Uploaded December 2015 | Updated September 2026, 16 hours ago
We learn about the importance of CSS classes!
Need source code? See codenmore.neocities.org
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
PM me or Tweet me for help!
Teaching you to understand programming to the fullest extent!
We learn about the importance of CSS classes!
Need source code? See codenmore.neocities.org
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
PM me or Tweet me for help!
Teaching you to understand programming to the fullest extent!


![[19] Let’s Make a Godot Space Shooter: Z-Indexing
We fix some visual sorting issues using z-indexing and canvas layers! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [19] Let’s Make a Godot Space Shooter: Z-Indexing](https://i.ytimg.com/vi/OqLssAJ4MvU/mqdefault.jpg)
![[22] Let’s Make a Godot Space Shooter: Shooter Enemy
We create a simple enemy who can shoot! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [22] Let’s Make a Godot Space Shooter: Shooter Enemy](https://i.ytimg.com/vi/PgAJm1pbNoA/mqdefault.jpg)
![[5] Lets Make a Godot Space Shooter: Keeping the Player In View
We make the player stay within the screen viewport. Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [5] Lets Make a Godot Space Shooter: Keeping the Player In View](https://i.ytimg.com/vi/PgicV2ujfz8/mqdefault.jpg)




![33 - Inventory Beginnings - New Beginner 2D Game Programming
We begin item pickups and an inventory system!
***IMPORTANT: ADD THE FUNCTION BELOW TO THE KEY MANAGER CLASS***
public boolean keyJustPressed(int keyCode){
if(keyCode < 0 || keyCode >= keys.length)
return false;
return justPressed[keyCode];
}
Need source code? See my website: https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent! 33 - Inventory Beginnings - New Beginner 2D Game Programming](https://i.ytimg.com/vi/QlypJFwxpH0/mqdefault.jpg)
