Uploaded June 2015 | Updated September 2026, 15 hours ago
We implement a very simple yet very useful and important class - handler!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!
We implement a very simple yet very useful and important class - handler!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!

![[19] Let’s Make a Godot Space Shooter: Z-Indexing
We fix some visual sorting issues using z-indexing and canvas layers! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [19] Let’s Make a Godot Space Shooter: Z-Indexing](https://i.ytimg.com/vi/OqLssAJ4MvU/mqdefault.jpg)
![[22] Let’s Make a Godot Space Shooter: Shooter Enemy
We create a simple enemy who can shoot! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [22] Let’s Make a Godot Space Shooter: Shooter Enemy](https://i.ytimg.com/vi/PgAJm1pbNoA/mqdefault.jpg)
![[5] Lets Make a Godot Space Shooter: Keeping the Player In View
We make the player stay within the screen viewport. Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [5] Lets Make a Godot Space Shooter: Keeping the Player In View](https://i.ytimg.com/vi/PgicV2ujfz8/mqdefault.jpg)




![33 - Inventory Beginnings - New Beginner 2D Game Programming
We begin item pickups and an inventory system!
***IMPORTANT: ADD THE FUNCTION BELOW TO THE KEY MANAGER CLASS***
public boolean keyJustPressed(int keyCode){
if(keyCode < 0 || keyCode >= keys.length)
return false;
return justPressed[keyCode];
}
Need source code? See my website: https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent! 33 - Inventory Beginnings - New Beginner 2D Game Programming](https://i.ytimg.com/vi/QlypJFwxpH0/mqdefault.jpg)

