3ds Max Animating a Car Path - Part 01 - Introduction @Autodesk3dsMax
3ds Max Animating a Car Path - Part 01 - Introduction  @Autodesk3dsMax
Uploaded August 2014 | Updated September 2026, 3 weeks ago
This tutorial is a follow-up to the Revit Interoperability tutorial also found on this channel. In that tutorial, you learned how to animate a car by constraining it to a path and controlling its speed. What was left out was how to ensure the car’s wheels spin by the proper amount as it travels on the path. That takes into account acceleration, deceleration and idle moments. This tutorial shows you how to control wheel spin as the car travels on a path. It also digs a bit deeper and shows you how to also rotate the front wheels to turn a corner, reacting to the car’s steering wheel. Similarly, you learn to control the car’s roll by wiring the car’s body rotation to react to the rotation of the steering wheel. In Part 1 of this tutorial, you familiarize yourself with the scene and set it up before you start rigging the car.
Level: Intermediate
Recorded in: 3ds Max 2015
Files used: areadownloads.autodesk.com/wdm/3dsmax/HTM-ANI_carrig.zip

This tutorial is intended for use with 3ds Max version 2015 or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
3ds Max Animating a Car Path - Part 01 - Introduction3ds Max Shaders for Stingray - Part 2 - PBR TexturesProduct Visualization in 3ds Max: Rim Lighting with Light Groups – Lesson 14 / 15Creating an ArchViz Scene: Master Bedroom, Foyer, and Office - Lesson 4 / 8Cleaning Up Imported Data in 3ds Max3ds Max Animating a Car Path - Part 03 - Turning the WheelsImporting and Exporting Start up Templates in 3ds MaxIntroduction to the Conform Modifier in 3ds MaxProduct Visualization in 3ds Max: Framing with a Physical Camera – Lesson 3 / 153ds Max 2017.1 - Data Channel Modifier - Part 2Product Visualization in 3ds Max: Filleted Edges with Arnold Round Corners Map – Lesson 8 / 153ds Max Getting Started - Lesson 19 - Basic Animation
Autodesk 3ds Max Learning Channel |

3ds Max Animating a Car Path - Part 01 - Introduction

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER