2D Camera Zoom & Parallax (C++ Game Devlog #0) @Roundbeargames
2D Camera Zoom & Parallax (C++ Game Devlog #0)  @Roundbeargames
Uploaded March 2021 | Updated September 2026, 2 weeks ago
Some basic concepts behind 2D camera moving, zooming, and parallaxing. The little details can give you interesting results, so don't be afraid to play around with the code, vector math, worldspace vs screenspace, etc.

I can't even say I started a project yet, which is why I'm calling this Devlog #0. Next video I might have some collision detection and hitboxes.

Repository:
github.com/RoundBearChoi/CPP_FightingGame

Devlog playlist:
youtube.com/playlist?list=PLWYGofN_jX5CNMI6tqlxNtTc7v9DkfNbC

Vector videos:
youtu.be/5h9fSHTFra8
youtu.be/ow_WFw815ts

olcPixelGameEngine:
github.com/OneLoneCoder/olcPixelGameEngine

Programming Panning & Zooming:
youtu.be/ZQ8qtAizis4

Tutorial Playlist:
youtube.com/playlist?list=PLWYGofN_jX5Apmb8pJUD8NN3KskHW2lcy

Any questions/comments? Join us on discord:
discord.gg/hAFTgcA

Intro: (0:00)
World space vs screen space: (0:16)
Relative position: (1:08)
Ground level on screen space: (2:41)
Parallax: (3:47)
Outro: (4:42)

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twitter: twitter.com/roundbeargames
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hive: peakd.com/@roundbeargames/posts
linkedin: linkedin.com/in/jangwon-choi-15041a9a

Patreon:
patreon.com/roundbeargames

Channel Memberships:
youtube.com/roundbeargames/join

#gamedev
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2D Camera Zoom & Parallax (C++ Game Devlog #0)

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