Uploaded December 2023 | Updated September 2026, 1 week ago
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:3 Work to deadlines
2:50 Value your playtesters
4:20 Theme and mechanisms inform each other
6:37 Publishers rush rulebooks
9:10 Playtesters come in many forms
12:23 Publishers are frequently poor communicators
14:41 Pitch meetings can happen anywhere
17:03 Don’t design late at night
19:24 Know your audience and what they need
21:08 A big publisher does not equal big success
Board game designer Adam Porter continues his epic journey through 10 years of lessons he's learned about design and the board game industry.
0:00 Introduction
0:3 Work to deadlines
2:50 Value your playtesters
4:20 Theme and mechanisms inform each other
6:37 Publishers rush rulebooks
9:10 Playtesters come in many forms
12:23 Publishers are frequently poor communicators
14:41 Pitch meetings can happen anywhere
17:03 Don’t design late at night
19:24 Know your audience and what they need
21:08 A big publisher does not equal big success










