Uploaded November 2016 | Updated September 2026, 2 weeks ago
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction.
Presented by Tim Sweeney from Epic Games
Leading-edge directions in VR including digital humans, social interaction, user-created content, photorealistic graphics, and breaking down the barriers between genres - and how these trends are contributing towards a new medium resembling the Metaverse from science fiction.
Presented by Tim Sweeney from Epic Games


