Uploaded July 2025 | Updated September 2026, 2 weeks ago
Alden, a designer on the Steam Team, shares best practices for approaching Early Access and works well today, based on developer feedback (you'll hear directly from devs themselves in this video!)
Learn how Early Access is meant to be a tool for developing your game while receiving player feedback. We'll share how to best set expectations (for you and for your audience), and how to manage feedback.
Alden, a designer on the Steam Team, shares best practices for approaching Early Access and works well today, based on developer feedback (you'll hear directly from devs themselves in this video!)
Learn how Early Access is meant to be a tool for developing your game while receiving player feedback. We'll share how to best set expectations (for you and for your audience), and how to manage feedback.









