Uploaded March 2018 | Updated September 2026, 2 weeks ago
Bioshock is a game that really shows the darker side of what humanity can do when morals go out the window. Audio Diaries offer a glimpse at what Rapture was like before it fell. These are the 6 Saddest Bioshock Audio Diaries.
If you enjoyed this Bioshock video, check out some of my other Bioshock videos:
7 Things That Were Cut From Bioshock: youtube.com/watch?v=HBc5CsKcjnc
10 Things You DIdn’t Know About Bioshock: youtube.com/watch?v=_7NQmsNxsTU
6 Things You DIdn’t Know About Rapture (Bioshock): youtube.com/watch?v=0rfACnzex84
6 Things You Didn’t Know About Big Daddy (Bioshock): youtube.com/watch?v=E0YxGzJSwCs
10 Things You Didn’t Know About Bioshock Infinite: youtube.com/watch?v=8m5w3mGxBms
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6 Saddest Bioshock Audio Diaries (in text form)
6. J. S. Steinman - Not What She Wanted; Dr J. S. Steinman MD is one of the bosses you’ll encounter in Bioshock on your journey to escape Rapture. As you head towards his lair, you can find audio diaries which give hints about how Steinman has descended into madness, talking about symmetry and becoming like Picasso by creating works of art with a knife instead of a brush. None, however, give a clearer example of how deeply disturbed and twister Dr Steinmann has become than the follow audio diary:
Location: Eternal Flame Crematorium entrance, near the Winston Hoffner memorial.
5. Mariska Lutz - Masha Come Home; When I first played Bioshock, I never really though about the lives the Little Sisters lived before they became what they are now, how they had parents and families. This audio log, and the one that comes after it, show a different side to Rapture, perhaps a more human side. To most parents, there is nothing worse than losing a child, and losing one in the hell that Rapture becomes just takes things two a whole new level:
Location: Upper Wharf, near the corpse by the Little Sister Vent.
4. J. S. Steinman - Surgery’s Picasso; As previously mentioned, J. S. Steinman is not what you would consider a mentally stable individual. He expresses interest in becoming like Pablo Picasso, whose early works were made out of clay. Steinman, instead of using clay, wanted to use ADAM with people as his base. This audio diary further proves my pot that Steinman was a pretty fucked up individual:
Location: Eternal Flame Crematorium entrance, near the Winston Hoffner memorial.
3. Andrew Ryan - First Encounter; When Andrew Ryan created Rapture, it was supposed to be a paradise of freedom and prosperity, a place where man would not be limited by the concepts of right and wrong. At first, that’s what Rapture was. There were unparalleled scientific advancements. Then things started to change. This audio diary is perhaps the first moment where Andrew Ryan realizes that his dream may be falling apart:
Location: Farmer's Market, near the Rosie corpse in the lower storage room.
2. Sander Cohen - The Wild Bunny; Like so many of the characters in Bioshock, Sander Cohen is kind of… insane. Except instead of being a doctor or scientist, he preferred the world of art with things like poetry, sculpting, playwriting, and more. One of the “and more” things is dead bodies and death as a whole. He has dozens of dead bodies forever locked in time via wax. He even has you track down and kill several other artists and take their picture. He’s one weird cat, or should I say, rabbit. One of his symbols, for lack of a better word, is a white mask with bunny ears. That adds a bit of context to this strange rant he went on:
Location: Sophia Salon, in the little room behind the counter, next to a plastered corpse.
1. Yi Suchong - Mind Control Test; The world of Rapture is a cruel and unforgiving place; with few people exemplify that as well as Dr Yi Suchong. Suchong was one of the medical researchers responsible for creating the Big Daddy’s and Little Sisters, but he also performed a lot of other experiments as well. This audio diary has Suchong speaking to a little boy, presumably Jack, who was given a puppy. The rest, well, I’ll just let you listen to it:
Location: Control Room, on the table beneath the photos. The player cannot backtrack to get this Audio Diary.
Bioshock is a game that really shows the darker side of what humanity can do when morals go out the window. Audio Diaries offer a glimpse at what Rapture was like before it fell. These are the 6 Saddest Bioshock Audio Diaries.
If you enjoyed this Bioshock video, check out some of my other Bioshock videos:
7 Things That Were Cut From Bioshock: youtube.com/watch?v=HBc5CsKcjnc
10 Things You DIdn’t Know About Bioshock: youtube.com/watch?v=_7NQmsNxsTU
6 Things You DIdn’t Know About Rapture (Bioshock): youtube.com/watch?v=0rfACnzex84
6 Things You Didn’t Know About Big Daddy (Bioshock): youtube.com/watch?v=E0YxGzJSwCs
10 Things You Didn’t Know About Bioshock Infinite: youtube.com/watch?v=8m5w3mGxBms
Patreon: patreon.com/mittensquad
SUBSCRIBE! bit.ly/MittenSquad
Twitter: bit.ly/MittenSquadTwitter
6 Saddest Bioshock Audio Diaries (in text form)
6. J. S. Steinman - Not What She Wanted; Dr J. S. Steinman MD is one of the bosses you’ll encounter in Bioshock on your journey to escape Rapture. As you head towards his lair, you can find audio diaries which give hints about how Steinman has descended into madness, talking about symmetry and becoming like Picasso by creating works of art with a knife instead of a brush. None, however, give a clearer example of how deeply disturbed and twister Dr Steinmann has become than the follow audio diary:
Location: Eternal Flame Crematorium entrance, near the Winston Hoffner memorial.
5. Mariska Lutz - Masha Come Home; When I first played Bioshock, I never really though about the lives the Little Sisters lived before they became what they are now, how they had parents and families. This audio log, and the one that comes after it, show a different side to Rapture, perhaps a more human side. To most parents, there is nothing worse than losing a child, and losing one in the hell that Rapture becomes just takes things two a whole new level:
Location: Upper Wharf, near the corpse by the Little Sister Vent.
4. J. S. Steinman - Surgery’s Picasso; As previously mentioned, J. S. Steinman is not what you would consider a mentally stable individual. He expresses interest in becoming like Pablo Picasso, whose early works were made out of clay. Steinman, instead of using clay, wanted to use ADAM with people as his base. This audio diary further proves my pot that Steinman was a pretty fucked up individual:
Location: Eternal Flame Crematorium entrance, near the Winston Hoffner memorial.
3. Andrew Ryan - First Encounter; When Andrew Ryan created Rapture, it was supposed to be a paradise of freedom and prosperity, a place where man would not be limited by the concepts of right and wrong. At first, that’s what Rapture was. There were unparalleled scientific advancements. Then things started to change. This audio diary is perhaps the first moment where Andrew Ryan realizes that his dream may be falling apart:
Location: Farmer's Market, near the Rosie corpse in the lower storage room.
2. Sander Cohen - The Wild Bunny; Like so many of the characters in Bioshock, Sander Cohen is kind of… insane. Except instead of being a doctor or scientist, he preferred the world of art with things like poetry, sculpting, playwriting, and more. One of the “and more” things is dead bodies and death as a whole. He has dozens of dead bodies forever locked in time via wax. He even has you track down and kill several other artists and take their picture. He’s one weird cat, or should I say, rabbit. One of his symbols, for lack of a better word, is a white mask with bunny ears. That adds a bit of context to this strange rant he went on:
Location: Sophia Salon, in the little room behind the counter, next to a plastered corpse.
1. Yi Suchong - Mind Control Test; The world of Rapture is a cruel and unforgiving place; with few people exemplify that as well as Dr Yi Suchong. Suchong was one of the medical researchers responsible for creating the Big Daddy’s and Little Sisters, but he also performed a lot of other experiments as well. This audio diary has Suchong speaking to a little boy, presumably Jack, who was given a puppy. The rest, well, I’ll just let you listen to it:
Location: Control Room, on the table beneath the photos. The player cannot backtrack to get this Audio Diary.



![Can You Beat Borderlands: The Pre-Sequel Without An Oz Kit?
The Borderlands series is notorious for its numerous ways to play through the games thanks to the different classes, weapon types, and self imposed challenges stupid people can come up with. Like, for instance, you could remove an important part of the game. Can You Beat Borderlands: The Pre-Sequel Without An Oz Kit?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Bioshock With Only A Wrench?: https://www.youtube.com/watch?v=JY4GfoqI2-0
Can You Beat Fallout 4 Without A Pip-Boy?: https://www.youtube.com/watch?v=k0GamZYQwvA
Can You Beat Skyrim With Only A Fork?: https://www.youtube.com/watch?v=pBVBrUXGpWk
Can You Beat Fallout 3 as a Baby?: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Skyrim By Only Using Shouts?: https://www.youtube.com/watch?v=8TzSmz3BokE
Can You Beat Borderlands Without A Shield?: https://www.youtube.com/watch?v=n8RwJ32dIPo
Can You Beat Honest Hearts Without Taking Any Damage?: https://www.youtube.com/watch?v=JMrlNpx319A
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Can You Beat Borderlands: The Pre-Sequel Without An Oz Kit? (in text form)
There are 2 ways to go at this challenge. You can be an expletive and choose Claptrap because he doesn’t need air, meaning he doesn’t need an Oz Kit, or you can pick a human who does. I chose Handsome Jack because… why not. I spent a little while looking at skill trees for each of the characters, and I saw that Jack has a skill for Health Regeneration, and that’s when I stopped my search and chose him.
The beginning of the game is nothing of note because there’s air to breath. I awoke to a Claptrap giving me orders and leading me to my first instance of combat. Some people might like the guns that get more accurate the more you shoot, but I don’t which is ironic, I guess, since they’re Hyperion guns and I’m playing as Jack.
After[bonk]ing a few more Lost Legion Soldiers, I met Handsome Jack, saved his life, and finally got a gun that I don’t hate. He gave me a shield, explained the plan, I examined my rear,[bonk]ed the turrets, and began making my, uh, our, way to the evacuation station. Zarpedon looked creepy as [bonk], and Question Mark guy is powerful enough to stop bullets but can’t get through a cheap steel door.
We got outside, but not outside outside, because there’s still an atmosphere with air, and fought through the Legion Flight Crew and Soldiers. I leveled up and finally got my action skill, which allowed me to summon digital me’s to bring the total Jack count up to unprecedented levels of Handsome. Two newer and better guns later, I encountered the obligatory first boss with Knuckle in his name. With the impossible number of Jacks on Team Jack, Flameknuckle never stood a chance.
Back inside a building, I cleared an elevator, loaded myself inside a mobile home, and got shot to the [bonk]ing moon. Janey Springs gave me a few seconds to prepare myself to enter the void of space that lacked oxygen. Without an Oz Kit, your health gradually drains down unless you enter an Oxygen bubble or find yourself a little air ground hole to breathe from.
I explained my situation to Janey, which reminded me of my still very [bonk] dog named Janie, and ventured back outside to find myself an Oz Kit. You might be thinking that after so much time in The Pre Sequel, I’d know how the health drainy thing works. Well, I don’t. My assumption is that it drains at a fixed rate based on your total health, because later in the game is drained much faster than, like, 1 hit point per second.
To continue the main quest, I had to pick up a broken Oz Kit and give it to Janey to fix, who then returns it to me, and it automatically equips itself. You can’t beat The Pre-Sequel without ever wearing an Oz Kit, but you sure as [bonk] can rip it off your face, chuck it into the lava, and go out of your way to suffocate as often as possible.
With my Oz Kit now hopelessly lost forever, I started a side mission that had me making inspirational posters for Janey. It’s an easy mission. Just jump on the pad a few times, shoot some stuff, do a slam. Do a slam? Okay, you can’t do a slam without an Oz Kit. Unfortunate, but I’m sure this won’t come back to bite me in the [bonk] later.
I then did another side quest that involved falling into the lava on purpose, finding a few children’s stories,[bonk]ing the Son of Flamey, and returning it all to Janey.
... Can You Beat Borderlands: The Pre-Sequel Without An Oz Kit?](https://i.ytimg.com/vi/o68848EMIgU/mqdefault.jpg)






