Uploaded June 2017 | Updated September 2026, 3 weeks ago
Let's Play Baldur's Gate: Enhanced Edition (PC)
#14: Spiders, Sirens, & A Talking Chicken
The narrator man wants us to go to the city of Baldur's Gate, but I have my own agenda to carry out first: we will seek the sword of Spider's Bane and then continue to explore the regions of the Sword Coast. There are many an interesting encounter to be had in the wilds.
SERIES PLAYLIST:
youtube.com/playlist?list=PLUycoBGiV0r_mK-7m0EoaL1vtzC_Mm1cI
SOCIAL:
twitter.com/helswake
-------------
ABOUT THE GAME:
Baldur's Gate: Enhanced Edition (Beamdog, 2013) is a remastering of the original (Bioware, 1998). Baldur's Gate is an isometric, top-down, western-style RPG that is based on 2nd edition AD&D rules and set in the Forgotten Realms campaign. The Enhanced Edition includes the original expansion, Tales of the Sword Coast, new characters, a new adventure "The Black Pits", as well as many graphical and gameplay improvements.
Let's Play Baldur's Gate: Enhanced Edition (PC)
#14: Spiders, Sirens, & A Talking Chicken
The narrator man wants us to go to the city of Baldur's Gate, but I have my own agenda to carry out first: we will seek the sword of Spider's Bane and then continue to explore the regions of the Sword Coast. There are many an interesting encounter to be had in the wilds.
SERIES PLAYLIST:
youtube.com/playlist?list=PLUycoBGiV0r_mK-7m0EoaL1vtzC_Mm1cI
SOCIAL:
twitter.com/helswake
-------------
ABOUT THE GAME:
Baldur's Gate: Enhanced Edition (Beamdog, 2013) is a remastering of the original (Bioware, 1998). Baldur's Gate is an isometric, top-down, western-style RPG that is based on 2nd edition AD&D rules and set in the Forgotten Realms campaign. The Enhanced Edition includes the original expansion, Tales of the Sword Coast, new characters, a new adventure "The Black Pits", as well as many graphical and gameplay improvements.
![#17: Royal Rats & Executioners Chariot [ Dark Souls II: Scholar of the First Sin — PC ]
Lets Play Dark Souls II: Scholar of the First Sin (PC)
#17: Royal Rats & Executioners Chariot
Before heading off to the DLC areas, I think its time to clean up a few of the optional bosses from the base-game that I have skipped over: the Royal Rat Vanguard / Authority (two different rat bosses, yeah), and the Executioners Chariot.
The two rat bosses are located in the Grave of Saints and the Doors of Pharros; both of these places are covenant zones for the Rat King Covenant, where nasty servants of the Rat King will lure unsuspecting victims into their trap-laden worlds.
The chariot boss is down an alternate pathway in the Huntsmans Copse which I had previously ignored; past this unique fight, we can gain access to the Brotherhood of Blood, aka Bloodbros. Each of these bosses are quite easy for me, as Im rather over-leveled for them.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8y55B6Cg0IpiAOKfRBOII2
ABOUT THIS SERIES:
This is a casual playthrough where I recreate my favorite old DEX/INT build. The pacing is a bit faster than my usual style; this is not a comprehensive walkthrough, and I will be skipping some items/enemies/sections. I will kill all bosses. I have not played DkS2 since before the release of the third game earlier this year, and in recent months Ive been very engrossed in DkS1; this is my revisitation of DkS2, to once and for all gain a proper perspective on all three games in the series. #17: Royal Rats & Executioners Chariot [ Dark Souls II: Scholar of the First Sin — PC ]](https://i.ytimg.com/vi/n7-FtZvtRkg/mqdefault.jpg)
![#01: The Trappings of Curiosity — [Penumbra: Overture]
Lets Play Penumbra: Overture (PC) — Blind
#01: The Trappings of Curiosity
I am Philip, a renowned physicist who teaches at a university. My mothers funeral was about a year ago, and shortly thereafter I receive a letter from the father I never knew; he spoke of his imminent passing, declaring that by the time I read the letter, he would already be dead. It didnt say much, just left a deposit box in my name; of course I went to check it out.
In it, I found an old book, collection of documents, and discovered that he had been declared legally dead almost three decades ago. Strange. His instructions were to burn them all, but no man is immune to the shameful trappings of curiosity; I discovered that the old book was indecipherable, but I learned of a certain location somewhere in the wastes of Northern Greenland. Without any more details than that, for some reason I decided to journey out there myself to learn more...
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r9OD45xbY4uL-XdG2tyblcA
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Penumbra: Overture (2007), by Frictional Games, is the first chapter of a survival horror series that preceded the more well-known game Amnesia: The Dark Descent. It features much of the same elements - a dynamic physics engine, gameplay that emphasizes puzzle-solving, and instilling psychological horror based on an inability to fight back against the games monsters.
The story begins when our character, Philip, receives a mysterious letter from the father he never knew shortly after his mothers funeral. A series of clues leads Philip to an isolated part of Northern Greenland, where he begins searching for answers.
If fate frowns, we all perish. #01: The Trappings of Curiosity — [Penumbra: Overture]](https://i.ytimg.com/vi/nSBU5GPo7Ro/mqdefault.jpg)
![#02: Abandoned Mine — [Penumbra: Overture]
Lets Play Penumbra: Overture (PC) — Blind
#02: Abandoned Mine
The blizzard outside was so terrible, I had to seek shelter in the nearest possible place... just my luck, Im trapped in an abandoned mine that was seemingly used during the war.
A trip to the Office yields some notes from a british officer circa 1945, as well as some interesting references for creating several types of explosives.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r9OD45xbY4uL-XdG2tyblcA
SOCIAL:
https://twitter.com/helswake
ABOUT THE GAME:
Penumbra: Overture (2007), by Frictional Games, is the first chapter of a survival horror series that preceded the more well-known game Amnesia: The Dark Descent. It features much of the same elements - a dynamic physics engine, gameplay that emphasizes puzzle-solving, and instilling psychological horror based on an inability to fight back against the games monsters.
The story begins when our character, Philip, receives a mysterious letter from the father he never knew shortly after his mothers funeral. A series of clues leads Philip to an isolated part of Northern Greenland, where he begins searching for answers.
If fate frowns, we all perish. #02: Abandoned Mine — [Penumbra: Overture]](https://i.ytimg.com/vi/o6TQxPur-fg/mqdefault.jpg)
![#02: Storytime in Skaal — [Morrowind: Bloodmoon]
Lets Play The Elder Scrolls III: Morrowind (Bloodmoon)
#02: Storytime in Skaal
Captain Carius is missing, and Wake has been sent out to Skaal Village to ask around about werewolves and such. Seems like a solid plan.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r_7gJx34kue6fRNjyd5-egq
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #02: Storytime in Skaal — [Morrowind: Bloodmoon]](https://i.ytimg.com/vi/o7tcZ52bVQw/mqdefault.jpg)
![#13: Laid to Rest — [Morrowind: Tribunal]
Lets Play The Elder Scrolls III: Morrowind (Tribunal)
#13: Laid to Rest
There is but one loose end...
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r85-r4AFYWbR3WjTX98kUoe
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #13: Laid to Rest — [Morrowind: Tribunal]](https://i.ytimg.com/vi/o9hMA97TuwQ/mqdefault.jpg)
![#4: North Hurtland — [Princess Remedy]
Lets Play Princess Remedy: In a World of Hurt (PC)
You are a Saturnian Princess, sent by the Queen Amelia to heal the ailing denizens of Hurtland. Journey across the regions of Hurtland, meeting bizarre folk and helping them with their problems by defeating a set of enemies via shooting bandaids, pills, needles, and flasks. It plays a bit like a shooter, has a simple, retro style, is playable in under an hour, has good humour, and is free on Steam.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r-lDjuIPehTYP04krA16_Qg
SOCIAL:
https://twitter.com/helswake #4: North Hurtland — [Princess Remedy]](https://i.ytimg.com/vi/oxJkc6uqO0Y/mqdefault.jpg)
![#23: Assassin | Hell — Act 5, p1 [Diablo II: Going through Hell]
Diablo II: Going through HELL
( All Classes Solo Hell Difficulty )
Part 23: Assassin | Hell — Act 5 Anya, Nihlathak, & Ancients
An abridged series wherein I complete Hell difficulty with each of the games 7 classes: Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, and Sorceress. The characters are chosen at random, and each playthrough must use self-found gear only. Played on singleplayer using PlugY.
PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8FTnrC4tdIzI0L6DO1Ge14 #23: Assassin | Hell — Act 5, p1 [Diablo II: Going through Hell]](https://i.ytimg.com/vi/qL9OJuI3Tok/mqdefault.jpg)
![#17: Assassin | Nightmare — Acts 1, 2, 3 & 4 [Diablo II: Going through Hell]
Diablo II: Going through HELL
( All Classes Solo Hell Difficulty )
Part 17: Assassin | Nightmare — Acts 1, 2, 3 & 4
An abridged series wherein I complete Hell difficulty with each of the games 7 classes: Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, and Sorceress. The characters are chosen at random, and each playthrough must use self-found gear only. Played on singleplayer using PlugY.
PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8FTnrC4tdIzI0L6DO1Ge14 #17: Assassin | Nightmare — Acts 1, 2, 3 & 4 [Diablo II: Going through Hell]](https://i.ytimg.com/vi/qanK02NdeWM/mqdefault.jpg)
![#03: Amazon | Normal — Act 4 & Act 5 [Diablo II: Going through Hell]
Diablo II: Going through HELL
( All Classes Solo Hell Difficulty )
Part 3: Amazon | Normal — Act 4 & Act 5
An abridged series wherein I complete Hell difficulty with each of the games 7 classes: Amazon, Assassin, Barbarian, Druid, Necromancer, Paladin, and Sorceress. The characters are chosen at random, and each playthrough must use self-found gear only. Played on singleplayer using PlugY.
PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8FTnrC4tdIzI0L6DO1Ge14 #03: Amazon | Normal — Act 4 & Act 5 [Diablo II: Going through Hell]](https://i.ytimg.com/vi/r547aeOZ87I/mqdefault.jpg)
![#06: Castle Karstaag — [Morrowind: Bloodmoon]
Lets Play The Elder Scrolls III: Morrowind (Bloodmoon)
#06: Castle Karstaag
The frozen fortress is missing its master...
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r_7gJx34kue6fRNjyd5-egq
CHARACTER BUILD:
http://i.imgur.com/3Z0ZIp8.png
GAME VERSION:
Steam / Game of the Year Edition (patch 1.6.1820)
(Includes Tribunal & Bloodmoon)
PLUGINS USED:
-Morrowind Patch 1.6.6
-All Official Plugins (Bitter Coast Sounds, AoE Arrows, Helm of Tohan, Master Index, Entertainers, LeFemm Armor, Adamantium Armor, & Siege at Firemoth)
-DB Attack Mod
-Illys Solstheim Rumour Fix
-Charming Ash Vampires
-GreetDistanceReducer
-Morrowind Acoustic Overhaul
-XE Sky Variations
NON-ESP MODS:
-Better Dialogue Font
-Pluginless NoGlow
-Jas Crosshairs
3rd PARTY TOOLS & SETTINGS:
Morrowind Code Patch (2.2 beta)
-All Graphics Changes (except camera)
-All Bug Fixes
-Toggle Sneak
-Swift Casting
-Pickpocket Overhaul
-On-use extra ring slot
-Fortify maximum health
-Scripted music uninterruptible
-Separate axe inventory sounds
-Disable Map Smoothing
-UI Display Quality Fix
-Convenient defaults
-Dont loot on dispose
-Shortcut key improvements
-Unrestrict menu size
-Larger service/chargen menus
-Level-up skills tooltip
-Persuasion Improvement
-Better ingredient and item selector
-Better spell merchants
-Improved inventory filters
-Display More Accurate Item Weight
Morrowind Graphics Extender XE (0.10.0 beta)
-Resolution: 1920x1080 (Windowed / Borderless)
-Menu UI Scale: 1.5
-Horz. FOV: 91.31
-8xAA, 16xAF, Vsync ON
-Shaders: [SSAO HQ, DoF, Underwater, Underwater Int, Sunshafts, Bloom Fine, HDR]
-Custom 3rd Person Camera (25, -120, 0) #06: Castle Karstaag — [Morrowind: Bloodmoon]](https://i.ytimg.com/vi/rJyrYL00xTs/mqdefault.jpg)
![#20: Shulva, Sanctum City [ Dark Souls II: Scholar of the First Sin — PC ]
Lets Play Dark Souls II: Scholar of the First Sin (PC)
#20: Shulva, Sanctum City
The first DLC is found beneath the lair of The Rotten. The forgotten city of Shulva is home to many poisonous denizens, and has a confusing layout; oh and theres a nasty dragon about.
The outer city itself is a rather vapid landscape, with only a few extraneous items to offer, so I opt to run straight into the Dragon Sanctum to find the mechanism that raises the bridge. The enemies are all very dangerous, and it takes a seasoned warrior or a very concerted effort to find the critical path.
Once inside the great pyramid of Shulva, the descent to its base will lead us to Elana the Squalid Queen; she wields a heavy poleaxe, casts dark magic, teleports, and can summon either a squad of skeletons or a golden clone of Velstadt... depending on your luck, she can be quite a handful.
SERIES PLAYLIST:
https://www.youtube.com/playlist?list=PLUycoBGiV0r8y55B6Cg0IpiAOKfRBOII2
ABOUT THIS SERIES:
This is a casual playthrough where I recreate my favorite old DEX/INT build. The pacing is a bit faster than my usual style; this is not a comprehensive walkthrough, and I will be skipping some items/enemies/sections. I will kill all bosses. I have not played DkS2 since before the release of the third game earlier this year, and in recent months Ive been very engrossed in DkS1; this is my revisitation of DkS2, to once and for all gain a proper perspective on all three games in the series. #20: Shulva, Sanctum City [ Dark Souls II: Scholar of the First Sin — PC ]](https://i.ytimg.com/vi/rmNeLqRyOWw/mqdefault.jpg)