Unseen64: an Archive for Beta & Cancelled Games
Quake - GameBoy Advance Tech Demo [C2 Engine]
updated
In Daybreakers players would have been able to explore different time-periods to find a solution to save our doomed world.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Moon: Remix RPG Adventure is a 1997 role-playing adventure game developed by Love-de-Lic and published by ASCII Entertainment. The game was first released for PlayStation on October 16, 1997. A Nintendo Switch port of the game was announced and released in Japan on October 10, 2019 by Onion Games, Yoshiro Kimura's development studio. A Western release with official English localization was released on August 27, 2020: moon-rpg.com/en
Time follows a set calendar that runs in real time. The Day of the Sun, a day-off, is the equivalent to Sunday. The Day of the New Moon is Monday, The Day of the Bonfire is Tuesday, The Day of the Tear is Wednesday, The Day of the Leaves is Thursday, The Day of the Neka (Real Moon's currency) is Friday, and The Day of the Echo is like Saturday. The world's inhabitants (and the animal's souls, too) follow their own regular schedules each week. Hero leaves behind the corpses of the animals he's killed all over the world. Boy must catch the soul that manifests, whereupon the soul is whisked away to the Moon and the Boy obtains "Love". A soul appears during a certain time of day each week.
The premise of Moon is considered to be ahead of its time. It is an early example of the Isekai genre of Japanese fantasy fiction, with its plot involving the protagonist being sucked into the fantasy-themed virtual world of a role-playing game.[22] It has been described as an "anti-RPG" for the way it subverts RPG tropes. The game's designer and writer, Yoshiro Kimura, went on to create Chulip (2002) and Little King's Story (2009), and founded the indie game studio Onion Games.
Indie developer Toby Fox cited Moon as a major inspiration behind his 2015 role-playing video game Undertale. While he had not actually played the game because it was in Japanese, he was inspired by the game's concepts. He noted that Moon was "an adventure game where you enter the world of an RPG where a "Hero" has caused havoc" and "the point of the game is to repair the damage the "Hero" caused and increase your LV" (Love Level) "by helping people instead of hurting them."
en.wikipedia.org/wiki/Moon:_Remix_RPG_Adventure
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► This video is released under Fair Use, to help preserving the unseen history of video games.
Senjo no Demae Mochi (Battlefield: Home Delivery) is a cancelled “poetical pizza delivery game” that was in development by Microsoft Games Studio Japan around 2002 – 2003, planned to be released for the original Xbox. This weird project was conceived by Gabin Ito, who is mostly known for his works on Parappa the Rapper, Um Jammer Lammy and Cubivore. While not many details about Demae Mochi’s gameplay were shared, they described their project as a surreal pizza delivery game. It looked like a strange mix between Katamari Damacy, Crazy Taxi and Yume Nikki.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage from Electric Playground TV show (Season 1, episode 8, November 1997): youtube.com/watch?v=xTK-wncSx1c
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► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage directly uploaded from カプコン (秘) DVD2|DEMO用DVD (2002) [CAP-J-021127] in "HD" 720 x 480 p
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Finally we have a proof of its existence, and this review copy is currently on sale on eBay: ebay.com/itm/253855301939
The game was preserved online on Archive.org thanks to Alon Faifer: archive.org/details/polaroid-pete-ps-2-pal
For more details about the series: en.wikipedia.org/wiki/Gekibo:_Gekisha_Boy
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
As it happened 15 years later with Cuphead, Crank’s look and feel were inspired by 1930's American cartoon art style, with a humorous and mature twist somehow similar to Conker’s Bad Fur Day.
Crank The Weasel featured an interesting sandbox gameplay, in which players would freely explore the game’s levels, interact with funny characters and find out many different ways to complete its objectives.
The main goal of Crank was to get money and steal items by creating chaos in the game’s world - spreading lies and making mischief. You could play enemy gangs off against each other, going to Strip Clubs, stealing loot from characters and reselling it to others.
Interaction with characters and gangs in the game would have been particularly ambitious. When Crank would steal something, the original owners would roam the level seeking vengeance and try stealing their missing items from other characters.
The team even licensed the popular song used in Benny Hill’s sketches to play when Crank would bite and infect a character, unleashing a chaotic animal-biting chain reaction across the whole level.
► Thanks to Miles / Hikikomori Media for the voice over! You can check his channel at youtube.com/user/SendMeYourScripts
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► ► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember even more lost games: patreon.com/unseen64
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Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen video games. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Crank the Weasel Prototype demo released on: assemblergames.com/threads/crank-the-weasel.59137/page-5
► Crank footage cut from:
youtube.com/watch?v=1mkxDeUDt60
youtube.com/watch?v=V9Iv6fXkLBA
youtube.com/watch?v=sE2FChkRbzg
youtube.com/watch?v=qYL1ZGhLgvA
youtube.com/watch?v=q1hMQBnC3jY
At the time Cyclone Studios was mostly known for BattleSport, a “futuristic sports game” published by 3DO in 1997 for their 3DO console, Playstation, Sega Saturn and PC. In BattleSport players battle in small arenas controlling armored hovercraft. The main objective is to shoot an energy ball into a target to score points, while killing your opponents. You could somehow imagine it like a mix between “Rocket League” and “Quake 3 Arena”.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage cut from a longer video about E3 1997: youtube.com/watch?v=W1iDYImB2Zw
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Thanks to Vox for the contribution!
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Mientras Grin desarrollaba Bionic Commando para Capcom, Yoichi Wada de Square Enix visitaba sus oficinas y le gustaba lo que veía. Por ello, les propuso crear un nuevo juego juntos. Inicialmente, Square Enix le dijo a Grin para que propusiera un juego basado en las cartas japonesas de Lords of Vermilion, pero luego decidieron usar el nombre de Final Fantasy.
Dejarle desarrollar un juego de Final Fantasy a una compañía occidental era un evento bastante extraordinario en aquella época, y encima, era muy posible que Fortress pudiese lanzarse mucho antes que Final Fantasy XV: unseen64.net
► Spanish Voice Over by Sebastián Zavala: http://www.sebastianzavala.com
Original Video in English: youtube.com/watch?v=5-28SXnsYy0
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
In 2008 Hydravision and Playlogic decided to port Obscure 2 to the PSP and Nintendo DS, but only the PSP version was released in 2009. The Nintendo DS port was quietly cancelled and the only info available was its planned title, Obscure: Dark Aura.
Being impossible to manage a game similar to the Playstation 2 version on the Nintendo DS, many speculations about this lost game have been circulated online. Thanks to researches made in 2016 for an article published in the Unseen64 book, we can finally learn the truth about Obscure Dark Aura.
► Thanks to Colton West for the voice over! You can check his channel at youtube.com/user/GChaosProductions
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► ► You can read more about Obscure: Dark Aura and other cancelled games in the book "Video Games You Will Never Play", available on Amazon & Createspace: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
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► ► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember even more lost games: patreon.com/unseen64
#############################################
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos:
youtube.com/watch?v=BnkbFjr7dhw
youtube.com/watch?v=XJnf6RcfJAc
Unseen64 is an archive for cancelled and unseen games, created in 2001 by a group of Italian friends. Then we were young and with a lot of free time: the first Unseen64 website was simple and hosted by a free web provider. Today we gathered more than 3.000 unseen video games and loads more wait to be added to our archive. Many of these lost games would be forgotten if we don’t save them on Unseen64.
Unfortunately we are not young anymore: we have families, full-time jobs, bills to pay and other real-life commitments. We face some difficulties to keep up with it all, considering all the time and costs needed to run such an online museum of games we'll never play.
Today Unseen64 needs a dedicated server to stay online, we invest dozens of hours every week to keep up with researches, fix technical issues, contact developers, write articles and edit videos. We’re struggling to keep up with all of this work and that’s where YOU step in.
Big gaming networks such as Polygon or Kotaku have the power and the money to pay a team to work full-time on their websites. We don't have their resources, but we think we have something better: we have you, a community of gamers that know why it's important to remember lost games.
Together on Patreon we can raise enough donations to pay the Unseen64 server, to make multiple backups and to keep searching for lost games every day, publishing articles and videos. If we don’t do this, thousand of games will be forgotten, because no one else cares to remember them.
Patreon lets readers support their favorite websites by becoming patrons, giving a small donation every month through paypal / credit card. Unlike other fundraising services, which raise lots of money for a single big event, Patreon is for creators who publish online a stream of smaller works, like website updates, articles, researches, and need just little money every month. Empowering a new generation of creators, Patreon is bringing patronage back to the 21st century.
Check our Patreon page to find out how you can help too! And if you can't donate, just share this to your rich cousin: http://www.patreon.com/unseen64
Thanks to everyone that supported and continue to support U64 for all these years!
Thanks a lot to 0r4 for his music that we used in this video http://0r4music.bandcamp.com
Footage Used to Create this Video:
youtube.com/watch?v=aJz_MEQjtNs
youtube.com/watch?v=YenHZUz57Qs
youtube.com/watch?v=YyDpTp3YW64
youtube.com/watch?v=0E4JeiqexJs
youtube.com/watch?v=hFY1yE-5UtA
youtube.com/watch?v=VEjfpV3YJtE
youtube.com/watch?v=icL_lA3JKmI
youtube.com/watch?v=eCzLbJxp1V8
youtube.com/watch?v=V9Iv6fXkLBA
youtube.com/watch?v=3jhsqd6f5Ts
But through a feature on Eurogamer back in 2014, it was revealed that Ion Storm actually worked on two alternative versions of the third installment - called Deus Ex: Insurrection and Deus Ex 3, respectively.
Deus Ex: Insurrection’s setting saw America falling into bankruptcy in 2027. Other rising superpowers, including China and Russia, were trying to take advantage of this situation and were bankrolling insurgents on US soil, while the European Union attempted to bring the US under its jurisdiction.
This first, third Deus Ex was to take place 25 years before the events of the original game, and saw you playing as Blake Denton, father of the first game’s protagonist, JC Denton.
► Thanks to Ian (Bransfield) for the voice over! You can check his channel at youtube.com/c/Bransfield2000
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
+ Amazon USA: amazon.com/Video-Games-Will-Never-Play/dp/1976561825
+ Amazon UK: amazon.co.uk/Video-Games-Will-Never-Play/dp/1976561825
+ Amazont Italy: https://www.amazon.it/Video-Games-Will-Never-Play/dp/1976561825/
+ Amazon Spain: amazon.es/Video-Games-Will-Never-Play/dp/1976561825
+ Amazon France: https://www.amazon.fr/Video-Games-Will-Never-Play/dp/1976561825/
+ Amazon Germany: https://www.amazon.de/Video-Games-Will-Never-Play/dp/1976561825/
Search your local Amazon website to see if it's already available!
+ Createspace: createspace.com/7595847
► For more info about the book: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► In September 2016 the Unseen64 collective published a book of almost 500 pages, to remember more than 200 lost games that could have been forgotten. This short book in your hands is just a small part of the original one, the first volume of a new "low-price edition" to let even more people to support the Unseen64 project. This first volume is dedicated to 8 bit and 16 bit games we'll never play.
Over the course of this crowdsourced volume you will learn about some of the most interesting cancelled games for the NES, Master System, PC Engine (TurboGrafx-16), Game Boy, SNES and Mega Drive (Genesis). The content of this volume is the same featured in the original, complete book, with just some more proofreading and small changes.
Hopefully, by reading this book, more gamers, developers, youtubers, gaming journalists and historians can look back at what could have been and as a result raise awareness on the preservation of lost games: to see the hidden stories that played a part in leading gaming culture to where it is now.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► Background music used in this video: Mongoloid (Chip Chipping Chips Rmx) by 0r4 0r4music.bandcamp.com/album/zeroerrequattro
Durante los primeros días de Junction Point, Spector y Min concibieron un par de juegos originales para presentar a diferentes compañías. Uno de ellos se llamaba Sleeping Giants, un RPG ambicioso de mundo abierto similar a The Elder Scrolls: SKYRIM, que se llevaba a cabo en un universo fantástico originalmente propuesto a DC Comics por Spector y su esposa.
Su objetivo principal era crear un juego de fantasía que mezclara los mejores elementos de algunos de los juegos más exitosos e innovadores de la época. Imaginan las decisiones éticas de Fable o Knights of the Old Republic combinadas con el gameplay libre de Deus Ex o Grand Theft Auto, con un toque de la inmersión de Thief o Ultima Underworld.
unseen64.net
► Spanish Voice Over by Sebastián Zavala: http://www.sebastianzavala.com
Original Video in English: youtube.com/watch?v=dtXBwrBcfVY
► Unseen64 es un colectivo independiente de gamers de todo el mundo. En su archivo, se dedican a preservar juegos cancelados, olvidados o tipo beta. Por favor consideren apoyar a Unseen64 en Patreon, para ayudarlos a que la web se mantenga en funcionamiento, y recuerden que incluso más juegos podrían ser olvidados. Gracias por su apoyo: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8
As you could guess from its title, the Metal Max series was heavily inspired by Mad Max movies: all the games in the series are set in a post-apocalyptic world mostly covered by deserts and destroyed cities, where players can accept bounty missions to hunt down monsters and criminals while upgrading their combat vehicles and weapons.
After the 2D chapters on the Famicom and Super Famicom, in september 1999 during Tokyo Game Show ASCII Entertainment announced a new 3D Metal Max to be published for the Sega Dreamcast under the title “Metal Max Overdrive” and later renamed “Metal Max: Wild Eyes”. Unfortunately Metal Max for Dreamcast was soon cancelled and only a few screenshots and a short video still exist to preserve the existence of this interesting strategy title: unseen64.net/2008/04/10/metal-max-wild-eyes-dc-unreleased
► Thanks to Dreamklub for the voice over! You can check his channel at youtube.com/user/Dreamklubdk
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos:
[TAS] SNES Metal Max Returns by suwei: youtube.com/watch?v=fkNhWAGnOv8
Metal Saga - Dogs youtube.com/watch?v=uJJOvrBHPSQ
► Thanks to ItsaDogandGame for the voice over! You can check his channel at youtube.com/user/ItsaDogandGame
► What happened to Jade Empire 2 and what is Revolver, the ambitious Bioware RPG we'll never play? In the mid '90s BioWare was a favorite team to western RPG fans thanks to cult classics such as the Baldur's Gate and Neverwinter Nights series. At the end of the ‘90s they wanted to enter the console market and developed MDK2 for Interplay, but unfortunately that did not set the market on fire as they could have dreamed for. After Star Wars: Knights of the Old Republic, Bioware decided to embrace a more action oriented combat system suitable for controllers and the results was one of the best action RPGs to be released on the original Xbox: Jade Empire, published in April 2005. Only a few months later Microsoft released their new Xbox 360 and in November 2005 BioWare co-founder Ray Muzkya teased the existence of a sequel for Jade Empire, already in development at the time.
While Jade Empire is now a cult classic, unfortunately it did not sell as much as expected on the original Xbox and after a few months of concepts and early prototypes, Bioware decided that Jade Empire was not popular enough for their new plans.
Jade Empire 2 was chosen as the core to develop a new action RPG series for both consoles and PC: the mythical chinese martial-arts setting of Jade Empire was dropped in favor of a more urban, near-future sci-fi setting. With the Jade Empire name removed from the project, Bioware gave it a new codename: Revolver.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
Unseen64 is an archive to preserve articles, screens and videos for cancelled, beta & unseen videogames. Every change and cut creates a different gaming experience: we would like to save some documents of this evolution for curiosity, historic and artistic preservation. We are a collective of gamers from all around the world, in our limited free time we do the best we can to remember these lost games. You can help too! All Unseen64 videos are published in good faith & fair use, if you find any errors or issues regarding some of them, just let us know.
► This video is released under Fair Use, to help preserving the unseen history of video games.
Some footage was cut from these videos:
SW: KotOR: youtube.com/watch?v=qsMmDOrneWI
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
Desafortunadamente, Game Zero nunca fue mostrado oficialmente a los medios, y fue cancelado después de 3 años de desarrollo.
Spanish Voice Over by Sebastián Zavala: http://www.sebastianzavala.com
Original Video in English: youtube.com/watch?v=A5Fr8vUMs-8
Original Article: unseen64.net/2015/11/16/game-zero-zoonami-gamecube-cancelled
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
While Grin were developing Bionic Commando for Capcom, Yoichi Wada from Square Enix visited their offices and loved what he saw and proposed to Grin to create a new game together. Initially Square Enix invited Grin to pitch a game based on their japanese card game Lords of Vermilion, but later they decided to use the Final Fantasy name.
To let a western team to develop a Final Fantasy title was quite an extraordinary event at the time, the main chapters in the Final Fantasy series were still turn-based and Fortress could have been released way before Final Fantasy XV.
► Thanks to SoberDwarf for the voice over! You can check his channel at youtube.com/c/SoberDwarfShow
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Warren Spector entered the video game business in 1989 when he joined ORIGIN, co-producing Ultima VI and Wing Commander, then producing System Shock and many other classic RPGs. After working a year at Looking Glass Studio on Thief: The Dark Project, in 1997 Spector received a call from John Romero: it was the start of the new Ion Storm Austin team and the conception of another classic title, Deus Ex. In March 2005 Warren Spector officially announced his new company: Junction Point Studios, a team named after a cancelled online RPG he was working on during his last months at Looking Glass. Spector founded Junction Point Studios with the help of another former employee of Looking Glass and Ion Storm: Art Min, who worked on System Shock and later joined Valve Software where he managed the acquisition of the Counter-Strike IP. During the early days of Junction Point, Spector and Min conceived a few original games to pitch to different publishers. One of these pitches was titled “Sleeping Giants”, an ambitious open world RPG in the vein of The Elder Scrolls: SKYRIM, set in a fantasy universe originally proposed for DC Comics by Spector and his wife.
► Thanks to Nate for the voice over! You can check his channel Ludodrome at youtube.com/channel/UC1MeZc7EDv8IQfqkVlZ_gnA
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
To create this video, we used some footage cut from these other videos:
+ Warren Spector on Origin offices [1995] youtube.com/watch?v=b0_INOQcYVc
+ Epic Mickey - Behind the Scenes youtube.com/watch?v=n3PRV_7b3q8
If you can translate what he's saying and create English subtitles, please add them to Youtube! Yoot Saito is our hero: en.wikipedia.org/wiki/Seaman_(video_game)
Footage cut from the full Yoot Saito presentation: youtube.com/watch?v=YyN18-rvbSc
Can't wait to know more about Seaman AI! http://www.seaman.ai
► If you want to learn more about Seaman's development and Yoot Saito, here's a video documentary (in Italian): youtube.com/watch?v=57MmOxw6wJs
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► Thanks to James Sweet for the voice over! You can check his channel at youtube.com/user/thatvideogamesshow
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage from Fighting Force 1 and 2 (+ Saturn beta) cut from these videos:
+ youtube.com/watch?v=NtKb7NlBsAE
+ youtube.com/watch?v=OsgCrgLZfdQ
+ youtube.com/watch?v=9xO2eEzodMw
Nano started development in 2008, around the same time Epic were also working on Gears of War 3. GoW3 was later released in September 2011 as an Xbox 360 exclusive title, but Nano was meant to be Epic’s “next gen” IP, a multi platform (PS4, Xbox One) series planned to be a successful trilogy. Epic put a lot of time and money in creating the Blueprint trilogy, a “noir adventure in the grim and desperate world of 2043”, but unfortunately the series was abandoned after a few prototype demos.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► Thanks to Sam Bam for the voice over! You can check his channel at youtube.com/user/SamcaBam
► This video is released under Fair Use, to help preserving the unseen history of video games.
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► Thanks to Luis Alamilla for the voice over! You can check his channel at youtube.com/user/GamingVlogNetwork
► This video is released under Fair Use, to help preserving the unseen history of video games.
Footage taken from:
Luigi's Mansion E3 2001 Tech Demo youtube.com/watch?v=RiGzVMcRF9Q
Peach's Castle [GC - Tech Demo] youtube.com/watch?v=bUz2WMJKdTQ
Official Minecraft Trailer youtube.com/watch?v=MmB9b5njVbA
Martin Designs a Game - Martin Hollis youtube.com/watch?v=XLzkHwZ2HAA
► Please, consider pledge on Patreon to help Unseen64 to keep the site online and remember more lost games: patreon.com/unseen64
► Thanks to Sam Bam for the voice over! You can check his channel at youtube.com/user/SamcaBam
► This video is released under Fair Use, to help preserving the unseen history of video games.
Video from the Secret of Evermore beta playable at E3 1995, footage cut from the full video at: youtube.com/watch?v=Op5EkC7GbxQ by Anthony Parisi
Video article by Andy Moore: twitter.com/ItsProbablyAndy
Background music by longzijun
You can learn more about lost games at unseen64.net
You can help us to keep the site online and archive more lost games by supporting us on Patreon: patreon.com/unseen64
Split Shift Racing is a cancelled arcade racer that was being developed by Juice Games (AKA THQ Digital Studios UK) for the Playstation 3 and Xbox 360: unseen64.net/2017/01/16/split-shift-racing-ps3-xbox-360-cancelled
The uDraw GameTablet is a gaming graphics tablet released by THQ for the Wii in 2010, and for the PlayStation 3 and Xbox 360 in 2011. THQ discontinued production of the tablet in early February 2012. "THQ has no future commitments or plans to manufacture uDraw hardware," the company told investors. "THQ's strategy is to focus on its premium core and fighting franchises and to expand its digital revenues." Following the eventual collapse of THQ in December 2012, former company president Jason Rubin described the uDraw as one of the "massive mistakes" which had led to the company's demise: en.wikipedia.org/wiki/UDraw_GameTablet
Madness: House of Fun is a cancelled platform game based around the Ska music group with the same name, that was in development by Gremlin Graphics for the Sega Genesis / Mega Drive. The project was a “remake” of the original Gremlin’s Amiga title “Harlequin”, with new graphic, characters and Madness’ music: unseen64.net/2010/03/09/madness-genesis-megadrive-cancelled
► You can read more about Phoenix and many more lost games in our book: Video Games You Will Never Play:
unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
► Thanks to SoberDwarf for the voice-over! youtube.com/c/SoberDwarfShow
► This video is released under Fair Use, to help preserving the unseen history of video games.
► References and footage used:
Full article from the Unseen64 book - Video Games You Will Never Play
http://phoenix.bungie.org
http://bungie.wikia.com/wiki/Phoenix
Artworks by Craig Mullins http://www.goodbrush.com
http://www.1up.com/features/bungie-studio-manager?pager.offset=2
http://www.escapistmagazine.com/articles/view/video-games/issues/issue_9/56-The-Contrarian-Roll-the-Dice
http://www.ign.com/articles/2013/07/09/bungie-co-founder-destiny-creator-on-halos-greatest-tragedy
http://www.chicagoreader.com/chicago/monsters-in-a-box/Content?oid=901762
http://marathon.bungie.org/story/blam.html
halo.bungie.net/inside/teamindex.aspx
http://wiki.oni2.net/Bungie_West
http://twvideo01.ubm-us.net/o1/vault/gdc2015/presentations/Butcher_DestinyEngine_GDC2015_final.pdf
Canceled Bungie Game 'Gypsum' Revealed youtube.com/watch?v=3ZzZD91OCE8
Bungie Documentary: O Brave New World youtube.com/watch?v=0vTDwW3H5Jw
Bungie Chicago HQ Tour 1999: youtube.com/watch?v=WMqC8x7Upvs
Bungie Studio Tour 2004 youtube.com/watch?v=n9B-ztirZhI
Behind the Scenes Making of Halo 2 youtube.com/watch?v=0q69Msy8ttM
Let's Play Marathon - Trailer youtube.com/watch?v=QKj8NztvGzo
Retrohistories: The Prehistory of Bungie youtube.com/watch?v=t1x2sNtYVBo
Myth: The Fallen Lords youtube.com/watch?v=gE-137Kks80
Game Tapes Raw: Xbox - Bill Gates/The Rock youtube.com/watch?v=WMZa-tNwAzQ
First Halo trailer for XBOX at the 2001 GameStock youtube.com/watch?v=PUurY8ExRi0 + youtube.com/watch?v=pL00DMJfnHo
Chalus Castle Battle youtube.com/watch?v=7qX6JfFdpRw
Making of Halo 2 youtube.com/watch?v=GHoTMhq0vzE
Halo 3 (MCC) Vanguard Achievement Guide youtube.com/watch?v=v5vPHVutkgU
unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
In only about 4 years of existence, United Game Artists managed to became one of the most original and beloved Sega teams ever existed, especially for Dreamcast fans. Originally founded as Sega AM9 and lead by Tetsuya Mizuguchi, they released such interesting titles as Space Channel 5 and Rez.
After Sega discontinued the Dreamcast on March 2001, United Game Artists released ports of Rez and Space Channel 5 for Playstation 2, while they started developing two new projects: Rez 2 and Buciyo 5.
Voice over by Tony Peters: tonywpeters.wordpress.com
Video featuring footage from:
GameCube presentation: youtube.com/watch?v=RiGzVMcRF9Q
Skies of Arcadia Legends: youtube.com/watch?v=HPbOtFEDDKo
Space Channel 5: youtube.com/watch?v=0YVo630NowI
Q Entertainment: youtube.com/watch?v=48WT5p1VCDk
Meteos DS: youtube.com/watch?v=_MyiuLHaBJU
Feel the magic: youtube.com/watch?v=KKjbxz4f_Ek
Q Entertainment youtube.com/watch?v=48WT5p1VCDk
17bit: youtube.com/watch?v=zqHKaq0zHLk
And more that we forgot… we’ll add them later
Space Channel 5 artwork by Eniotna: http://eniotna.deviantart.com/gallery/30686439/Channel-5
Unfortunately the video is in very low quality, if you can find a better one please let us know!
Amazon:
- USA, Full Color Book: amazon.com/Video-Games-Will-Never-Play/dp/1537389025
- USA, Black / White book: amazon.com/Video-Games-Will-Never-Play/dp/1537643797
- United Kingdom, Full Color Book: amazon.co.uk/Video-Games-Will-Never-Play/dp/1537389025
- United Kingdom, Black/White Book: amazon.co.uk/Video-Games-Will-Never-Play/dp/1537643797
- Brazil, Full Color Book: coming soon?
- Brazil, Black/White Book: https://www.amazon.com.br/Video-Games-Will-Never-Play/dp/1537643797/
- Canada, Full Color Book: coming soon?
- Canada, Black/White Book: amazon.ca/Video-Games-Will-Never-Play/dp/1537643797
- Germany, Full Color Book: https://www.amazon.de/Video-Games-Will-Never-Play/dp/1537389025/
- Germany, Black/White Book: https://www.amazon.de/Video-Games-Will-Never-Play/dp/1537643797
- France, Full Color Book: https://www.amazon.fr/Video-Games-Will-Never-Play/dp/1537389025/
- France, Black/White Book: https://www.amazon.fr/Video-Games-Will-Never-Play/dp/1537643797/
- Italy, Full Color Book: https://www.amazon.it/Video-Games-Will-Never-Play/dp/1537389025/
- Italy, Black/White Book: https://www.amazon.it/Video-Games-Will-Never-Play/dp/1537643797/
- Spain, Full Color Book: amazon.es/Video-Games-Will-Never-Play/dp/1537389025
- Spain, Black/White Book: amazon.es/Video-Games-Will-Never-Play/dp/1537643797
- Search your local Amazon website to see if it's available!
Createspace:
(for the first two weeks you can use this code for a 10% discount: FCCLKBKZ)
Keep in mind that usually Createspace ships books from USA, so it could still be cheaper to buy it from your local Amazon website.
- Full-color book: createspace.com/6537899
- Black/White book: createspace.com/6570072
Hi! I’m the Unseen64 Artificial Intelligence, I’m here to show you something nice: it’s finally here, after almost two years of work! Our book about lost videogames! In this volume you can read about more than 200 cancelled games, starting from early ‘90s computers, to 8-bit games and all the way through to the 7th generation of consoles with Playstation 3, Xbox 360 and Wii. In this book you can find the most interesting cancelled games from the Unseen64 archive (http://www.unseen64.net) plus a few previously unknown lost games, new screenshots and details. Also included are essays about the preservation of unreleased games, articles about how we do researches for Unseen64 and 20 interviews with museums and developers who worked on lost games. This is a crowdsourced book by the whole Unseen64 collective: more than 45 contributors from all over the world worked on the project. The book is almost 500 pages long and the physical cost to print the full-color version is quite high but we’ll also publish a much cheaper black and white version. The black and white version of the book is identical to the color one, the only differences are the cover and the interior color: this black and white version will cost less than half the price of the full color book. If you have any question about the book, let us know in the comments! Much love from from the Unseen64 Artificial Intelligence, see you soon in the unseen world!
For more info about the book: unseen64.net/2016/09/19/video-games-you-will-never-play-unseen64-book
Background music used in this video: K is for Kraken - F*ck You, Chelios (featuring Murderskate EP)
Thanks to Brian ( twitter.com/Protodude + http://www.rockman-corner.com ) for the tip!
Archive page for the lost Akira game on Unseen64: unseen64.net/2010/03/24/akira-genesis-mega-cd-snes-unreleased