Uploaded March 2018 | Updated September 2026, 2 weeks ago
Funny thing about Fallout 4 compared to other Fallout’s in the series, it far more weapon combinations than the rest of the games, but a surprisingly low amount of the guns have real-life counterparts. Here are 5 Fallout 4 Guns in Real Life.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can Synths Become Ghouls? (Fallout Theory): youtube.com/watch?v=XkbWtJkxrik
6 Saddest Fallout Stories: youtube.com/watch?v=1eJIe9GEGGo
10 Weirdest References in Fallout: youtube.com/watch?v=uXoJxLSK2Uo
6 Oldest Fallout Characters: youtube.com/watch?v=RRqLRVH2liw
10 Things You Didn’t Know About Fallout, Again: youtube.com/watch?v=XmDgepLf5qo
Fallout - What About Michigan? (Michigan & The Great War): youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
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5 Fallout 4 Guns in Real Life (in text form)
Deliverer:
The Deliverer is a usually one of the first silenced weapons you’ll get in Fallout 4, making it pretty useful for quite a while. All of the weapons on this list are modifiable to some extent, so i’m not going to waste time mentioning it for each weapon. You get the Deliverer from Deacon after you clear out the Switchboard for the Railroad. It’s based on the Walther PPK, which is a part of Walther’s PP line of handguns. Released by Walther in 1930, the PPK is smaller than it’s PP counterpart, and was designed that way to be more concealable for police. The PPK name itself actually means “police pistol detective model” as it was intended to be used in more formal environments.
Submachine Gun:
The Submachine Gun found in Fallout 4 can be considered a nice middle ground between the low powered pipe rifles and the larger assault rifles thanks to it’s high fire rate and decent damage. It’s commonly found on Triggermen and the guards in Goodneighbor, but it’s also found on raiders occasionally. The Submachine Gun is quite obviously based on the Thompson submachine gun, the M1928A2 model for the most part. It originally manufactured by Auto-Ordnance Company, though companies like Colt and Savage Arms also manufactured some, and famously saw action in World War 2, was an icon of the Prohibition era in America, and was even used by the US military up until 1971. It’s still used in other countries today, but considering production stopped in 1945, it’s probably more cost effective to use other firearms.
Rifle:
The Rifle, more than anything else, is a base weapon. It’s base version is useful, but to maximize it’s effectiveness you’ll really need to mod it. While the Rifle is not as common as something like a Pipe Pistol, it can often be found on Raiders, Super Mutants, and Gunners. The Rifle is based on the Remington Model 700, a series of rifles manufactured by Remington since 1962. In it’s M24 form, the Model 700 was used in the Persian Gulf War as well as the Wars in Iraq and Afghanistan. Remington also has a Police version of the Model 700 in addition to it’s civilian offering. The gun can be chambered in a wide variety of calibers, well over a dozen in fact. The calibers available for it in-game are .380, .308, and .50. Of those three, the Model 700 can only be chambered in .308.
Radium Rifle:
The first DLC weapon on this list, but not the last, the Radium Rifle is a rifle (shocking) that appears in the Far Harbor DLC for Fallout 4. From a distance, the Radium Rifle could be mistaken for a Combat Rifle. While they both fire .45 rounds, they are different. It can commonly be found on Children of Atom on The Island, as well as being sold from vendors. The unique thing about the Radium Rifle is that it has been modified to deal radiation damage in addition to ballistic damage. The Radium Rifle appears to be based on the Volkssturmgewehr, a line of rifles developed by the Nazi’s on tail-end of World War 2. 87, but the simplistic design does fit into the Fallout universe.
Handmade Rifle:
Another DLC weapon to round out our little list here, the Handmade Rifle is one of the new weapons introduced in Nuka World. It can be found on raiders around Nuka World, and is also sold by vendors. Interesting fact: there is a cut assault rifle in Fallout 4 that strongly resembles both the Handmade Rifle and the Chinese Assault Rifle from Fallout 3. The Handmade Rifle is based on the AKM, a Russian variant of the AK-47 designed in the 1950s, just with a different type of fore grip. I said it was a Russian gun, but it was created back when Russia was still the Soviet Union. AKM, when translated, stands for Modernized Automatic Kalashnikov.
Funny thing about Fallout 4 compared to other Fallout’s in the series, it far more weapon combinations than the rest of the games, but a surprisingly low amount of the guns have real-life counterparts. Here are 5 Fallout 4 Guns in Real Life.
If you enjoyed this Fallout video, check out some of my other Fallout videos:
Can Synths Become Ghouls? (Fallout Theory): youtube.com/watch?v=XkbWtJkxrik
6 Saddest Fallout Stories: youtube.com/watch?v=1eJIe9GEGGo
10 Weirdest References in Fallout: youtube.com/watch?v=uXoJxLSK2Uo
6 Oldest Fallout Characters: youtube.com/watch?v=RRqLRVH2liw
10 Things You Didn’t Know About Fallout, Again: youtube.com/watch?v=XmDgepLf5qo
Fallout - What About Michigan? (Michigan & The Great War): youtube.com/watch?v=Du96SLYC8ew
6 Most F*cked-Up Fallout Vaults (Most Disturbing Fallout Vaults: youtube.com/watch?v=KZXEXLyTD2w
10 Things You Didn’t Know About Fallout: youtube.com/watch?v=zEtqXOoSm98
6 Saddest Fallout Creatures: youtube.com/watch?v=dDfS2kqEjhg
Patreon: patreon.com/mittensquad
SUBSCRIBE! bit.ly/MittenSquad
Twitter: bit.ly/MittenSquadTwitter
5 Fallout 4 Guns in Real Life (in text form)
Deliverer:
The Deliverer is a usually one of the first silenced weapons you’ll get in Fallout 4, making it pretty useful for quite a while. All of the weapons on this list are modifiable to some extent, so i’m not going to waste time mentioning it for each weapon. You get the Deliverer from Deacon after you clear out the Switchboard for the Railroad. It’s based on the Walther PPK, which is a part of Walther’s PP line of handguns. Released by Walther in 1930, the PPK is smaller than it’s PP counterpart, and was designed that way to be more concealable for police. The PPK name itself actually means “police pistol detective model” as it was intended to be used in more formal environments.
Submachine Gun:
The Submachine Gun found in Fallout 4 can be considered a nice middle ground between the low powered pipe rifles and the larger assault rifles thanks to it’s high fire rate and decent damage. It’s commonly found on Triggermen and the guards in Goodneighbor, but it’s also found on raiders occasionally. The Submachine Gun is quite obviously based on the Thompson submachine gun, the M1928A2 model for the most part. It originally manufactured by Auto-Ordnance Company, though companies like Colt and Savage Arms also manufactured some, and famously saw action in World War 2, was an icon of the Prohibition era in America, and was even used by the US military up until 1971. It’s still used in other countries today, but considering production stopped in 1945, it’s probably more cost effective to use other firearms.
Rifle:
The Rifle, more than anything else, is a base weapon. It’s base version is useful, but to maximize it’s effectiveness you’ll really need to mod it. While the Rifle is not as common as something like a Pipe Pistol, it can often be found on Raiders, Super Mutants, and Gunners. The Rifle is based on the Remington Model 700, a series of rifles manufactured by Remington since 1962. In it’s M24 form, the Model 700 was used in the Persian Gulf War as well as the Wars in Iraq and Afghanistan. Remington also has a Police version of the Model 700 in addition to it’s civilian offering. The gun can be chambered in a wide variety of calibers, well over a dozen in fact. The calibers available for it in-game are .380, .308, and .50. Of those three, the Model 700 can only be chambered in .308.
Radium Rifle:
The first DLC weapon on this list, but not the last, the Radium Rifle is a rifle (shocking) that appears in the Far Harbor DLC for Fallout 4. From a distance, the Radium Rifle could be mistaken for a Combat Rifle. While they both fire .45 rounds, they are different. It can commonly be found on Children of Atom on The Island, as well as being sold from vendors. The unique thing about the Radium Rifle is that it has been modified to deal radiation damage in addition to ballistic damage. The Radium Rifle appears to be based on the Volkssturmgewehr, a line of rifles developed by the Nazi’s on tail-end of World War 2. 87, but the simplistic design does fit into the Fallout universe.
Handmade Rifle:
Another DLC weapon to round out our little list here, the Handmade Rifle is one of the new weapons introduced in Nuka World. It can be found on raiders around Nuka World, and is also sold by vendors. Interesting fact: there is a cut assault rifle in Fallout 4 that strongly resembles both the Handmade Rifle and the Chinese Assault Rifle from Fallout 3. The Handmade Rifle is based on the AKM, a Russian variant of the AK-47 designed in the 1950s, just with a different type of fore grip. I said it was a Russian gun, but it was created back when Russia was still the Soviet Union. AKM, when translated, stands for Modernized Automatic Kalashnikov.






![Can You Beat Dead Money Without Taking Any Damage?
It’s an objective fact that Fallout: New Vegas is the best Fallout game to be released in 2010. While the story is thought by some to be better than Fallout 3 or 4’s, there’s more to the story of the Courier than what’s in the vanilla game. Can You Beat Fallout New Vegas’s Dead Money DLC Without Taking Any Damage?
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Check out some of my other videos if you enjoyed this one:
Can You Beat Fallout New Vegas Without A Pip-Boy: https://www.youtube.com/watch?v=BlMwqo4rAHg
Can You Beat Fallout 3 Without Taking Any Damage: https://www.youtube.com/watch?v=HFtql4EcXHQ
Can You Beat Fallout New Vegas as a Giant: https://www.youtube.com/watch?v=JZF_rl-rlbw
Can You Beat Fallout 3 as a Baby: https://www.youtube.com/watch?v=6HLHqINNuM8
Can You Beat Fallout New Vegas Without Attacking Anything: https://www.youtube.com/watch?v=3X6KP3xq9fw
Can You Beat Fallout 3 With No Skills Or Perks: https://www.youtube.com/watch?v=3raRoZelQBg
Can You Beat Fallout New Vegas By Only Moving Backwards: https://www.youtube.com/watch?v=PkZHINdnjAk
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Can You Beat Fallout New Vegas’s Dead Money DLC Without Taking Any Damage? (in text form)
This run is different than any challenge I’ve done so far for a very simple reason that you probably already knew: it’s downloadable content. It’s meant to be played during or after you beat the main story, which means you’re not expected to do it as soon as you leave Doc Mitchell’s house. Because the challenge isn’t to beat the DLC at Level 1, I did something that may be controversial. I used console commands to level me up to 20, which is the minimum level suggested for starting Dead Money. In an effort to keep things somewhat fair, rather than dumping all my points into Skills that I’d rely on like Speech, Sneak, or Guns, I decided to get every skill up to 40, then I put the 9 leftover points into my tag skills: the skills I just said I’d normally rely on. You’re probably wondering about Perks. Well, I chose Confirmed Bachelor, Fortune Finder, Lady Killer, and Intense Training, with Educated being the last perk I chose so that I’d get its effects going forwards. Then, to try to balance things out again, which in retrospect didn’t matter, like, at all, I removed Confirmed Bachelor and Lady Killer via console commands. The entire point of this was to go into Dead Money with an as average character as possible.
Alright, into the game. I started out by making my way to the Abandoned Brotherhood of Steel bunker to begin the DLC. I did get sexually assaulted by a group of Cazadors on the way there, but the DLC hadn’t started yet so it doesn’t matter. I went down a ladder, got attacked with gas, and woke up in front of a fountain with a collar around my neck and an old man giving me orders. Pudding, uh, Bill Cosby joke. Yeah, I got nothing.
My mission was simple: find and recruit three others to help Daddy Elijah get into the Sierra Madre Casino. There are only a few problems: 1) the thick cloud of poisonous gas 2) the collar around my neck that will explode if I take a step in the wrong direction and 3) the Ghost People who, just like almost every other monstrosity to grace the Mojave Wasteland and its nearby areas, are a result of experiments done by brains in jars in a giant crater. I also have almost no armor, a laughably small amount of weapons to work with, and no healing items. Oh, and there’s the whole “any damage of any kind kills me because I set my max health to 1” thing. So, not the worst situation I’ve found myself in.
With the extra damage inflicted from stealth attacks, the Holorifle is taking out a Ghost Person with a single shot. After I found out I wasn’t completely out of hope, I picked up some Chuck E Cheese tokens from a fountain, entered the Villa Police Station, and exploded for the first time. The beeping collar is significantly more annoying than the red cloud, but it’s present throughout the entire run so I’m not gonna be a little whiner and complain about it anymore.
I continued searching the Police Station for a way to free the God Dog, found a helmet which was irrelephant [faint elephant sound] since I couldn’t take any damage in the first place, picked up a Police Pistol that would allow me to save my Holorifle for tougher foes, went down to the basement, looted more stuff, got the Dog Command Tape, cautiously approached the holding cell, played the tape, and initiated dialog with the beast.
... Can You Beat Dead Money Without Taking Any Damage?](https://i.ytimg.com/vi/LajPXlbIOBs/mqdefault.jpg)



