It was a very good run. There were a total of two deaths at Head in the Clouds and Boom Boom Rager, but both losses are small.
My live streaming is here↓ com.nicovideo.jp/community/co3071086[19:07.7] All Courses (Main Game + Demo) Starless【10 Second Run RETURNS】[Speedrun]Val JP2021-10-06 | This video applies to two categories. 18:03.0 for All Courses (Main Game) Starless 19:07.7 for All Courses (Main Game + Demo) Starless
Goal1: Play the main game courses 1-100 one after the other. Goal2: Play the main game courses 1-100 and demo 1-5 respectively. Rule: Levels can be retried as many times as necessary. No stars are to be collected throughout the run.
Some deaths, but I'm satisfied enough.
Sum of IGT of courses 1-100 is 8:46.23 Sum of IGT of courses 1-100 and demo 1-5 is 9:09.70
Timer Stop: 19:07.73 for Courses 1-100 and demo 1-5 round(19:07.73 - 0.04) = round(19:07.69) = 19:07.7
Leaderboard → speedrun.com/10srr#All_Courses_Main_Game__Demo[8:53.3] Courses 51-100 Any%【10 Second Run RETURNS】[Speedrun]Val JP2021-09-22 | Goal: Play courses 51-100 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 4:24.78
This is my first deathless run at 51-100.
↓Description about retiming↓
[Timer Start] When the timer shows 0.04, the edge of Course 51 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 100 is visible at the bottom of the screen. At that time, the timer shows 8:53.36.
8:53.36 - 0.04 = 8:53.32, and rounding it, I got 8:53.3
Leaderboard → speedrun.com/10srr#Courses_51-100[1:46.5] Courses 91-100 Any%【10 Second Run RETURNS】[Speedrun]Val JP2021-09-19 | Goal: Play courses 91-100 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 53.12 seconds. Courses91 4.50 Courses92 5.66 Courses93 4.50 Courses94 5.06 Courses95 4.68 Courses96 4.20 Courses97 5.63 Courses98 4.73 Courses99 6.73 Courses100 7.43
↓Description about retiming↓
[Timer Start] When the timer shows 0.07, the edge of Course 91 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 100 is visible at the bottom of the screen. At that time, the timer shows 1:46.61.
1:46.61 - 0.07 = 1:46.54, and rounding it, I got 1:46.5
Leaderboard → speedrun.com/10srr#Courses_91-100[1:46.5] Courses 81-90 Any%【10 Second Run RETURNS】[Speedrun]Val JP2021-09-19 | Goal: Play courses 81-90 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 52.71 seconds. Courses81 4.16 Courses82 4.60 Courses83 5.03 Courses84 4.36 Courses85 5.71 Courses86 5.61 Courses87 7.96 Courses88 5.41 Courses89 5.11 Courses90 4.76
↓Description about retiming↓
[Timer Start] When the timer shows 0.07, the edge of Course 81 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 90 is visible at the bottom of the screen. At that time, the timer shows 1:46.59.
1:46.59 - 0.07 = 1:46.52, and rounding it, I got 1:46.5
Leaderboard → speedrun.com/10srr#Courses_81-90[1:48.6] Courses 71-80 Any%【10 Second Run RETURNS】[Speedrun]Val JP2021-09-18 | Goal: Play courses 71-80 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 54.81 seconds. Course71 5.21 Course72 3.51 Course73 5.06 Course74 6.71 Course75 5.70 Course76 4.55 Course77 7.90 Course78 5.66 Course79 6.28 Course80 4.23
↓Description about retiming↓
[Timer Start] When the timer shows 0.07, the edge of Course 71 is not yet red. This means the timer starts at least 0.07 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 80 is visible at the bottom of the screen. At that time, the timer shows 1:48.62.
1:48.62 - 0.07 = 1:48.55, and rounding it, I got 1:48.6
Leaderboard → speedrun.com/10srr#Courses_71-80[18:35.7] All Courses (Main Game + Demo) Any%【10 Second Run RETURNS】[Speedrun]Val JP2021-09-18 | This video applies to three categories. 8:22.8 for Courses 1-50 Any% 17:30.4 for All Courses (Main Game) Any% 18:35.7 for All Courses (Main Game + Demo) Any%
Goal1: Play the main game courses 1-50 one after the other. Goal2: Play the main game courses 1-100 one after the other. Goal3: Play the main game courses 1-100 and demo 1-5 respectively. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
One restart at course 84 and one failure at course 94, and only about 1 second loss at course 70. Others are pretty good.
Sum of IGT of courses 1-50 is 3:55.12 Sum of IGT of courses 1-100 is 8:27.57 Sum of IGT of courses 1-100 and demo 1-5 is 8:51.50
↓Description about retiming↓
[Timer Start] When the timer shows 0.03, the edge of Course 1 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 50 is visible at the bottom of the screen. At that time, the timer shows 8:22.77.
8:22.77 - 0.03 = 8:22.75, and rounding it, I got 8:22.8 for courses 1-50 category.
In the same way, 17:30.38 - 0.03 = 17:30.35 → 17:30.4 for courses 1-100 18:35.75 - 0.03 = 18:35.72 → 18:35.7 for courses 1-100 and demo 1-5
Leaderboard → speedrun.com/10srr/#All_Courses_Main_Game__Demo[49.8]【10 Second Run RETURNS】All Courses(Demo) Any% [Speedrun]Val JP2021-09-14 | Goal: Play demo version courses 1-5 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 23.10 seconds. Course1 3.88 Course2 4.60 Course3 3.26 Course4 5.60 Course5 5.76
↓Description about retiming↓
[Timer Start] When the timer shows 0.05, the edge of Course 1 is not yet red. This means the timer starts at least 0.05 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 5 is visible at the bottom of the screen. At that time, the timer shows 49.81.
49.81 - 0.05 = 49.76, and rounding it, I got 49.8
Leaderboard → speedrun.com/10srr/full_game#All_Courses_Demo[1:33.7]【10 Second Run RETURNS】Courses 61-70 Any% [Speedrun]Val JP2021-09-06 | Goal: Play courses 61-70 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 40.02 seconds. Course61 4.53 Course62 4.93 Course63 4.06 Course64 5.41 Course65 1.91 Course66 5.11 Course67 3.95 Course68 3.71 Course69 3.06 Course70 3.35
↓Description about retiming↓
[Timer Start] When the timer shows 0.03, the edge of Course 61 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 70 is visible at the bottom of the screen. At that time, the timer shows 1:33.73.
1:33.73 - 0.03 = 1.33.70, and rounding it, I got 1:33.7
Leaderboard → speedrun.com/10srr#Courses_61-70[1:46.9]【10 Second Run RETURNS】Courses 51-60 Any% [Speedrun]Val JP2021-09-05 | Goal: Play courses 51-60 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 53.34 seconds. Course51 6.33 Course52 4.60 Course53 4.43 Course54 4.60 Course55 5.35 Course56 5.06 Course57 5.18 Course58 5.08 Course59 4.36 Course60 8.35
↓Description about retiming↓
[Timer Start] When the timer shows 0.03, the edge of Course 51 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 60 is visible at the bottom of the screen. At that time, the timer shows 1:46.90.
1:46.90 - 0.03 = 1.46.87, and rounding it, I got 1:46.9
Leaderboard → speedrun.com/10srr#Courses_51-60[1:46.0]【10 Second Run RETURNS】Courses 41-50 Any% [Speedrun]Val JP2021-09-03 | Goal: Play courses 41-50 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 52.29 seconds. Course41 8.25 Course42 7.70 Course43 4.13 Course44 4.46 Course45 4.31 Course46 5.43 Course47 4.73 Course48 4.28 Course49 5.90 Course50 3.10
↓Description about retiming↓
[Timer Start] When the timer shows 0.04, the edge of Course 41 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 50 is visible at the bottom of the screen. At that time, the timer shows 1:46.05.
1:46.05 - 0.04 = 1.46.01, and rounding it, I got 1:46.0
Leaderboard → speedrun.com/10srr#Courses_41-50[1:38.5]【10 Second Run RETURNS】Courses 31-40 Any% [Speedrun]Val JP2021-09-03 | Goal: Play courses 31-40 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 44.85 seconds. Course31 3.25 Course32 5.75 Course33 4.51 Course34 7.25 Course35 5.15 Course36 2.10 Course37 4.48 Course38 3.70 Course39 3.08 Course40 5.58
↓Description about retiming↓
[Timer Start] When the timer shows 0.04, the edge of Course 31 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 40 is visible at the bottom of the screen. At that time, the timer shows 1:38.55.
1:38.55 - 0.04 = 1.38.51, and rounding it, I got 1:38.5
Leaderboard → speedrun.com/10srr#Courses_31-40[1:36.4]【10 Second Run RETURNS】Courses 21-30 Any% [Speedrun]Val JP2021-08-28 | Goal: Play courses 21-30 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 43.06 seconds. Course21 2.00 Course22 2.80 Course23 4.50 Course24 4.28 Course25 2.91 Course26 4.23 Course27 7.61 Course28 5.28 Course29 6.10 Course30 3.35
↓Description about retiming↓
[Timer Start] When the timer shows 0.05, the edge of Course 21 is not yet red. This means the timer starts at least 0.05 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 30 is visible at the bottom of the screen. At that time, the timer shows 1:36.46.
1:36.46 - 0.05 = 1.36.41, and rounding it, I got 1:36.4
Leaderboard → speedrun.com/10srr#Courses_21-30[1:41.5]【10 Second Run RETURNS】Courses 11-20 Any% [Speedrun]Val JP2021-08-28 | Goal: Play courses 11-20 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 48.00 seconds. Course11 4.23 Course12 4.03 Course13 4.05 Course14 5.75 Course15 3.70 Course16 5.48 Course17 5.21 Course18 5.21 Course19 4.76 Course20 5.58
↓Description about retiming↓
[Timer Start] When the timer shows 0.03, the edge of Course 11 is not yet red. This means the timer starts at least 0.03 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 20 is visible at the bottom of the screen. At that time, the timer shows 1:41.53.
1:41.53 - 0.03 = 1.41.50
Leaderboard → speedrun.com/10srr/full_game#Courses_11-20[1:37.3]【10 Second Run RETURNS】Courses 1-10 Any% [Speedrun]Val JP2021-08-28 | Goal: Play courses 1-10 one after the other. Rule: Levels can be retried as many times as necessary. Any number of stars may be collected throughout the run.
Sum of IGT is 44.02 seconds.
↓Description about retiming↓
[Timer Start] When the timer shows 0.04, the edge of Course 1 is not yet red. This means the timer starts at least 0.04 seconds faster.
[Timer Stop] Timing ends when the pop-up after course 10 is visible at the bottom of the screen. At that time, the timer shows 1:37.35.
1:37.35 - 0.04 = 1.37.31, and rounding it, I got 1:37.3
Leaderboard → speedrun.com/10srr/full_game#Courses_1-10[3:34.765]【Ultimate Chicken Horse】Second Quest (Original Levels) [Speedrun]Val JP2021-08-22 | Goal: Touch the goals of 10 original levels. Each level must be completed twice. Rule: Re-spawning within the level is allowed. Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Second_Quest[2:29.151]【Ultimate Chicken Horse】Raccoon% (Original Levels) [Speedrun]Val JP2021-08-22 | Goal: Touch the goals of 10 original levels. Rule: You must play as the raccoon. Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Raccoon[2:16.807]【Ultimate Chicken Horse】Any% (Original Levels) [Speedrun]Val JP2021-08-22 | Goal: Touch the goals of 10 original levels. Rule: Using portals is allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Any[14 Levels]【Super Mario Maker 2】DamagelessVal JP2021-08-21 | Goal: Complete as many levels as you can on NORMAL mode without taking any damage
Leaderboard → speedrun.com/smm2ce#Damageless[54.287]【Ultimate Chicken Horse】50% (Original Levels) [Speedrun]Val JP2021-08-21 | Goal: Touch the goals of 5 any original levels. Rule: Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch/full_game#50[2:19.318]【Ultimate Chicken Horse】Portalless (Original Levels) [Speedrun]Val JP2021-08-20 | Goal: Touch the goals of 10 original levels. Rule: Using portals is not allowed.
I downgraded to ver.1.3.56 because we can exit from stages quickly due to user interface, and the loading time is short.
Leaderboard → speedrun.com/uch#Portalless[4:38.34]【リアルタイムバトル将棋オンラインRTA】All CPU Normal【Real Time Battle Shogi Online Speedrun】Val JP2021-08-13 | LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU[1:39:06]【Super Mario Maker 2】Story Mode Any% (No Luigi Assist)Val JP2021-07-19 | Goal: Complete the Story Mode as fast as possible. Rule: Using Luigi isn't allowed.
ニコ生コミュ↓ com.nicovideo.jp/community/co3071086[12:32]【Super Mario Maker 2】No Coins (Speedrun)Val JP2021-07-18 | Goal: Complete 16 levels of Endless Mode - Easy without collecting any coins.
Leaderboard→speedrun.com/smm2ce#No_Coins[3:29:02]【Super Mario Maker 2】Story Mode All JobsVal JP2020-10-21 | [Goal] Complete the story mode while completing all jobs. This include all main jobs, side quests and peach’s jobs.
We need to collect coins as we need to complete the Builder Mario statue to unlock the final course, which requires 10,000 coins. As for the run, there were some deaths, but overall it was a good run.
* I don't know why Yamamura wasn't in the dog house at 1:46:08. He came back at 3:13:18, I was relieved.
Retimed to 13:05. The timer stop was late.[6:03]【Super Mario Maker 2】SMM2 2019 Invitational CoursesVal JP2020-10-03 | Goal: Complete all 6 SMM2 2019 Invitational courses.
Bowser Skip, that has severe RNG, successfully worked. (Retimed to 6:03. The timer stop was late.)
ニコ生のコミュ↓ com.nicovideo.jp/community/co3071086[5:29.13]【リアルタイムバトル将棋オンラインRTA】All CPU Hard【Real Time Battle Shogi Online Speedrun】Val JP2020-09-29 | シズカに耐久されてしまったが、それ以外はとてもよかった。 対CPU戦術上手くなったと思う。
LeaderBoard→speedrun.com/rtb_shogi_online#All_CPU[1:34:24]【Super Mario Maker 2】Story Mode Any% (Luigi Assist)Val JP2020-09-27 | Goal: Complete the Story Mode as fast as possible. Rule: Using Luigi is allowed.
Played the Buzzy level 18 times lol Lost 80 coins in the Buzzy levels, death at Head in the Clouds but everything else was very good. Used Luigi on level 56, 66, 77 and Meowser.
2 deaths at level 37, but the others were very smooth. Meowser RNG was perfect. This is Tied 1st place in the current leaderboard. speedrun.com/smm2#Story_Mode_Any
There were some deaths in the second half, but the first half went well. Overall, it was a good run. This is the 2nd place in the current leaderboard. speedrun.com/smm2#Story_Mode_Any
My live streaming is here↓ com.nicovideo.jp/community/co3071086Super Mario Maker2 - A Hard Level Tricky Mario: Cold, Cold TowerVal JP2019-07-24 | Course ID: Q0L-L20-JMF
I took about 15 hours for making and practicing, and 30 minutes for uploading attempts.
I uploaded a hard level in Ultimate Chicken Horse. I took about 1 hours to clear.【Super Mario Maker】All Event Courses - 1:04:09Val JP2018-08-19 | World Record. speedrun.com/smm/full_game#All_Event_CoursesSuper Warp World 100% (Special World) 【51:28】 World Record!Val JP2017-09-19 | I got the World Record!
I'm sorry about the noise of the microphone. Please watch at a low volume.
In 100% (Special World) run, we have to collect all the red coins and clear all 22 levels.
These are not my levels. These are the levels of Super Warp World. Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k
Level Code S-1: 80C3-0000-0359-1D9C Level Code S-3: F7DE-0000-0359-1D8BSuper Warp World 100% (no Special World) 【29:28】 World Record!Val JP2017-09-17 | I got the World Record!
I still have death cost in 2-2, 2-3, 4-3. So sub 29min is possible, but hard.
In 100% run, we have to collect all the red coins. But don't have to enter the key doors.
I know I can get sub 30min (maybe sub 29min) because I got death cost in 1-4, 3-2 in this run.
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators. Super Warp World Details → http://super.warp.world/ Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k SWW Speedrun → http://www.speedrun.com/smm#Super_Warp_WorldSuper Warp World 100% (no Special World) Speedrun in 【38:33】Val JP2017-09-09 | I got the World Record! (P.S. This is not world record now. New World Record is here → youtube.com/watch?v=LoxKPpP8usU)
I can get a shorter time because I lost much time by death in 2-2, 3-1, 3-3 in this run.
Super Warp World is a Mario game inside Super Mario Maker consisting of 16 normal levels and 6 special world levels by multiple creators. Super Warp World Details → http://super.warp.world/ Super Warp World Trailer→ youtube.com/watch?v=m_1XDDSt47k SWW Speedrun → http://www.speedrun.com/smm#Super_Warp_World[SWW] S-2 Through Thick and Thin WR【1:01.372】Val JP2017-09-07 | I beat SWW S-2 level and got the WR! YATTA! This is very fun level :D
Level Code: 5228-0000-0359-1D92Super Mario Maker - Red Coins Respawn BugVal JP2017-09-06 | Note: Fly and Dr Cliché already found this a while ago. I was taught that by comment.
Red coins respawning bug
When the red coins are placed at the same coordinates in the main world and in the sub world, if you get a check point and died after you acquire both of them, the red coin taken later will respawn.
コース投稿の際にこれを見落とすと致命的な欠陥コースになり兼ねないので、みんなも気をつけよう!Super Mario Maker - A Hard Level Vals Kaizo High School [Grade 1]Val JP2017-09-05 | ID: 3685-0000-035B-2DD7
I took about 8 hours to upload. I have to clear this level 3 times because it has two checkpoints. After uploaded, I found a fatal cheese, so I re-uploaded it. So I cleared this level 6 times :'-D
Note: I forgot to record the take from the start point, so I posted a video from the checkpoint.
[Point of this level]
・Wall jump Room You can wall jump even if you do not crouch if it is within several frames just after throwing an item.
・Shell jump Room Alternate between middle height jump and lowest jump.
・P-Switch Room If you can not reach the target height, by keeping pressing the ZL button you can keep the highest jumping power.
・Bob-omb Room In the small bomb soccer part, stepping on the left side of the bomb every time, not near the center of the bomb.
I took about 6 hours (and about 5 hours for making and practice).Super Mario Maker - A Crazy Level Eternal Space Final Section x10Val JP2017-08-04 | ID: 4117-0000-034E-3582
Chomps!! Chomps!! Chomps!! Chomps Chomps! so many Chomping Chomps Chomps! The Chompest Chomp is The Chomping Chomp!! Chomps!! Chomps!![6hours] Super Mario Maker - A Hard Level Tricky Mario: Vals Airspace 2Val JP2017-07-30 | ID: C3E6-0000-034B-AF9A
I took 5 hours and 48 minutes (and about 20 hours for making and practice). 1442 attempts to upload.