Agartha cancelled dreamcast games ( Unreleased) prototype/beta/GD-RSega Dreamcast Info2017-08-15 | Agartha was for my the most important cancelled dreamcast games. I m really happy to show you how this games is ....
You can read more and download the 2 prototype versions of the game by going here:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoBeetle Rally PC (Unreleased promotional game)Sega Dreamcast Info2024-05-31 | Laurent Clutzel shares some of his archives (Source Code, Prototypes, Artworks) for the Unreleased PC games: Beetle Rally, Kâar Online and Fortress Online. He explains, in detail, the behind-the-scenes development of Kâar Online, an over-ambitious MMO:
Laurent and Eric designed a small promotional game for Volkswagen's New Beetle car, due to be marketed in France the following year. Still using the same 3D engine (Inertia) they came up with a small top-view rally game in the style of Power Drive on the Super Nintendo which was based on checkpoints to be found and reached in a limited time. A playable version was produced in just a few weekends and was shown to one of the managers at Volkswagen Germany headquarters, who did not follow up.
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentInertia 3D Engine Level Editor (Kâar Online, Beetle Rally and Fortress Online)Sega Dreamcast Info2024-05-31 | Laurent Clutzel shares some of his archives (Source Code, Prototypes, Artworks) for the Unreleased PC games: Beetle Rally, Kâar Online and Fortress Online. He explains, in detail, the behind-the-scenes development of Kâar Online, an over-ambitious MMO:
The Inertia engine was designed first and foremost for technical discovery, with little regard for commercial considerations. At the time, Éric Metens was very interested in Intel processors, and wanted to see how far he could push them with a 3D engine. No commercially released game exploited Inertia. Other engines programmed by Éric were those for “City of Lost Children PC” (his first)“ and ‘The Lord of the Rings: The Return of the King PS2’ (his last)".
Kâar Online was being developed on a 3D engine called Inertia. Inertia uses a top-view 3D grid that allows you to drag and drop *Vertexes by depth, with some latitude on X and Y coordinates. The engine manages gravity with real-time inertia and has light control. A big deal, as in those days, everything was pretty much managed by code, given that 3D maps were almost non-existent. The engine interface is straight out of a real flight simulator, with control buttons everywhere. You'll understand when you try it out!
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentCompilation of cutscenes of the Hospital level for Fear Effect Inferno PS2 (Unreleased)Sega Dreamcast Info2024-05-22 | The “Hospital” level of Fear Effect Inferno PS2 (Unreleased) is made up of 32 Scripts and 247 extracts composing the Storyboards of the cutscenes. Check them out on this page:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentFear Effect Inferno PlayStation 2 Mansion Walktrough (Unreleased)Sega Dreamcast Info2024-05-22 | The heart of this Fear Effect Inferno PlayStation 2 (Unreleased) Mansion Level Walkthrough beats for two major reasons. The first is to provide detailed navigation through the trials and mysteries that litter the mansion. The second ambition is more captivating: to plumb the depths of the creators' aspirations through the exploration of Scripts, Storyboards and Artworks.
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentUnreleased Fear Effect Inferno Playstation 2 by Kronos Digital Entertainment (prototypes trailer)Sega Dreamcast Info2024-05-22 | Discover on this page an important archive including prototypes of the Unreleased Fear Effect Inferno PlayStation 2 and 2200 conceptual materials of the game from Kronos Digital Entertainment including Scripts, Storyboards and Artworks.
You can download these prototypes of Fear Effect Inferno PS2 and read all about my research by following this link:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game.
The video was made with the emulator PCSX2.
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentPresenting the Unreleased Fear Effect Inferno PlayStation 2 (April 16, 2003 prototype)Sega Dreamcast Info2024-05-22 | Discover on this page an important archive including prototypes of the Unreleased Fear Effect Inferno PlayStation 2 and 2200 conceptual materials of the game from Kronos Digital Entertainment including Scripts, Storyboards and Artworks.
You can download these prototypes of Fear Effect Inferno PS2 and read all about my research by following this link:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game.
The video was made with the emulator PCSX2.
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentFear Effect Inferno PlayStation 2 Hospital Walktrough (Unreleased)Sega Dreamcast Info2024-05-22 | The soul of this article lies in the desire to unravel, with you, the mechanics and mysteries of the iconic "Hospital" level from Fear Effect Inferno PlayStation 2 (Unreleased) and to offer you a detailed Walkthrough for completing it, based on a wealth of development materials such as Scripts, Storyboards, and Artworks:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentCompilation of cutscenes of the Mansion level for Fear Effect Inferno PS2 (Unreleased)Sega Dreamcast Info2024-05-22 | The “Mansion” level of Fear Effect Inferno PS2 (Unreleased) is made up of 60 Scripts and 333 extracts composing the Storyboards of the cutscenes. Check them out on this page:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentCompilation of cutscenes of the Shan Xi level for Fear Effect Inferno PS2 (Unreleased)Sega Dreamcast Info2024-05-22 | The “Shan Xi” level of Fear Effect Inferno PS2 (Unreleased) is made up of 52 Scripts and 367 extracts composing the Storyboards of the cutscenes. Check them out on this page:
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentFear Effect Inferno PlayStation 2 Shan Xi Walktrough (Unreleased)Sega Dreamcast Info2024-05-17 | The level is partially playable. As the "MCHEN" boss's combat mechanics are not implemented (no code) in the prototype, he will remain undefeated. His unintentional invincibility prevents progress in the "Shan Xi (D)" timeline. By selecting and then bringing the character into the correct Looping Background using the Debug Menu's "Current view" option, this process allows the level's plot to be picked up just before its final conclusion. This technique renders a large explorable portion of the ancient Chinese city impassable, from a storyline point of view.
This article, written as a "Strategy Guide Book", serves as the homepage for the "Hell" preservation project dedicated to Kronos' game (whit prototypes to download):
My Twitter: twitter.com/CombyLaurent1 My Facebook: facebook.com/Dreamcast.LaurentDiscovered a Debug Menu on one of my SEGA GT Dreamcast prototypes, the one featuring LuigiSega Dreamcast Info2024-04-06 | Creation of the home page for my archives about SEGA GT Dreamcast with the discovery of a considerable Debug Menu on one of my old prototypes of the game, the one with Luigi from Nintendo. So, it's good to analyze an old release a second time.
You can download this special prototype for SEGA GT Dreamcast and read all about my research by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoComparison of cutscene between an early prototype and the final version of Rayman 2 DreamcastSega Dreamcast Info2024-03-09 | Presenting an early prototype of Rayman 2 Dreamcast, about 3 months ahead of its final version. The changes are many. This is a port ot the PC version, with DC-exclusive content starting to be implemented. Some lines of dialogue are internal jokes!
You can download this early prototype for Rayman 2 Dreamcast and read all about my research by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoPresenting an early prototype for Rayman 2 Dreamcast with Debug Options (Nov 22, 1999)Sega Dreamcast Info2024-03-09 | Presenting an early prototype of Rayman 2 Dreamcast, about 3 months ahead of its final version. The changes are many. This is a port ot the PC version, with DC-exclusive content starting to be implemented. Some lines of dialogue are internal jokes!
You can download this early prototype for Rayman 2 Dreamcast and read all about my research by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoSpace Channel 5 Dreamcast Alpha (Aug 05, 1999 prototype)Sega Dreamcast Info2024-02-17 | The year 2024 will mark the 25th anniversary of the release of Space Channel 5 Dreamcast in Japan. To celebrate, with a few months to spare, here's an Alpha prototype (4 months before the final version) of the game by Tetsuya Mizuchi(United Game Artists).
You can download this Alpha Dreamcast prototype of Space Channel 5 and read all about my research by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (June 17, 2003 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
The video was made with the emulator PCSX2. The soundtrack of Vectroman Mega Drive has been used.
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (December 03, 2002 Second Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (April 07, 2003 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectroman Playstation 2 by Pseudo Interactive (September 06, 2002 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoTribute to David Wu and Pseudo Interactive Team (Vectorman Playstation 2)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (Feb 06, 2003 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (May 07, 2003 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (December 03, 2002 First Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoPresenting the Unreleased Vectorman Playstation 2 (preservation project trailer, 11 prototypes)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (May 01, 2003 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Vectorman Playstation 2 by Pseudo Interactive (September 29, 2002 Prototype)Sega Dreamcast Info2023-12-30 | Like Sonic, Mario and Zelda before him, Vectorman (famous robot from SEGA on the Mega Drive) should have had its transition from 2D to 3D on Playstation 2. Today, please find 11 prototypes and a few Game Design Documents for this Unreleased PS2 game !
Developed by Pseudo Interactive (the same as Full Auto on Xbox 360), the game would ultimately be cancelled. Maybe it looked too much like the Master Chief of the Microsoft game Halo !
Initially, the game was more in line with the two previous Mega Drive episodes, one of the elements retained being the aesthetics of Vectorman's orb. This more faithful approach lasted only 3 or 4 months before development was restarted.
You can download several Playstation 2 prototypes for Vectorman and read all about my research by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoCompilation of several Propeller Arena Dreamcast prototypesSega Dreamcast Info2023-09-04 | Seven prototypes of Propeller Arena Dreamcast, an Unreleased game from development studio AM2, are now available. An early build offers the game in an alternative form, while another beta gives access to a Debug Menu. It is now possible to follow the progress of the game's development.
You can download seven prototypes of Propeller Arena Dreamcast and read an article about the game by following this link:
My Twitter ; twitter.com/CombyLaurent1 My Facebook : facebook.com/Dreamcast.Laurent My Utip : utip.io/LaurentC My Tipee : fr.tipeee.com/dreamcast-sega-infoAlternative Japanese version of Samba de Amigo Dreamcast with cut content (Mar 23, 2000 prototype)Sega Dreamcast Info2023-08-16 | The songs "A cup of life" and "Livin' Ma Vida Loca" could not be included in the Japanese Dreamcast version of Samba de Amigo. SEGA had not managed to reach an agreement with Ricky Martin's record company. SEGA had tried to obtain the rights to the music until the last moment. In just 12 days, the Arcade mode had to be reorganized due to their absence. This late Japanese version of Samba de Amigo allows you to play the song "A cup of life".
You can download this japanese prototype of Samba de Amigo Dreamcast among other build like a E3 version by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoThe beginning of the creation of The Flinstone in Viva Rock Vegas Dreamcast races in the game engineSega Dreamcast Info2023-07-04 | In the video above, you can see how the race maps had been built without taking gameplay into consideration, as there was none when they were created. By the time gameplay arrived, the developers hadn't been able to modify the tracks to make them fun.
«Developing a typical racing game involves first building your simulation model and then constructing the tracks that fit it. The same applies to any other type of game, such as a platformer. The reverse is true for games like VRV.»
You can download the prototype and White Label of Flinstone Dreamcast and read an interview with one of its programmers by following this link:
We go behind the scenes with Scott Hawkins who worked on Q3A DC's online mode, and shares his fond memories and anecdotes about the port.
Did you know that SEGA was planning to release Quake 3 for DC in Japan?
You can download this japanese Dreamcast prototype for Quake 3 Arena (and the other builds) and read a interview of Scott Hawkins by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoPresenting an early prototype of Sega Smash Pack Vol.1 Dreamcast (Nov. 17, 2000)Sega Dreamcast Info2023-04-30 | Please find some prototypes of Sega Smash Pack Vol.1 Dreamcast including the first playable version of the title. This prototype dates from Nov. 17, 2000, about 3 months before the commercial release of Sega Smash Pack Vol.1.
Its programmer (Gary Lake-Schaal) and producer (Scott Hawkins) tell us the history of the Mega Drive emulation on DC and the backstage of its development. Part of the article talks about the history of the Sega Swirl PC/Dreamcast game designed by the producer of Sega Smash Pack.
You can download this Dreamcast prototype for Sega Smash Pack Vol.1 and read an article about the history of Mega Drive emulation on DC (with interviews) by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoSonic Adventure Tournament Disk Prototype (The Sega Dreamcast Mobile Assault Tour Event)Sega Dreamcast Info2023-04-02 | A new or forgotten version of Sonic Adventure (Tournament Disk) Dreamcast has been discovered. This prototype was used for the competition during the event "The Sega Dreamcast Mobil Assault Tour". One of the organizer describes to us the event.
You can download this Dreamcast prototype for Sonic Adventure and read all about my research by following this link:
Mon Twitter ; twitter.com/CombyLaurent1 Mon Facebook : facebook.com/Dreamcast.Laurent Mon Utip : utip.io/LaurentC Mon Tipee : fr.tipeee.com/dreamcast-sega-infoUnreleased Worms Pinball Dreamcast (Sep 19, 2000 prototype)Sega Dreamcast Info2023-02-11 | Three Team17 games will be released on Dreamcast: Worms Armagedon, Worms World Party and Stunt GP (a game that will suffer from the studio's restructuring). WWP even offered the possibility of 6 billion players, according to the slogan of Sega's advertisements for the launch of the console, to compete online.
A fourth title, a pinball simulation featuring mischievous earthworms - a surprising spin-off of the franchise - was planned for Sega's latest console. Infogrames, in charge of its publishing, finally decided to cancel the Dreamcast port as its development was close to being finalised.
You can download this Dreamcast prototype for Worms Pinball and read all about my research by following this link :
Headhunter paved the way for a genre of games that was known but not often seen on the white console with the spiral logo. The Dreamcast had found its Metal Gear Solid but it came too late, the battle was lost. Anyway, for one of the last games released on the so-called "White Lady", Headhunter was worth it!
With a production worthy of Hollywood, Headhunter is a title that blurs the boundaries between game and film.
You can download this Dreamcast prototype for Headhunter and read all about my research by following this link :
Headhunter paved the way for a genre of games that was known but not often seen on the white console with the spiral logo. The Dreamcast had found its Metal Gear Solid but it came too late, the battle was lost. Anyway, for one of the last games released on the so-called "White Lady", Headhunter was worth it!
With a production worthy of Hollywood, Headhunter is a title that blurs the boundaries between game and film.
You can download this Dreamcast prototype for Headhunter and read all about my research by following this link :