[4.2] Lets Make a Godot Space Shooter: Vector Normalized Movement Explained @CodeNMore
[4.2] Lets Make a Godot Space Shooter: Vector Normalized Movement Explained  @CodeNMore
Uploaded July 2020 | Updated September 2026, 5 days ago
I describe what normalizing a vector does, and why it worked for our movement code! Let’s Make a Godot Space Shooter together - a series covering basic Godot concepts and workflows to create a full PC, mobile, and controller-supported game!

See my website (source code link available per-episode!): codenmore.github.io
Follow me on Twitter - @CodeNMore - twitter.com/CodeNMore

Teaching to understand all subjects to the fullest extent!

Thumbnail: Godot Logo (C) Andrea Calabró Distributed under the terms of the Creative Commons Attribution License version 3.0 (CC-BY 3.0). creativecommons.org/licenses/by/3.0/legalcode.
[4.2] Lets Make a Godot Space Shooter: Vector Normalized Movement ExplainedBeginner Electronics - 17 - Series and Parallel22 - Collision Detection! - New Beginner 2D Game ProgrammingIntro to Web Development - 3 - Our First Site!Intro to Web Development - 15 - Images and BackgroundsBeginner Electronics - 23 - Relay Oscillator & SpeakerBeginner Electronics - 8 - First Circuit![12] Lets Make a Godot Space Shooter: Meteors[1] Lets Make a Godot Space Shooter: IntroLudum Dare #33 - Saucer - Timelapse6 - Rectangles! - New Beginner 2D Game Programming[28] Let’s Make a Godot Space Shooter: Shield Power-Up
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[4.2] Let's Make a Godot Space Shooter: Vector Normalized Movement Explained

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