1st Game: Snek - Making an 8 Bit pipelined CPU @weirdboyjim
1st Game: Snek - Making an 8 Bit pipelined CPU  @weirdboyjim
Uploaded August 2020 | Updated September 2026, 1 week ago
In the last video I added the UART that I've been developing as a side series. For the first time I had both input and output in the built so I spent some time writing the first game. I chose an implementation of the classic "Snake" presented here in ASCII with ANSI color escape sequences. I'm using putty as a terminal emulator running on my pc.

This is just a brief demo to showcase the game, it's not going to win any game development awards but it is a big milestone in the cpu build. I do throw in a few comments about the next steps.

No, it's not Crysis.
1st Game: Snek - Making an 8 Bit pipelined CPUTurbo charging development, The Bootloader - Making an 8 Bit pipelined CPU - Part 98Mailbag #7 All the pin headersSPI (Bit Banging)- IO from Scratch - Part 4ALU (5: Get Shifty!) - Making an 8 Bit pipelined CPU - Part 27Address Bus Control - Making an 8 Bit pipelined CPU - Part 46ZX Spectrum, Rom Cartridge ResearchShift Unit PCB - Making an 8 Bit pipelined CPU - Part 89Integrating The UART - Making an 8 Bit pipelined CPU - Part 80ALU Control PCB - Making an 8 Bit pipelined CPU - Part 92Sprites (part 1) - VGA from Scratch - Part 22Mailbag #5 Transfer Parts
James Sharman |

1st Game: Snek - Making an 8 Bit pipelined CPU

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