Outgang
Anthropometry Basics for 3d Artists
updated
Substance Designer for all I adore about it sometimes behaves like an unlovable child.
Grab the file here: drive.google.com/file/d/1iy8UJASO6_8o0lSeu9nGesBttXKKKhcl/view?usp=sharing
Until August 6th get 50% off the personal license: https://outgang.studio/downloads/textile-generator-pro/
Get Substance Player: helpx.adobe.com/substance-3d-player/home.html
How to save presets: youtu.be/LLebnTddxR4?si=Z5hXPvQl3qbopUoo&t=1776
For previous customers, redownload the Generator from your account page:
https://outgang.studio/account/purchases/
New in version 2 are fibers, plys, weave types such as chevron, herringbone and basketweave. The textile generator is not an AI tool.
We're also celebrating our three years! Visit us at https://outgang.studio.
Substance Player: helpx.adobe.com/substance-3d-player/home.html
In this video we break down all the settings of the Outgang Textile Generator and talk about which features are useful in which context. We talk about presets, slubs, resolution, thread count, gaps, wrinkles, height noises and much more!
Chapters:
00:00 Introduction
03:03 Substance Player Overview
07:28 Output Size and Thread Density
09:35 Weave Type
11:04 Thread Width, Twisting and Fibers
14:06 Material Properties
16:24 Color Noises
18:24 Height Maps
19:45 Intersections
22:38 Slubs
23:25 Gaps
24:40 Wrinkles
27:35 Height Noises
29:35 Preset Management
100+ hours of classes on sculpting in Blender, Zbrush, Marvelous Designer, facial anatomy, Substance Painter, Substance Designer and more. Methodical explanations. In-depth explorations. Effective Learning.
Laura is a veteran of the games industry, having worked almost ten years at Eidos Montreal and over two years at Guerrilla Games, in both instances up to the role of Lead Character Artist. Laura worked on franchises including Deus Ex, Tomb Raider, Marvel and Horizon.
Laura has been teaching character art since 2012, most prominently as a university lecturer at NAD/UQAC in Montreal and online for CGMA. Over the years she mentored a sizeable number of apprentice character artists that have gone on to succeed in their chosen industry.
Laura’s teaching approach is centered on developing key problem-solving skills and critical reflection to allow artists not only to solve the creative challenges they now face, but the challenges they will face in the future.
Save 50% off your first month at https://outgang.studio with the code OUTGANG2023. Valid for 100 uses.
Great lighting is key to reading and sculpting great shapes.
During this video we discuss lights, cameras, adding keyframes to create a turntable and adding constraints to different objects.
Chapters:
00:00 Introduction
01:39 Lighting Rig Breakdown
07:38 Outgang.studio
08:22 Light and Render Settings
14:39 Adding Constraints to Lights
18:49 Turntable Setup
21:15 Main Camera Setup
24:58 Undoing and Cameras
28:01 Camera Distance Lock
31:26 Camera Offset Setup
39:25 Conclusion
Want to feature your 3d-related project on Outgang? Email us at info@outgang.studio
Chapters:
00:00 Introduction
03:48 Empowering Those with Limb Differences
08:35 Hero Arm Functionality
12:36 Using Blender to Create Covers
16:26 How Much an Arm Costs
17:55 Open Bionics Fundraiser
19:26 Who Tilly Is
22:17 Hero Arm Sensors and Usage
28:16 3d Printing
32:14 Conclusion
Yan Blanco's YouTube page: youtube.com/@YanBlanco
Full interview: https://outgang.studio/lecture/spongebob-yan-blanco/
Yan's Instagram: instagram.com/yanblanco3d
During this breakdown we discuss how Yan used Zbrush to block-out the character and create the skin wrinkle details, how Yan textured SpongeBob using Substance Painter and how Yan used procedural noises in Blender to create a peeling skin effect and other high-frequency details.
Catch the full 1h45 interview at https://outgang.studio where we also talk about:
- Low-res, Zremesher and UDIMs workflow
- Blender shader settings
- Zbrush export settings
- Tips to create cartoon eyes in Blender
Chapters:
00:00 Introduction
02:26 Project Presentation
11:06 Texturing with Substance Painter
18:06 Creating the Peeling Sking
23:33 Procedural Noise Details
27:08 Grooming in Blender
30:52 Conclusion
2+ hour interview with Marco Plouffe: https://outgang.studio/lecture/posing-dynamic-characters/
Keos Mason's Youtube channel: youtube.com/@KeosMasons
During this video we cover Marco's workflow to design, sculpt and pose dynamic characters with the intent to create collectibles with Zbrush. We discuss polygroups, polypaint, subtools, using transpose, sculpting resolution.
Marco's full 2+ interview is available for Outgang members at https://outgang.studio. During Marco's full interview we cover:
- All of the creation steps from begining to end including: Design, Blockout, Polish and Posing stages.
- How to work efficiently at each step.
- What are the pitfalls to avoid along the way.
- How Marco became so fast at creating characters.
- Marco and Laura's thoughts on the impact of generative AI such as Midjourney.
Chapters:
00:00 Introduction
03:24 References and Thumbnails
07:00 Sculpting the block-outs
15:25 Posing the block-outs
17:43 Polish/High Poly Pass
25:12 Final Posing
34:06 Conclusion
Check out Mike's Youtube channel: youtube.com/c/MikeCauchiArt (more links below)
Mike is a senior lookdev and groom artist working in VFX, his knowledge is considerable and of use to anyone working in any 3d industry that deal with character art. Catch Mike's full interview at outgang.studio: https://outgang.studio/lecture/mike-cauchi-interview/
Mike's Artstation: artstation.com/michaelcauchi
Mike's website: mikecauchiart.com
References:
Limbus anatomy: youtube.com/watch?v=zlZ9NN0L--s
Iris anatomy: youtube.com/watch?v=vWJUnMTn4As
Astigmatism: youtube.com/watch?v=SaD9rAef-bI&t=398s
During Mike's full interview we discuss:
- Sculpting a face and using tertiary (skin pore) detail maps from 3d Scan Store (Not sponsored).
- Using UDIMS vs traditional unwrapping.
- Understanding skin shaders and discussing optimal subsurface and roughness values.
- How he created the smoke transition on the coat.
- Creating fabric fuzz and microdetail tileable maps.
- Using Yeti in Maya to create eyebrows and beards.
- Everything you ever want to know about hair anatomy and hair shading.
- Extremely detailed exploration of CG eye construction and eye anatomy.
Chapters:
00:00 Introduction, Project Presentation
05:53 The Role of a Lookdev Artist
10:00 Eye Construction
15:47 Limbus
18:56 Iris: Pupillary Rough & Fibers
22:55 Iris: Stroma
31:18 Red Eye Effect
34:17 Conclusion
This is a full class on how to unwrap in Blender where we cover all the tools, addons and techniques we need to unwrap a head to AAA game quality.
During this class we discuss in detail the following: UV editor interface, UV Sync On/Off, Unwrap function, seam creation, Sticky Selection, Stich function, Select Linked, straightening tools, Pack Islands, Grab, Relax and Pinch brushes, Textools addon, MagicUV addon, Copy/Paste UVs, Multires modifier, Shrinkwrap modifier, projection techniques, baking vertex color and much more!
00:00:00 Introduction
00:07:49 Section 1: The UV Editor
00:15:47 UV Sync On/Off
00:20:16 Seams and First Unwrap
00:30:58 Select Linked, Sticky Selection, Stitch
00:44:07 Textools and MagicUV addons
00:51:23 Checker Map, Stretch Map
00:56:11 Pack Islands, Average Islands Scale
01:03:24 Straighten Tools, Grab, Relax, Pinch Brushes
01:09:55 Section 2: What to Improve?
01:18:46 Preliminary Packing
01:35:06 Skull and Neck
01:47:11 Eyelids
02:01:04 Nose
02:06:56 Mouth
02:20:30 Ears
02:21:56 Mirroring using MagicUV
02:39:38 Section 3: Projecting High Poly Details
02:49:30 Transferring Vertex Color
02:54:40 Conclusion & Next Steps
Subscribe to Outgang's newsletter at: https://outgang.studio
Youtube thumbnail art by Savelii Kalmykov (link below)
Artists reviewed today:
Diego Aguilar: artstation.com/diego161803
Jessica Canales: artstation.com/jesscanales
J. Mario Morales: artstation.com/jmariomorales
Kenny Oprins: artstation.com/kennyoprins
Henrique Sales: artstation.com/eatmylazer
Caiden Curry: artstation.com/caidencurry
Nadine Malan: nadinemalan.artstation.com
Savelii Kalmykov: artstation.com/savka
Ben Erdt's portfolio: artstation.com/benerdt
Special thank you to Lars Bundvad: artstation.com/larsbundvad for moderating the review session and to Étienne Bourdages: artstation.com/etiennebourdages for helping edit the video.
00:00:00 Introduction
00:01:28 Diego Aguilar
00:11:35 Jessica Canales
00:22:18 J. Mario Morales
00:33:41 Kenny Oprins
00:43:34 Henrique Sales
00:56:23 Caiden Curry
01:08:42 Nadine Malan
01:22:32 Savelii Kalmykov
01:42:30 Ben's Closing Thoughts
Catch all our character art classes: https://outgang.studio
Special thank you to Étienne Bourdages for the editing help.
Blender 3.3 has many advantages over Zbrush for sculpting, notably the fact that we can use Eevee while in sculpt mode and have amazing performance. We talk about lighting, turntables, levels of details (primary, secondary and tertiary), reading references and much more.
You can follow the full development of my Emily Blunt / Angel of Verdun by from Edge of Tomorrow by becoming an Outgang member: https://outgang.studio
In this video we look at Blender 3.2's sculpting performance using both Remesh and Multires.
Chapters:
00:00 Introduction
00:47 Claystrips Brush
06:56 Brush Intensity/Pen Pressure
11:47 Fill/Carve Brush Settings
13:40 Sculpting In a Nutshell
Download the blender file of this head and access much more benefits:
https://outgang.studio
References used come from Sicario and Edge of Tomorrow. Music composed by Frédérik Généreux.
Thanks for watching!
--Laura.
We're looking for sponsors! Reach us at info@outgang.studio
M2M quick-start guide: docs.metahuman.unrealengine.com/en-US/mesh-to-metahuman-quick-start-in-unreal-engine
In this video I take my WIP Balthier fanart from Final Fantasy 12 and convert it into a Metahuman using Epic's Mesh to Metahuman update from a few days ago.
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
This video outlines a simple exercise that you can do one evening to significantly increase the expressivity of any Zbrush head that you are working on.
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
01:18 Getting started with the exercise
03:02 The brushes to use
04:00 What to pay attention to as you sculpt
06:00 Using Zbrush modifiers (Bend arc, taper, soft deformer)
07:24 How to learn anatomy
08:20 Blending both heads using Morph Target
11:13 Splitting the final head and reconstructing subdivs
12:18 Conclusion
We're looking for sponsors! Reach out at info@outgang.studio.
This video explains when to know that you are ready to move on from the block-out stage of a character in Zbrush to the high poly stage.
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
We're looking for sponsors! Reach out at info@outgang.studio.
Naughty Dog Talk: youtube.com/watch?v=aHmWZey9r9g
This video is a breakdown of Sephiroth from Final Fantasy 7 Remake. We discuss his design, his textures, his low-res and UVs and more.
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
00:36 Sephiroth's Design
04:04 Hair Breakdown
06:45 Low-Res
10:00 UVs and Textures
12:32 Why Sephiroth's Head is Separate from his Body
16:52 Conclusion
We're looking for sponsors! Reach out at info@outgang.studio.
This video is a breakdown of Barret Wallace from Final Fantasy 7 Remake. We discuss his square design, his textures, his low-res and UVs, the concept of mipmaps and reveal a few areas of improvement for the character model.
Join Outgang's Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
01:55 Barret's Design
06:00 A Few Curious Choices
08:05 Details Maps (or Lack Thereof)
10:48 Mipmaps and UV Padding
16:28 Dogtags
17:20 Frayed Edges
19:34 Low-Res and UVs
22:26 Conclusion
This video is a breakdown of Tifa Lockhart's regular outfit from Final Fantasy 7 Remake.
Neither Square-Enix nor the Italian senate were involved in producing this video.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
01:48 Skin Detail Map
03:37 How the Neck and Body are Joined
04:48 Detail Maps on the Skirt
05:41 Roughness and Material Expression
07:19 Analyzing the Gloves
09:13 Torso Textures
11:04 UV analysis
14:37 Tifa's Eyes
17:57 Hair Breakdown
19:20 Skirt Rigging
21:19 The Low-Res
24:29 Albedo Values
Outgang's Character Art Classes: https://outgang.studio
Ben and Sam's full interview: youtu.be/bFy9x9R4YNY
Ben Erdt is a senior character artist at Blizzard Entertainment and Samuel Alicea is a senior texture artist at Industrial Light & Magic (ILM). Ben and Sam joined the Outgang crew for a full breakdown of their latest collaboration, named Flathead vs Deadeye. This video is a full breakdown of their pipeline, from designing the creatures, to sculpting them using Zbrush, unwrapping them using multiple UDIMs, texturing them using Mari and finally, rendering them using Redshift.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Follow Sam on Artstation: artstation.com/samalicea
Flathead vs Deadeye on Youtube: youtube.com/watch?v=pxQOK4K3bB0
Outgang's Character Art Classes: https://outgang.studio
Ben Erdt is a senior character artist at Blizzard Entertainment and Samuel Alicea is a senior texture artist at Industrial Light & Magic (ILM). Ben and Sam joined the Outgang crew for a full breakdown of their latest collaboration, named Flathead vs Deadeye. This video is a full breakdown of their pipeline, from designing the creatures, to sculpting them using Zbrush, unwrapping them using multiple UDIMs, texturing them using Mari and finally, rendering them using Redshift.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
0:00:00 Introduction
0:15:16 Flathead vs Deadeye Project
0:28:20 Designing Flathead
0:39:20 Holistic Design
0:52:30 Designing Deadeye
0:59:20 Supporting Outgang
1:00:10 Retopology and High Poly
1:07:50 UVs/UDIMs
1:19:27 When to Stop Sculpting and Start Texturing
1:30:33 Texturing Strategy
1:43:31 LookDev
1:50:31 Texturing in Mari
2:19:00 Shaders
2:28:00 Compositing
2:38:00 Wrapping Things Up
This video is a breakdown of Cloud Strife's regular outfit from Final Fantasy 7 Remake. Square-Enix were in no way involved in producing this video.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Cloud's Pants
04:24 Polygon Budget
07:45 Cloud's Hair
12:02 How to Get More Outgang
13:08 Eye Breakdown
19:21 Texture Breakdown
25:21 Hair Textures
A BIG thank you to Kenny Oprins for sharing his character model: artstation.com/kennyoprins
This video shows an example of triangulation artifacts that can happen on low-res meshes with a normal map applied when a lot of smooth edges are used.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
In this video we describe the delicate relationship between normal maps, surface smoothing, geometry and topology, vertex normals and triangulation
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
01:29 Analyzing different cubes
06:30 What's smoothing?
10:55 Vertex normals
17:01 Blending a head and body
22:00 Deep-dive into normal maps
31:03 Normal map issues
40:40 Normal map on the other cubes
49:18 Supporting edgeloops and hard edges
55:52 Putting it all into practice
Grab the free tools here: https://outgang.studio/product/zbrush-layer-export-tools/
This video outlines an even faster way to export all your Zbrush layers as individual displacement maps to be used afterward how you see fit. The workflow outlined in this video is specifically tailored towards importing these layers in Substance Painter and uses a series of free tools that are available on our website.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Layers2Displacement Plugin by Florian Jonas
02:45 Plugin Use Demonstration
07:42 Converting Displacement Data into Difference Data
11:55 Importing Data in Substance Painter
18:19 Conclusion
Catch the full interview: https://outgang.studio/
Support Laura on Patreon: patreon.com/lauragallagher
Marco Plouffe from Keos Masons was with us for an interview covering a lot of zbrush hard surface sculpting secrets.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
00:00 Introduction
01:10 Working with Subdivisions
05:07 Blocking Out a Character
07:37 Relax Smooth
09:51 Move + Accucurve
11:05 Dam Standard, Trim Hole
14:05 Masking Tips
16:51 Creating Mold Lines
19:09 Using Alphas
19:40 Polishing
22:22 Conclusion
Through this video I argue that it is completely fine to have triangles within a low-res mesh. Some people worry too much about having perfect edgeloop placement and a fully quaded surface when doing retopology work. I do believe that both quads and edgeloops are important when constructing a video game low-res, I just don't think they're as important as some make them to be.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Our video on anthropometry: youtu.be/x-u6SrMyeVQ
Our video on scale: youtu.be/EXjfH_X2hkM
This video explains how you can easily measure the height of your characters in Zbrush using their head as a unit of measurement. We mainly use the transpose line to achieve this result.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
#zbrush #pixologic
This video shines light on how Zbrush deals with scale internally and how that applies to both simple objects and characters. We make sense of scale in the context of dynamic brushes, Dynamesh, the Unify function, Subtool Master's multi-append feature, Scale and Offset values in the Export menu and of course, the transpose line.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
#zbrush #pixologic #characterart
00:00 Introduction
04:26 How Zbrush Deals with Scale Internally
06:13 Scale of Primitives and Dynamesh
15:08 Unify Function
18:40 The Scale Value in the Export Tab
26:43 Scale for a Character
30:55 Offset Values
36:02 Fixing Scale Issues
44:44 Conclusion
Andreea's Artstation: artstation.com/andreeascubli
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
#zbrush #characterart #hair
https://outgang.studio
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
This video is a breakdown of leather, one of the most commonly used materials by 3d character artists and it covers everything from the types of leather and the tanning process to the types of details left over from the wear and tear to the material.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
Chapters:
00:00 Introduction
01:33 Leather Dictionnary
03:41 Leather Splitting
09:13 Tanning Methods
15:53 Finishes
20:24 Material Wear
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
We changed the name of the video to reduce spam.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
#zbrush #pixologic #allegorithmic
This video shows a diverse series of tips and tricks to adding memory folds to a garment using both Zbrush and Marvelous Designer. It is an excerpt from a multi-hour class on the topic that is available here: https://outgang.studio/lecture/fold-sculpting/
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
#zbrush #pixologic #allegorithmic
Visit us at https://outgang.studio for training to become a character artist.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Visit us at https://outgang.studio for training to become a character artist.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Her Character Art students and her watched the Square-Enix E3 2021 presentation together and reacted to the Guardians of the Galaxy reveal.
Talking Members:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Belen Amat:
artstation.com/belenamat
One of the creatures is reminiscent of Cédric Séaut's art style:
artstation.com/ced66
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
#Gotg #Marvel #Eidos
https://outgang.studio
This video is about common misconceptions surrounding the metalness map within a PBR workflow, notably the belief that metalness maps should contain only black or white values.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
00:00 Introduction
01:25 Looking at Ore
03:54 Texels
08:02 Mipmaps
10:00 Metalness Examples
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
#horizon
Grab the Height Difference helper tool from this page: https://outgang.studio/lecture/baking-exporting-zbrush/
This video explains an easy to use workflow to convert Zbrush layers to Substance Painter layers.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
00:00 Introduction
01:06 Upcoming Classes at Outgang
04:16 Workflow Overview
07:31 Baking Results
12:18 Export Settings
18:00 Displacement Map Analysis
25:26 Difference
29:17 Importing in Painter
32:20 Manipulating the data
#zbrush #pixologic #allegorithmic
Speakers:
Laura Gallagher: artstation.com/lipstick
Armando Durruthy. artstation.com/armando_durruthy
Alex Compton: artstation.com/acompton
Laura hangs out with community members in our Discord virtual living room and from time to time particularly interesting conversations happen. This was one of them.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
Speakers: Laura Gallagher and Armando Durruthy.
Ben Erdt's Artstation: artstation.com/benerdt
Laura and Armando's Artstations:
artstation.com/lipstick
artstation.com/armando_durruthy
Laura hangs out with community members in our Discord virtual living room and from time to time particularly interesting conversations happen. This was one of them.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
This video is a guide to understand the important elements that contribute to skin coloration and it is aimed primarily at 3d character artists but can be useful for anyone who wants to develop a deeper understanding of the topic.
References:
n3m0.org
http://reality.cs.ucl.ac.uk/projects/skinperf/skinperf.pdf
http://reality.cs.ucl.ac.uk/projects/internal/defskin/defskin-080123.pdf
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.226.4533&rep=rep1&type=pdf
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
00:00 Introduction
01:03 Skin Coloration Research
09:39 Practical Examples
19:27 Absorption
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many character artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Etienne Bourdages:
artstation.com/etiennebourdages
Frédérik Généreux:
artstation.com/fredfaitdeschoses
Piotr Dziubek:
artstation.com/aydhe
Reila Soley:
instagram.com/reilasoley
Join our Discord server:
discord.gg/ypyYEzx
Follow us on social media:
facebook.com/outgang.studio
twitter.com/outgang3d
Thanks for watching!
#Zbrush


