SaturnTAS
Super Street Fighter 2 - Time Challenge TAS Record: 5902 with Zangief
updated
ID 102 was an early net of Lc0, trained on over 3 million selfplay games, and was already approaching Grandmaster-Level (2500 FIDE Elo) at full playing strength.
Recorded in April 2018, with still frames cut out. Original match duration: ~75 minutes.
More info about Lc0: lczero.org
It makes use of a starting-save to pre-check the map for good islands and the essential gold availability, to avoid random search delays in the run.
Completed in 21 minutes.
It's a direct continuation from 2 : 33 : 03 of this any% run:
youtube.com/watch?v=UwbZ2q6agbo&t=9183s
branching off at that point to include all the necessary preparations in order to survive the battle you're normally supposed to lose.
Game clock time is 3 hours and 29 minutes when the Lavos Core is defeated.
Featuring an item/stats showoff before OP Lavos.
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Notes:
This is a partly tool-assisted speedrun (TAS). More info at http://TASvideos.org
Featuring a risky route developed to keep the unavoidable weapon-leveling to a minimum, this attempt reaches a time of 2 hours, 10 minutes, and 24 seconds at Carltron's defeat.
Recorded on an emulator (bsnes), but thoroughly played in unassisted console conditions, single-segmented.
Various sharp openings that Chessmaster was willing to play were tried in a couple of attempts, with the shortest one shown here, mating in 12. The long thinking-time delays are sped up in this video.
This line is also reproducible on the hardest difficulty of NES's Chessmaster.
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Notes:
A few other games from previous attempts:
- Mate in 19 in the King's Gambit
1. e4 e5 2. f4 exf4 3. Nf3 g5 4. d4 g4 5. Bc4 gxf3 6. Qxf3 Nc6 7. Bxf4 Bg7 8. Nc3 Nxd4 9. Bxf7+ Kxf7 10. Qh5+ Ke7 11. Nd5+ Kf8 12. O-O Nf6 13. Bh6 Kg8 14. Rxf6 Ne2+ 15. Kh1 Qf8 16. Rxf8+ Kxf8 17. Rf1+ Nf4 18. Rxf4+ Kg8 19. Ne7# 1-0
- Mate in 17 in the Caro-Kann Defense
1. e4 c6 2. d4 d5 3. Nc3 dxe4 4. Nxe4 e5 5. Nf3 exd4 6. Bc4 b5 7. Bxf7+ Kxf7 8. Ne5+ Ke7 9. Bg5+ Nf6 10. Qf3 Ke6 11. O-O-O Bb7 12. g4 c5 13. Qf5+ Kd5 14. Nd7+ Kc4 15. Nd2+ Kb4 16. Qd3 Nbxd7 17. Qa3# 1-0
This is a tool- and chess engine assisted demonstration (TAS). More info at http://TASvideos.org
With many new strategies specially developed for this variation, a game clock completion of 3 hours and 27 minutes is reached at Lavos Core's defeat, which makes it about as fast as the pure glitchless any% route (Lavos after first 12000BC visit), but with no leveling-up requirement at all on the pro side, other than briefly in Tyrano Lair.
Recorded in 26 segments joined together.
Featuring an item/stats showoff at the end of segment 25 (pre-Lavos).
Enjoy!
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Notes:
The run is recorded on an emulator for easier capturing and better analyzing possibilities, but each segment is thoroughly played in unassisted console conditions in one sitting.
For an alternate continuation that goes for the Ocean Palace Lavos kill, and is based on this run from 2:33:03 on, check this video:
youtube.com/watch?v=U6FxQsFZK0g
With several efficient economy and battle strategies, a completion time of 39 minutes is reached.
Enjoy!
Enjoy!
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Notes:
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
With only limited equipment available, a longer leveling-up sequence, as well as repeating the Johnny race to win enough Ethers for battles and cash is unavoidable. Both parts were mostly cut out in this edition, which also features an item showoff before final Lavos.
Enjoy!
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Notes:
The prize for reaching 2300+ points in the Johnny race is 5 Full Ethers, not 5 Ethers as wrongly displayed in the game.
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
It's a continuation from this video, that provides the starting setup and defeats all enemy players:
youtube.com/watch?v=AZf4v7FaAfw
Enjoy!
Although not the fastest approach due to the required longer building setup and having to destroy more of the opponents islands because of that, it's an overall easier method that allows for quick and efficient battles with superior equipment, as well as providing a greater income in a more advanced development state.
Enjoy!
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Notes:
For the faster but also harder and trickier to execute settler strategy, check this video:
youtube.com/watch?v=FbysbRpGZxY
Continuation until 13000+ Aristocrats:
youtube.com/watch?v=VJzRMH3qIsg
With an aggressive strategy that uses a shared island to cut off land, and destroying the opponents superior big ships before they even get to colonize a second island with specially developed workarounds involving the shipyard and an unarmed ship-sacrifice in order to survive the battles, a completion time of 8 minutes is reached at the moment the last enemy falls.
The only equipment used for the attacks are the limited, for every player from the start available cannons, since a production of those is not yet possible at this early stage of the game.
Enjoy!
Featuring an intro and a final save before leaving the surface world, for additional information about story and game time. Performed on the English PAL version.
Enjoy!
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Notes:
HQ videofile for download:
archive.org/details/Terranigma_TAS_2.56_Saturn
This is a tool-assisted speedrun. More info at http://TASvideos.org
The key that makes it work lies in the fact that it's possible to transform the boys actions into the position of the dog, if switching to the boy immediately after pressing the action button to enter the door. Pretty tricky to perform in realtime though, because it requires to tap the action button for only 1 frame (1/60 of a second), then simultaneously release it while pressing/holding the switch button on the next frame.
The first new technique is the PixieDust status-manipulation glitch, which allows to get the same effect of the traditional Atlas Glitch, but with a much quicker and easier setup that doesn't require any formula-leveling or save and reset delays. I use it to combine the Atlas and Defend effects at the same time, to not only get much faster battles, but also to remove all potential defensive strategies such as healing delays or the need to buy and equip armor during the entire run.
The second new technique allows to bypass blocking rocks without the need of the Levitate formula, resulting in a skip of more than 50% of the 1st Prehistoria world including the Vipers and Salabog battles. I once again use a new approach because of this new conditions, to shorten the remaining boss battles even more due to the now easier to handle HardBall management.
I also use new strategies in Omnitopia, which saved a couple of seconds over my previous run.
The run is recorded on an emulator for easier capturing and better analysing possibilities, but is thoroughly played in unassisted console conditions in one sitting.
Enjoy!
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Notes:
Videofile available for download:
http://www.archive.org/details/SecretOfEvermore_1.35_SS_Saturn
Detailed instructions on how to execute the traditional Atlas glitch:
http://www.youtube.com/watch?v=dLKN4_3Y27E
After a couple of practice runs and some strategy tuning, I managed to come up with a completely new approach for the 1st Prehistoria world, which is heavily based on necessary ingredient pickups, as well as the attack-formula spread to increase total damage per cast, allowing to eliminate all leveling up delays entirely.
At the 2nd Antiqua world I use the forced 15 minute waiting time to quickly get cash through a mix of killing enemies and trading in the Nobilia market (where I luckily even get the Chocobo Egg in one of the Ceramic Pots), as well as leveling up the Atlas formula for the glitch including its execution.
I also skip the Barrier formula this time to replace it with Aura, which due to the much faster boss fights through the Atlas glitch just barely suffices despite it's limited availability. That was also the reason why I sacrificed some time to buy and equip the strongest armor, to increase the surviving chances in case of running out of Aura casts.
The run is recorded on an emulator for easier capturing and better analysing possibilities, but is thoroughly played in unassisted console conditions in one sitting.
Enjoy!
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Notes:
Videofile available for download:
http://www.archive.org/details/SecretOfEvermore_1.54_Saturn
Detailed instructions on how to execute the traditional Atlas glitch:
http://www.youtube.com/watch?v=dLKN4_3Y27E
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Notes:
This is a partly tool-assisted demonstration. More info at http://TASvideos.org
- getting at least 1 of every Item/Armor/Helmet/Accessory (186 unique items)
- collecting all Power/Magic/Speed Tabs (except of LV99 Pink Nu reward)
- opening all the Sealed Chests (Black Boxes) / Sealed Doors in every time period
- finishing all sidequests
- defeating every boss
- defeating every form of Spekkio (except LV99 Pink Nu)
- learning all Single/Double/Triple Techs for each character
Game clock completion is 5 hours and 17 minutes at the moment the Lavos Core is defeated.
Featuring an item showoff before final Lavos in this YouTube edition, which is skipped in the original run.
Enjoy!
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Notes:
Download videofile of original run:
http://archive.org/details/ChronoTrigger_TAS_100p_5.17_Saturn
For a separate demonstration of the LV99 Pink Nu Spekkio battle, check this video: http://www.youtube.com/watch?v=_SP2yO8Abms
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Enjoy!
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Notes:
Video file available for download:
http://www.archive.org/details/SuperMetroid_TAS_ReverseBossOrder_26_Saturn
This is a tool-assisted speedrun. More info at http://TASvideos.org
Enjoy!
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Notes:
Video file available for download:
http://www.archive.org/details/SuperMetroid_TAS_22_Saturn
This is a tool-assisted speedrun. More info at http://TASvideos.org
Furthermore it presents a very optimized Mother Brain battle, showing the full potential of the "Stand Up Glitch", which, if you have exactly 700 Energy left before MB's 1st Hyper Beam, can also be executed without delays when having the Gravity Suit equipped.
Recorded between December 2, 2010 and February 23, 2011.
Enjoy!
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Notes:
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_TAS_GTcode_18_Saturn
This is a tool-assisted speedrun. More info at http://TASvideos.org
Final part of the Zebes Escape and Ending.
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Notes:
The complete, slightly different version of the run is now available in a high quality video file for download:
http://www.archive.org/details/SuperMetroidRedesign_TASv1_50_Saturn
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.net
Played by myself in November 23, 2008.
Enjoy!
Played by myself in November 23, 2008.
Enjoy!
Played by myself in April 30, 2007.
Enjoy!
Played by myself in April 30, 2007.
Enjoy!
Played by myself in April 30, 2007.
Enjoy!
Played by myself in March 8, 2007.
Enjoy!
Played by myself in March 8, 2007.
Enjoy!
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_Saturn
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_Saturn
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_Saturn
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_Saturn
Recorded by myself between April 30 and July 5, 2010.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
The complete run is also available in a high quality video file for download:
http://www.archive.org/details/SuperMetroid_PAL_TAS_25_Saturn
Played by myself in June 25, 2010.
Part 2: Final Half Time and ending.
Played by myself in June 25, 2010.
Part 1: First Half Time.
Tourian trip. Introducing some complex bundle strategies to kill the Metroids faster, while at the same time saving important ammo. Using the powerful 4-hit PB-Wave Combo on Mother Brain to speed the fight up a lot. Showing the first part of the Zebes Escape.
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Notes:
The complete, slightly different version of the run is now available in a high quality video file for download:
http://www.archive.org/details/SuperMetroidRedesign_TASv1_50_Saturn
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.net
Enjoy!
Notes:
Super Metroid Grand Prix 2 patch available here:
http://tinyurl.com/ydu44p5
http://tinyurl.com/ydkatav
Related TAS from the first version of the Grand Prix series:
http://www.youtube.com/watch?v=M-juPFQdI1I
This is a tool-assisted speedrun. More info at http://TASvideos.org
Discovered by myself in 1997.
For a perfect example of using it as efficiently as possible, have a look at this 100% speedrun, that finishes the game in just 2 hours and 4 minutes:
http://www.youtube.com/watch?v=u5e_RgqpCMM&feature=PlayList&p=BD09D57D25B503F3&index=0
The version shown here is a ~2 seconds improvement over the originally developed 1-rounder by Michael Flatley. The time gain comes mainly by avoiding his last swing after delivering the final shot, and instead triggering the death animation immediately. This is achieved by manipulating his move-pattern towards the lower left corner at the beginning of the fight, instead of the usual upper right, but is also much harder to execute due to the very limited distance available for the Missile-wave.
Performed by myself in October 2006 during the work on the old any% run, from which this demonstration is directly ripped off.
Notes:
If you want to see the quickest kill on Draygon, be sure to check this video: http://www.youtube.com/watch?v=PWJmcIqTlPo
This is a tool-assisted demonstration. More info at http://TASvideos.org
Decided to upload it for those interested anyway, mainly because it introduces a new Phantoon quick-kill strategy via the Speed Booster, as well as some other speed tricks only applicable for this route.
Enjoy!
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Notes:
To see the new route that skips Phantoon and the Lost Caverns, be sure to check the official WIP 7:
http://www.youtube.com/watch?v=TBfX1ZyBg78
This is a tool-assisted speedrun (TAS). More info at http://TASvideos.org
Super Metroid Redesign is a awesome hack of Super Metroid, created by Drewseph.
More details and a patch are available on his site: http://drewseph.zophar.net
Recorded by myself in August 1st, 2009.
Enjoy!
Note:
This is a tool-assisted speedrun. More info at http://TASvideos.org
Super Metroid Grand Prix patch available here:
http://tinyurl.com/ltvkhv
Lap times:
1. 25''41
2. 23''19
3. 23''21
4. 23''17
5. 23''19
Performed by myself in April 23rd, 2005.
Note:
This is a tool-assisted demonstraton. More info at http://TASvideos.org
Instead of power bombing it right when intending to enter Maridia, usually after the Norfair item-collection trip from the right door, it is faster to do so beforehand when entering the tube through the left door, running all the way through it, and exiting as soon as the tube cracks. This allows to save around a second in the end because of 2 reasons:
- Tube crossing delay is completely skipped, as it's required to wait for the Power Bomb to take off anyway
- The block that triggers the explosion of the tube is located in the upper left corner, which means that the Power Bomb wave can reach it much faster when entering through the left door
Developed by myself in December 3, 2006 during the work on my old any% run, from which this demonstration is directly ripped off.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.org
The key that makes this all possible lies in the fact that a Power Bomb explosion actually has multiple waves which can strike enemies and various blocks, including one last, maxed out and invisible one, that comes with a small delay. By manipulating the hoppers to be close to the Power Bomb during explosion, they get killed fast enough so that the last wave can still hit the just unlocked door in the last moment before disappearing, even if it's offscreen.
Very useful to save time in any run that goes for early Blue Brinstar cleanup without the Speed Booster if returning to Green Brinstar after that again, as you don't have to stop to kill the hoppers a 2nd time to make the door accessible.
Developed and performed in October 27th 2008.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.org
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
Cancelled project after the defeat of Ridley.
Enjoy!
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Notes:
This is a tool-assisted speedrun. More info at http://TASvideos.org
In this video, the temporary blue suit is used to break the speed blocks in order to get the Maridia mainstreet Missile while being suitless. Due to the high move restrictions, there is no way to jump on the final frozen fish without losing it, so you are forced to wait for the crab.
Especially useful for a NBMB run that aims for highest item collection without fighting any of the bosses.
Note:
This is a tool-assisted demonstration. More info at http://TASvideos.org