[30] Let’s Make a Godot Space Shooter: Rapid Fire Power-Up @CodeNMore
[30] Let’s Make a Godot Space Shooter: Rapid Fire Power-Up  @CodeNMore
Uploaded December 2022 | Updated September 2026, 10 hours ago
We add another power-up to our game to allow for faster shooting! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!

See my website (source code link available per-episode!): codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore

Teaching to understand all subjects to the fullest extent!

Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/by/3.0/legalcode.
[30] Let’s Make a Godot Space Shooter: Rapid Fire Power-UpGodot Basics: Filesystem and ImportingIntro to Web Development - 13 - IDs and StylesBeginner Electronics - 6 - LEDsIntro to Web Development - 6 - More Formatting Tags!Intro to Web Development - 14 - CSS Classes21 - Handler - New Beginner 2D Game ProgrammingBeginner Electronics - 19 - Capacitors[19] Let’s Make a Godot Space Shooter: Z-Indexing[22] Let’s Make a Godot Space Shooter: Shooter Enemy[5] Lets Make a Godot Space Shooter: Keeping the Player In View23 - Perfect Collision - New Beginner 2D Game Programming
CodeNMore |

[30] Let’s Make a Godot Space Shooter: Rapid Fire Power-Up

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