Uploaded September 2024 | Updated September 2026, 3 weeks ago
youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
instagram.com/pavmike
linkedin.com/in/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
artstation.com/michaelpavlovich
sketchfab.com/pavlovich
twitch.tv/pavmike
0:00 - Harrowing intro
2:40 - Using stressed geometry
3:30 - Sculptris spot tesselate
4:15 - Updated Miro notes
5:36 - Concepting panels
11:50 - Mass, Edges, and Planes refinement
19:20 - Demo anime head ztl
21:20 - Anime head reference in spotlight and timeline
24:30 - Anime mouth
25:00 - Anime Polypaint with spotlight
26:00 - Anime Teeth
27:35 - Anime Tongue
29:30 - Anime Eye
35:00 - Anime head polygroups
37:30 - ZRemesh and Project Anime Head
43:40 - Painting Anime Eyes
46:30 - Polypaint adjust to change eye color
49:00 - Painting the head, lashes, and eyebrows
51:00 - Refining Anime Teeth
1:02:00 - Contextual Design - light weighting
1:08:11 - ZModeler Slice
1:12:40 - Chainmail micropoly cape
1:17:00 - Surface Noise offset transparency chainmail
1:22:04 - Scale Master ZBrush Scale Unify
1:23:49 - Adjust Last with History
1:27:40 - ZModeler Unweld
1:36:39 - Topology Brush to Boolean Holes
1:38:38 - Copying subtool folders between files
1:42:30 - UV Master Anime Head
1:44:18 - UV Map Crease Edge Unwrap cleanup
1:45:55 - Bake polypaint to texture in ZBrush
1:49:42 - Transpose Master Unify
1:52:30 - Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
1:56:20 - Dots Stroke vs Freehand Stroke vs Lazy Mouse
2:00:10 - CPU core testing with ZBrush operations
youtube.com/@MichaelPavlovich
gumroad.com/pavlovich
cubebrush.co/pavlovich
instagram.com/pavmike
linkedin.com/in/pavlovich
3d.cgmasteracademy.com/instructors/michael-pavlovich.html
artstation.com/michaelpavlovich
sketchfab.com/pavlovich
twitch.tv/pavmike
0:00 - Harrowing intro
2:40 - Using stressed geometry
3:30 - Sculptris spot tesselate
4:15 - Updated Miro notes
5:36 - Concepting panels
11:50 - Mass, Edges, and Planes refinement
19:20 - Demo anime head ztl
21:20 - Anime head reference in spotlight and timeline
24:30 - Anime mouth
25:00 - Anime Polypaint with spotlight
26:00 - Anime Teeth
27:35 - Anime Tongue
29:30 - Anime Eye
35:00 - Anime head polygroups
37:30 - ZRemesh and Project Anime Head
43:40 - Painting Anime Eyes
46:30 - Polypaint adjust to change eye color
49:00 - Painting the head, lashes, and eyebrows
51:00 - Refining Anime Teeth
1:02:00 - Contextual Design - light weighting
1:08:11 - ZModeler Slice
1:12:40 - Chainmail micropoly cape
1:17:00 - Surface Noise offset transparency chainmail
1:22:04 - Scale Master ZBrush Scale Unify
1:23:49 - Adjust Last with History
1:27:40 - ZModeler Unweld
1:36:39 - Topology Brush to Boolean Holes
1:38:38 - Copying subtool folders between files
1:42:30 - UV Master Anime Head
1:44:18 - UV Map Crease Edge Unwrap cleanup
1:45:55 - Bake polypaint to texture in ZBrush
1:49:42 - Transpose Master Unify
1:52:30 - Dynamic Gizmo Symmetry Warhammer 40k Shoulder pad
1:56:20 - Dots Stroke vs Freehand Stroke vs Lazy Mouse
2:00:10 - CPU core testing with ZBrush operations










