50-41: A Decade of Game Design Wisdom @AdaminWales
50-41: A Decade of Game Design Wisdom  @AdaminWales
Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.

0:00 Introduction
0:3 Work to deadlines
2:50 Value your playtesters
4:20 Theme and mechanisms inform each other
6:37 Publishers rush rulebooks
9:10 Playtesters come in many forms
12:23 Publishers are frequently poor communicators
14:41 Pitch meetings can happen anywhere
17:03 Don’t design late at night
19:24 Know your audience and what they need
21:08 A big publisher does not equal big success
50-41: A Decade of Game Design WisdomA lesson in PRESENTATION from Gigamic: Peek-a-MouseCreating a SIMPLE card game for children - Zing-a-Zam!Learn how to play FLIP PICK TOWERS with the designer!Top 100 FILLER games - Part 4 (70-61)Dice are not the answer | RevisitedRuining Game Night - the BEST & WORST board games for ANY situation.Should Game Designers DUMB DOWN their games?I’ve designed a Board Game - how do I make money from it? | RevisitedYour responsibilities to the publisher | Board Game Contracts Explained: Part 5 *Board Game Design*Designer Diary: Emberheart took us TEN YEARS to create.The WHO, WHAT & WHY of board game design.
Adam in Wales - Board Game Design |

50-41: A Decade of Game Design Wisdom

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