Uploaded May 2023 | Updated September 2026, 3 weeks ago
Welcome to the first video in our series on how to clone from GitHub, set up, and build a top-down fixed wave sci-fi shooter game in O3DE!
In this series, we will guide you through the entire process of creating a game from scratch using O3DE, an open-source 3D engine. Whether you're a beginner or an experienced developer, this series will give you all the knowledge you need to create your own top-down shooter game.
In this first video, we'll be covering the basics of cloning a project from GitHub and setting up your development environment. We'll also give you an overview of the project and the tools you'll be using.
If you're new to O3DE, don't worry. We'll start with the basics and gradually build up your knowledge so that you can create a fully functional game by the end of the series.
So sit back, relax, and get ready to learn how to create an awesome top-down fixed wave sci-fi shooter game using O3DE!
Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)
Chapters/Timestamps:
00:00 - Intro
00:08 - GitHub Link
00:18 - Project Manager
01:05 - Project Building
01:40 - Open the Project
Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon
Link to part 2:
Creating The Main Menu: youtu.be/TrxS2xu0bL4
Helpful Links:
Try the O3DE Developer Preview today: o3de.org
O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine
#Open3DEngine #O3DE
Welcome to the first video in our series on how to clone from GitHub, set up, and build a top-down fixed wave sci-fi shooter game in O3DE!
In this series, we will guide you through the entire process of creating a game from scratch using O3DE, an open-source 3D engine. Whether you're a beginner or an experienced developer, this series will give you all the knowledge you need to create your own top-down shooter game.
In this first video, we'll be covering the basics of cloning a project from GitHub and setting up your development environment. We'll also give you an overview of the project and the tools you'll be using.
If you're new to O3DE, don't worry. We'll start with the basics and gradually build up your knowledge so that you can create a fully functional game by the end of the series.
So sit back, relax, and get ready to learn how to create an awesome top-down fixed wave sci-fi shooter game using O3DE!
Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)
Chapters/Timestamps:
00:00 - Intro
00:08 - GitHub Link
00:18 - Project Manager
01:05 - Project Building
01:40 - Open the Project
Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon
Link to part 2:
Creating The Main Menu: youtu.be/TrxS2xu0bL4
Helpful Links:
Try the O3DE Developer Preview today: o3de.org
O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine
#Open3DEngine #O3DE



![24.09.0 O3DE Release - Render Updates
Sidharth Moudgil, delivered an insightful talk on the 24.09.0 render updates, offering a walkthrough of the improvements and enhancements included in this release. The session featured live demos showcasing many of the changes, highlighting optimizations and new features that significantly elevate the performance and visual quality of the engine.
If you have questions, we encourage you to explore some resources and documentation that might address your query:
• Join the Discord Server [ / discord ]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [ / discord ]
• Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer youre looking for. [https://www.docs.o3de.org/docs/]
• Good First Issues: Take a look at our list of Good First Issues. These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [https://o3de.org/contribute/#first-issue] 24.09.0 O3DE Release - Render Updates](https://i.ytimg.com/vi/slF7ALmI1mE/mqdefault.jpg)


![Open 3D Engine (O3DE) Ask Me Anything
Join us for a candid Ask Me Anything session where the Open 3D Foundation / O3DE Executive Director, Joe Bryant, answers some of the community’s most pressing questions.
In this video, we cover topics ranging from project priorities and upcoming initiatives to community growth and future plans. Whether you’re curious about strategic direction or just want an inside look at what’s next, this AMA gives you direct insights and transparent answers.
If you have questions, we encourage you to explore some resources and documentation that might address your query:
• Join the Discord Server [https://discord.gg/o3de]: Sometimes, the question you have might have already been answered by other community members. Use the search function in our Discord server to see if your question has been addressed before or submit your question to #general channel. [https://discord.com/channels/805939474655346758/805939474655346764]
• Documentation: Check out our documentation, which often contains detailed explanations and examples that might help you find the answer youre looking for. [https://www.docs.o3de.org/docs/]
• Good First Issues: Take a look at our list of Good First Issues. These are tasks that are well-suited for newcomers to O3DE and can be a great way to get started and familiarize yourself with our codebase. [https://o3de.org/contribute/#first-issue] Open 3D Engine (O3DE) Ask Me Anything](https://i.ytimg.com/vi/thidIefdUuE/mqdefault.jpg)



