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Design with TP | 11 | Getting Started with World Creator 2 | UE4 Exporting @DesignwithTP | Uploaded 5 years ago | Updated 1 hour ago
In this video, we go over one of the processes to exporting a heightmap from World Creator 2 and importing that into Unreal Engine 4.

We begin with a general understanding to how Unreal Engine Landscape sizes work and how we use them inside WC2 in order to export properly.

Lastly, we touch on how to export heatmaps or alphamasks from World Creator 2 to utilize inside Unreal Engine 4 in order to texture our terrain to match exactly what we did in WC2. We use an example terrain from the customer portal so you can follow along as well.

TIMESTAMPS:

1:18 // INTRO TO UE4 LANDSCAPE SIZES
8:03 // WC2 HEIGHTMAP CREATION & EXPORTING
21:20 // USING PRECISION LEVEL 2M
26:04 // USING PRECISION LEVEL 0.5M
34:33 // WC2 TEXTURE HEATMAP EXPORTING
41:24 // UE4 MATERIAL SETUP FOR HEATMAPS



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discordapp.com/invite/bjMteus

For more info on World Creator 2:
http://www.world-creator.com

Software features:
http://www.world-creator.com/features

Social:
twitter.com/23mrtbone
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11 | Getting Started with World Creator 2 | UE4 Exporting @DesignwithTP

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