005 Setting up C4D Soft Bodies & rendering an animation sequence with the high res displacement! @MichaelPavlovich
005 Setting up C4D Soft Bodies & rendering an animation sequence with the high res displacement!  @MichaelPavlovich
Uploaded May 2022 | Updated September 2026, 3 weeks ago
View the entire 11 part Spongebob Soft Body series here:
youtube.com/playlist?list=PLkzopwqcFevY_ryr_FSpXyeGRXHlWkNJg

youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q/playlists
twitch.tv/pavmike
gumroad.com/pavlovich
cubebrush.co/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
artstation.com/artist/michaelpavlovich
sketchfab.com/pavlovich

0:00 - Intro & Bullet Tags
1:00 - Collider body
1:30 - Dynamics trigger on Collision
3:24 - Collision Shape to Moving Mesh
4:53 - Soft Body Collision Settings
5:00 - Custom Density for Mass
6:41 - Render all Frames for Animation
005 Setting up C4D Soft Bodies & rendering an animation sequence with the high res displacement!Anime Head, Eyes, Tyranid head grafting, and a ton more, see the chapter breakdown!Garbage Pail Kid Livestream P1, Waffle IRA (or Griddled GRETA), from scratch! Booleans & Goop!Wrap & Conform Surfaces & Objects in ZBrush - IMM Project, Dynamic Collision, Projection, Deformers!Officer Big Mech! Hard surface kitbashing a spider mecha body for our hamburger head!Q&A Stream - Ornamental Brushes, Will AI Take Our Jobs (?!?), Stylized Fur, & 50 other things!Pose Tools ZBrush Plugin  - Layer and Pose management system with Reallusion Character Creator!Ultramarine & Koh Character Creator, ZBrush, Painter, Blender, iClone, and Marmoset Workflows!03 Character Detailing & File Saving - learn how to Re-Link files, and detail up your characters!Waffle IRA Quick Overview Sizzle - image to ZBrush to Painter, Part 1 and 2 links in description!Ship in a Bottle Part 3 - Air Ship! ZModeler, Knife Brush, ZRemesh, and more!!ZBrush to C4D & Redshift Rendering! Quick and easy, follow along with the file in the description!
Michael Pavlovich |

005 Setting up C4D Soft Bodies & rendering an animation sequence with the "high res" displacement!

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