@DesignwithTP
  @DesignwithTP
Design with TP | 08 | Getting Started with World Creator 2 | Roads Pt. 1 @DesignwithTP | Uploaded 6 years ago | Updated 1 hour ago
In this video, as of RC13.2 BETA, we go over how to create a dirt and gravel road based off the Path Filter. We will start off with custom sculpting the terrain to get the road to flow the way we want, and then we will cover the shaping and editing of the path's settings in order to get a realistic look when we end up texturing our road and landscape.

There will be many more updates to using Paths to create roads so this is the first installment of what's available at the time of this videos release.


For more info on World Creator 2:
http://www.world-creator.com

Software features:
http://www.world-creator.com/features

Textures Used:
http://www.poliigon.com
08 | Getting Started with World Creator 2 | Roads Pt. 1World Creator 2 Fundamentals | 02.1 | Interface SetupTwinmotion 2023 | Importing & Direct Link | Ep. 3World Building | Livestream #5 | Landmass & PCG Technical Guide11 | Getting Started with World Creator 2 | UE4 ExportingWorld Creator NEW BETA | Livestream | Showcase + Q&AWorld Creator 3 | State of Development #2 - Part 103 | Getting Started with World Creator 2 | Surface Filters04 | Getting Started with World Creator 2 | TexturingQuixel Mixer | 01 | Interface OverviewWorld Creator 3 LIVE | 01 Part 1 | Modeling a CanyonWorld Creator 2 Fundamentals | 05.1 | Biomes Extended

08 | Getting Started with World Creator 2 | Roads Pt. 1 @DesignwithTP

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