Uploaded February 2017 | Updated September 2026, 3 weeks ago
In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
In this movie, take a look at Physically-Based Rendering (PBR) textures and how to create them. These textures used in a 3ds Max project are extremely important when exported and viewed in a real-time engine such as Stingray has to offer.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip
This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.
► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1










