Leaderboard→speedrun.com/smm2ce#No_Coins
Val JP
Goal: Complete 16 levels of Endless Mode - Easy without collecting any coins.
Leaderboard→speedrun.com/smm2ce#No_Coins
Leaderboard→speedrun.com/smm2ce#No_Coins
updated 3 years ago
Leaderboard→speedrun.com/smm2ce#No_Coins
18:03.0 for All Courses (Main Game) Starless
19:07.7 for All Courses (Main Game + Demo) Starless
Goal1: Play the main game courses 1-100 one after the other.
Goal2: Play the main game courses 1-100 and demo 1-5 respectively.
Rule: Levels can be retried as many times as necessary. No stars are to be collected throughout the run.
Some deaths, but I'm satisfied enough.
Sum of IGT of courses 1-100 is 8:46.23
Sum of IGT of courses 1-100 and demo 1-5 is 9:09.70
↓Description about retiming↓
Timer Start: 0.04
Timer Stop: 18:03.07 for Courses 1-100
round(18:03.07 - 0.04) = round(18:03.03) = 18:03.0
Timer Stop: 19:07.73 for Courses 1-100 and demo 1-5
round(19:07.73 - 0.04) = round(19:07.69) = 19:07.7
Leaderboard → speedrun.com/10srr#All_Courses_Main_Game__Demo
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 4:24.78
This is my first deathless run at 51-100.
↓Description about retiming↓
[Timer Start]
When the timer shows 0.04, the edge of Course 51 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 100 is visible at the bottom of the screen. At that time, the timer shows 8:53.36.
8:53.36 - 0.04 = 8:53.32, and rounding it, I got 8:53.3
Leaderboard → speedrun.com/10srr#Courses_51-100
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 53.12 seconds.
Courses91 4.50
Courses92 5.66
Courses93 4.50
Courses94 5.06
Courses95 4.68
Courses96 4.20
Courses97 5.63
Courses98 4.73
Courses99 6.73
Courses100 7.43
↓Description about retiming↓
[Timer Start]
When the timer shows 0.07, the edge of Course 91 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 100 is visible at the bottom of the screen. At that time, the timer shows 1:46.61.
1:46.61 - 0.07 = 1:46.54, and rounding it, I got 1:46.5
Leaderboard → speedrun.com/10srr#Courses_91-100
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 52.71 seconds.
Courses81 4.16
Courses82 4.60
Courses83 5.03
Courses84 4.36
Courses85 5.71
Courses86 5.61
Courses87 7.96
Courses88 5.41
Courses89 5.11
Courses90 4.76
↓Description about retiming↓
[Timer Start]
When the timer shows 0.07, the edge of Course 81 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 90 is visible at the bottom of the screen. At that time, the timer shows 1:46.59.
1:46.59 - 0.07 = 1:46.52, and rounding it, I got 1:46.5
Leaderboard → speedrun.com/10srr#Courses_81-90
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 54.81 seconds.
Course71 5.21
Course72 3.51
Course73 5.06
Course74 6.71
Course75 5.70
Course76 4.55
Course77 7.90
Course78 5.66
Course79 6.28
Course80 4.23
↓Description about retiming↓
[Timer Start]
When the timer shows 0.07, the edge of Course 71 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 80 is visible at the bottom of the screen. At that time, the timer shows 1:48.62.
1:48.62 - 0.07 = 1:48.55, and rounding it, I got 1:48.6
Leaderboard → speedrun.com/10srr#Courses_71-80
8:22.8 for Courses 1-50 Any%
17:30.4 for All Courses (Main Game) Any%
18:35.7 for All Courses (Main Game + Demo) Any%
Goal1: Play the main game courses 1-50 one after the other.
Goal2: Play the main game courses 1-100 one after the other.
Goal3: Play the main game courses 1-100 and demo 1-5 respectively.
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
One restart at course 84 and one failure at course 94, and only about 1 second loss at course 70. Others are pretty good.
Sum of IGT of courses 1-50 is 3:55.12
Sum of IGT of courses 1-100 is 8:27.57
Sum of IGT of courses 1-100 and demo 1-5 is 8:51.50
↓Description about retiming↓
[Timer Start]
When the timer shows 0.03, the edge of Course 1 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 50 is visible at the bottom of the screen. At that time, the timer shows 8:22.77.
8:22.77 - 0.03 = 8:22.75, and rounding it, I got 8:22.8 for courses 1-50 category.
In the same way,
17:30.38 - 0.03 = 17:30.35 → 17:30.4 for courses 1-100
18:35.75 - 0.03 = 18:35.72 → 18:35.7 for courses 1-100 and demo 1-5
Leaderboard → speedrun.com/10srr/#All_Courses_Main_Game__Demo
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 23.10 seconds.
Course1 3.88
Course2 4.60
Course3 3.26
Course4 5.60
Course5 5.76
↓Description about retiming↓
[Timer Start]
When the timer shows 0.05, the edge of Course 1 is not yet red. This means the timer starts at least 0.05 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 5 is visible at the bottom of the screen. At that time, the timer shows 49.81.
49.81 - 0.05 = 49.76, and rounding it, I got 49.8
Leaderboard → speedrun.com/10srr/full_game#All_Courses_Demo
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 40.02 seconds.
Course61 4.53
Course62 4.93
Course63 4.06
Course64 5.41
Course65 1.91
Course66 5.11
Course67 3.95
Course68 3.71
Course69 3.06
Course70 3.35
↓Description about retiming↓
[Timer Start]
When the timer shows 0.03, the edge of Course 61 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 70 is visible at the bottom of the screen. At that time, the timer shows 1:33.73.
1:33.73 - 0.03 = 1.33.70, and rounding it, I got 1:33.7
Leaderboard → speedrun.com/10srr#Courses_61-70
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 53.34 seconds.
Course51 6.33
Course52 4.60
Course53 4.43
Course54 4.60
Course55 5.35
Course56 5.06
Course57 5.18
Course58 5.08
Course59 4.36
Course60 8.35
↓Description about retiming↓
[Timer Start]
When the timer shows 0.03, the edge of Course 51 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 60 is visible at the bottom of the screen. At that time, the timer shows 1:46.90.
1:46.90 - 0.03 = 1.46.87, and rounding it, I got 1:46.9
Leaderboard → speedrun.com/10srr#Courses_51-60
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 52.29 seconds.
Course41 8.25
Course42 7.70
Course43 4.13
Course44 4.46
Course45 4.31
Course46 5.43
Course47 4.73
Course48 4.28
Course49 5.90
Course50 3.10
↓Description about retiming↓
[Timer Start]
When the timer shows 0.04, the edge of Course 41 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 50 is visible at the bottom of the screen. At that time, the timer shows 1:46.05.
1:46.05 - 0.04 = 1.46.01, and rounding it, I got 1:46.0
Leaderboard → speedrun.com/10srr#Courses_41-50
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 44.85 seconds.
Course31 3.25
Course32 5.75
Course33 4.51
Course34 7.25
Course35 5.15
Course36 2.10
Course37 4.48
Course38 3.70
Course39 3.08
Course40 5.58
↓Description about retiming↓
[Timer Start]
When the timer shows 0.04, the edge of Course 31 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 40 is visible at the bottom of the screen. At that time, the timer shows 1:38.55.
1:38.55 - 0.04 = 1.38.51, and rounding it, I got 1:38.5
Leaderboard → speedrun.com/10srr#Courses_31-40
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 43.06 seconds.
Course21 2.00
Course22 2.80
Course23 4.50
Course24 4.28
Course25 2.91
Course26 4.23
Course27 7.61
Course28 5.28
Course29 6.10
Course30 3.35
↓Description about retiming↓
[Timer Start]
When the timer shows 0.05, the edge of Course 21 is not yet red. This means the timer starts at least 0.05 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 30 is visible at the bottom of the screen. At that time, the timer shows 1:36.46.
1:36.46 - 0.05 = 1.36.41, and rounding it, I got 1:36.4
Leaderboard → speedrun.com/10srr#Courses_21-30
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 48.00 seconds.
Course11 4.23
Course12 4.03
Course13 4.05
Course14 5.75
Course15 3.70
Course16 5.48
Course17 5.21
Course18 5.21
Course19 4.76
Course20 5.58
↓Description about retiming↓
[Timer Start]
When the timer shows 0.03, the edge of Course 11 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 20 is visible at the bottom of the screen. At that time, the timer shows 1:41.53.
1:41.53 - 0.03 = 1.41.50
Leaderboard → speedrun.com/10srr/full_game#Courses_11-20
Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 44.02 seconds.
↓Description about retiming↓
[Timer Start]
When the timer shows 0.04, the edge of Course 1 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop]
Timing ends when the pop-up after course 10 is visible at the bottom of the screen. At that time, the timer shows 1:37.35.
1:37.35 - 0.04 = 1.37.31, and rounding it, I got 1:37.3
Leaderboard → speedrun.com/10srr/full_game#Courses_1-10
Rule: Re-spawning within the level is allowed. Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Second_Quest
Rule: You must play as the raccoon. Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Raccoon
Rule: Using portals is allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Any
Leaderboard → speedrun.com/smm2ce#Damageless
Rule: Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch/full_game#50
Rule: Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Portalless
Rule: Using Luigi isn't allowed.
Leaderboard → speedrun.com/smm2#Story_Mode_Any
Newly used Yamamura's levels.
There was a death at the Lantern level, missed 30 coins in the Buzzy level, but others are very good.
Route and coin details↓
docs.google.com/spreadsheets/d/167tTAg3Wx7JkRGbIKG2OvRuTe6V7K_Zae0QUJccazN0/edit?usp=sharing
ニコ生コミュ↓
com.nicovideo.jp/community/co3071086
[Leaderboard]
speedrun.com/smm2#Story_Mode_All_Jobs
We need to collect coins as we need to complete the Builder Mario statue to unlock the final course, which requires 10,000 coins.
As for the run, there were some deaths, but overall it was a good run.
* I don't know why Yamamura wasn't in the dog house at 1:46:08. He came back at 3:13:18, I was relieved.
ニコ生コミュニティ↓
com.nicovideo.jp/community/co3071086
Goal: Have 99 Lives at the end of an Endless Mode - Easy
Leaderboard→speedrun.com/smm2ce#99_Lives
Goal: Complete 16 levels of Endless Mode - Easy without collecting any coins.
Leaderboard→speedrun.com/smm2ce#No_Coins
Retimed to 13:05. The timer stop was late.
Leaderboard→speedrun.com/smm2#SMM2_2019_Invitational_Courses
Bowser Skip, that has severe RNG, successfully worked.
(Retimed to 6:03. The timer stop was late.)
ニコ生のコミュ↓
com.nicovideo.jp/community/co3071086
対CPU戦術上手くなったと思う。
LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU
Rule: Using Luigi is allowed.
LeaderBoard→speedrun.com/smm2#Story_Mode_Any
Played the Buzzy level 18 times lol
Lost 80 coins in the Buzzy levels, death at Head in the Clouds but everything else was very good.
Used Luigi on level 56, 66, 77 and Meowser.
My live streaming is here↓
com.nicovideo.jp/community/co3071086
youtube.com/watch?v=TWeHkVOVYsM
↑↑↑更新しました↑↑↑
Hard is hard.
LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU
サトルに1敗。サトルさんつよい。
LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU
LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU
youtube.com/watch?v=P5rvmc0lM9Y
↑New Record↑
Goal: Complete the Story Mode as fast as possible.
Rule: Using Luigi isn't allowed.
I did it!! I am at the top of the current leaderboard!
speedrun.com/smm2#Story_Mode_Any
It was a very good run. There were a total of two deaths at Head in the Clouds and Boom Boom Rager, but both losses are small.
My live streaming is here↓
com.nicovideo.jp/community/co3071086
youtube.com/watch?v=WBvbDr1vbpo
↑New Record↑
2 deaths at level 37, but the others were very smooth. Meowser RNG was perfect.
This is Tied 1st place in the current leaderboard.
speedrun.com/smm2#Story_Mode_Any
My live streaming is here↓
com.nicovideo.jp/community/co3071086
youtube.com/watch?v=6rsCNQduO5k
↑New Record↑
There were some deaths in the second half, but the first half went well.
Overall, it was a good run. This is the 2nd place in the current leaderboard.
speedrun.com/smm2#Story_Mode_Any
My live streaming is here↓
com.nicovideo.jp/community/co3071086
I took about 15 hours for making and practicing, and 30 minutes for uploading attempts.
The doors on the beginning of the level are connected to copy of each sections for practice.
This level has 15 wall jumps(not wall kick) and five of them are hard to wall clip.
I took about 30~50 hours to upload. (not measured)
"壁" is the Japanese word, it means "Wall".
In this case, "Wall" is a joke related to the wall jump.
Pronunciation of the level title is here (click speaker mark) → translate.google.co.jp/?hl=ja#view=home&op=translate&sl=ja&tl=is&text=%E3%81%8B%E3%81%B9%E3%81%A3%E3%81%8B%E3%81%B9%E3%83%BC%E3%81%8B%E3%81%B9%E3%80%81%E3%81%8B%E3%81%B9%E3%81%9A%E3%81%8B%E3%81%B9%E3%81%8B%E3%81%B9%E3%83%BC%E3%81%8B%E3%81%B9
It has the similar rhythm as "Tricky Mario: ○○'s ○○○○"
If I translate this course name into English, it will be "Wally Wall Wall: Wall's Wall Wall".
I uploaded a hard level in Ultimate Chicken Horse.
I took about 1 hours to clear.
speedrun.com/smm/full_game#All_Event_Courses
I'm sorry about the noise of the microphone. Please watch at a low volume.
In 100% (Special World) run, we have to collect all the red coins and clear all 22 levels.
Twitch → twitch.tv/val_nvc
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators.
Details → http://super.warp.world/
Trailer→ youtube.com/watch?v=m_1XDDSt47k
Speedrun → http://www.speedrun.com/smm#Super_Warp_World
スーパー・ワープ・ワールドはスーパーマリオメーカーの中で様々な職人によって作られた複数のコースから成るゲームで、16の通常コースと6つのスペシャル・ワールド・コースで構成されています。
詳細 → http://super.warp.world/
トレイラー → youtube.com/watch?v=m_1XDDSt47k
Speedrun.com → http://www.speedrun.com/smm#Super_Warp_World
These are very fun levels :D
These are not my levels. These are the levels of Super Warp World.
Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k
Level Code S-1: 80C3-0000-0359-1D9C
Level Code S-3: F7DE-0000-0359-1D8B
I still have death cost in 2-2, 2-3, 4-3. So sub 29min is possible, but hard.
In 100% run, we have to collect all the red coins. But don't have to enter the key doors.
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators.
Details → http://super.warp.world/
Trailer→ youtube.com/watch?v=m_1XDDSt47k
Speedrun → http://www.speedrun.com/smm#Super_Warp_World
スーパー・ワープ・ワールドはスーパーマリオメーカーの中で様々な職人によって作られた複数のコースから成るゲームで、16の通常コースと6つのスペシャル・ワールド・コースで構成されています。
詳細 → http://super.warp.world/
トレイラー → youtube.com/watch?v=m_1XDDSt47k
Speedrun.com → http://www.speedrun.com/smm#Super_Warp_World
(P.S. This is not world record now. New world record video is here → youtube.com/watch?v=LoxKPpP8usU)
I know I can get sub 30min (maybe sub 29min) because I got death cost in 1-4, 3-2 in this run.
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators.
Super Warp World Details → http://super.warp.world/
Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k
SWW Speedrun → http://www.speedrun.com/smm#Super_Warp_World
I can get a shorter time because I lost much time by death in 2-2, 3-1, 3-3 in this run.
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators.
Super Warp World Details → http://super.warp.world/
Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k
SWW Speedrun → http://www.speedrun.com/smm#Super_Warp_World
This is very fun level :D
This is not my level. This is a level of Super Warp World.
Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k
Level Code: 5228-0000-0359-1D92
Fly and Dr Cliché already found this a while ago. I was taught that by comment.
Red coins respawning bug
When the red coins are placed at the same coordinates in the main world and in the sub world, if you get a check point and died after you acquire both of them, the red coin taken later will respawn.
※コメントで教えてもらったのですが、Flyという方とDr Clichéという方がすでに見つけていたバグらしいので、私は第一発見者ではありません。
赤コインバグ - メインエリアとサブエリアの赤コインが同じ位置にあり、両方とった後に中間をとって死んだ場合、後に取ったほうの赤コインが復活する。
コース投稿の際にこれを見落とすと致命的な欠陥コースになり兼ねないので、みんなも気をつけよう!
I took about 8 hours to upload. I have to clear this level 3 times because it has two checkpoints. After uploaded, I found a fatal cheese, so I re-uploaded it. So I cleared this level 6 times :'-D
Note:
I forgot to record the take from the start point, so I posted a video from the checkpoint.
[Point of this level]
・Wall jump Room
You can wall jump even if you do not crouch if it is within several frames just after throwing an item.
・Shell jump Room
Alternate between middle height jump and lowest jump.
・P-Switch Room
If you can not reach the target height, by keeping pressing the ZL button you can keep the highest jumping power.
・Bob-omb Room
In the small bomb soccer part, stepping on the left side of the bomb every time, not near the center of the bomb.
[このコースのポイント]
・壁ジャンプの部屋
壁ジャンプをするためにはしゃがまないといけませんが、例外的にアイテム(バネ、POW、Pスイッチなど)を投げた直後の数フレームの間はしゃがまなくても壁ジャンプができます。(アイテムを投げる以外にも、しゃがまずに壁ジャンプする方法はいくつかあります。)
・甲羅ジャンプの部屋
最初は最大ジャンプで、その後は中くらいの高さ調整ジャンプと、最小ジャンプを交互にやるとやりやすいです。
・Pスイッチの部屋
高さが足りないときはZLを押しっぱにすると常に最大の高さのジャンプができるのでおすすめです。
・ボムの部屋
小さいボムを蹴ってパックンを倒すところでは、ボムの左の端の方を踏むとやりやすいです。中央付近を踏むとボムが右に行き過ぎて失敗しやすいです。
I made this level for Ahoyoo's competition "PogChamp".
→ youtube.com/watch?v=xkXL0ujksVQ&t=7s
I took about 6 hours (and about 5 hours for making and practice).
Chomps!! Chomps!! Chomps!!
Chomps Chomps! so many Chomping Chomps Chomps! The Chompest Chomp is The Chomping Chomp!! Chomps!! Chomps!!
I took 5 hours and 48 minutes (and about 20 hours for making and practice). 1442 attempts to upload.