Uploaded February 2015 | Updated September 2026, 5 days ago
We do lots of coding to get keyboard input & allow our player to move along the screen!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!
We do lots of coding to get keyboard input & allow our player to move along the screen!
Need source code? See my website: codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore
Comment, PM, or Tweet me for help!
Teaching to understand all subjects to the fullest extent!
![[11] Lets Make a Godot Space Shooter: Starfield Particles
We learn about particle systems in Godot, and how to alter the settings of one to get a starfield effect! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [11] Lets Make a Godot Space Shooter: Starfield Particles](https://i.ytimg.com/vi/AspDf5lKIh8/mqdefault.jpg)






![[4.2] Lets Make a Godot Space Shooter: Vector Normalized Movement Explained
I describe what normalizing a vector does, and why it worked for our movement code! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!
See my website (source code link available per-episode!): https://codenmore.github.io/
Follow me on Twitter - @CodeNMore - http://www.twitter.com/CodeNMore
Teaching to understand all subjects to the fullest extent!
Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). https://creativecommons.org/licenses/by/3.0/legalcode. [4.2] Lets Make a Godot Space Shooter: Vector Normalized Movement Explained](https://i.ytimg.com/vi/DXZarwDz5VY/mqdefault.jpg)


