3ds Max plugin Disperse - Introduction @SiNiSoftware
3ds Max plugin Disperse - Introduction  @SiNiSoftware
Uploaded November 2017 | Updated September 2026, 1 week ago
3ds Max Disperse Plugin

Why use Disperse?
The native 3ds Max painting tool has limitations. Our scene optimised freehand paintbrush disperses 3d geometry anywhere in your scene and on any surface with efficient scene management and object orientation control.

Overview
Think of this as a simple painting tool where you select the objects you wish to paint, set their combined percentage ratio, and paint. You can transform, add and erase objects by type as well as exporting to edit mesh.
If you wish to reuse a 3D brush for future use, you can save/load from the Disperse Library Presets. This saves all associated objects, textures etc to the library so you can reuse anytime.

Features
- Paint any 3d geometry, proxy, cache or light.
- Add as many objects to a brush as you like.
- Objects can be edited, erased individually or as selections.
- Optimises scene by converting to single mesh as you paint.
- Fast mesh building on render time.
- Colour and texture variation.
- Spline clipping.
- Export to edit mesh.
- Camera clipping.
- Save brush presets to Disperse Library.
- No licence required for render farms.

Technical Requirements
Supports 3ds Max 2014-2018
Supports Vray, Corona, Arnold, Maxwell, finalRender, FStorm.

Try / Buy
Available for 30-day free trial. See www.sinisoftware for subscriptions.

Check out all our tools on our website, www.sinisoftware.com, or connect with us on
Facebook facebook.com/SiNiSoftware
Twitter twitter.com/SiNi_Software

Copyright © 2017 SiNi Software Limited
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3ds Max plugin Disperse - Introduction

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