Hi-Jump Scroll is used, which can be collected in World 3 Level 4, meaning this can be done in 100%. For any%, a different strategy might need to be used.GBA Kirby Nightmare in Dreamland any% TAS WIP (Reupload)mugg19912024-07-08 | Old video: youtube.com/watch?v=_icEhhxveMU
Re-uploaded for better quality.
I have not done any more work on the WIP. x)
The WIP is from 2010 and was played on US version on the VBA-rr v21 emulator.Trip World ~ Butterfly clipmugg19912024-01-06 | Yay
Sorry, I cannot afford better quality for now.Ness NBA 1348.8ft / 411.1m (TAS)mugg19912020-05-04 | Console record is 238.2m by DisturbeDHRC youtube.com/watch?v=6oU5u303B1w
* PAL (in 60 hz mode) is used because it seems it has 1 frame less hitstun on weak knee.
* In the recent days I experience a problem with uploading my videos to Youtube. I use a different method for the time being so the quality may not be as good as usual. Please understand. I work on fixing this problem for future videos soon.
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.htmlC.Falcon NBA 2556.2ft / 779.1m (TAS)mugg19912020-04-09 | This is a tool-assisted video using Captain Falcon in Homerun Contest, going for a highscore in the "No Bat Allowed" category.
After some hours of trying, I managed to only get 2% more than marth1. I played on unmodded Melee but decided to record with Pepsiman texture for fun. Let me know what you think, so I can consider your feedback in future videos.
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.htmlPeach 🤔mugg19912020-04-07 | This was going to be a NBA (No Bat Allowed) videoSSBM HRC - Peach - Suicide (TAS)mugg19912020-04-07 | * "Peach always pulls x" code was used, but otherwise this is possible to achieve in theory.
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.htmlSSBM - C.Falcon - BSS 0.03 / RSS 0.38 / LSS 2.26 (TAS)mugg19912020-04-01 | * Realtime records: BSS - 0.03 many people (no video) RSS - 0.38 SW-1988, Cybe (no video) LSS - 2.28 ncb1221, mimorox (no video)
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.htmlSSBM - Luigi - BSS 0.48 / LSS 1.01 / RSS 1.03 (TAS)mugg19912020-03-31 | * RSS: I was able to achieve this dashing off the starting point either to the left or to the right.
* BSS: Dashing off the right side, and airdodging into the bottom, you can get 0.53 max. Dashing off the left side, airdodging into the bumper and SDIing and then airdodging into the bottom gets 0.48.
SSBM TAS/RTA records page: http://tasvideos.org/Mugg/SSBM.htmlSSBM - Link - TSS 13.16 (TAS)mugg19912020-03-30 | * Played on NTSC 1.0 with this AR code that forces screen KO: 040D3D00 480006C8 Well, initially this was played on NTSC 1.1 and it took a painful amount of effort to resync it in 1.0 ...
The boomerang superjump glitch was used, which only works on NTSC 1.0 and 1.1. See here for further explanation: ssbwiki.com/Boomerang_superjump
SSBM TAS record page: http://tasvideos.org/Mugg/SSBM.htmlSSBM Event 41 - 9.45 (TAS) 【Reupload】mugg19912020-03-23 | Reason for reupload: The original video is broken. Originally uploaded on August 25, 2012.
Console record right now is 9.67 by airr8897: youtube.com/watch?v=DoSCRuQ2oNoSSBM - Jigglypuff No Control Stick Suicide 4.83 (WR)mugg19912020-03-22 | ...SSBM - No Control Stick Suicide Compilation (TAS) (fixed)mugg19912020-03-22 | * This fixed version includes Ganondorf and Ice Climbers scenes that were missing, and 720p res.
* C.Falcon is played on PAL, everyone else on NTSC 1.2
* Falco: Doing laser on first frame of the jump causes the jump to be slightly shorter. For the second jump, you have to do a single laser since doing multiple lasers causes Falco to land on the ledge again.
* Ness: Most optimal input I found: F1: Y-Button F5: Y-Button (aerial jump) F10: Neutral Aerial
* Samus: It was said there is a 3.58 RTA record, but I didn't find any video.
* SSBM TAS page: http://tasvideos.org/Mugg/SSBM.htmlSuper Mario Land 2 ~ Level 1-Only TAS 【Reupload】mugg19912020-03-07 | Reason for reupload: The original video was broken due to a Youtube bug.
Originally uploaded on Oct 10, 2011. This video was retrieved from nicovideo, thanks to bahamete ( nicovideo.jp/watch/sm15860137 ).
This TAS aims to complete the game visiting only the first level. In other words, the objective is to break the block that represents memory address 0xA2D5 just like the 2:09 run ( youtube.com/watch?v=faiZgO35YaQ ) , but by going there directly.
This video is timed as 12446 frames (3:27.433) and was played on VBA24m.SSBM HRC Jigglypuff Rest Only 472.4ft / 144.0m (TAS)mugg19912020-02-05 | it's time for meme categoriesSSBM Event 31 - 52 KOs (TAS)mugg19912020-02-02 | Console record is 41 KOs by Dr.M youtube.com/watch?v=SaxY8vCNgO0
* I don't think this is possible in RTA, Bowser often doesn't cooperate.
* You need to damage Bowser (down b or phantom hit) or it won't count as a KO.
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.htmlSSBM Event 10 - 10.90 (TAS)mugg19912020-01-11 | Looks like I might have lost at least one frame on Peach, which I couldn't gain back no matter what I did. But gained many frames on the other characters.
Originally uploaded on November 2, 2011.SSBM HRC Sandbag 199.1ft / 60.7m (TAS)mugg19912020-01-04 | Inspired by PracticalTAS: youtube.com/watch?v=2wnD8vUF86c
You can shorthop when jumping on the 89th frame of sandbag's animation loop, but it turned out it takes too long to set it up, so I opted for full jumps to get more damage in. I used the debug menu to show frame data because it was convenient. As far as I researched and tested, bat drops are not subject to "move staling".
SSBM TAS records: http://tasvideos.org/Mugg/SSBM.htmlSSBM Event 3 - 2.70 (TAS) w/ C.Falcon and Falco trymugg19912019-12-21 | After 4 hours of trying, I could only save 2 frames.
Reason for reupload: The original video which was uploaded in September 2012 is now broken (glitchy artifacts in the video). Thanks YoutubeSSBM Event 33 - 15.46 (TAS) 【Re-upload】mugg19912019-08-16 | Original video: youtube.com/watch?v=1gOoQ3fiEKY
Reason for reupload: The original video which was uploaded in 2012 is now broken (glitchy artifacts). Thanks Youtube!
The player Vikingja has come very close to this TAS record ( speedrun.com/ssbm/run/mk4r98vy ) which is a very impressive feat.
I recently found that computer players will not shoot back when they are maneuvering near an island. So it became obvious that you could do a very fast run by abusing the AI. It's a very specific run where lots of things have to go right: - The blocking/shooting is hard to do, often leading to resets even if everything else is good - You need to start in the bottom left of the map - After killing the white computer player, the yellow one has to go for the top right island - The red player has to settle so that his marketplace can be shot from the sea
There are two things in particular that could be better. But I'm not sure if I'll improve the run. - Not messing up at red player (my click to shoot at the red ship was not registered) - Going from yellow to red player could be faster
TAS comparison! It was a bit difficult this time because of the route changes so I had to work by segments. I placed the old run's segments in the same order as the new run to have a good comparison. Tell me what you think.GBA Mario Pinball Land in 7:01.46 (TAS)mugg19912019-06-13 | Submission: http://tasvideos.org/forum/viewtopic.php?t=21129
This improves my previous run by almost 20 seconds thanks to route changes and optimizations.
I will try to work on a comparison video, but can't say when or if it will be completed. The route changes makes the making of such a video a difficult task.Mario & Luigi Superstar Saga ~ Firehand Battle encounter glitchmugg19912019-05-18 | How to: 1) Luigi has to be underground 2) Mario has to charge fire hand and keep holding 3) Enemy touches you, Luigi is forced out of the ground 4) Mario lets go of charge
Depending on Mario's facing direction, the game will graphically glitch, freeze, crash or reset.
up: freeze or graphical bug up left, up right, down: graphical bug left, right: mario's sprite vanishes down left, bottom right: core crash or resetKing Arthurs Gold ~ Wall clippingmugg19912019-05-14 | King Arthur's Gold is the game I sink my time into nowadays. You should play too, it's fun
This video explores some wall clipping possibilities. This was played on a sandbox server. I don't think it works quite that well in solo mode. I haven't tried with ships, catapults, etc. yet
Reason for reupload: The original video has glitchy artifacts since April 2019. Upon reporting the problem to Youtube several times, nothing changed. So I downloaded the video and reuploaded it, which somehow fixed the artifacts.
Original upload date: Aug 28, 2012SSBM HRC Dr. Mario 5496.9 ft / 1675.4m (TAS)mugg19912019-04-20 | Previous TAS WR: 1366.7m by Wak youtube.com/watch?v=Oxuay7ISwsoidk what to name this 🐓mugg19912019-04-02 | ...