SaturnTASThis is a speedrun of Anno 1602 (aka. 1602 A.D.) in the Endless Game, aiming to defeat all 3 enemy players in fastest time.
With an aggressive strategy that uses a shared island to cut off land, and destroying the opponents superior big ships before they even get to colonize a second island with specially developed workarounds involving the shipyard and an unarmed ship-sacrifice in order to survive the battles, a completion time of 8 minutes is reached at the moment the last enemy falls.
The only equipment used for the attacks are the limited, for every player from the start available cannons, since a production of those is not yet possible at this early stage of the game.
Anno 1602 - All Enemies Killed in 0:08 (Endless Game / Endlosspiel)SaturnTAS2014-07-02 | This is a speedrun of Anno 1602 (aka. 1602 A.D.) in the Endless Game, aiming to defeat all 3 enemy players in fastest time.
With an aggressive strategy that uses a shared island to cut off land, and destroying the opponents superior big ships before they even get to colonize a second island with specially developed workarounds involving the shipyard and an unarmed ship-sacrifice in order to survive the battles, a completion time of 8 minutes is reached at the moment the last enemy falls.
The only equipment used for the attacks are the limited, for every player from the start available cannons, since a production of those is not yet possible at this early stage of the game.
Enjoy!Chess Match VS Artificial Intelligence Leela Chess Zero ID 102SaturnTAS2021-07-31 | This is a 5-game test-match of me against Leela Chess Zero (aka. Lc0) with neural-network ID 102 on normal mode.
ID 102 was an early net of Lc0, trained on over 3 million selfplay games, and was already approaching Grandmaster-Level (2500 FIDE Elo) at full playing strength.
Recorded in April 2018, with still frames cut out. Original match duration: ~75 minutes.
More info about Lc0: lczero.orgAnno 1602 - To Each his Own / Jedem das Seine in 0:05SaturnTAS2021-06-14 | This is a glitchless speedrun of Anno 1602's (aka. 1602 A.D.) mission "To Each his Own", defeating all 3 enemy players in 5 minutes.Anno 1602 - Cathedral in 0:21 (Endless Game / Endlosspiel)SaturnTAS2020-08-02 | This is a glitchless speedrun of Anno 1602's (aka. 1602 A.D.) Endless Game, aiming to create a 2500+ Aristocrats city in fastest time in order to unlock the final building of the game, the cathedral.
It makes use of a starting-save to pre-check the map for good islands and the essential gold availability, to avoid random search delays in the run.
Completed in 21 minutes.Chrono Trigger - Ocean Palace Lavos speedrun in 3:29 (glitchless, no NewGame+)SaturnTAS2019-05-16 | This is a glitchless challenge run, aiming to defeat the much harder version of Lavos at the Ocean Palace in fastest time, and getting the Dream Team ending.
It's a direct continuation from 2 : 33 : 03 of this any% run: youtube.com/watch?v=UwbZ2q6agbo&t=9183s branching off at that point to include all the necessary preparations in order to survive the battle you're normally supposed to lose.
Game clock time is 3 hours and 29 minutes when the Lavos Core is defeated.
Featuring an item/stats showoff before OP Lavos.
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Notes:
This is a partly tool-assisted speedrun (TAS). More info at http://TASvideos.orgSecret of Evermore - No Magic speedrun in 2:10 (single-segment)SaturnTAS2018-02-19 | This is a challenge run, aiming for fastest completion without using any kind of magic (Alchemy Formulas and Call Beads).
Featuring a risky route developed to keep the unavoidable weapon-leveling to a minimum, this attempt reaches a time of 2 hours, 10 minutes, and 24 seconds at Carltron's defeat.
Recorded on an emulator (bsnes), but thoroughly played in unassisted console conditions, single-segmented.Chessmaster (SNES) - Quickest Checkmate on hardest difficultySaturnTAS2017-12-18 | This is a demonstration aiming to checkmate SNES's Chessmaster set on hardest difficulty in the least amount of moves.
Various sharp openings that Chessmaster was willing to play were tried in a couple of attempts, with the shortest one shown here, mating in 12. The long thinking-time delays are sped up in this video.
This line is also reproducible on the hardest difficulty of NES's Chessmaster.
This is a tool- and chess engine assisted demonstration (TAS). More info at http://TASvideos.orgChrono Trigger - Any% speedrun in 3:27 (glitchless, segmented)SaturnTAS2017-08-26 | This is a glitchless speedrun, aiming for fastest completion while unlocking all playable characters in the game.
With many new strategies specially developed for this variation, a game clock completion of 3 hours and 27 minutes is reached at Lavos Core's defeat, which makes it about as fast as the pure glitchless any% route (Lavos after first 12000BC visit), but with no leveling-up requirement at all on the pro side, other than briefly in Tyrano Lair.
Recorded in 26 segments joined together.
Featuring an item/stats showoff at the end of segment 25 (pre-Lavos).
Enjoy!
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Notes:
The run is recorded on an emulator for easier capturing and better analyzing possibilities, but each segment is thoroughly played in unassisted console conditions in one sitting.
For an alternate continuation that goes for the Ocean Palace Lavos kill, and is based on this run from 2:33:03 on, check this video: youtube.com/watch?v=U6FxQsFZK0gAnno 1602 - The Fortress / Die Festung in 0:39 (Final Mission)SaturnTAS2017-07-16 | This is a speedrun of Anno 1602's (aka. 1602 A.D.) final mission "The Fortress". It's one of the hardest missions available in the game, as it requires to defeat a heavily armed and fully developed opponent who has advantages in land and resources, while also needing to deal with aggressive pirates at the same time.
With several efficient economy and battle strategies, a completion time of 39 minutes is reached.
Enjoy!Super Street Fighter 2 - Time Challenge: 4311SaturnTAS2016-01-29 | This is another attempt at SSF2's Time Challenge mode, featuring a new strategy that improves the previous version's record (youtube.com/watch?v=X0YIPEDCW_k) by over 1,5 seconds.
Enjoy!
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Notes:
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.orgChrono Trigger - Earliest Lavos speedrun in 3:24SaturnTAS2015-08-25 | This is a glitchless challenge run, aiming to battle Lavos at the earliest moment it gets accessible from the End of Time bucket, and getting the first ending. Game clock time is 3 hours and 24 minutes when the Lavos Core is defeated.
With only limited equipment available, a longer leveling-up sequence, as well as repeating the Johnny race to win enough Ethers for battles and cash is unavoidable. Both parts were mostly cut out in this edition, which also features an item showoff before final Lavos.
Enjoy!
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Notes:
The prize for reaching 2300+ points in the Johnny race is 5 Full Ethers, not 5 Ethers as wrongly displayed in the game.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.orgAnno 1602 - Building a 13280 Aristocrats City (Endless Game / Endlosspiel)SaturnTAS2014-09-17 | This is a sped up demonstration on how to build a stable 13280 Aristocrats City in the Endless Game of Anno 1602 (aka. 1602 A.D.) with minimal requirements, while also reaching a 10000+ income balance. Duration in realtime: ~3 hours.
It's a continuation from this video, that provides the starting setup and defeats all enemy players: youtube.com/watch?v=AZf4v7FaAfw
Enjoy!Anno 1602 - All Kills in 0:16, Citizen Strategy (Endless Game / Endlosspiel)SaturnTAS2014-07-05 | This is a speedrun of Anno 1602 (aka. 1602 A.D.) in the Endless Game, defeating all 3 enemy players in 16 minutes with an alternate citizen strategy.
Although not the fastest approach due to the required longer building setup and having to destroy more of the opponents islands because of that, it's an overall easier method that allows for quick and efficient battles with superior equipment, as well as providing a greater income in a more advanced development state.
Continuation until 13000+ Aristocrats: youtube.com/watch?v=VJzRMH3qIsgTerranigma - Any% speedrun in 2:56SaturnTAS2014-04-21 | This is an any% run of Terranigma, aiming for fastest completion. It reaches a game clock time of 2 hours and 56 minutes at Dark Gaia's defeat.
Featuring an intro and a final save before leaving the surface world, for additional information about story and game time. Performed on the English PAL version.
This is a tool-assisted speedrun. More info at http://TASvideos.orgSecret of Evermore Speed Trick - Omnitopia SkipSaturnTAS2013-03-08 | This is an unassisted demonstration on how to skip the entire Omnitopia main area trip including all of it's rooms as well as the tedious Sphere Bots kills by entering Professor Ruffleberg's Lab right away.
The key that makes it work lies in the fact that it's possible to transform the boys actions into the position of the dog, if switching to the boy immediately after pressing the action button to enter the door. Pretty tricky to perform in realtime though, because it requires to tap the action button for only 1 frame (1/60 of a second), then simultaneously release it while pressing/holding the switch button on the next frame.Secret of Evermore - Any% speedrun in 1:35 (single-segment)SaturnTAS2013-02-14 | This is my quick update of the any% speedrun, featuring 2 recently discovered techniques, which combined with further optimizations result in a solid 19 minute improvement over my last run.
The first new technique is the PixieDust status-manipulation glitch, which allows to get the same effect of the traditional Atlas Glitch, but with a much quicker and easier setup that doesn't require any formula-leveling or save and reset delays. I use it to combine the Atlas and Defend effects at the same time, to not only get much faster battles, but also to remove all potential defensive strategies such as healing delays or the need to buy and equip armor during the entire run.
The second new technique allows to bypass blocking rocks without the need of the Levitate formula, resulting in a skip of more than 50% of the 1st Prehistoria world including the Vipers and Salabog battles. I once again use a new approach because of this new conditions, to shorten the remaining boss battles even more due to the now easier to handle HardBall management.
I also use new strategies in Omnitopia, which saved a couple of seconds over my previous run.
The run is recorded on an emulator for easier capturing and better analysing possibilities, but is thoroughly played in unassisted console conditions in one sitting.
Detailed instructions on how to execute the traditional Atlas glitch: http://www.youtube.com/watch?v=dLKN4_3Y27ESecret of Evermore - Any% speedrun in 1:54 (played in one sitting)SaturnTAS2013-02-05 | This is my most recent attempt in a serious any% speedrun, aiming for fastest completion time without restrictions. It was mainly recorded for comparison reasons to see how much time can be saved over the glitchless attempt (available here: http://archive.org/details/SecretOfEvermore_2.36_SS_glitchless_Saturn) by including the traditional Atlas Glitch and various sequence breaks not allowed in the other run. It should also be noted that this run skips the entire intro for an additional gain of ~4,5 minutes.
After a couple of practice runs and some strategy tuning, I managed to come up with a completely new approach for the 1st Prehistoria world, which is heavily based on necessary ingredient pickups, as well as the attack-formula spread to increase total damage per cast, allowing to eliminate all leveling up delays entirely.
At the 2nd Antiqua world I use the forced 15 minute waiting time to quickly get cash through a mix of killing enemies and trading in the Nobilia market (where I luckily even get the Chocobo Egg in one of the Ceramic Pots), as well as leveling up the Atlas formula for the glitch including its execution.
I also skip the Barrier formula this time to replace it with Aura, which due to the much faster boss fights through the Atlas glitch just barely suffices despite it's limited availability. That was also the reason why I sacrificed some time to buy and equip the strongest armor, to increase the surviving chances in case of running out of Aura casts.
The run is recorded on an emulator for easier capturing and better analysing possibilities, but is thoroughly played in unassisted console conditions in one sitting.
Detailed instructions on how to execute the traditional Atlas glitch: http://www.youtube.com/watch?v=dLKN4_3Y27EChrono Trigger - Pink Nu (LV99 Spekkio Form) Quick KillSaturnTAS2013-02-04 | This is a demonstration on how to beat the final form of Spekkio quickly.
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Notes:
This is a partly tool-assisted demonstration. More info at http://TASvideos.orgChrono Trigger - 100% speedrun in 5:17SaturnTAS2013-01-01 | This is a glitchless speedrun of Chrono Trigger, aiming for 100% completion that has to match the following:
- getting at least 1 of every Item/Armor/Helmet/Accessory (186 unique items) - collecting all Power/Magic/Speed Tabs (except of LV99 Pink Nu reward) - opening all the Sealed Chests (Black Boxes) / Sealed Doors in every time period - finishing all sidequests - defeating every boss - defeating every form of Spekkio (except LV99 Pink Nu) - learning all Single/Double/Triple Techs for each character
Game clock completion is 5 hours and 17 minutes at the moment the Lavos Core is defeated.
Featuring an item showoff before final Lavos in this YouTube edition, which is skipped in the original run.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.orgSuper Metroid - Reverse Boss Order speedrun in 0:26 by SaturnSaturnTAS2012-07-09 | This is a speedrun of one of the most difficult run forms in Super Metroid, aiming to beat the main bosses in reversed order, which forces to go through heated or water filled rooms without any of the suits for constant energy loss or greatly restricted movements. With an optimized route featuring new speed tricks and boss strategies exclusively developed for the unique conditions of this run, a completion time of 26 minutes is reached.
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid - Any% speedrun in 0:22 by SaturnSaturnTAS2011-10-05 | This is a traditional any% run of Super Metroid, aiming for fastest completion without the use of gamebreaking glitches or cheat codes. It features a new route that keeps backtracking to a minimum, as well as various improved speed tricks and boss strategies exclusively developed for it, to push the completion time down to 22 minutes.
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid - Any% GT Code speedrun in 0:18 by SaturnSaturnTAS2011-02-26 | This is a any% run of Super Metroid, demonstrating how to considerably shorten the completion time by using the "GT Code", a trick discovered in late 2010 by JAM. It's executed by holding the A, B, X, and Y buttons during a door transition to the Golden Torizo room (regardless from which side), which immediately gives you all items except of Screw Attack, 700 Energy, 300 Reserve Energy, 100 Missiles, 20 Super Missiles, and 20 Power Bombs. This allows to introduce many not in regular runs available speed tricks and rare boss strategies with the help of Plasma/X-Ray combination exclusively developed for this run, to pace through the rest of the game very quickly.
Furthermore it presents a very optimized Mother Brain battle, showing the full potential of the "Stand Up Glitch", which, if you have exactly 700 Energy left before MB's 1st Hyper Beam, can also be executed without delays when having the Gravity Suit equipped.
Recorded between December 2, 2010 and February 23, 2011.
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid Redesign (11/11) - Any% speedrun in 0:50 by SaturnSaturnTAS2010-10-27 | Final WIP (work in progress) of my Super Metroid Redesign TAS project.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.netSuper Street Fighter 2 (2/2) - Vega playthrough in Super Battle (max difficulty)SaturnTAS2010-10-19 | This is an unassisted Super Battle playthrough on the hardest difficulty with Vega, the fastest character in the game, and a master of air navigation. The demonstration shows how to use this 2 qualities effectively on each opponent in order to dominate every fight with ease.
Played by myself in November 23, 2008.
Enjoy!Super Street Fighter 2 (1/2) - Vega playthrough in Super Battle (max difficulty)SaturnTAS2010-10-19 | This is an unassisted Super Battle playthrough on the hardest difficulty with Vega, the fastest character in the game, and a master of air navigation. The demonstration shows how to use this 2 qualities effectively on each opponent in order to dominate every fight with ease.
Played by myself in November 23, 2008.
Enjoy!Super Street Fighter 2 (3/3) - Guile playthrough in Super Battle (max difficulty)SaturnTAS2010-10-16 | Here's another unassisted Super Battle playthrough on the hardest difficulty, with Guile. Once again lossless, and with many polished techniques and routines for each situation, as well as some great hard-hit combos that are often based on the very quick cooldown time of Guile's shots (Sonic Booms), which no other fighter is capable to execute.
Played by myself in April 30, 2007.
Enjoy!Super Street Fighter 2 (2/3) - Guile playthrough in Super Battle (max difficulty)SaturnTAS2010-10-16 | Here's another unassisted Super Battle playthrough on the hardest difficulty, with Guile. Once again lossless, and with many polished techniques and routines for each situation, as well as some great hard-hit combos that are often based on the very quick cooldown time of Guile's shots (Sonic Booms), which no other fighter is capable to execute.
Played by myself in April 30, 2007.
Enjoy!Super Street Fighter 2 (1/3) - Guile playthrough in Super Battle (max difficulty)SaturnTAS2010-10-16 | Here's another unassisted Super Battle playthrough on the hardest difficulty, with Guile. Once again lossless, and with many polished techniques and routines for each situation, as well as some great hard-hit combos that are often based on the very quick cooldown time of Guile's shots (Sonic Booms), which no other fighter is capable to execute.
Played by myself in April 30, 2007.
Enjoy!Super Street Fighter 2 (2/2) - Ryu playthrough in Super Battle (max difficulty)SaturnTAS2010-10-14 | This is an unassisted Super Battle playthrough on the hardest difficulty with Ryu. It uses excellent techniques, combos, and routines specially developed for realtime console conditions, which allows to beat all 12 opponents in a quick and solid way, and without a single loss. Furthermore I tried to be as varying as possible in every fight to increase the entertainment value and avoid repetitions.
Played by myself in March 8, 2007.
Enjoy!Super Street Fighter 2 (1/2) - Ryu playthrough in Super Battle (max difficulty)SaturnTAS2010-10-14 | This is an unassisted Super Battle playthrough on the hardest difficulty with Ryu. It uses excellent techniques, combos, and routines specially developed for realtime console conditions, which allows to beat all 12 opponents in a quick and solid way, and without a single loss. Furthermore I tried to be as varying as possible in every fight to increase the entertainment value and avoid repetitions.
Played by myself in March 8, 2007.
Enjoy!Super Metroid (PAL) 5/5 - Any% speedrun in 0:25 by SaturnSaturnTAS2010-07-06 | This is a reworked any% TAS of Super Metroid, aiming for fastest completion time without restrictions. It uses an optimized route I designed back in 2006 when working on my first any% TAS attempt, which collects all the necessary items to maximize mobility, variety, and damage power of the beams for much quicker battles, while also using the latest speed tricks and boss strategies, with some of them never seen before. The result is a game completion of only 25 minutes, which is the fastest time possible on the PAL version of the game.
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_SaturnSuper Metroid (PAL) 4/5 - Any% speedrun in 0:25 by SaturnSaturnTAS2010-07-06 | This is a reworked any% TAS of Super Metroid, aiming for fastest completion time without restrictions. It uses an optimized route I designed back in 2006 when working on my first any% TAS attempt, which collects all the necessary items to maximize mobility, variety, and damage power of the beams for much quicker battles, while also using the latest speed tricks and boss strategies, with some of them never seen before. The result is a game completion of only 25 minutes, which is the fastest time possible on the PAL version of the game.
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_SaturnSuper Metroid (PAL) 3/5 - Any% speedrun in 0:25 by SaturnSaturnTAS2010-07-06 | This is a reworked any% TAS of Super Metroid, aiming for fastest completion time without restrictions. It uses an optimized route I designed back in 2006 when working on my first any% TAS attempt, which collects all the necessary items to maximize mobility, variety, and damage power of the beams for much quicker battles, while also using the latest speed tricks and boss strategies, with some of them never seen before. The result is a game completion of only 25 minutes, which is the fastest time possible on the PAL version of the game.
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_SaturnSuper Metroid (PAL) 2/5 - Any% speedrun in 0:25 by SaturnSaturnTAS2010-07-05 | This is a reworked any% TAS of Super Metroid, aiming for fastest completion time without restrictions. It uses an optimized route I designed back in 2006 when working on my first any% TAS attempt, which collects all the necessary items to maximize mobility, variety, and damage power of the beams for much quicker battles, while also using the latest speed tricks and boss strategies, with some of them never seen before. The result is a game completion of only 25 minutes, which is the fastest time possible on the PAL version of the game.
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_SaturnSuper Metroid (PAL) 1/5 - Any% speedrun in 0:25 by SaturnSaturnTAS2010-07-05 | This is a reworked any% TAS of Super Metroid, aiming for fastest completion time without restrictions. It uses an optimized route I designed back in 2006 when working on my first any% TAS attempt, which collects all the necessary items to maximize mobility, variety, and damage power of the beams for much quicker battles, while also using the latest speed tricks and boss strategies, with some of them never seen before. The result is a game completion of only 25 minutes, which is the fastest time possible on the PAL version of the game.
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_SaturnNintendo World Cup (2/2) - Final Match: GER vs ARG (21-3) demonstrationSaturnTAS2010-06-30 | This is a demonstration on how to dominantly beat Argentina, the by far fastest and most aggressive computer controlled team of Nintendo World Cup, in unassisted console conditions using optimal strategies.
Played by myself in June 25, 2010.
Part 2: Final Half Time and ending.Nintendo World Cup (1/2) - Final Match: GER vs ARG (21-3) demonstrationSaturnTAS2010-06-30 | This is a demonstration on how to dominantly beat Argentina, the by far fastest and most aggressive computer controlled team of Nintendo World Cup, in unassisted console conditions using optimal strategies.
Played by myself in June 25, 2010.
Part 1: First Half Time.Super Metroid Redesign (10/11) - Any% speedrun in 0:50 by SaturnSaturnTAS2009-12-31 | 9th WIP (work in progress) of my Super Metroid Redesign TAS project.
Tourian trip. Introducing some complex bundle strategies to kill the Metroids faster, while at the same time saving important ammo. Using the powerful 4-hit PB-Wave Combo on Mother Brain to speed the fight up a lot. Showing the first part of the Zebes Escape.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.netSuper Metroid Grand Prix 2 - Any% speedrun in 3:31 by SaturnSaturnTAS2009-12-15 | TAS of Super Metroid Grand Prix 2, a new version of the racing hack by daltone, completed in 3 minutes and 31 seconds.
This is a tool-assisted speedrun. More info at http://TASvideos.orgSecret of Evermore Trick - Atlas GlitchSaturnTAS2009-10-27 | This is a detailed instruction on how to execute the Atlas Glitch, which gives you unlimited power to kill any enemy, and even bosses with a lot of HP in just a few seconds. It's one of the most useful tricks in Secret of Evermore, and can save up until one hour if applied in a speedrun correctly.
Discovered by myself in 1997.
For a perfect example of using it as efficiently as possible, have a look at this 100% speedrun, that finishes the game in just 2 hours and 4 minutes:
http://www.youtube.com/watch?v=u5e_RgqpCMM&feature=PlayList&p=BD09D57D25B503F3&index=0Super Metroid Boss Trick - Phantoon 1-Round KillSaturnTAS2009-10-23 | This is a demonstration on how to kill Phantoon in just one round by creating a doppler-effect to increase the hit rate of the Missiles, which allows to stun him in one place until the final blow.
The version shown here is a ~2 seconds improvement over the originally developed 1-rounder by Michael Flatley. The time gain comes mainly by avoiding his last swing after delivering the final shot, and instead triggering the death animation immediately. This is achieved by manipulating his move-pattern towards the lower left corner at the beginning of the fight, instead of the usual upper right, but is also much harder to execute due to the very limited distance available for the Missile-wave.
Performed by myself in October 2006 during the work on the old any% run, from which this demonstration is directly ripped off.
This is a tool-assisted demonstration. More info at http://TASvideos.orgSuper Metroid Redesign - Any% speedrun by Saturn - Phantoon Route (former WIP 7)SaturnTAS2009-08-28 | This is the former continuation of WIP 6, showing the traditional route that goes through the Lost Caverns, on which I worked before discovering the "Phantoon Skip" sequence break, that obsoletes it by more than 40 seconds in the end.
Decided to upload it for those interested anyway, mainly because it introduces a new Phantoon quick-kill strategy via the Speed Booster, as well as some other speed tricks only applicable for this route.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.netSuper Metroid Grand Prix - Any% speedrun in 2:53 by SaturnSaturnTAS2009-08-02 | Quick TAS of Super Metroid Grand Prix, a pretty cool mini-hack by daltone, that adds some racing atmosphere to Super Metroid. Game completion is 2 minutes and 53 seconds.
Recorded by myself in August 1st, 2009.
Enjoy!
Note:
This is a tool-assisted speedrun. More info at http://TASvideos.org
Super Metroid Grand Prix patch available here:
http://tinyurl.com/ltvkhvF-Zero - Mute City 1 in 15817 (former TAS Record)SaturnTAS2009-07-16 | F-Zero's most popular track, Mute City 1, time-attacked in 1'58''17.
Note:
This is a tool-assisted demonstraton. More info at http://TASvideos.orgSuper Metroid Speed Trick - Maridia Tube Entrance (Saturn Style)SaturnTAS2009-07-09 | This is a demonstration on how to enter Maridia through the glass tube the optimal way.
Instead of power bombing it right when intending to enter Maridia, usually after the Norfair item-collection trip from the right door, it is faster to do so beforehand when entering the tube through the left door, running all the way through it, and exiting as soon as the tube cracks. This allows to save around a second in the end because of 2 reasons:
- Tube crossing delay is completely skipped, as it's required to wait for the Power Bomb to take off anyway
- The block that triggers the explosion of the tube is located in the upper left corner, which means that the Power Bomb wave can reach it much faster when entering through the left door
Developed by myself in December 3, 2006 during the work on my old any% run, from which this demonstration is directly ripped off.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.orgSuper Metroid Speed Trick - Blue Brinstar Hopper PB ShortcutSaturnTAS2009-07-09 | This video demonstrates a rare Power Bomb feature, which not only allows to kill all of the strong hoppers without additional ammo waste, but also opens up the metal door that only unlocks after the hoppers are killed, as well as clearing the morphball passage to the right, all in one turn and without any delays at all.
The key that makes this all possible lies in the fact that a Power Bomb explosion actually has multiple waves which can strike enemies and various blocks, including one last, maxed out and invisible one, that comes with a small delay. By manipulating the hoppers to be close to the Power Bomb during explosion, they get killed fast enough so that the last wave can still hit the just unlocked door in the last moment before disappearing, even if it's offscreen.
Very useful to save time in any run that goes for early Blue Brinstar cleanup without the Speed Booster if returning to Green Brinstar after that again, as you don't have to stop to kill the hoppers a 2nd time to make the door accessible.
Developed and performed in October 27th 2008.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.orgSuper Metroid (3/3) - Reverse Boss Order / Suitless speedrun by SaturnSaturnTAS2009-07-07 | This is a speedrun of one of the most difficult run forms in Super Metroid, aiming to beat the main bosses in reversed order, which forces to run through heated or water filled rooms without any of the suits for constant energy loss or greatly restricted movements.
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid (2/3) - Reverse Boss Order / Suitless speedrun by SaturnSaturnTAS2009-07-07 | This is a speedrun of one of the most difficult run forms in Super Metroid, aiming to beat the main bosses in reversed order, which forces to run through heated or water filled rooms without any of the suits for constant energy loss or greatly restricted movements.
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid (1/3) - Reverse Boss Order / Suitless speedrun by SaturnSaturnTAS2009-07-07 | This is a speedrun of one of the most difficult run forms in Super Metroid, aiming to beat the main bosses in reversed order, which forces to run through heated or water filled rooms without any of the suits for constant energy loss or greatly restricted movements.
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.orgSuper Metroid Trick - Temporary Blue SuitSaturnTAS2009-06-13 | This is a demonstration of a special technique, that allows to keep and transport the blue suit to any place as long as some move conditions are met. This are mainly morphing during every jump, and unmorphing shortly before landing on the ground while holding any aim button. Turning around is only possible with the X-Ray scope, and horizontal collision with solid objects must be avoided as well.
In this video, the temporary blue suit is used to break the speed blocks in order to get the Maridia mainstreet Missile while being suitless. Due to the high move restrictions, there is no way to jump on the final frozen fish without losing it, so you are forced to wait for the crab.
Especially useful for a NBMB run that aims for highest item collection without fighting any of the bosses.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.org