Outgang's Character Art Classes: https://outgang.studio
Ben Erdt is a senior character artist at Blizzard Entertainment and Samuel Alicea is a senior texture artist at Industrial Light & Magic (ILM). Ben and Sam joined the Outgang crew for a full breakdown of their latest collaboration, named Flathead vs Deadeye. This video is a full breakdown of their pipeline, from designing the creatures, to sculpting them using Zbrush, unwrapping them using multiple UDIMs, texturing them using Mari and finally, rendering them using Redshift.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Outgang's Character Art Classes: https://outgang.studio
Ben Erdt is a senior character artist at Blizzard Entertainment and Samuel Alicea is a senior texture artist at Industrial Light & Magic (ILM). Ben and Sam joined the Outgang crew for a full breakdown of their latest collaboration, named Flathead vs Deadeye. This video is a full breakdown of their pipeline, from designing the creatures, to sculpting them using Zbrush, unwrapping them using multiple UDIMs, texturing them using Mari and finally, rendering them using Redshift.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
0:00:00 Introduction 0:15:16 Flathead vs Deadeye Project 0:28:20 Designing Flathead 0:39:20 Holistic Design 0:52:30 Designing Deadeye 0:59:20 Supporting Outgang 1:00:10 Retopology and High Poly 1:07:50 UVs/UDIMs 1:19:27 When to Stop Sculpting and Start Texturing 1:30:33 Texturing Strategy 1:43:31 LookDev 1:50:31 Texturing in Mari 2:19:00 Shaders 2:28:00 Compositing 2:38:00 Wrapping Things UpPSA for Substance Designer UsersOutgang2025-01-07 | I'll be speaking at GDC 2025: schedule.gdconf.com/session/creating-loom-a-procedural-textile-generator-in-substance-designer/907842
Substance Designer for all I adore about it sometimes behaves like an unlovable child.
Grab the file here: drive.google.com/file/d/1iy8UJASO6_8o0lSeu9nGesBttXKKKhcl/view?usp=sharingOutgang Textile Generator 2.0 Reinventing CG TextilesOutgang2024-02-28 | I'm releasing a new version of my Textile Generator! Until August 6th get 50% off the personal license: https://outgang.studio/downloads/textile-generator-pro/
For previous customers, redownload the Generator from your account page: https://outgang.studio/account/purchases/
New in version 2 are fibers, plys, weave types such as chevron, herringbone and basketweave. The textile generator is not an AI tool.Why I fell off the face of the earthOutgang2023-11-17 | In this video I outline my struggles with workaholism which is often rewarded in society even though it leads to very real negative consequences. We're also celebrating our three years! Visit us at https://outgang.studio.ALL Features of the Outgang Textile Generator v1.0 ExplainedOutgang2023-06-27 | Version 2 of the generator is now out! Get it here: https://outgang.studio/product/textile-generator-pro/
In this video we break down all the settings of the Outgang Textile Generator and talk about which features are useful in which context. We talk about presets, slubs, resolution, thread count, gaps, wrinkles, height noises and much more!
Chapters: 00:00 Introduction 03:03 Substance Player Overview 07:28 Output Size and Thread Density 09:35 Weave Type 11:04 Thread Width, Twisting and Fibers 14:06 Material Properties 16:24 Color Noises 18:24 Height Maps 19:45 Intersections 22:38 Slubs 23:25 Gaps 24:40 Wrinkles 27:35 Height Noises 29:35 Preset ManagementOutgang.studio Sneak Peek for Digital TailorsOutgang2023-04-26 | Become a member at: https://outgang.studio
100+ hours of classes on sculpting in Blender, Zbrush, Marvelous Designer, facial anatomy, Substance Painter, Substance Designer and more. Methodical explanations. In-depth explorations. Effective Learning.
Laura is a veteran of the games industry, having worked almost ten years at Eidos Montreal and over two years at Guerrilla Games, in both instances up to the role of Lead Character Artist. Laura worked on franchises including Deus Ex, Tomb Raider, Marvel and Horizon.
Laura has been teaching character art since 2012, most prominently as a university lecturer at NAD/UQAC in Montreal and online for CGMA. Over the years she mentored a sizeable number of apprentice character artists that have gone on to succeed in their chosen industry.
Laura’s teaching approach is centered on developing key problem-solving skills and critical reflection to allow artists not only to solve the creative challenges they now face, but the challenges they will face in the future.Improve Your Blender Sculpting With This Powerful Light And Camera TurntableOutgang2023-03-31 | In this video I show you how you can set up a powerful lighting and camera rig in Blender 3.5. Save 50% off your first month at https://outgang.studio with the code OUTGANG2023. Valid for 100 uses.
Great lighting is key to reading and sculpting great shapes. During this video we discuss lights, cameras, adding keyframes to create a turntable and adding constraints to different objects.
Chapters: 00:00 Introduction 01:39 Lighting Rig Breakdown 07:38 Outgang.studio 08:22 Light and Render Settings 14:39 Adding Constraints to Lights 18:49 Turntable Setup 21:15 Main Camera Setup 24:58 Undoing and Cameras 28:01 Camera Distance Lock 31:26 Camera Offset Setup 39:25 ConclusionUsing Blender and 3d Printing to Make Bionic Arms | Open Bionics InterviewOutgang2023-01-04 | Open Bionics shares how they create bionic arms using softwares such as Blender and using 3d printing techniques. Help Open Bionics with their fundraiser: crowdcube.com/companies/open-bionics-ltd/pitches/Z7pr4b Want to feature your 3d-related project on Outgang? Email us at info@outgang.studio
Chapters: 00:00 Introduction 03:48 Empowering Those with Limb Differences 08:35 Hero Arm Functionality 12:36 Using Blender to Create Covers 16:26 How Much an Arm Costs 17:55 Open Bionics Fundraiser 19:26 Who Tilly Is 22:17 Hero Arm Sensors and Usage 28:16 3d Printing 32:14 ConclusionCreating SpongeBob with Blender, Zbrush and Substance PainterOutgang2022-12-21 | This video shows a breakdown of Yan Blanco's SpongeBob fan art. Yan Blanco's YouTube page: youtube.com/@YanBlanco Full interview: https://outgang.studio/lecture/spongebob-yan-blanco/
During this breakdown we discuss how Yan used Zbrush to block-out the character and create the skin wrinkle details, how Yan textured SpongeBob using Substance Painter and how Yan used procedural noises in Blender to create a peeling skin effect and other high-frequency details.
Catch the full 1h45 interview at https://outgang.studio where we also talk about: - Low-res, Zremesher and UDIMs workflow - Blender shader settings - Zbrush export settings - Tips to create cartoon eyes in Blender
Chapters: 00:00 Introduction 02:26 Project Presentation 11:06 Texturing with Substance Painter 18:06 Creating the Peeling Sking 23:33 Procedural Noise Details 27:08 Grooming in Blender 30:52 ConclusionHow a Master Zbrush Artist Sculpts and Poses a Character with Marco PlouffeOutgang2022-12-05 | Learn more/order the Neo Apocalypse collectibles: neo-apocalypse.com 2+ hour interview with Marco Plouffe: https://outgang.studio/lecture/posing-dynamic-characters/ Keos Mason's Youtube channel: youtube.com/@KeosMasons
During this video we cover Marco's workflow to design, sculpt and pose dynamic characters with the intent to create collectibles with Zbrush. We discuss polygroups, polypaint, subtools, using transpose, sculpting resolution.
Marco's full 2+ interview is available for Outgang members at https://outgang.studio. During Marco's full interview we cover: - All of the creation steps from begining to end including: Design, Blockout, Polish and Posing stages. - How to work efficiently at each step. - What are the pitfalls to avoid along the way. - How Marco became so fast at creating characters. - Marco and Laura's thoughts on the impact of generative AI such as Midjourney.
Chapters: 00:00 Introduction 03:24 References and Thumbnails 07:00 Sculpting the block-outs 15:25 Posing the block-outs 17:43 Polish/High Poly Pass 25:12 Final Posing 34:06 ConclusionHow a CG Master Creates an Eye for VFXOutgang2022-11-14 | Could this be the most complex CG eye ever created? Let's break down the work of Mike Cauchi. Check out Mike's Youtube channel: youtube.com/c/MikeCauchiArt (more links below)
Mike is a senior lookdev and groom artist working in VFX, his knowledge is considerable and of use to anyone working in any 3d industry that deal with character art. Catch Mike's full interview at outgang.studio: https://outgang.studio/lecture/mike-cauchi-interview/
During Mike's full interview we discuss: - Sculpting a face and using tertiary (skin pore) detail maps from 3d Scan Store (Not sponsored). - Using UDIMS vs traditional unwrapping. - Understanding skin shaders and discussing optimal subsurface and roughness values. - How he created the smoke transition on the coat. - Creating fabric fuzz and microdetail tileable maps. - Using Yeti in Maya to create eyebrows and beards. - Everything you ever want to know about hair anatomy and hair shading. - Extremely detailed exploration of CG eye construction and eye anatomy.
Chapters: 00:00 Introduction, Project Presentation 05:53 The Role of a Lookdev Artist 10:00 Eye Construction 15:47 Limbus 18:56 Iris: Pupillary Rough & Fibers 22:55 Iris: Stroma 31:18 Red Eye Effect 34:17 ConclusionOrganic Unwrapping in Blender | Full Class + Free GiftOutgang2022-10-29 | Grab your free gift on Outgang's front page: https://outgang.studio/ This is a full class on how to unwrap in Blender where we cover all the tools, addons and techniques we need to unwrap a head to AAA game quality.
During this class we discuss in detail the following: UV editor interface, UV Sync On/Off, Unwrap function, seam creation, Sticky Selection, Stich function, Select Linked, straightening tools, Pack Islands, Grab, Relax and Pinch brushes, Textools addon, MagicUV addon, Copy/Paste UVs, Multires modifier, Shrinkwrap modifier, projection techniques, baking vertex color and much more!
00:00:00 Introduction 00:07:49 Section 1: The UV Editor 00:15:47 UV Sync On/Off 00:20:16 Seams and First Unwrap 00:30:58 Select Linked, Sticky Selection, Stitch 00:44:07 Textools and MagicUV addons 00:51:23 Checker Map, Stretch Map 00:56:11 Pack Islands, Average Islands Scale 01:03:24 Straighten Tools, Grab, Relax, Pinch Brushes 01:09:55 Section 2: What to Improve? 01:18:46 Preliminary Packing 01:35:06 Skull and Neck 01:47:11 Eyelids 02:01:04 Nose 02:06:56 Mouth 02:20:30 Ears 02:21:56 Mirroring using MagicUV 02:39:38 Section 3: Projecting High Poly Details 02:49:30 Transferring Vertex Color 02:54:40 Conclusion & Next StepsTips to Build a Great Portfolio & Land the Job You Want with Ben ErdtOutgang2022-09-27 | Ben Erdt and Laura Gallagher review 8 character artist portfolios and provide critiques and tips. Learn how to build a great portfolio to break in the games industry. See below for links to all reviewed portfolios.
Subscribe to Outgang's newsletter at: https://outgang.studio
Youtube thumbnail art by Savelii Kalmykov (link below)
00:00:00 Introduction 00:01:28 Diego Aguilar 00:11:35 Jessica Canales 00:22:18 J. Mario Morales 00:33:41 Kenny Oprins 00:43:34 Henrique Sales 00:56:23 Caiden Curry 01:08:42 Nadine Malan 01:22:32 Savelii Kalmykov 01:42:30 Ben's Closing ThoughtsWhy Blender 3.3 Belongs in Your Sculpting WorkflowOutgang2022-09-01 | Does Blender 3.3 belong in your sculpting workflow? I'd argue yes. Catch all our character art classes: https://outgang.studio Special thank you to Étienne Bourdages for the editing help.
Blender 3.3 has many advantages over Zbrush for sculpting, notably the fact that we can use Eevee while in sculpt mode and have amazing performance. We talk about lighting, turntables, levels of details (primary, secondary and tertiary), reading references and much more.Is Sculpting in Blender 3.2 Good Enough for AAA Character Creation?Outgang2022-07-29 | My challenge is to create a AAA character using only Blender for sculpting. You can follow the full development of my Emily Blunt / Angel of Verdun by from Edge of Tomorrow by becoming an Outgang member: https://outgang.studio
In this video we look at Blender 3.2's sculpting performance using both Remesh and Multires.15 Blender and Zbrush Sculpting Tips No One Talks AboutOutgang2022-07-14 | In this video I share many of my secrets to becoming a better sculptor in both Blender and Zbrush. We talk about brush settings, brush intensity, the clay brushes, the smooth brush, mesh resolution (both Blender's Remesh and Zbrush's Dynamesh), references and more!These Settings Will Change How You Sculpt in Blender.Outgang2022-06-29 | I use a combination of Claystrips and Fill/Carve brushes to sculpt almost everything. Here's all the settings I tweak on those brushes. Catch the full length version here: https://outgang.studio/lecture/sculpting-blender/
Chapters: 00:00 Introduction 00:47 Claystrips Brush 06:56 Brush Intensity/Pen Pressure 11:47 Fill/Carve Brush Settings 13:40 Sculpting In a NutshellSculpting Emily Blunt in Blender Full TimelapseOutgang2022-06-21 | This is a likeness study of Emily Blunt. Entirely sculpted in Blender 3.2. Download the blender file of this head and access much more benefits: https://outgang.studio
References used come from Sicario and Edge of Tomorrow. Music composed by Frédérik Généreux.
In this video I take my WIP Balthier fanart from Final Fantasy 12 and convert it into a Metahuman using Epic's Mesh to Metahuman update from a few days ago.
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dPro Zbrush artist sculpts in Blender for the first timeOutgang2022-06-09 | Hey everyone, I'm Laura Gallagher and this video documents my first steps learning how to sculpt in Blender. If you're looking to learn character art, check out my classes at: https://outgang.studio
This video outlines a simple exercise that you can do one evening to significantly increase the expressivity of any Zbrush head that you are working on.
00:00 Introduction 01:18 Getting started with the exercise 03:02 The brushes to use 04:00 What to pay attention to as you sculpt 06:00 Using Zbrush modifiers (Bend arc, taper, soft deformer) 07:24 How to learn anatomy 08:20 Blending both heads using Morph Target 11:13 Splitting the final head and reconstructing subdivs 12:18 ConclusionHow to know that a Zbrush block-out is doneOutgang2022-06-02 | Visit us at https://outgang.studio to access all our character art classes We're looking for sponsors! Reach out at info@outgang.studio.
This video explains when to know that you are ready to move on from the block-out stage of a character in Zbrush to the high poly stage.
00:00 Introduction 00:36 Sephiroth's Design 04:04 Hair Breakdown 06:45 Low-Res 10:00 UVs and Textures 12:32 Why Sephiroth's Head is Separate from his Body 16:52 ConclusionWhy Barret Fires a BB Gun and more Insights into his Character ModelOutgang2022-02-13 | Laura's Character Art Classes: https://outgang.studio We're looking for sponsors! Reach out at info@outgang.studio.
This video is a breakdown of Barret Wallace from Final Fantasy 7 Remake. We discuss his square design, his textures, his low-res and UVs, the concept of mipmaps and reveal a few areas of improvement for the character model.
00:00 Introduction 01:55 Barret's Design 06:00 A Few Curious Choices 08:05 Details Maps (or Lack Thereof) 10:48 Mipmaps and UV Padding 16:28 Dogtags 17:20 Frayed Edges 19:34 Low-Res and UVs 22:26 ConclusionThe Character Art Secrets of Tifa Lockhart RevealedOutgang2022-01-28 | Our Character Art Classes and Membership: https://outgang.studio This video is a breakdown of Tifa Lockhart's regular outfit from Final Fantasy 7 Remake. Neither Square-Enix nor the Italian senate were involved in producing this video.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
00:00 Introduction 01:48 Skin Detail Map 03:37 How the Neck and Body are Joined 04:48 Detail Maps on the Skirt 05:41 Roughness and Material Expression 07:19 Analyzing the Gloves 09:13 Torso Textures 11:04 UV analysis 14:37 Tifa's Eyes 17:57 Hair Breakdown 19:20 Skirt Rigging 21:19 The Low-Res 24:29 Albedo ValuesHow a MARI master textures a character with Sam AliceaOutgang2022-01-12 | Follow Sam on Artstation: artstation.com/samalicea Outgang's Character Art Classes: https://outgang.studio Ben and Sam's full interview: youtu.be/bFy9x9R4YNY
Ben Erdt is a senior character artist at Blizzard Entertainment and Samuel Alicea is a senior texture artist at Industrial Light & Magic (ILM). Ben and Sam joined the Outgang crew for a full breakdown of their latest collaboration, named Flathead vs Deadeye. This video is a full breakdown of their pipeline, from designing the creatures, to sculpting them using Zbrush, unwrapping them using multiple UDIMs, texturing them using Mari and finally, rendering them using Redshift.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dCloud Strife Character Model Breakdown (Final Fantasy 7 Remake)Outgang2021-12-22 | Outgang's Character Art Classes: https://outgang.studio This video is a breakdown of Cloud Strife's regular outfit from Final Fantasy 7 Remake. Square-Enix were in no way involved in producing this video.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
00:00 Cloud's Pants 04:24 Polygon Budget 07:45 Cloud's Hair 12:02 How to Get More Outgang 13:08 Eye Breakdown 19:21 Texture Breakdown 25:21 Hair TexturesSpot and Fix Triangulation Artifacts on a Low-Res MeshOutgang2021-12-13 | Catch Outgang's Character Art Classes: https://outgang.studio A BIG thank you to Kenny Oprins for sharing his character model: artstation.com/kennyoprins
This video shows an example of triangulation artifacts that can happen on low-res meshes with a normal map applied when a lot of smooth edges are used.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dUnderstanding Normals, Normal Maps, Smoothing, Hard Edges and TriangulationOutgang2021-12-01 | Outgang's full character art classes: https://outgang.studio In this video we describe the delicate relationship between normal maps, surface smoothing, geometry and topology, vertex normals and triangulation
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
00:00 Introduction 01:29 Analyzing different cubes 06:30 What's smoothing? 10:55 Vertex normals 17:01 Blending a head and body 22:00 Deep-dive into normal maps 31:03 Normal map issues 40:40 Normal map on the other cubes 49:18 Supporting edgeloops and hard edges 55:52 Putting it all into practiceExport All your Zbrush Layers in A Few Clicks (Free Plugin)Outgang2021-11-16 | Check out Florian Jonas' Artstation: artstation.com/floj Grab the free tools here: https://outgang.studio/product/zbrush-layer-export-tools/
This video outlines an even faster way to export all your Zbrush layers as individual displacement maps to be used afterward how you see fit. The workflow outlined in this video is specifically tailored towards importing these layers in Substance Painter and uses a series of free tools that are available on our website.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
00:00 Layers2Displacement Plugin by Florian Jonas 02:45 Plugin Use Demonstration 07:42 Converting Displacement Data into Difference Data 11:55 Importing Data in Substance Painter 18:19 ConclusionZbrush Hard Surface Sculpting Tips with Marco PlouffeOutgang2021-11-08 | Follow Keos Masons: https://linktr.ee/KeosMasons Catch the full interview: https://outgang.studio/ Support Laura on Patreon: patreon.com/lauragallagher
Marco Plouffe from Keos Masons was with us for an interview covering a lot of zbrush hard surface sculpting secrets.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
00:00 Introduction 01:10 Working with Subdivisions 05:07 Blocking Out a Character 07:37 Relax Smooth 09:51 Move + Accucurve 11:05 Dam Standard, Trim Hole 14:05 Masking Tips 16:51 Creating Mold Lines 19:09 Using Alphas 19:40 Polishing 22:22 ConclusionQuads and Edgeloops are OverratedOutgang2021-10-25 | Laura's character art classes: https://outgang.studio
Through this video I argue that it is completely fine to have triangles within a low-res mesh. Some people worry too much about having perfect edgeloop placement and a fully quaded surface when doing retopology work. I do believe that both quads and edgeloops are important when constructing a video game low-res, I just don't think they're as important as some make them to be.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible. Alternatively, you can also support us on Patreon
This video explains how you can easily measure the height of your characters in Zbrush using their head as a unit of measurement. We mainly use the transpose line to achieve this result.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#zbrush #pixologicHow Does Zbrush Deal With Units and Scale? (and How to Fix issues You May Have)Outgang2021-10-05 | For content on how to become a better character artist, visit us @ https://outgang.studio
This video shines light on how Zbrush deals with scale internally and how that applies to both simple objects and characters. We make sense of scale in the context of dynamic brushes, Dynamesh, the Unify function, Subtool Master's multi-append feature, Scale and Offset values in the Export menu and of course, the transpose line.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
00:00 Introduction 04:26 How Zbrush Deals with Scale Internally 06:13 Scale of Primitives and Dynamesh 15:08 Unify Function 18:40 The Scale Value in the Export Tab 26:43 Scale for a Character 30:55 Offset Values 36:02 Fixing Scale Issues 44:44 ConclusionWhy creating a 3d hair sketch is so important with Andreea ScubliOutgang2021-09-29 | Visit us @ https://outgang.studio Andreea's Artstation: artstation.com/andreeascubli
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#zbrush #characterart #hairHair Breakdown with Andreea ScubliOutgang2021-09-22 | Andreea Scubli's 3h30 interview on hair creation is available @ https://outgang.studio
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dA Guide to Leather for ArtistsOutgang2021-08-26 | For in-depth classes on becoming a better character artist, visit us at https://outgang.studio
This video is a breakdown of leather, one of the most commonly used materials by 3d character artists and it covers everything from the types of leather and the tanning process to the types of details left over from the wear and tear to the material.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Chapters: 00:00 Introduction 01:33 Leather Dictionnary 03:41 Leather Splitting 09:13 Tanning Methods 15:53 Finishes 20:24 Material WearGarment Creation {redacted}Outgang2021-08-16 | To buy this Victorian Shirt and support Outgang in the process, follow this link: https://outgang.studio/product/victorian-shirt/
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Thanks for watching!Healthy Disagreements vs Toxicity in Game Studios with Siamak RoshaniOutgang2021-08-04 | Siamak gracefully invited Laura to an interview and this part of the conversation focusing on disagreements and toxicity deserved its own clip. Check out the full interview on Siamak's channel in the upcoming weeks. youtube.com/user/siamakcgm
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#zbrush #pixologic #allegorithmicAdding Memory Folds to Clothes with Zbrush and Marvelous DesignerOutgang2021-07-22 | For in-depth classes on becoming a better character artist, visit us at https://outgang.studio This video shows a diverse series of tips and tricks to adding memory folds to a garment using both Zbrush and Marvelous Designer. It is an excerpt from a multi-hour class on the topic that is available here: https://outgang.studio/lecture/fold-sculpting/
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#zbrush #pixologic #allegorithmicThe world does not end when you take time off workOutgang2021-07-15 | Thanks for watching! Visit us at https://outgang.studio for training to become a character artist.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dBurnout and Workaholism Among Artists (Real Talk)Outgang2021-06-23 | Thanks for watching! Visit us at https://outgang.studio for training to become a character artist.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Follow us on social media: facebook.com/outgang.studio twitter.com/outgang3dEx-Lead Character Artist at Eidos Montreal Reacts to Guardians of the Galaxy RevealOutgang2021-06-14 | Thanks for watching our video! Laura Gallagher worked as Lead Character Artist for Eidos Montreal for almost ten years and left in 2017. Guardians of the Galaxy was the last project she contributed to while employed for Eidos Montreal/Square-Enix.
Her Character Art students and her watched the Square-Enix E3 2021 presentation together and reacted to the Guardians of the Galaxy reveal.
One of the creatures is reminiscent of Cédric Séaut's art style: artstation.com/ced66
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#Gotg #Marvel #EidosShould a PBR Metalness Texture Only be Black and White?Outgang2021-06-09 | For character art lectures, tools and training, visit us @ https://outgang.studio
This video is about common misconceptions surrounding the metalness map within a PBR workflow, notably the belief that metalness maps should contain only black or white values.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
00:00 Introduction 01:25 Looking at Ore 03:54 Texels 08:02 Mipmaps 10:00 Metalness ExamplesEx-Lead Character Artist at Guerrilla Reacts to Horizon: Forbidden West TrailerOutgang2021-06-03 | Thanks for watching our video! Laura Gallagher worked as Lead Character Artist for Guerrilla and left in 2019 to found Outgang. Her Character Art students and her watched the Horizon: Forbidden West trailer together and reacted to the various character art improvements in the sequel.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
#horizonHow to Transfer Layers from Zbrush to Substance PainterOutgang2021-05-27 | Visit us @ https://outgang.studio Grab the Height Difference helper tool from this page: https://outgang.studio/lecture/baking-exporting-zbrush/
This video explains an easy to use workflow to convert Zbrush layers to Substance Painter layers.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
00:00 Introduction 01:06 Upcoming Classes at Outgang 04:16 Workflow Overview 07:31 Baking Results 12:18 Export Settings 18:00 Displacement Map Analysis 25:26 Difference 29:17 Importing in Painter 32:20 Manipulating the data
#zbrush #pixologic #allegorithmicThe 3d projects I created before attending 3d school The Living RoomOutgang2021-05-21 | Visit us @ https://outgang.studio
Laura hangs out with community members in our Discord virtual living room and from time to time particularly interesting conversations happen. This was one of them.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Thanks for watching!Analyzing the Art of Ben Erdt The Living RoomOutgang2021-05-18 | Visit us @ https://outgang.studio Speakers: Laura Gallagher and Armando Durruthy. Ben Erdt's Artstation: artstation.com/benerdt
Laura hangs out with community members in our Discord virtual living room and from time to time particularly interesting conversations happen. This was one of them.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Thanks for watching!A Guide to Skin Colors for CG ArtistsOutgang2021-05-13 | For Character Art Training and Lectures, visit us @ https://outgang.studio
This video is a guide to understand the important elements that contribute to skin coloration and it is aimed primarily at 3d character artists but can be useful for anyone who wants to develop a deeper understanding of the topic.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
00:00 Introduction 01:03 Skin Coloration Research 09:39 Practical Examples 19:27 Absorption75-minute Sculpting Practice Session at 5x SpeedOutgang2021-05-06 | To watch this in real-time and to download the final result as either a .ZTL or .OBJ, visit us: https://outgang.studio/lecture/extra-cilian-sketch/
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many character artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.