performance are essential to today's XR hardware. In this episode, Tobii's Head of XR, Johan Hellqvist sat down with Senior Analyst Anshel Sag to discuss the intrinsic value of Tobii eye tracking on XR hardware, including foveated rendering, auto IPD, image distortion compensation, and many more.
0:00:00 Intro
0:00:12 1. Welcome back to the podcast, could you please introduce yourself to the audience and how long you’ve been working in XR as well as your role at Tobii?
0:00:45 2. Eye tracking has suddenly become a popular topic of discussion within the XR industry could you explain why it’s playing an increasingly important role for XR headsets? How do you evaluate the quality of eye tracking so people can tell what’s good vs. bad eye tracking?
0:05:00 3. Could you possibly quickly summarize the benefits of eye tracking for people unfamiliar with the technology?
0:08:54 4. Could you explain what makes Tobii’s technology different from other eye-tracking solutions?
0:10:55 5. I know that eye tracking is essential to enable an immersive experience for end users, for example, eye movement and part of facial expressions of avatar. Can you tell us more about what’s the value of eye tracking in hardware devices?
0:12:44 6. Can you explain some of the image distortion benefits of Tobii’s Spotlight technology?
0:14:45 7. Are there any future challenges Tobii hopes to address with its technology?
0:15:10 8. Can you explain what the vergence-accommodation conflict is?
0:19:19 9. Are there any other thoughts you have about eye tracking that you think our audience should know?










