Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter starts an epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
1:38 Hand crafted prototypes are fine
4:27 Show your game to multiple publishers at the same time
7:00 Make your values known to a publisher
9:41 Ask for more designer copies than you are offered
11:50 Get it out of your head and on the table
13:07 Watching play testers is more valuable than verbal or written feedback
14:54 Your game doesn’t just belong to you
19:32 Your game is ready when repeated tests require no adjustment
21:00 You must have a clause to get your rights back
23:05 Don’t resist feedback. Invite it.
Board game designer Adam Porter starts an epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
1:38 Hand crafted prototypes are fine
4:27 Show your game to multiple publishers at the same time
7:00 Make your values known to a publisher
9:41 Ask for more designer copies than you are offered
11:50 Get it out of your head and on the table
13:07 Watching play testers is more valuable than verbal or written feedback
14:54 Your game doesn’t just belong to you
19:32 Your game is ready when repeated tests require no adjustment
21:00 You must have a clause to get your rights back
23:05 Don’t resist feedback. Invite it.










