KhalbraeMusic composed by Yutaka Minobe and Tatsuyuki Maeda.
Skies of Arcadia, released in Japan as Eternal Arcadia (エターナルアルカディア), is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. It was ported to the GameCube in 2002 as Skies of Arcadia Legends, featuring minor enhancements. Legends was in development for the PlayStation 2 and Microsoft Windows, but both ports were canceled shortly before the GameCube version's release. The game's story focuses around Vyse, a young air pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Thousands of years before the events of Skies of Arcadia, six civilizations coexisted on floating continents in the titular skies of Arcadia, a world with no apparent surface that is orbited by six moons of different colors. The civilizations, one of which existed for each moon, developed technologically to the point where each created a Gigas, a colossal living weapon of mass destruction, as well as the Moon Crystals that could be used to control them. Using the Gigas, the civilizations warred with one another, which caused enormous environmental harm and threatened the extinction of all six. The most advanced, the Silver Civilization, used their Gigas to summon the Rains of Destruction, which pulled meteors from the orbiting moons and crashed them down onto the planet's surface. The catastrophic destruction stopped the rampage of the Gigas, as well as nearly destroyed the other five civilizations, thus ending the war. A seal was placed on the Silver Gigas to prevent the Rains from being used again, and the Moon Crystals were hidden away.
In present time, the militant and tyrannical Valuan Empire, led by Empress Teodora, seeks the Moon Crystals to awaken the Gigas and take over the world. Valua's will is enforced through the Valuan Armada, a fleet of iron-clad warships led by senior admiral Galcian and vice admiral Ramirez under the authority of the Empress. They are primarily opposed by the Blue Rogues, a faction of air pirates who make it a point to harass the Armada as much as possible. Fina, a girl from the Silver Civilization, is sent to find the Moon Crystals before the Valuans and bring them to a safe place. She is quickly captured by an admiral of the Armada, then rescued by a group of Blue Rogues, among them fellow protagonists Vyse and Aika.
Skies of Arcadia Legends Intro and Attract Mode (2002, Overworks/Sega) Widescreen FixedKhalbrae2015-08-04 | Music composed by Yutaka Minobe and Tatsuyuki Maeda.
Skies of Arcadia, released in Japan as Eternal Arcadia (エターナルアルカディア), is a role-playing video game developed by Overworks for the Dreamcast and published by Sega in 2000. It was ported to the GameCube in 2002 as Skies of Arcadia Legends, featuring minor enhancements. Legends was in development for the PlayStation 2 and Microsoft Windows, but both ports were canceled shortly before the GameCube version's release. The game's story focuses around Vyse, a young air pirate in a Jules Verne-inspired fantasy world, and his friends as they attempt to stop the Valuan Empire from reviving ancient weapons with the potential to destroy the world.
Thousands of years before the events of Skies of Arcadia, six civilizations coexisted on floating continents in the titular skies of Arcadia, a world with no apparent surface that is orbited by six moons of different colors. The civilizations, one of which existed for each moon, developed technologically to the point where each created a Gigas, a colossal living weapon of mass destruction, as well as the Moon Crystals that could be used to control them. Using the Gigas, the civilizations warred with one another, which caused enormous environmental harm and threatened the extinction of all six. The most advanced, the Silver Civilization, used their Gigas to summon the Rains of Destruction, which pulled meteors from the orbiting moons and crashed them down onto the planet's surface. The catastrophic destruction stopped the rampage of the Gigas, as well as nearly destroyed the other five civilizations, thus ending the war. A seal was placed on the Silver Gigas to prevent the Rains from being used again, and the Moon Crystals were hidden away.
In present time, the militant and tyrannical Valuan Empire, led by Empress Teodora, seeks the Moon Crystals to awaken the Gigas and take over the world. Valua's will is enforced through the Valuan Armada, a fleet of iron-clad warships led by senior admiral Galcian and vice admiral Ramirez under the authority of the Empress. They are primarily opposed by the Blue Rogues, a faction of air pirates who make it a point to harass the Armada as much as possible. Fina, a girl from the Silver Civilization, is sent to find the Moon Crystals before the Valuans and bring them to a safe place. She is quickly captured by an admiral of the Armada, then rescued by a group of Blue Rogues, among them fellow protagonists Vyse and Aika.DMGZ Intro TestKhalbrae2021-09-14 | I'll never get that video I was going to use this in so here, enjoy the shitpost.Following directions properlyKhalbrae2021-01-26 | Apple has suggested keeping your iPhone 6 inches from you. I shall demonstrate.Monetization reapplicationKhalbrae2021-01-17 | This is an appeal to Youtube. To allow my channel to function with monetization enabled again but not to have the videos currently up monetized except a small handful I will select later on. I would like to keep a large number of videos I had prepared on the channel for archival purposes but not monetized other than the ones I have prepared with actual editorial value to them
I believe in following the rules.
Also stay inside when possible, wear a mask and respect other people's personal space when at all possible.Movietone Presents the Star Spangled Banner (1944)Khalbrae2019-07-04 | Independence Day (colloquial: the Fourth of July) is a federal holiday in the United States commemorating the adoption of the Declaration of Independence on July 4, 1776. The Continental Congress declared that the thirteen American colonies regarded themselves as free and independent states, the United States of America, and were no longer connected to the British Crown. The Congress actually voted to declare independence two days earlier, on July 2.
Independence Day is commonly associated with fireworks, parades, barbecues, carnivals, fairs, picnics, concerts, baseball games, family reunions, and political speeches and ceremonies, in addition to various other public and private events celebrating the history, government, and traditions of the United States. Independence Day is the National Day of the United States.
During the American Revolution, the legal separation of the Thirteen Colonies from Great Britain in 1776 actually occurred on July 2, when the Second Continental Congress voted to approve a resolution of independence that had been proposed in June by Richard Henry Lee of Virginia declaring the United States independent from Great Britain's rule. After voting for independence, Congress turned its attention to the Declaration of Independence, a statement explaining this decision, which had been prepared by a Committee of Five, with Thomas Jefferson as its principal author. Congress debated and revised the wording of the Declaration, finally approving it two days later on July 4. A day earlier, John Adams had written to his wife Abigail:
The second day of July, 1776, will be the most memorable epoch in the history of America. I am apt to believe that it will be celebrated by succeeding generations as the great anniversary festival. It ought to be commemorated as the day of deliverance, by solemn acts of devotion to God Almighty. It ought to be solemnized with pomp and parade, with shows, games, sports, guns, bells, bonfires, and illuminations, from one end of this continent to the other, from this time forward forever more.Bart, I dont want to alarm you but I think were dead meat.Khalbrae2019-06-28 | ...The Kill Count - Detective Pikachu (2019)Khalbrae2019-06-28 | ...Baby play on a typical dayKhalbrae2019-04-15 | ...AutocoqKhalbrae2019-04-01 | Google made and autoawesome of old footage I recorded to make a fake ad for Grace Cock Soup. The footage is mostly lost so I never got around to making it. But this could still be good for a laugh.
Word of advice to aspiring filmmakers? Model homes are your friends for quick get in and get out shots.
Cock just means chicken... it's spicy chicken soup.How a SWOT Analysis works - Bike store example - Educational video for your eye holesKhalbrae2019-04-01 | SWOT analysis (alternatively SWOT matrix) is an acronym for strengths, weaknesses, opportunities, and threats and is a structured planning method that evaluates those four elements of an organization, project or business venture. A SWOT analysis can be carried out for a company, product, place, industry, or person. It involves specifying the objective of the business venture or project and identifying the internal and external factors that are favorable and unfavorable to achieve that objective. Some authors credit SWOT to Albert Humphrey, who led a convention at the Stanford Research Institute (now SRI International) in the 1960s and 1970s using data from Fortune 500 companies.[1][2] However, Humphrey himself did not claim the creation of SWOT, and the origins remain obscure. The degree to which the internal environment of the firm matches with the external environment is expressed by the concept of strategic fit.
Strengths: characteristics of the business or project that give it an advantage over others Weaknesses: characteristics of the business that place the business or project at a disadvantage relative to others Opportunities: elements in the environment that the business or project could exploit to its advantage Threats: elements in the environment that could cause trouble for the business or project
Identification of SWOTs is important because they can inform later steps in planning to achieve the objective. First, decision-makers should consider whether the objective is attainable, given the SWOTs. If the objective is not attainable, they must select a different objective and repeat the process.
Users of SWOT analysis must ask and answer questions that generate meaningful information for each category (strengths, weaknesses, opportunities, and threats) to make the analysis useful and find their competitive advantage.Crazy Noisy Bizarre Town but its Butchered by Microsoft SongsmithKhalbrae2019-01-15 | Thank you to Djuncle for providing the vocal isolations in this series. youtube.com/user/DjuncleMC
I promised a series of Jojo shitposts so here we go! I spent a long time on these thumbnails so I hope you enjoy them. I'll post a gallery soon with all of them and some extra material if people want to play around too.
The songs that turned out best in my opinion (as in, most listenable) are Stand Proud, Crazy Noisy Bizarre Town and Chase.
I freaking love this particular thumbnail. Guess the meanings of everyone's icons!
Here is a link to my video thumbnails and meme snippets: imgur.com/a/M7YTN7bGreat Days but its been butchered by Microsoft SongsmithKhalbrae2019-01-15 | Thank you to Djuncle for providing the vocal isolations in this series. youtube.com/user/DjuncleMC
I promised a series of Jojo shitposts so here we go! I spent a long time on these thumbnails so I hope you enjoy them. I'll post a gallery soon with all of them and some extra material if people want to play around too.
The songs that turned out best in my opinion (as in, most listenable) are Stand Proud, Crazy Noisy Bizarre Town and Chase.
See if you can identify everything!
Here is a link to my video thumbnails and meme snippets: imgur.com/a/M7YTN7bChase but its been butchered by Microsoft SongsmithKhalbrae2019-01-15 | Thank you to Djuncle for providing the vocal isolations in this series. youtube.com/user/DjuncleMC
I promised a series of Jojo shitposts so here we go! I spent a long time on these thumbnails so I hope you enjoy them. I'll post a gallery soon with all of them and some extra material if people want to play around too.
The songs that turned out best in my opinion (as in, most listenable) are Stand Proud, Crazy Noisy Bizarre Town and Chase.
Here is a link to my video thumbnails and meme snippets: imgur.com/a/M7YTN7bSono Chi No Kioku ~ End of The World but its Butchered by Microsoft SongsmithKhalbrae2019-01-15 | Thank you to Djuncle for providing the vocal isolations in this series. youtube.com/user/DjuncleMC
I promised a series of Jojo shitposts so here we go! I spent a long time on these thumbnails so I hope you enjoy them. I'll post a gallery soon with all of them and some extra material if people want to play around too.
The songs that turned out best in my opinion (as in, most listenable) are Stand Proud, Crazy Noisy Bizarre Town and Chase.
Here is a link to my video thumbnails and meme snippets: imgur.com/a/M7YTN7bFinal Fantasy Adventure Tool Assisted Speedrun by MattyxbKhalbrae2019-01-01 | Another run of Final Fantasy Adventure, but this time it's the whole game without any warps.
Watch MattyXB defeat the evil Dark Lord and others using the "Power" option for every level-up, and glitching out the game where possible.
It's easier to follow the story in this run, but still tricky at times because both main characters were named "A".Super Smash Bros Ultimate Attract Mode: How to Play (2018, Nintendo/Sora Inc/Bandai Namco)Khalbrae2018-12-10 | Fantastic score by Hideki Sakamoto. Upscaled to 4K to preserve some video quality. Play as 4K on a 1080p TV to see better quality than Youtube's 1080p standard. Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for a single-player and multiplayer versus modes. Ultimate includes every playable character from previous Super Smash Bros. games—ranging from Nintendo's mascots to characters from third-party franchises—and several newcomers. The game's pre-production phase began in December 2015, following the development of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed the previous game; the studios' return sped up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games despite the various development and licensing problems this would cause. A number of well-known video game music composers contributed to the soundtrack, with Hideki Sakamoto writing the main theme. Nintendo confirmed development of Ultimate in March 2018 and announced it at E3 the following June. It was released worldwide on December 7, 2018, and will be supported after release with DLC adding new characters, stages, and music. Ultimate received universal acclaim, with reviewers applauding its sheer amount of content and fine-tuning of existing Smash gameplay elements. Some critics called it the best game in the series. Super Smash Bros. Ultimate, as with other games in the Super Smash Bros. series, features a crossover cast of fighters from several different Nintendo franchises, as well as fighters from series by third-party developers such as Sega, Konami, Capcom, Bandai Namco Entertainment and Square Enix. The base game features 74 playable fighters, consisting of all 63 previous fighters from past entries and 11 new fighters; the Inklings from Splatoon, Princess Daisy from the Mario series, Ridley and Dark Samus from the Metroid series, Simon and Richter Belmont from the Castlevania series, Chrom from Fire Emblem: Awakening, King K. Rool from the Donkey Kong series, Isabelle from the Animal Crossing series, Ken Masters from the Street Fighter series, and Incineroar from Pokémon Sun and Moon. When starting the game, players only have access to the eight starter characters of the original N64 game, and unlock the rest by completing various challenges. Certain new and returning characters whose movesets are directly based on another character in the game are classified as "Echo Fighters". These fighters also have largely the same basic attributes, such as damage/knockback output, movement speed, jump height, weight, and gravity. Each echo fighter has a different visual design and different taunts/victory animations, and certain gameplay differences depending on the character (e.g. Daisy is an Echo Fighter based on Peach, with a few differences in the properties of her moves, but Richter is completely identical to Simon in abilities.). On the fighter select screen, these characters can either be listed individually or bundled with the fighters they are based on. Select characters also have alternative skins featuring different genders or sometimes other characters, such as Bowser Jr. who has a selectable appearance to be any of the other Koopalings, but otherwise have identical animations and abilities. Six additional characters are planned to be added to the game via downloadable content following its launch. The first of these characters, Piranha Plant from the Mario series, is planned for release around February 2019 and will be available for free to those who purchase and register the game with a My Nintendo account before January 31, 2019. The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which will also include a Mii Fighter costume and spirits from Xenoblade Chronicles 2. By November 2018, all of the additional characters had been decided, with Nintendo choosing the characters, unlike with the previous 3DS and Wii U version where players had the ability to request which characters they wished to see in the game. The first fighter announced as part of the Fighter's Pass was Joker from the role-playing game, Persona 5.Super Smash Bros Ultimate World of Light the First Few Battles (2018,Nintendo/Sora Inc/Bandai Namco)Khalbrae2018-12-10 | Fantastic score by Hideki Sakamoto. Upscaled to 4K to preserve some video quality. Play as 4K on a 1080p TV to see better quality than Youtube's 1080p standard.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for a single-player and multiplayer versus modes. Ultimate includes every playable character from previous Super Smash Bros. games—ranging from Nintendo's mascots to characters from third-party franchises—and several newcomers.
The game's pre-production phase began in December 2015, following the development of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed the previous game; the studios' return sped up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games despite the various development and licensing problems this would cause. A number of well-known video game music composers contributed to the soundtrack, with Hideki Sakamoto writing the main theme.
Nintendo confirmed development of Ultimate in March 2018 and announced it at E3 the following June. It was released worldwide on December 7, 2018, and will be supported after release with DLC adding new characters, stages, and music. Ultimate received universal acclaim, with reviewers applauding its sheer amount of content and fine-tuning of existing Smash gameplay elements. Some critics called it the best game in the series.
Super Smash Bros. Ultimate, as with other games in the Super Smash Bros. series, features a crossover cast of fighters from several different Nintendo franchises, as well as fighters from series by third-party developers such as Sega, Konami, Capcom, Bandai Namco Entertainment and Square Enix. The base game features 74 playable fighters, consisting of all 63 previous fighters from past entries and 11 new fighters; the Inklings from Splatoon, Princess Daisy from the Mario series, Ridley and Dark Samus from the Metroid series, Simon and Richter Belmont from the Castlevania series, Chrom from Fire Emblem: Awakening, King K. Rool from the Donkey Kong series, Isabelle from the Animal Crossing series, Ken Masters from the Street Fighter series, and Incineroar from Pokémon Sun and Moon. When starting the game, players only have access to the eight starter characters of the original N64 game, and unlock the rest by completing various challenges.
Certain new and returning characters whose movesets are directly based on another character in the game are classified as "Echo Fighters". These fighters also have largely the same basic attributes, such as damage/knockback output, movement speed, jump height, weight, and gravity. Each echo fighter has a different visual design and different taunts/victory animations, and certain gameplay differences depending on the character (e.g. Daisy is an Echo Fighter based on Peach, with a few differences in the properties of her moves, but Richter is completely identical to Simon in abilities.). On the fighter select screen, these characters can either be listed individually or bundled with the fighters they are based on. Select characters also have alternative skins featuring different genders or sometimes other characters, such as Bowser Jr. who has a selectable appearance to be any of the other Koopalings, but otherwise have identical animations and abilities.
Six additional characters are planned to be added to the game via downloadable content following its launch. The first of these characters, Piranha Plant from the Mario series, is planned for release around February 2019 and will be available for free to those who purchase and register the game with a My Nintendo account before January 31, 2019. The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which will also include a Mii Fighter costume and spirits from Xenoblade Chronicles 2. By November 2018, all of the additional characters had been decided, with Nintendo choosing the characters, unlike with the previous 3DS and Wii U version where players had the ability to request which characters they wished to see in the game. The first fighter announced as part of the Fighter's Pass was Joker from the role-playing game, Persona 5.Super Smash Bros Ultimate: World of Light Intro (2018, Nintendo/Sora Inc./Bandai Namco)Khalbrae2018-12-08 | Fantastic score by Hideki Sakamoto. Upscaled to 4K to preserve some video quality. Play as 4K on a 1080p TV to see better quality than Youtube's 1080p standard.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for a single-player and multiplayer versus modes. Ultimate includes every playable character from previous Super Smash Bros. games—ranging from Nintendo's mascots to characters from third-party franchises—and several newcomers.
The game's pre-production phase began in December 2015, following the development of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed the previous game; the studios' return sped up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games despite the various development and licensing problems this would cause. A number of well-known video game music composers contributed to the soundtrack, with Hideki Sakamoto writing the main theme.
Nintendo confirmed development of Ultimate in March 2018 and announced it at E3 the following June. It was released worldwide on December 7, 2018, and will be supported after release with DLC adding new characters, stages, and music. Ultimate received universal acclaim, with reviewers applauding its sheer amount of content and fine-tuning of existing Smash gameplay elements. Some critics called it the best game in the series.
Super Smash Bros. Ultimate, as with other games in the Super Smash Bros. series, features a crossover cast of fighters from several different Nintendo franchises, as well as fighters from series by third-party developers such as Sega, Konami, Capcom, Bandai Namco Entertainment and Square Enix. The base game features 74 playable fighters, consisting of all 63 previous fighters from past entries and 11 new fighters; the Inklings from Splatoon, Princess Daisy from the Mario series, Ridley and Dark Samus from the Metroid series, Simon and Richter Belmont from the Castlevania series, Chrom from Fire Emblem: Awakening, King K. Rool from the Donkey Kong series, Isabelle from the Animal Crossing series, Ken Masters from the Street Fighter series, and Incineroar from Pokémon Sun and Moon. When starting the game, players only have access to the eight starter characters of the original N64 game, and unlock the rest by completing various challenges.
Certain new and returning characters whose movesets are directly based on another character in the game are classified as "Echo Fighters". These fighters also have largely the same basic attributes, such as damage/knockback output, movement speed, jump height, weight, and gravity. Each echo fighter has a different visual design and different taunts/victory animations, and certain gameplay differences depending on the character (e.g. Daisy is an Echo Fighter based on Peach, with a few differences in the properties of her moves, but Richter is completely identical to Simon in abilities.). On the fighter select screen, these characters can either be listed individually or bundled with the fighters they are based on. Select characters also have alternative skins featuring different genders or sometimes other characters, such as Bowser Jr. who has a selectable appearance to be any of the other Koopalings, but otherwise have identical animations and abilities.
Six additional characters are planned to be added to the game via downloadable content following its launch. The first of these characters, Piranha Plant from the Mario series, is planned for release around February 2019 and will be available for free to those who purchase and register the game with a My Nintendo account before January 31, 2019. The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which will also include a Mii Fighter costume and spirits from Xenoblade Chronicles 2. By November 2018, all of the additional characters had been decided, with Nintendo choosing the characters, unlike with the previous 3DS and Wii U version where players had the ability to request which characters they wished to see in the game. The first fighter announced as part of the Fighter's Pass was Joker from the role-playing game, Persona 5.Super Smash Bros Ultimate Intro (2018, Nintendo/Sora Inc./Bandai Namco)Khalbrae2018-12-08 | Fantastic score by Hideki Sakamoto. Upscaled to 4K to preserve some video quality. Play as 4K on a 1080p TV to see better quality than Youtube's 1080p standard.
Super Smash Bros. Ultimate is a 2018 crossover fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch. It is the fifth installment in the Super Smash Bros. series, succeeding Super Smash Bros. for Nintendo 3DS and Wii U. The game follows the series' traditional style of gameplay: controlling one of various characters, players must use differing attacks to weaken their opponents and knock them out of an arena. It features a wide variety of game modes, including a campaign for a single-player and multiplayer versus modes. Ultimate includes every playable character from previous Super Smash Bros. games—ranging from Nintendo's mascots to characters from third-party franchises—and several newcomers.
The game's pre-production phase began in December 2015, following the development of 3DS/Wii U's downloadable content (DLC). Series creator and director Masahiro Sakurai returned along with Bandai Namco Studios and Sora, the studios that developed the previous game; the studios' return sped up the preparation process. Sakurai's goal with Ultimate was to include every character from previous games despite the various development and licensing problems this would cause. A number of well-known video game music composers contributed to the soundtrack, with Hideki Sakamoto writing the main theme.
Nintendo confirmed development of Ultimate in March 2018 and announced it at E3 the following June. It was released worldwide on December 7, 2018, and will be supported after release with DLC adding new characters, stages, and music. Ultimate received universal acclaim, with reviewers applauding its sheer amount of content and fine-tuning of existing Smash gameplay elements. Some critics called it the best game in the series.
Super Smash Bros. Ultimate, as with other games in the Super Smash Bros. series, features a crossover cast of fighters from several different Nintendo franchises, as well as fighters from series by third-party developers such as Sega, Konami, Capcom, Bandai Namco Entertainment and Square Enix. The base game features 74 playable fighters, consisting of all 63 previous fighters from past entries and 11 new fighters; the Inklings from Splatoon, Princess Daisy from the Mario series, Ridley and Dark Samus from the Metroid series, Simon and Richter Belmont from the Castlevania series, Chrom from Fire Emblem: Awakening, King K. Rool from the Donkey Kong series, Isabelle from the Animal Crossing series, Ken Masters from the Street Fighter series, and Incineroar from Pokémon Sun and Moon. When starting the game, players only have access to the eight starter characters of the original N64 game, and unlock the rest by completing various challenges.
Certain new and returning characters whose movesets are directly based on another character in the game are classified as "Echo Fighters". These fighters also have largely the same basic attributes, such as damage/knockback output, movement speed, jump height, weight, and gravity. Each echo fighter has a different visual design and different taunts/victory animations, and certain gameplay differences depending on the character (e.g. Daisy is an Echo Fighter based on Peach, with a few differences in the properties of her moves, but Richter is completely identical to Simon in abilities.). On the fighter select screen, these characters can either be listed individually or bundled with the fighters they are based on. Select characters also have alternative skins featuring different genders or sometimes other characters, such as Bowser Jr. who has a selectable appearance to be any of the other Koopalings, but otherwise have identical animations and abilities.
Six additional characters are planned to be added to the game via downloadable content following its launch. The first of these characters, Piranha Plant from the Mario series, is planned for release around February 2019 and will be available for free to those who purchase and register the game with a My Nintendo account before January 31, 2019. The other five characters will each come with an additional stage and music tracks and can either be purchased individually or as part of a Fighter's Pass, which will also include a Mii Fighter costume and spirits from Xenoblade Chronicles 2. By November 2018, all of the additional characters had been decided, with Nintendo choosing the characters, unlike with the previous 3DS and Wii U version where players had the ability to request which characters they wished to see in the game. The first fighter announced as part of the Fighter's Pass was Joker from the role-playing game, Persona 5.The Legend of Zelda Title Theme Animatic (1986, Nintendo)Khalbrae2018-12-03 | As composed by the Brilliant Koji Kondo.
The Legend of Zelda is an action-adventure video game developed and published by Nintendo and designed by Shigeru Miyamoto and Takashi Tezuka. Set in the fantasy land of Hyrule, the plot centers on a boy named Link, the playable protagonist, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist, Ganon. During the course of the game, the player (seeing Link from a top-down perspective) navigates throughout the overworld and several dungeons, defeating enemies and uncovering secrets along the way.
The first game of The Legend of Zelda series, it was originally released in Japan as a launch title for the Family Computer Disk System peripheral in 1986. More than a year later, North America and Europe received releases on the Nintendo Entertainment System in cartridge format, being the first home console title to include an internal battery for saving data. This version was later released in Japan in 1994 under the title The Hyrule Fantasy: The Legend of Zelda 1. The game was ported to the GameCube and Game Boy Advance, and is available via the Virtual Console on the Wii, Nintendo 3DS and Wii U. It was also as one of 30 games included within the NES Classic system, and is featured debuting among NES Switch Online’s library of titles.
The Legend of Zelda was a bestseller for Nintendo, selling over 6.5 million copies. It is often featured in lists of games considered the greatest or most influential. A much different sequel for the same system, Zelda II: The Adventure of Link, was first released in Japan less than a year after its predecessor. Eventually spawning many more successive titles and a number of spin-offs in over 30 years, the series has been established as among Nintendo's most popular and beloved.Super Smash Bros Ultimate Trailer, but its CanadianKhalbrae2018-11-27 | I am late to the party, but That Smash Bros Ultimate trailer really does go with everything. So here are themes from the most Canadian Identity things I could think of from the 80's, 90's and 2000s. I also would have done The Friendly Giant but the audio I found was too poor quality sadly.
For giggles I was going to throw in the Monty Python Lumberjack song, but that isn't really Canadian.Spiderman Title Theme Animatic (2018, Insomniac/Sony Interactive) No SFX VersionKhalbrae2018-11-21 | This song is different also than the one on the official OST, which has a more sombre piano rather than a loud boisterous brass section. It also annoyed me how the title screen has street and car sounds in the background so fortunately a way was found to take those out. Enjoy!The Ghost Walks (1943) - Full MovieKhalbrae2018-10-31 | The Ghost Walks is a 1934 American horror film directed by Frank R. Strayer starring John Miljan and June Collyer.
On a stormy night, a theatrical producer, his secretary, and playwright Prescott Ames are stranded when their car skids off the road and gets stuck. The three take refuge in the nearby home of Dr. Kent, a friend of Ames. One of Kent's patients, who is staying at the house, is acting strangely, and the others in the house tell the newcomers that she is behaving this way because it is the anniversary of her husband's murder. At dinner, the group begins exchanging accusations about the murder, when suddenly the lights go out, and soon afterwards comes the first in a series of mysterious and fearful events.
The producer thinks all the strange occurrences are part of a ploy to get him to produce a play for Ames. In a great line, one of the other characters exclaims "These fools think we are putting on a play for their benefit!"
The usual homespun collection of storm effects, sliding panels, bumps in the night and mysterious prowlings. The standard mixture of comedy and terrors, The Ghost Walks is more competently staged than scripted.Friday the 13th The Game Title Theme Animatic (2017, IllFonic/GUN MEDIA)Khalbrae2018-10-31 | Friday the 13th: The Game is a survival horror video game developed by IllFonic, and published by Gun Media. It is based on the film franchise of the same name. It was released on May 26, 2017 as a digital release and later released on October 13, 2017 as a physical release for Microsoft Windows, PlayStation 4, and Xbox One.
The game is an asymmetrical multiplayer game, pitting up to seven players controlling Camp Crystal Lake counselors against one player controlling Jason Voorhees. It is a semi-open world game, with players able to explore it further.
Friday the 13th: The Game is a semi-open world[3] third-person survival horror game set throughout the 1980s in a variety of locations in and around the fictional Camp Crystal Lake from the Friday the 13th franchise.
The game is an asymmetrical multiplayer video game, with up to eight people able to play in one game session. One player is randomly selected to control Jason Voorhees[4] whose objective is to kill as many counselors as possible before time runs out. Playing as Jason grants special time-restricted abilities including being able to sense nearby counselors and to teleport anywhere on the map.[5][6] The remaining players control the counselors, who can temporary stun Jason using firecrackers and bear traps as well as the various projectile and melee-based weapons that are found throughout the map. The main objective of playing as a counselor is to escape the map alive, which can be done more quickly by completing the map's side objectives (which are easier to complete when coordinating with other players) that will allow counselors to escape or to survive long enough until time runs out on the session, Jason may also be defeated with an "epic win condition" that requires both teamwork and planning, and is difficult to perform. A player may also control Tommy Jarvis, who becomes playable when certain conditions are met.
Although the game was originally planned to be multiplayer only, a single-player mode via an update was announced for a Summer 2017 release, despite the stretch goal for US$1.625 million to unlock it not being reached. The mode will consist of objective-based missions that will allow the player to take control of Jason against offline camp counselor bots. Some of the missions will be adaptations of the films, while others are original scenarios.
On October 27, 2017, Gun released a trailer teasing a new game mode called "Paranoia." However on February 1, 2018 it was announced that development on Paranoia mode would be put on hold in order to focus on the new dedicated servers feature.
The game's primary killer is Jason Voorhees, the series' most recurring antagonist. Nine different versions of Jason are playable, based on his appearances from the second, third, fourth, sixth, seventh, eighth, and ninth films, the NES game, and make-up artist Tom Savini's own Jason created exclusively for backers of the game. Each Jason has his own strengths and weaknesses and many also have different weapons. Additionally, players have the option of selecting Roy Burns, the Jason copycat killer from the fifth film.
There are fourteen playable counselors in the game, each of whom have their own strengths and weaknesses. Original counselors created for the game are A.J. Mason (Marisha Ray), Adam Palomino (Robbie Daymond), Brandon "Buggzy" Wilson (Zeno Robinson), Chad Kensington (Benjamin Diskin), Deborah Kim (Cristina Vee), Eric "J.R." LaChappa (Benjamin Diskin), Jenny Myers (Kristina Klebe), Kenny Riedell (Robbie Daymond), Mitch Floyd (Kirk Thornton), Tiffany Cox (Cherami Leigh), Vanessa Jones (Noveen Crumbie), and Victoria Sterling (Allegra Clark). From the films are Part III characters Sheldon "Shelly" Finkelstein (Larry Zerner) and Fox (Gloria Charles) whose likeness was permitted by the estate of the late Gloria Charles who portrayed Fox in the film.
Also playable is Tommy Jarvis (Thom Mathews), the protagonist of the fourth, fifth, and sixth films, who assists the counselors when contacted from a randomly placed CB radio. He is controlled by a randomly-selected player on the counselors' side whose previous character was either killed or escaped. In addition to having perfect statistics and being immediately equipped with a shotgun, pocket knife and first aid spray, Tommy is the only character capable of killing Jason.Phantasy Star Online Episode III: C.A.R.D. Revolution Official Trailer (2003,Khalbrae2018-10-30 | Phantasy Star Online Episode III: C.A.R.D. Revolution is a turn-based role-playing video game released for the GameCube in 2003. It has a card based play style, making it unique among games in the Phantasy Star Online series. The story of the game takes place twenty-one years after the first two episodes.
In Phantasy Star Online Episodes I and II, the spaceship Pioneer 2 arrived at the uninhabited planet Ragol in hopes of colonization in response to the failing ecosystem of the home planet Coral. In Episode III, Pioneer 2 remains in orbit above Ragol, but still has not begun colonization. The inner strife of the government of Pioneer 2, which has since gained independence from Coral, in addition to the exploitation of the planet's resources prevent colonization.
The government of Pioneer 2 also hopes to exploit "the germ", a mysterious substance discovered on the planet, which they use to power the newly developed "C.A.R.D. technology", which is used to store items such as weapons as cards and allow them to be used much more efficiently. C.A.R.D. is an acronym for "compressed alternate reality data". The game can be played as either the "Heroside" or the "Darkside". The "Heroside" are government-appointed officials, who take orders from the government to explore, research, and capture the Arkz, an anti-government faction. The "Darkside" are the Arkz, founded by a man known only as Red. The Arkz try to intercept and destroy the government's plans for the exploitation of the planet. They also oppose the use of C.A.R.D. technology due to its unpredictability and the lack of complete understanding of the germ. They still, however, use a stolen version of the technology in order to be able to compete with Heroside. Both sides also search for the location of the "Great Shadow", which is believed to be the source of the germ.
Within the two factions, each character has their own goals and aspirations, and playing as certain characters in battle will reveal different aspects of the story. When both sides of the story are completed, one after another, it is discovered that the government, while experimenting with the germ for clone technology, is attempting to create bio-soldiers with the genetic material of Red's deceased twin daughters. The final boss for Heroside is a rejected mutated clone of Pollux. The final boss for Darkside is a rejected mutated clone of the other twin, Castor. After completing the storylines and their boss battles, there is a final battle with the source of the germ, Amplam Umbra. Once the source is destroyed, Pioneer 2 finally lands on Ragol, and the colonization of the planet begins.Castle of Doom AKA Vampyre (1932-1933)Khalbrae2018-10-30 | Vampyr (German: Vampyr – Der Traum des Allan Gray, lit. 'Vampyr: The Dream of Allan Gray') is a 1932 horror film directed by Danish director Carl Theodor Dreyer. The film was written by Dreyer and Christen Jul based on elements from J. Sheridan Le Fanu's collection of supernatural stories In a Glass Darkly. Vampyr was funded by Nicolas de Gunzburg who starred in the film under the name of Julian West among a mostly non-professional cast. Gunzburg plays the role of Allan Gray, a student of the occult who enters the village of Courtempierre, which is under the curse of a vampire.
On a late evening, Allan Gray arrives at an inn close to the village of Courtempierre and he rents a room to sleep. Gray is awakened suddenly by an old man, who enters the room and leaves a square packet on Gray's table; "To be opened upon my death" is written on the wrapping paper. Gray takes the package and walks outside. Shadows guide him to an old castle, where he sees the shadows dancing and wandering on their own. Gray also sees an elderly woman (later identified as Marguerite Chopin) and encounters another old man (later identified as the village doctor). Gray leaves the castle and walks to a manor. Looking through one of the windows, Gray sees the Lord of the manor, the same man who gave him the package earlier. The man is suddenly murdered by gunshot. Gray is let into the house by servants, who rush to the aid of the fallen man but it is too late to save him. The servants ask Gray to stay the night. Gisèle, the younger daughter of the now deceased Lord of the manor, takes Gray to the library and tells him that her sister, Léone, is gravely ill. Just then they see Léone walking outside. They follow her, and find her unconscious on the ground with fresh bite wounds. They have her carried inside. Gray remembers the parcel and opens it. Inside is a book about horrific demons called Vampyrs.
By reading the book, Gray learns that Léone is a victim of a Vampyr. Vampyrs can force humans into submission. The village doctor visits Léone at the manor, and Gray recognizes him as the old man he saw in the castle. The doctor tells Gray that a blood transfusion is needed and Gray offers his blood to save Léone. Exhausted from blood loss, Gray sleeps. He wakes sensing danger and rushes to Léone, where he surprises the doctor as he is attempting to poison the girl. The doctor flees the manor, and Gray finds that Gisèle is gone. Gray follows the doctor back to the castle, where Gray has a vision of himself being buried alive. After the vision subsides, he rescues Gisèle but the doctor escapes. The old servant of the manor finds Gray's Vampyr book and discovers that a Vampyr can be defeated by driving an iron bar through its heart. The servant meets Gray at Marguerite Chopin's grave behind the village Chapel. They open the grave and find the old woman perfectly preserved. They hammer a large metal bar through her heart, killing her. The village doctor is hiding in an old mill, but finds himself locked in a chamber where flour sacks are filled. The old servant arrives and activates the mill's machinery, filling the chamber with flour and suffocating the doctor. The curse of the Vampyr is lifted and Léone suddenly recovers. Gisèle and Gray cross a foggy river by boat and find themselves in a bright clearing.
The premiere of Vampyr in Germany was delayed by UFA, as the studio wanted the American films Dracula and Frankenstein to be released first. The Berlin premiere was 6 May 1932. At this premiere, the audience booed the film which led to Dreyer cutting several scenes out of the film after the first showing. The film was distributed in France by Société Générale de Cinema who also distributed Dreyer's previous film The Passion of Joan of Arc. The Paris premiere was in September 1932 where Vampyr was the opening attraction of a new cinema on the Boulevard Raspail. At a showing of the film in Vienna, audiences demanded their money back. When this was denied, a riot broke out that led to police having to restore order with night sticks. When the film premiered in Copenhagen, Denmark in March 1933, Dreyer did not show up. In the USA, the film premiered with English subtitles under the title Not Against The Flesh; an English-dubbed version, edited severely as to both the film continuity and the music track, appeared a few years later on the roadshow circuit as Castle of Doom. Dreyer soon had a nervous breakdown and went to a mental hospital in France. The film was a financial failure.Epic 40k Final Liberation Intro (1997, SSI/Games Workshop)Khalbrae2018-10-24 | Final Liberation is a turn-based tactics video game released for Microsoft Windows in 1997. The game is best known as the first video game based on Epic, a table-top wargame set in the fictional Warhammer 40,000 universe, in an attempt to recreate the table-top experience on a computer as opposed to using it as a backdrop for games in other genres. As a result, the game borrows heavily in terms of rules and style from the table-top game, demanding a combination of luck and tactics necessary to succeed in game warfare.
The game features two modes, campaign and skirmish. In the campaign mode, the player works through a series of linked games to eradicate the Ork presence on the planet Volistad. The recruitment of new units has an experience point system attached, meaning newly recruited units are less effective than seasoned veterans. The campaign mode is only single-player, and only the Imperium of Man is available to the player. In the Skirmish mode, the player can set up a battle which pits the player against an array of computer or human-controlled opponents via a hot-seat mode, or network play over a local network or the Internet. Such battles can be played on maps ranging in size from vast to small. Unlike the campaign, Orks are fully playable in this mode.
Each battle in the game operates a turned based system where players carry out all actions for all of their available units, or where players take alternate turns acting with one unit at a time.
The campaign features a non-linear story line where the player controls the Imperial forces to liberate the planet of Volistad from Ork raiders. The territory controlled at each stage determines the points available for the replacement and repair of units.
Unit and formation selection plays a large part of the campaign mode of the game. Both sides, the Orks and the Imperium, are presented with a wide variety of units. These units include a large selection of infantry, ground vehicles (tanks, armoured personnel carriers, and artillery) and aircraft drawn from the Warhammer 40,000 universe. Winning certain maps gives access to specialist units such as superheavy tanks or Titans.
The game also includes live action cutscenes mixed with CGI.
PC Gamer US's T. Liam McDonald wrote, "Final Liberation is a fun, tactically challenging game that faithfully captures the Warhammer system for the first time on PC." Although he criticized its graphics, he concluded that "computer gaming finally has a game worthy of the Warhammer name." In Computer Gaming World, Tim Carter echoed McDonald's criticism of the graphics, calling Final Liberation "perhaps the ugliest game I have seen in ages." However, he enjoyed the game, and summarized, "Other than better graphics, what more could you ask for?"Gearheads Official Trailer (1996, Philips Media/R/GA Interactive)Khalbrae2018-10-23 | Gearheads is a strategy video game developed by R/GA Interactive and Philips Media, and published by Philips Media for Microsoft Windows and Mac OS in June 1996. The player deploys wind-up toys to get them across an arena while attempting to prevent toys from crossing from the other side. Players can play against the computer or another player. Single, customisable games can be played, or the player can play a series of games with set rules and a limited number of lives in a tournament.
The game was designed by Eric Zimmerman and Frank Lantz, and developed in eighteen months. A major part of the game's design was the toys' interaction with each other, and the effectiveness of certain toy setups led Zimmerman and Lantz to coin a term for them. Critical reception was mixed, with some reviewers praising its addictiveness and others criticising its sounds and artificial intelligence.
A strategy video game, Gearheads is played by releasing toys on an arena floor. The goal is to get them to the other side, and prevent the opponent's toys from reaching the player's side. In single-player mode, the player always plays on the right-hand side. Toys are charged while waiting before they are released. They stop when they run out of energy. There are different types of toys, such as robots, Father Christmas, and magicians. Each toy has its own specifications. These include speed, movement pattern (straight, diagonal, or erratic) and special abilities. For example, the Walking Timebomb explodes when it runs out of energy, destroying nearby toys. Deadhead, a skull toy, "scares" toys it comes into contact with so they reverse direction. A chicken toy called Clucketta has the ability to hatch fry toys. Some toys are primarily intended for offence, others for defence. Some are immune to the special abilities of other toys: for example, Big Al (a bulldozer) is unaffected by attacks from Disasteroids (a robot that can also destroy toys, like the Walking Timebomb).
The player can switch between the available toys at any time. Once released, players have no direct control over them, and they do not belong to a player: a toy leaving the arena via the left side scores a point for the player on the right side and vice versa. The first player to score 21 points wins, unless he is only ahead by one point, in which case the game continues until there is a two-point difference. There is an unlimited supply of toys, and they are released in a row in the arena. Toys can be recharged by Handy, a glove toy.
There are four main arenas: kitchen, garden, frozen pond, and factory. The kitchen has no obstacles. The garden's main obstacles are bugs, mud, and rocks. The frozen pond's main obstacles are cracks in the ice which, if crossed over enough times, become holes that destroy toys that fall into them. The factory levels can feature obstacles such as conveyor belts, teleporters, and stoppers. Occasionally, a Powerup Key (a metal winding key) will appear on one side of the arena. When crossed, a power-up is granted to the player on the opposite side. Powerups include a one-shot rocket, being able to release toys from halfway across the arena, and the opponent being unable to release toys. Most powerups last only for a limited time.
There are two game modes: tournament and duel. In tournament, the player is assigned a selection of four toys (toy selections are referred to as "toyboxes") and must defeat the computer-controlled opponent. Every three victories, there is a challenge in a special arena where the player must defeat the opponent with only one toy in the toybox. A life is granted if won (the player starts with three). Duel is where players can practise a game against either a computer opponent or another player. The arena where the game takes place, the toys in the players' toyboxes, the difficulty level, and whether powerups are available can be customized.
Get the Demo: fileplanet.com/10742/10000/fileinfo/GearheadsGodzilla Save the Earth Intro 2 (2004, Pipeworks/Atari) (Widescreen Corrected)Khalbrae2018-10-22 | Godzilla: Save the Earth is a fighting video game released in 2004 for PlayStation 2 and Xbox. Based on characters and situations from the Godzilla film series, the game itself is a sequel to Godzilla: Destroy All Monsters Melee. Godzilla: Save the Earth was followed by Godzilla: Unleashed in 2007.
The storyline of Save the Earth takes place two years after Godzilla: Destroy All Monsters Melee. The story involves mankind getting hold of Godzilla's DNA, known in the game as "G-Cells." The Vortaak learn of this, once again returning to Earth, controlling a vast army of monsters, including their ultimate weapon: SpaceGodzilla. The player faces down many controlled monsters in different locations. In the climax cut-scene, Godzilla confronts SpaceGodzilla in a final duel. Godzilla blasts off SpaceGodzilla's shoulder crystals causing a black hole to form. SpaceGodzilla is sucked in and apparently killed, forcing the Vortaak to retreat while Godzilla lets out a roar of victory having saved Earth yet again. This time around, new monsters are added as well as more detailed arenas including hills, elevated highways, and waist-deep water. Another addition is Challenge Mode, in which the player must attain goals other than simply defeating their opponent. Also for Xbox there was an online play mode. This mode is now offline.
The game is 360 Backwards compatible. Hopefully Xbox One eventually.
I also cut out the black bars from the original non-widescreen presentation and tried to clean up the video marginally.Heroes of Might and Magic Online Trailer (2008, Ubisoft/TQ Digital Entertainment/Netdragon Websoft)Khalbrae2018-10-22 | Heroes of Might and Magic Online was a 2.5D MMORPG for the Chinese market and developed by Netdragon. It was part of the Heroes of Might and Magic franchise.
Originally scheduled for release in late 2005, the final release was delayed for three years, and the game launched in May 2008.
The game was free of charge.
Heroes of Might and Magic Online finally went offline on 31 March 2014.
The background story was set in the same world as Heroes III (most notably the kingdom of Erathia) although Ubisoft—the Might and Magic brand rights licensor—introduced a new universe for the whole Might and Magic series after having acquired the rights from The 3DO Company. The game did not appear to have an actual story, however, and any events that took place in it would not be considered canon.
Heroes of Might and Magic Online featured four magic systems and allowed the player to choose heroes from eight factions comprising a total of 56 unit types. It was staged on three different levels:
A global, randomly generated level, where players moved and interacted in a typical MMORPG fashion (in realtime) A strategic level, similar to a Heroes III map, where the heroes moved within a certain amount of time A turn-based 3D combat level using a tactical grid, similar to the combat mode in Heroes IIIThe Deadalus Encounter Official Trailer (1995, Virgin/Panasonic/Machadeus/Lifelike Productions)Khalbrae2018-10-21 | The Daedalus Encounter is a 1995 interactive movie puzzle adventure game developed by Mechadeus and published by Virgin Interactive for MS-DOS. The game was ported to the 3DO by Lifelike Productions and published by Panasonic. The premise of the game is that there are three space marines who have fought as part of an interstellar war. One of them, Casey, has been brought back to life by his partners after a space accident and he is now a brain grafted in a life-support system. In order to save themselves, the three characters and the player solve all sorts of puzzles.
The game follows a trio of space marines who fought in an interstellar war: Casey O'Bannon (the player character), Ariel Matheson (Tia Carrere) and Zack Smith (Christian Bocher). On a routine patrol, their ship is attacked by enemy fighters, and Casey is critically injured by a hunk of space debris. Casey's body is irreparably damaged, and by the time he wakes up from his comatose state, the war has ended, Ariel and Zack have embarked on a new career scavenging equipment from ships wrecked in the war, and he is now only a brain grafted in a life support system on their spaceship, the Artemis. So that Casey can take part in their ventures, Ariel and Zack have put him in control of a small flying probe. During a salvage mission, the trio crash into and are stranded on a derelict alien spacecraft, which is on a collision course with the star. It is up to Casey to help his partners and explore the mystery of the Daedalus spaceship.
During the exploration of the alien ship, Ari and Zack enter a Central Hub containing six doors in the shape of hexagons. They explore areas of the ship behind each door but do not find any navigational controls. However, Casey figures out how to manipulate a device in the room, activating an elevator which takes Ari, Zack and Casey up and out of the Central Hub.
The alien ship approaches the Sun and temperature inside starts to rapidly increase. The elevator brings Ari, Zack and Casey into a control room where the device (which the orbs were inserted into) vanishes, revealing a fish-shaped shell. Ari and Zack notice a live alien and Casey goes over to communicate with it.
Depending on the player's actions, the game proceeds to one of three endings:
The alien ship reaches the Sun and the Artemis burns and explodes in the heat. The alien doesn't respond to Casey and Zack shoots it with his laser gun. The alien knocks Zack aside and attacks Ari. Ari kills the alien and the shell hatches into the Queen alien. Ari kills it and Casey changes the course of the ship, steering it away from the Sun. Ari assumes that Zack is dead and cries over his body, telling Casey that he was wrong about there being no such thing as a hopeless situation. The alien responds to Casey and as the alien ship reaches the star, a force field appears around the Artemis and protects it from the intense heat. The fish-shaped shell turns out to be an egg, which hatches into a giant red alien Queen. The live alien, Ari, Zack and Casey bow to it. In a voice over, Ari explains that the force field created by the creatures which called themselves "Seddy" protected them and the ship from the intense heat. The Krin either fled or were destroyed and the new Queen possessed "race memory" and being able to speak and know; she helped Casey’s translation abilities, answered many of Ari’s and Zack’s questions and repaired the Artemis. Zack receives a transmission from the Daedalus, wishing them a safe voyage. Zack tells Casey that he was right about there being "no such thing as a hopeless situation" and tries to convince Ari to join him on the mattress in the station room. Ari says nothing, and Zack murmurs, "Or not," as the Artemis speeds off into outer space.Eye of the Beholder SNES Official Trailer (1991, SSI/Capcom/Westwood Studios)Khalbrae2018-10-20 | Eye of the Beholder is a role-playing video game for personal computers and video game consoles developed by Westwood Associates. It was published by Strategic Simulations, Inc. in 1991 for the DOS operating system and later ported to the Amiga, the Sega CD, Game Boy Advance and the SNES. The Sega CD version features a soundtrack composed by Yuzo Koshiro. A port to the Atari Lynx handheld was developed by NuFX in 1993, but was not released.
The game has two sequels, Eye of the Beholder II: The Legend of Darkmoon, released in 1991, and Eye of the Beholder III: Assault on Myth Drannor, released in 1993. The third game, however, was not developed by Westwood, who had been acquired by Virgin Interactive in 1992 and created the Lands of Lore series instead.
The lords of the city of Waterdeep hire a team of adventurers to investigate an evil coming from beneath the city. The adventurers enter the city's sewer, but the entrance gets blocked by a collapse caused by Xanathar, the eponymous beholder. The team descends further beneath the city, going through Dwarf and Drow clans, to Xanathar's lair, where the final confrontation takes place.
Once the eponymous beholder is killed, the player would be treated to a small blue window describing that the beholder was killed and that the adventurers returned to the surface where they were treated as heroes. Nothing else was mentioned in the ending and there were no accompanying graphics. This was changed in the later released Amiga version, which featured an animated ending.Defense Against Enemy Propaganda gov archives 111 tv 360Khalbrae2018-10-19 | Defense Against Enemy Propaganda by National Archives and Records Administration
Department of Defense. Department of the Army. Office of the Deputy Chief of Staff for Operations. U.S. Army Audiovisual Center. (ca. 1974 - 05/15/1984)
ARC Identifier 2569629 / Local Identifier 111-TV-360. "THE BIG PICTURE" examines enemy propaganda and its danger to American way of life -- This is an absorbing film presentation set in an exhibit room containing examples of media used by the enemy to disseminate propaganda. Actual samples are used including pamphlets, posters, broadcasts, photographs, and other material to show what enemy propaganda really is. To dramatically present this subject, THE BIG PICTURE includes stock footage and original shots to show the use of enemy propaganda during war and in peacetime situations. This film uses a narrator from the Office of Special Warfare, since that office, charged with the function of psychological warfare, contains those who are best able to recognize propaganda, describe its purpose, and discuss the methods of dissemination which may be utilized. Produced for troop information use this year, "Defense Against Enemy Propaganda" is being released for public television use on THE BIG PICTURE because of its tense and exciting approach to this much discussed subject. In 28 minutes, viewers learn that the best defense against enemy propaganda is the ability to recognize it for what it is -- lies and distortions with little or no basis in fact. It concludes by pointing out that our country can never be defeated so long as we act like Americans.
Producer National Archives and Records Administration Language EnglishThe Revenge of Dr X (1966-1970) AKA Venus Flytrap or Body of the PreyKhalbrae2018-10-18 | Venus Flytrap (filmed 1966, released 1970) is an American horror film shot partly in Japan. The plot features a mad scientist who uses thunder and lightning to turn carnivorous plants into man-eating creatures. It is known variously as Body of the Prey, and The Revenge of Doctor X (American video box title). Although the film is based on a 1950s screenplay by Ed Wood, he remained uncredited. The film was directed, scripted and produced by Norman Earl Thomson (1915-2000), a pulp fiction writer known for his "Kill Me In" series of paperback novels, published under his pen name Earl Norman. The film is often credited to film editor Kenneth Crane, who had directed the famed 1961 Japanese horror film, The Manster. Confusingly, the American video release erroneously features the major credits for 1969 Philippines production The Mad Doctor of Blood Island.
Syndicated movie mocking series Cinema Insomnia featuring this film in an episode that premiered on October 31, 2011.
Dr. Bragan (James Craig) is a NASA mathematician working on a mission to outer space. The stress of the mission causes him to have a mental breakdown, so his assistant, Dr. Paul Nakamura (Yagi), suggests he takes a vacation in Japan to recuperate.
In Japan, Dr. Bragan stays at a hotel with his beautiful assistant, Dr. Hanamura (Kami), to begin experiments on a plant he brought from America. The plant is a Venus flytrap, and the scientist crosses it with a Japanese carnivorous plant to create a creature that is almost human.Keep Off the Grass (1969) - Full Short FilmKhalbrae2018-10-17 | Propaganda in action!
Tom gets in trouble when his mother finds a joint in his room. Instead of punishing Tom, his father challenges him to learn more about marijuanas evil effects on society. Nobody gets killed in this Sid Davis film, yet Tom still learns a harsh lesson after being mugged by druggies and learning that his best friend sells pot to school children.
Some music stripped by Youtube due to copyrights of individual songs.Silent Hill good ending (1999, Konami)Khalbrae2018-10-16 | Silent Hill is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a group in Konami Computer Entertainment Tokyo. The first installment in the Silent Hill series, the game was released in North America in January 1999, and in Japan and Europe later that year. Silent Hill uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman".
The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, and is also considered by many to be one of the greatest video games ever made, as it moved away from B movie horror elements toward a more psychological horror style, emphasizing atmosphere. Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 reimagining of the game, titled Silent Hill: Shattered Memories. The game was followed by Silent Hill 2 in 2001, and a direct sequel, Silent Hill 3, in 2003.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. Silent Hill's gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which constantly shifted through a variety of camera angles. Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health". If a DualShock controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static.
The player can locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld". The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles.Silent Hill Intro (1999, Konami)Khalbrae2018-10-16 | Silent Hill is a survival horror video game for the PlayStation published by Konami and developed by Team Silent, a group in Konami Computer Entertainment Tokyo. The first installment in the Silent Hill series, the game was released in North America in January 1999, and in Japan and Europe later that year. Silent Hill uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of Silent Hill is an "everyman".
The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending.
Silent Hill received positive reviews from critics on its release and was commercially successful. It is considered a defining title in the survival horror genre, and is also considered by many to be one of the greatest video games ever made, as it moved away from B movie horror elements toward a more psychological horror style, emphasizing atmosphere. Various adaptations of Silent Hill have been released, including a 2001 visual novel, the 2006 feature film Silent Hill, and a 2009 reimagining of the game, titled Silent Hill: Shattered Memories. The game was followed by Silent Hill 2 in 2001, and a direct sequel, Silent Hill 3, in 2003.
The objective of the player is to guide main protagonist and player character Harry Mason through a monster-filled town as he searches for his lost daughter, Cheryl. Silent Hill's gameplay consists of combat, exploration, and puzzle-solving. The game uses a third-person view, with the camera occasionally switching to other angles for dramatic effect, in pre-scripted areas. This is a change from older survival horror games, which constantly shifted through a variety of camera angles. Because Silent Hill has no heads-up display, the player must consult a separate menu to check Harry's "health". If a DualShock controller is used a heart beat rhythm can be felt signifying that the player is at low health.
Harry confronts monsters in each area with both melee weapons and firearms. An ordinary man, Harry cannot sustain many blows from enemies, and gasps for breath after sprinting. His inexperience in handling firearms means that his aim, and therefore the player's targeting of enemies, is often unsteady. A portable radio collected early in the game alerts Harry to the presence of nearby creatures with bursts of static.
The player can locate and collect maps of each area, stylistically similar to tourist maps. Accessible from the menu and readable only when sufficient light is present, each map is marked with places of interest. Visibility is mostly low due to fog and darkness; the latter is prevalent in the "Otherworld". The player locates a pocket-size flashlight early in the game, but the light beam illuminates only a few feet. Navigating through Silent Hill requires the player to find keys and solve puzzles.Frankenstein (1910) - Full Short FilmKhalbrae2018-10-16 | This 16-minute short film was the first motion picture adaptation of Mary Shelley's Frankenstein. The unbilled cast included Augustus Phillips as Dr. Frankenstein, Charles Ogle as Frankenstein's monster, and Mary Fuller as the doctor's fiancée.
Described as "a liberal adaptation of Mrs. Shelley's famous story", the plot description in the Edison Kinetogram was:
Frankenstein, a young student, is seen bidding his sweetheart and father goodbye, as he is leaving home to enter a college in order to study the sciences. Shortly after his arrival at college he becomes absorbed in the mysteries of life and death to the extent of forgetting practically everything else. His great ambition is to create a human being, and finally one night his dream is realized. He is convinced that he has found a way to create a most perfect human being that the world has ever seen. We see his experiment commence and the development of it. The formation of the hideous monster from the blazing chemicals of a huge cauldron in Frankenstein's laboratory is probably the most weird, mystifying and fascinating scene ever shown on a film. To Frankenstein's horror, instead of creating a marvel of physical beauty and grace, there is unfolded before his eyes and before the audience an awful, ghastly, abhorrent monster. As he realizes what he has done Frankenstein rushes from the room, only to have the misshapen monster peer at him through the curtains of his bed. He falls fainting to the floor, where he is found by his servant, who revives him.
After a few weeks' illness, he returns home, a broken, weary man, but under the loving care of father and sweetheart he regains his health and strength and begins to take a less morbid view of life. In other words, the story of the film brings out the fact that the creation of the monster was only possible because Frankenstein had allowed his normal mind to be overcome by evil and unnatural thoughts. His marriage is soon to take place. But one evening, while sitting in his library, he chances to glance in the mirror before him and sees the reflection of the monster which has just opened the door of his room. All the terror of the past comes over him and, fearing lest his sweetheart should learn the truth, he bids the monster conceal himself behind the curtain while he hurriedly induces his sweetheart, who then comes in, to stay only a moment. Then follows a strong, dramatic scene. The monster, who is following his creator with the devotion of a dog, is insanely jealous of anyone else. He snatches from Frankenstein's coat the rose which his sweetheart has given him, and in the struggle throws Frankenstein to the floor, here the monster looks up and for the first time confronts his own reflection in the mirror. Appalled and horrified at his own image he flees in terror from the room. Not being able, howevers to live apart from his creator, he again comes to the house on the wedding night and, searching for the cause of his jealousy, goes into the bride's room. Frankenstein coming into the main room hears a shriek of terror, which is followed a moment after by his bride rushing in and falling in a faint at his feet. The monster then enters and after overpowering Frankenstein's feeble efforts by a slight exercise of his gigantic strength leaves the house.
Here comes the point which we have endeavored to bring out, namely: That when Frankenstein's love for his bride shall have attained full strength and freedom from impurity it will have such an effect upon his mind that the monster cannot exist. This theory is clearly demonstrated in the next and closing scene, which has probably never been surpassed in anything shown on the moving picture screen. The monster, broken down by his unsuccessful attempts to be with his creator, enters the room, stands before a large mirror and holds out his arms entreatingly. Gradually, the real monster fades away, leaving only the image in the mirror. A moment later Frankenstein himself enters. As he stands directly before the mirror we are amazed to see the image of the monster reflected instead of Frankenstein's own. Gradually, however, under the effect of love and his better nature, the monster's image fades and Frankenstein sees himself in his young manhood in the mirror. His bride joins him, and the film ends with their embrace, Frankenstein's mind now being relieved of the awful horror and weight it has been laboring under for so long."
Dawley, working for the Edison Company, shot the film in three to four days at the Edison Studios in the Bronx, New York City. The production was deliberately designed to de-emphasize the horrific aspects of the story and focus on the story's mystical and psychological elements:Godzilla Save The Earth Intro 1 (2004, Pipeworks/Atari) (Widescreen Corrected)Khalbrae2018-08-12 | Godzilla: Save the Earth is a fighting video game released in 2004 for PlayStation 2 and Xbox. Based on characters and situations from the Godzilla film series, the game itself is a sequel to Godzilla: Destroy All Monsters Melee. Godzilla: Save the Earth was followed by Godzilla: Unleashed in 2007.
The storyline of Save the Earth takes place two years after Godzilla: Destroy All Monsters Melee. The story involves mankind getting hold of Godzilla's DNA, known in the game as "G-Cells." The Vortaak learn of this, once again returning to Earth, controlling a vast army of monsters, including their ultimate weapon: SpaceGodzilla. The player faces down many controlled monsters in different locations. In the climax cut-scene, Godzilla confronts SpaceGodzilla in a final duel. Godzilla blasts off SpaceGodzilla's shoulder crystals causing a black hole to form. SpaceGodzilla is sucked in and apparently killed, forcing the Vortaak to retreat while Godzilla lets out a roar of victory having saved Earth yet again. This time around, new monsters are added as well as more detailed arenas including hills, elevated highways, and waist-deep water. Another addition is Challenge Mode, in which the player must attain goals other than simply defeating their opponent. Also for Xbox there was an online play mode. This mode is now offline.
The game is 360 Backwards compatible. Hopefully Xbox One eventually.
I also cut out the black bars from the original non-widescreen presentation and tried to clean up the video marginally.The Rise of the First NationsKhalbrae2018-06-21 | A brief lesson on the rise of the First nations. Celebrating National Indigenous Peoples day!
National Aboriginal Day (French: Journée nationale des Autochtones) is a day recognising and celebrating the cultures and contributions of the First Nations, Inuit and Métis Indigenous peoples in Canada. The day was first celebrated in 1996, after it was proclaimed that year by then Governor General of Canada Roméo LeBlanc, to be celebrated on 21 June annually.
21 June was chosen as the statutory holiday for many reasons-including its cultural significance as the Summer solstice, and the fact that it is a day on which many Aboriginal groups traditionally celebrate their heritage.
On 21 June 2017, Canadian Prime Minister Justin Trudeau released a statement pledging to rename the event National Indigenous Peoples Day. Assembly of First Nations National Chief Perry Bellegarde supported the proposed change, called it an "important step," citing the terminology used in the landmark United Nations Declaration on the Rights of Indigenous Peoples."Fairy Fencer F Advent Dark Force Intro 2 (2016, Compile Heart/Idea Factory)Khalbrae2018-02-15 | Fairy Fencer F (フェアリーフェンサーエフFearī Fensā Efu) is a 2013 fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3 and Microsoft Windows. The game uses a modified version of Hyperdimension Neptunia's battle system. The PC version was released on August 4, 2015.
An expanded version, titled Fairy Fencer F: Advent Dark Force, was released in Japan in 2015 for the PlayStation 4, and was released worldwide in 2016 and the PC version in 2017.
A long time ago there was a conflict between a goddess and an evil god. The two deities didn’t fight directly, but created a large number of special weapons for others to use. Eventually, these powers sealed each other and the power vanished from the world. Fast forward to modern times where these leftover weapons are called "Furies" and warriors that wield them are "Fencers." Fury weapons are said to be incredibly powerful, so Fencers constantly scramble to acquire them. By a strange coincidence, two fencers, Fang and Tiara, get caught up in the struggle between the goddess and evil god.
The game features music by classic Final Fantasy composer Nobuo Uematsu.Fairy Fencer F: Advent Dark Force Intro (2016, Compile Heart/Idea Factory)Khalbrae2018-02-14 | Fairy Fencer F (フェアリーフェンサーエフFearī Fensā Efu) is a 2013 fantasy role-playing game under Compile Heart's Galapagos RPG brand for the PlayStation 3 and Microsoft Windows. The game uses a modified version of Hyperdimension Neptunia's battle system. The PC version was released on August 4, 2015.
An expanded version, titled Fairy Fencer F: Advent Dark Force, was released in Japan in 2015 for the PlayStation 4, and was released worldwide in 2016 and the PC version in 2017.
A long time ago there was a conflict between a goddess and an evil god. The two deities didn’t fight directly, but created a large number of special weapons for others to use. Eventually, these powers sealed each other and the power vanished from the world. Fast forward to modern times where these leftover weapons are called "Furies" and warriors that wield them are "Fencers." Fury weapons are said to be incredibly powerful, so Fencers constantly scramble to acquire them. By a strange coincidence, two fencers, Fang and Tiara, get caught up in the struggle between the goddess and evil god.
The game features music by classic Final Fantasy composer Nobuo Uematsu.Kingdom Hearts 2 Intro 2 (2005, Square Enix/Disney Interactive)Khalbrae2018-02-11 | Looks like this video wass blocked worldwide until the song was removed because BMG decided to block the song Passion by Utada Hikaru. It was integral to the video and BMG only stood to gain from monetizing it... too bad they won't get that opportunity now as I support artists claiming their work and getting paid.
Kingdom Hearts II (Japanese: キングダムハーツII Hepburn: Kingudamu Hātsu Tsū) is an action role-playing video game developed and published by Square Enix in 2005 for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, which combines Disney and Final Fantasy elements. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.
Kingdom Hearts II is the third game in the Kingdom Hearts series. It picks up one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends. Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games. Organization XIII, a group introduced in Chain of Memories, reappears to impede Sora's progress.
The game was well-received and earned year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. By April 2007, the game had shipped over four million copies worldwide.
The game was actor Pat Morita's final voice role before his death in November 2005. The Final Mix version of the game was re-released in high definition for Kingdom Hearts HD 2.5 Remix for the PlayStation 3, along with Kingdom Hearts: Birth by Sleep Final Mix and Kingdom Hearts Re:coded.
Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.
Some worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced, including the Land of Dragons, a fictionalized version of ancient China from the film Mulan; Beast's Castle, an 18th-century-style French castle based on Beauty and the Beast; Timeless River, a past version of Disney Castle that features Steamboat Willie-style animation; Port Royal from Pirates of the Caribbean: The Curse of the Black Pearl; Pride Lands, a great savannah from The Lion King; and Space Paranoids, a digital world based on Tron within Hollow Bastion's computer network. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.
The three protagonists of the game are: Sora, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; Donald Duck, the court magician of Disney Castle; and Goofy, the captain of the Disney Castle guards. Both Donald and Goofy were ordered to find and stay with the "key", which was revealed to be Sora and his Keyblade. They befriended Sora during Kingdom Hearts, and draw strength from this friendship. Other original characters include Riku and Kairi, Sora's friends from his home world of Destiny Islands; Roxas, a boy who can also wield the Keyblade playable in the beginning; and DiZ, a man in red robes with a vendetta against Organization XIII.Copy of Kingdom Hearts 2 Intro 1 (2005, Square Enix/Disney Interactive)Khalbrae2018-02-11 | Looks like this video was blocked worldwide until the song was removed because BMG decided to block the song Passion by Utada Hikaru. It was integral to the video and BMG only stood to gain from monetizing it... too bad they won't get that opportunity now as I support artists claiming their work and getting paid.
Kingdom Hearts II (Japanese: キングダムハーツII Hepburn: Kingudamu Hātsu Tsū) is an action role-playing video game developed and published by Square Enix in 2005 for the PlayStation 2 video game console. The game is a sequel to Kingdom Hearts, which combines Disney and Final Fantasy elements. The game's popularity has resulted in a novel and manga series based upon it and an international version called Kingdom Hearts II Final Mix, released in March 2007.
Kingdom Hearts II is the third game in the Kingdom Hearts series. It picks up one year after the events of Kingdom Hearts: Chain of Memories. Sora, the protagonist of the first two games, returns to search for his lost friends. Like the previous games, Kingdom Hearts II features a large cast of characters from Disney films and Final Fantasy games. Organization XIII, a group introduced in Chain of Memories, reappears to impede Sora's progress.
The game was well-received and earned year-end awards from numerous video gaming websites. In Japan, it shipped more than one million copies within a week of its release. One month after its North American release, it had sold over one million copies and was the second best-selling game of 2006. By April 2007, the game had shipped over four million copies worldwide.
The game was actor Pat Morita's final voice role before his death in November 2005. The Final Mix version of the game was re-released in high definition for Kingdom Hearts HD 2.5 Remix for the PlayStation 3, along with Kingdom Hearts: Birth by Sleep Final Mix and Kingdom Hearts Re:coded.
Kingdom Hearts II begins one year after the events of Kingdom Hearts and Chain of Memories. The game's setting is a collection of various levels (referred to in-game as "worlds") that the player progresses through. As in the first game, the player can travel to various Disney-based locales, along with original worlds specifically created for the series. While Disney-based worlds were primarily derived from the Disney animated features canon in the first game, Kingdom Hearts II introduces worlds that are based on Disney live-action films as well. Each world varies in appearance and setting, depending on the Disney film on which it is based. The graphics of the world and characters are meant to resemble the artwork style of the environments and characters from their respective Disney films. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi Ship.
Some worlds featured in the previous games reappear, but with new and expanded areas. There are also new worlds that are introduced, including the Land of Dragons, a fictionalized version of ancient China from the film Mulan; Beast's Castle, an 18th-century-style French castle based on Beauty and the Beast; Timeless River, a past version of Disney Castle that features Steamboat Willie-style animation; Port Royal from Pirates of the Caribbean: The Curse of the Black Pearl; Pride Lands, a great savannah from The Lion King; and Space Paranoids, a digital world based on Tron within Hollow Bastion's computer network. Twilight Town, an original world first seen in Chain of Memories, has a greater role as the introductory world. The World That Never Was is a new world that serves as the headquarters of Organization XIII.
The three protagonists of the game are: Sora, a 15-year-old boy chosen as a wielder of the Keyblade, a mystical key-shaped weapon that can combat darkness; Donald Duck, the court magician of Disney Castle; and Goofy, the captain of the Disney Castle guards. Both Donald and Goofy were ordered to find and stay with the "key", which was revealed to be Sora and his Keyblade. They befriended Sora during Kingdom Hearts, and draw strength from this friendship. Other original characters include Riku and Kairi, Sora's friends from his home world of Destiny Islands; Roxas, a boy who can also wield the Keyblade playable in the beginning; and DiZ, a man in red robes with a vendetta against Organization XIII.A Kings Tale Final Fantasy XV Title Theme Animatic (2016, Square Enix/Empty Clip Studios)Khalbrae2018-02-01 | A King's Tale: Final Fantasy XV is a 2D, side-scrolling brawler set 30 years before the events of Final Fantasy XV. It was revealed during the Square Enix Active Time Report at E3 2016, and it released alongside its companion game on November 29, 2016 as a pre-order bonus exclusive to GameStop and EBgames in North America, GAME in the United Kingdom, and Saraiva in Brazil. The game was later released as a free download for all on March 1, 2017.
The player progresses through a series of stages in which hordes of monsters and daemons must be defeated. As Regis Lucis Caelum, the player can string combos together, juggle enemies in the air, and use magic. Regis can summon an ally whenever his combo count reaches 8, and he can use Armiger whenever it reaches 24. If he summons an ally before using Armiger, they will join the attack. If all three allies are summoned before Armiger, they will execute the powerful Bonds of Battle.
By completing the story mode, the player can unlock a special mode named Dream Battles. It features 25 unique combat stages with special challenges.
Completing certain requirements will unlock the corresponding trophies or achievements.
King Regis Lucis Caelum CXIII tells his young son Noctis an embellished story from his youth. The tale begins in Insomnia, where Regis learns monsters are swarming the streets. Daemons are able to spawn in the daytime, as well. Regis finds his steward, Weskham Armaugh, and the two watch a mysterious figure steal a blue crystal...Let it Die Intro English Language (2016, Grasshopper Manufacture/Gungho)Khalbrae2018-01-24 | Let It Die is a free-to-play hack and slash video game developed by Grasshopper Manufacture and published by GungHo Online Entertainment for the PlayStation 4. The game was released in most markets in December 2016, and was released in Japan in February 2017.
In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world.
South Western Tokyo split off into the ocean, and became an island covered by a deep fog.
Continuous seismic activity then caused a large spire to rise out of the ocean and through the island, creating a tower-like structure that pierces the clouds.
Many mysteries remain hidden from the eyes of mankind, and await those courageous enough to dare approach the tower…
Under the supervision of a skateboarding grim reaper called Uncle Death, Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive. Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents. The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game.Let it Die Intro Japanese Language (2016, Grasshopper Manufacture/Gungho)Khalbrae2018-01-24 | Let It Die is a free-to-play hack and slash video game developed by Grasshopper Manufacture and published by GungHo Online Entertainment for the PlayStation 4. The game was released in most markets in December 2016, and was released in Japan in February 2017.
In the year 2026 AD, a large tectonic disturbance occurred causing mass destruction around the world.
South Western Tokyo split off into the ocean, and became an island covered by a deep fog.
Continuous seismic activity then caused a large spire to rise out of the ocean and through the island, creating a tower-like structure that pierces the clouds.
Many mysteries remain hidden from the eyes of mankind, and await those courageous enough to dare approach the tower…
Under the supervision of a skateboarding grim reaper called Uncle Death, Players fight through a treacherous tower obtaining various types of weapons and armor while finding creatures and mushrooms to eat in order to stay alive. Upon death, a player’s “death data” is then circulated among other player’s games where they will appear as formidable opponents. The sharing of “death data” is one of the various asynchronous multiplayer elements that can be found in the game.ArmaGallant Decks of Destiny- Epic Fail Initial Gameplay (2017, Maximum Games/Rock Nano Global)Khalbrae2018-01-23 | This game was coded so badly it crashed on the tutorial level! As a console game! I saw a decent QA team when browsing the game's credits. How was this missed? PS4 isn't the hardware Wild West that the PC is. First time seeing a PS4 BSOD.
According to the creator's description:
In ArmaGallant : Decks of Destiny, you create a battle deck to bring into fast-paced RTS battles. From fortifying strategic map points, to unleashing your armies and spells at the right time – it's all about building a great deck and playing an epic game!
The creatures and spells of ArmaGallant belong to one of five elements – Light, Dark, Water, Fire, and Earth – each with their own strengths and play styles. Stick to one or mix-and-match your favorites to create devastating card combos.
So go ahead, draw your cards, cast your deck, and steel yourself for all-out war!
Music by: Richard Suzuki Kathryn Cheng Nick Chan
See a more in depth analysis of the game here on MagHook Gaming's channel: youtube.com/watch?v=_sgTz4zWsUAArmaGallant Decks of Destiny Title Theme Animatic (2017, Maximum Games/Rock Nano Global)Khalbrae2018-01-23 | According to the creator's description:
In ArmaGallant : Decks of Destiny, you create a battle deck to bring into fast-paced RTS battles. From fortifying strategic map points, to unleashing your armies and spells at the right time – it's all about building a great deck and playing an epic game!
The creatures and spells of ArmaGallant belong to one of five elements – Light, Dark, Water, Fire, and Earth – each with their own strengths and play styles. Stick to one or mix-and-match your favorites to create devastating card combos.
So go ahead, draw your cards, cast your deck, and steel yourself for all-out war!
Kingdom Hearts Coded (Japanese: キングダム ハーツ コーデッド Hepburn: Kingudamu Hātsu Kōdeddo), stylized as Kingdom Hearts coded, is an episodic action role-playing puzzle video game developed and published by Square Enix, in collaboration with Disney Interactive Studios, for mobile phones. Coded was a Japan-only release announced at the 2007 Tokyo Game Show. Its Nintendo DS remake entitled Kingdom Hearts Re:coded was released in Japan, North America, Europe, and Australia. A cinematic remake of the game was included in the Kingdom Hearts HD 2.5 Remix video game compilation for the PlayStation 3 and PlayStation 4.
The gameplay is centered mostly around puzzle solving, with action-RPG gameplay elements, similar to previous Kingdom Hearts games. Mini-games and platforming are also featured, with three dimensional backgrounds and two dimensional characters. In mid-2007, game director Tetsuya Nomura decided to create a Kingdom Hearts spin-off for mobile phones that would have a different gameplay style than previous titles and allow players to explore the game like a playground. The game was originally released in eight parts and one preview to mobile phone gamers from June 2009 to January 2010. To reach a wider audience, it was remade for the Nintendo DS and released internationally.
Kingdom Hearts coded is the fourth installment in the Kingdom Hearts series and is set after Kingdom Hearts II. Jiminy Cricket's journal chronicles Sora's fight against the Heartless and Organization XIII is found to have two secret messages written by persons unknown, and after the journal is digitized for further analysis, the contents become corrupted. This leads king Mickey and his friends to make a digital Sora to enter and repair the journal so that the meaning of the hidden messages can be deciphered. The game received mixed reviews, with critics praising the graphics and gameplay variety, but panning the story, camera and controls.
Jiminy Cricket organizes his journals chronicling Sora's journeys when he discovers a line he does not remember writing: "We must return to free them from their torment" (rewritten as "Their hurting will be mended when you return to end it" in Re:coded). King Mickey digitizes the contents of the journal to investigate this message, only to find the datascape has been corrupted with bugs, which take the form of red-and-black blocks and Heartless. Mickey creates a virtual Sora named "Data-Sora" to guide him through the datascape's multiple worlds and debug the journal by destroying the blocks and digitized Heartless that appear.Nights of Azure Intro (2016, Keoi-Tecmo/GUST)Khalbrae2018-01-17 | Nights of Azure (Japanese: よるのないくに Hepburn: Yoru no Nai Kuni, lit. "Land Without Night") is a 2015 action role-playing video game developed by Gust and published by Koei Tecmo for the PlayStation 3, PlayStation 4, PlayStation Vita and Microsoft Windows. The PlayStation 4 version received a North American release on March 29, 2016, with a European release following on April 1, 2016.
The game was followed up by a sequel titled Nights of Azure 2: Bride of the New Moon, released August 2017 in Japan, and October 2017 worldwide.
The game features an RPG battle system where characters fight alongside contracted demons known as Servan. These demons can be summoned during battle through the use of SP, and are categorised into attacker and support types. As they become stronger through subsequent battles, they gain new abilities. The player accepts quests and performs customisations at the Hotel, when not taking orders to progress the story or battling enemies.
Arnice can also land attack chains using light, heavy and special attacks, with each chain gradually filling a transformation gauge. When full, the player can trigger a transformation which increases offensive power. Her demon form allows her to control flames, while her rabbit form focuses on speed and melee combat, and her phantom form improves her recovery capabilities. She is also able to transform her blood into different types of blood power weapons depending on the situation, such as daggers and longswords, which change her attack moveset and the abilities of summoned demons.
The game also contains an optional arena where players can take on various challenges and earn rewards, and these include battles with special restrictions placed upon them and fighting against enemies within a labyrinth.
The game follows the journey of two girls within an uncharted land known as Rusewall Island, where no one sleeps at night. After humans emerged victorious from the battle against the Ruler of the Night, the blue blood from the monster scattered and polluted those who bathed in it, changing them into creatures known as Jayou which steal night-time from the people.