Uploaded November 2025 | Updated September 2026, 2 weeks ago
POB:
pobb.in/BL8dc28qEZ1E
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
Timestamps:
0:00 - Introduction & Setup
9:04 - Map Showcase
POB:
pobb.in/BL8dc28qEZ1E
Profile for Build Imports:
pathofexile.com/account/view-profile/Anton___Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings.
Timestamps:
0:00 - Introduction & Setup
9:04 - Map Showcase
![[3.26] Does Rarity Give YOU Less Currency Per Hour?
TLDR: Running negative rarity could increase your currency drop rates by around 3.6% to 21%+, but more testing is needed. Specifically, it could be A LOT more during Wildwood Maps. (21% based on having high rarity on gear and killing uniques)
Is it worth to loot Uniques?
https://youtu.be/T0oEhGEwrEE
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.26] Does Rarity Give YOU Less Currency Per Hour?](https://i.ytimg.com/vi/TzOlaMJWcec/mqdefault.jpg)
![[3.24] Back to Basics - T17 Scarab + Divination Farm - Scarabs📉Mirrors📈
In this video, I showcase a map using my new Scarab and Divination farm strategy. This strategy came about because scarabs prices have fallen substantially since I have posted many scarab only farms over the past week. This lead to me diversify my currency making.
Always Running:
Curation & Completion Scarabs (For the Mirrors)
Other 2 Scarab Slots:
Bloodlines = 100%+ More Loot
Glittering = 57% More Loot (Non MF)
Divination = 40% More Loot (150% More Div)
Glittering = 21% More Loot (Full MF)
Hunted Traitor = 20% More Loot
Preservation = 0% More Loot (Depends on Scarab Prices)
For map rolling, since scarabs are only 35-50% of the profit, we dont really care if scarabs are a 140%+ roll. Ideally, I roll my maps to 140% quant, 70% pack size, and 100% scarab, which is roughly a 1 in 150 chaos chance, but like my other strategies, your character needs to be able to do a vast majority of map mods.
While this farm is currently roughly the same profit as a full scarab farm, I believe in a few days, it will be more profitable due to scarab price trajectory.
Maps:
Academy
Arsenal
Cemetery
DefiledCathedral
ForbiddenWoods
Foundry
FrozenCabins
Orchard
Phantasmagoria
Reef
Tower
VaalPyramid
Regex: iz.*([5-9].|1..)% e s.*([7-9].|1..)%
Atlas Tree:
https://poeplanner.com/atlas-tree/BAAQAIQAh9Tz918-eIBjD0sy67tM9SSXsvreoosuhrSxnyySCHqEKv7FbYi4_8Aqp-LqeDxZIWAiKTD6KOeTLZSD8jiMQbVmEIDOAF6dzlrJ_X1ajeqovCq72VvMt4ahvdrzDOT3HwC3XYvhfZEKe5tYDkre_qoKiDTaFJ87sZ3fYxCh6GvXK2iJrKTUj4edK3HQxsN5gqe9xymNjjlZhnTSglHh5zfjz0ezx_uxpXOkBV7fThvpKKLQyxchTDUwOL82pMQfru8TffZ1MIYZlBiLwa8KkQtxOnbl7NVicQtbHo_lAzDa-jPG2Ju3D9VpwnaJo6lDfgy1Y6BxZh-5YuQzmq9M8s776Wcj39AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA
Legacy Spark POB: (Shown in Vid)
https://pobb.in/rcosOjLa_vWh
Non Legacy Spark: (My Version in League)
https://pobb.in/x_sVIcgiiX5e
Non Legacy Spark: (Budget Friendly)
https://www.youtube.com/watch?v=9rsX1MGEUPk [3.24] Back to Basics - T17 Scarab + Divination Farm - Scarabs📉Mirrors📈](https://i.ytimg.com/vi/U7iIA02cqaY/mqdefault.jpg)
![[3.29] Slayer Cyclone - 300%+ MS, 5.3m AOE, & 117% Quant (Legacy)
Additional Notes:
1. Getting +200 life on Blunderbore would be an upgrade to the build through new Vestigial system.
2. I dont run herald of ash because it would not be supported by Quant support.
3. I run all content in sand stance because flesh and stone gives us 20% less dmg taken.
4. I now run 55% low life mastery and enlighten 5 for 10% more HP.
POB:
https://pobb.in/CyhEE3dXQl9a
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Slayer Cyclone - 300%+ MS, 5.3m AOE, & 117% Quant (Legacy)](https://i.ytimg.com/vi/UVKGzLo7eLw/mqdefault.jpg)
![[3.21] The Best Overall Spectral Shield Throw Build - Built for Actual Gameplay, Not POB
In this video, I discuss what I believe is the best overall SST build in Crucible League. I create this build to avoid any number padding that most people advertise on their build. Additionally, I invest in a well-rounded character that is good at all content instead of just investing into more damage when that damage will do nothing to improve gameplay.
You cannot 1 shot things harder.
POB:
https://pobb.in/sznkCgkRT-2M
Timestamps:
0:00 - Introduction
0:47 - Required Items
6:14 - Example POB
Also, if you have currency rotting in Standard, you can support the channel with currency/chase-unique donations (20 Divine Minimum) to fund future build ideas. IGN: Chigurh_Crucible [3.21] The Best Overall Spectral Shield Throw Build - Built for Actual Gameplay, Not POB](https://i.ytimg.com/vi/VAY7GyFuldc/mqdefault.jpg)
![[3.24] Back to Basics Full Guide - All 4 Variants - 15+ Divine per Hour
In this video, I discuss my thought process behind all the Back to Basics variants I run. Additionally, while scarab prices are currently very volatile, I ran a 40 map sample and got 13.2 divines per hour just in scarabs as I ran 20 maps in 38 minutes using my Divination variant. This isnt counting any of the divination cards and large currencies I also received thus a conservative 15+ divine profit per hour is very reasonable to expect and can be as high as low 20s per hour.
This pricing is in-league pricing for 4/4/24.
Standard pricing is 60+ divines per hour.
Correction:
Horned scarabs are 100x more common. I said more rare.
When running influenced maps with bloodlines, spec into the 25% pack size nodes on the atlas tree.
Atlas Tree:
https://poeplanner.com/atlas-tree/BAAQAIQAh9Tz918-eIBjD0sy67tM9SSXsvreoosuhrSxnyySCHqEKv7FbYi4_8Aqp-LqeDxZIWAiKTD6KOeTLZSD8jiMQbVmEIDOAF6dzlrJ_X1ajeqovCq72VvMt4ahvdrzDOT3HwC3XYvhfZEKe5tYDkre_qoKiDTaFJ87sZ3fYxCh6GvXK2iJrKTUj4edK3HQxsN5gqe9xymNjjlZhnTSglHh5zfjz0ezx_uxpXOkBV7fThvpKKLQyxchTDUwOL82pMQfru8TffZ1MIYZlBiLwa8KkQtxOnbl7NVicQtbHo_lAzDa-jPG2Ju3D9VpwnaJo6lDfgy1Y6BxZh-5YuQzmq9M8s776Wcj39AoFAAfiwgAAAAAAAADAwAAAAAAAAAAAA [3.24] Back to Basics Full Guide - All 4 Variants - 15+ Divine per Hour](https://i.ytimg.com/vi/VSyMmxYYD5E/mqdefault.jpg)
![[3.29] Tri-Stacking Tornado Shot & Lightning Arrow Bow Build (5,500+ Attributes)
While the exact quiver will not be available for a large number of people, a +1 arrow quiver is more than enough to enable the build.
Legacy POB:
https://pobb.in/v9vhE59YjZTM
In-League POB:
https://pobb.in/rcZNmeKBUTU7
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.29] Tri-Stacking Tornado Shot & Lightning Arrow Bow Build (5,500+ Attributes)](https://i.ytimg.com/vi/W4_6ydY_a_Q/mqdefault.jpg)
![[3.26] Updated T16.5 Divination Card Farm (Pilfering Scarab Enabled)
Examples shown are tested in Standard League, but viable in league. While revenue is less in league, so is cost.
Also, base currency per hour on 5 Seven Year cards per 20 maps (or equivalent) in league instead of 7 due to quantity differences. In league, farming divine cards may be better.
Regex:
!ever iz.*([4-9].|d..)% scarab
Timestamps:
0:00 - Introduction
0:32 - Old Strat
1:30 - New Strat
5:45 - Map Rolling
9:20 - Map Example
Old Vid:
https://youtu.be/YpuvML6WlYQ
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters [3.26] Updated T16.5 Divination Card Farm (Pilfering Scarab Enabled)](https://i.ytimg.com/vi/WdqScGdG9hg/mqdefault.jpg)
![[3.27] Plenty Divination Card Farm - 150-180+ Div Per Hour (Std)
Div Card Math:
The Journalist: 55 Gold = 18,181 drop rate
Seven Year: 550 Gold = 78 drop rate
The Apothecary: 1100 Gold = 10 drop rate
233 Journalist to Seven Year = 1 per 6 Maps
1818 Journalist to The Apothecary = 1 per 47 Maps
Math Per 20 Maps (Standard)
Revenue:
Div Cards - 42 Div
Maps - 6 Div
Currency - 33 Div (28/33 DIV based on 1:330 Raw Mirror to Div Ratio)
Scarabs - 3 Div
Cost:
Maps - 10 div
Chisel - 5 Div
Scarabs - 3 Div
Rolling - 3 Div
Deli Orb - 3 Div
Profit: 60 Div Per 20 Maps
Also, very profitable in League.
Updated Atlas:
https://imgur.com/a/Otkzu2S
POB:
https://pobb.in/xwJ0m_4unITn
Creator Min-Maxing this Vaal Spark Build:
https://www.youtube.com/@Sparkling1337
Profile for Build Imports:
https://www.pathofexile.com/account/view-profile/Anton Chigurh-7541/characters
Comments are disabled because this channel is meant to showcase my personal findings. [3.27] Plenty Divination Card Farm - 150-180+ Div Per Hour (Std)](https://i.ytimg.com/vi/Wsb_mpKRYVA/mqdefault.jpg)
![[3.23] Scion Ascendant Exsanguinate & Reap - B-Tier Build to S-Tier Build
In this video, I showcase my updated Scion Ascendant Exsanguinate build that keeps getting better and better both due to patch changes, but also me continuing to min-max it patch after patch.
For reference, back in 3.18 this build had 1/3 the damage and 1/3 the tankiness, thus my math says the build has gotten 900%+ better in the past 5 patches.
In 3.23, GGG changes the quality of Exsanguinate to increase base duration of the skill. This change is actually sleeper OP because Exsanguinate now lasts over 100% longer leaving us free to cast other skills. In my setup, Exsanguinate lasts an insane 10 seconds thanks to Ashes and Temporal Chains.
While GGG did take away the Alt Quality gem I was using for higher clear speed, the base Exsanguinate along with Chain and Unleash is still able to hit 44 targets per cast. Also, I tested the new Exsanguinate of Transmission and I dont think it is good.
Previously, since Exsanguinate had a short duration, we were forced to get our remaining damage from Corrupting Fever since it was just passive damage. Now, we can keep up Reap on tanky targets or bosses, which doubles our damage rather than just a nice bonus with Corrupting Fever.
Along with the 3.23 changes, I continued to min-max the build and the passive tree is now more tanky and DPS efficient than last time, making the build pretty much unkillable while mapping with the following stats:
*80/75% Block with 2% Life Recovery
*90% Chance to Evade
*50% Quality Petrified Blood with Progenesis
*50k+ Armour with Molten Shell
*500+ Net Life Regen
*Blood Notch & Immutable Force Recoup
*Immune to Ailments
*Immune to Corrupted Blood
100 Divine POB: 8 Million DPS
https://pobb.in/82O4MDG9gD1q
Mageblood POB: 14 Million DPS
https://pobb.in/uE3Zbn9xYj6e
Legacy POB: 17.6 Million DPS
https://pobb.in/uYmtq_Am YX
Timestamps:
0:00 - 100% Delirium Map
1:40 - Deli Boss
3:04 - Deli Boss 2
4:38 - Tank Test
4:53 - Boss Test [3.23] Scion Ascendant Exsanguinate & Reap - B-Tier Build to S-Tier Build](https://i.ytimg.com/vi/X04E-15Pwbc/mqdefault.jpg)
![[0.3] Lightning Arrow Ritualist - 3.2k Tri-Stack, 100%+ MS, & 200%+ Rarity
Here is an update to my Tri Stacking Bow build. Its a strong build, but unfortunately the game is very unbalanced so bosses both in-league and out of league only last a few seconds.
Also, I didnt put down Tornado Shot for my boss kill, so kill time was x2 slower.
I am only playing Standard for a few weeks in 0.3.0 because the game isnt fun enough for me to reset my progression as I have currency to test what I want in Standard.
Comments are disabled because this channel is meant to showcase my personal findings. [0.3] Lightning Arrow Ritualist - 3.2k Tri-Stack, 100%+ MS, & 200%+ Rarity](https://i.ytimg.com/vi/X2_lQpAzeY8/mqdefault.jpg)
![[0.1] GGG is Behind 12 Months - Change Your Mindset
Reality is reality and GGG is behind schedule. This is very unfortunate as POE makes up a huge part of my life, but being negative isnt going to help. Feedback is different than being negative.
Timestamps:
0:00 - GGG is having Issues
3:52 - POE 2 Timeline [0.1] GGG is Behind 12 Months - Change Your Mindset](https://i.ytimg.com/vi/XGlg5VRzqVo/mqdefault.jpg)