01 Project Setup @Open3DEngine
01 Project Setup  @Open3DEngine
Uploaded May 2023 | Updated September 2026, 3 weeks ago
Welcome to the first video in our series on how to clone from GitHub, set up, and build a top-down fixed wave sci-fi shooter game in O3DE!

In this series, we will guide you through the entire process of creating a game from scratch using O3DE, an open-source 3D engine. Whether you're a beginner or an experienced developer, this series will give you all the knowledge you need to create your own top-down shooter game.

In this first video, we'll be covering the basics of cloning a project from GitHub and setting up your development environment. We'll also give you an overview of the project and the tools you'll be using.

If you're new to O3DE, don't worry. We'll start with the basics and gradually build up your knowledge so that you can create a fully functional game by the end of the series.

So sit back, relax, and get ready to learn how to create an awesome top-down fixed wave sci-fi shooter game using O3DE!

Speaker: Alex Damarjian, Technical Trainer (AWS Game Tech)

Chapters/Timestamps:
00:00 - Intro
00:08 - GitHub Link
00:18 - Project Manager
01:05 - Project Building
01:40 - Open the Project

Video Callouts:
GitHub Project Repo:
github.com/o3de/Protect-the-Moon

Link to part 2:
Creating The Main Menu: youtu.be/TrxS2xu0bL4

Helpful Links:
Try the O3DE Developer Preview today: o3de.org

O3DE GitHub: github.com/o3de/o3de
Get started with O3DE: o3de.org/docs/welcome-guide
O3DE Documentation: o3de.org/docs
Join the O3DE Discord Server: discord.gg/xNb2q4SJKJ
Join the O3DE GitHub Discussions (Forums): github.com/o3de/o3de/discussions
Follow O3DE on Twitter: twitter.com/o3dengine

#Open3DEngine #O3DE
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01 Project Setup

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