ORIGINAL POST: More recovered source material from the Kikizo vault [reuploaded to trigger better YT encode]. These are the full demo videos as shown at Spaceworld 2000, after the conference on the media showfloor. Evidently, recordings of this are extremely rare and as with other recent uploads here, this might be the only recording of some of it that could be freshly restored for fans, from the original source media. In order, it includes: Waverace, Metroid, Zelda, Perfect Dark, Conker, Banjo Kazooie, a racing game (not sure which one), Mario 128, Luigi's Mansion, Star Wars, Rebirth and finally Meowth's Party which includes both showfloor footage and press conference footage to make it complete.
Adam Doree
UPDATE: Best quality 2023 version here: youtube.com/watch?v=62O2vFfS_Ok
ORIGINAL POST: More recovered source material from the Kikizo vault [reuploaded to trigger better YT encode]. These are the full demo videos as shown at Spaceworld 2000, after the conference on the media showfloor. Evidently, recordings of this are extremely rare and as with other recent uploads here, this might be the only recording of some of it that could be freshly restored for fans, from the original source media. In order, it includes: Waverace, Metroid, Zelda, Perfect Dark, Conker, Banjo Kazooie, a racing game (not sure which one), Mario 128, Luigi's Mansion, Star Wars, Rebirth and finally Meowth's Party which includes both showfloor footage and press conference footage to make it complete.
ORIGINAL POST: More recovered source material from the Kikizo vault [reuploaded to trigger better YT encode]. These are the full demo videos as shown at Spaceworld 2000, after the conference on the media showfloor. Evidently, recordings of this are extremely rare and as with other recent uploads here, this might be the only recording of some of it that could be freshly restored for fans, from the original source media. In order, it includes: Waverace, Metroid, Zelda, Perfect Dark, Conker, Banjo Kazooie, a racing game (not sure which one), Mario 128, Luigi's Mansion, Star Wars, Rebirth and finally Meowth's Party which includes both showfloor footage and press conference footage to make it complete.
updated 2 years ago
ORIGINAL POST: More recovered source material from the Kikizo vault [reuploaded to trigger better YT encode]. These are the full demo videos as shown at Spaceworld 2000, after the conference on the media showfloor. Evidently, recordings of this are extremely rare and as with other recent uploads here, this might be the only recording of some of it that could be freshly restored for fans, from the original source media. In order, it includes: Waverace, Metroid, Zelda, Perfect Dark, Conker, Banjo Kazooie, a racing game (not sure which one), Mario 128, Luigi's Mansion, Star Wars, Rebirth and finally Meowth's Party which includes both showfloor footage and press conference footage to make it complete.
20 years ago TODAY on May 19, 2004 -- my website at the time (kikizo.com) scooped one of its biggest ever interviews. As global Nintendo President, Satoru Iwata (岩田 聡) was notoriously difficult to access 1-1, even for the biggest consumer games media.
(* Previously unpublished material includes comments from Mr Iwata about Hiroshi Yamauchi (at the time Nintendo's chairman, and to all intents and purposes its founder, who also sadly passed away in 2013, nine years after this interview), including: "Hiroshi Yamauchi has led Nintendo for over 50 years, and in the past 20 years, he is someone who can be called the father of today's gaming industry" -- and "I don't think we should just do exactly what he has said in the past..." -- this video is the first time these comments from Mr Iwata have ever been revealed, after recovery from my original source tapes for this remaster. )
The newly restored video offers a glimpse into the mind of one of the most important people in gaming history, whose impact is certainly still felt today -- someone we described at the time as "full of ideas guaranteed to surprise fans over the coming years".
At a time when Iwata hadn’t long been Nintendo president, DS was only just revealed, and the first glimpse of Revolution/Wii was a whole year away, nobody could have predicted how much Iwata-led Nintendo would truly shake up the industry.
In fact, some of Iwata's comments are verging on prophecy, viewed in 2024...
Like so many, I was sad to learn of Satoru Iwata's passing in 2015. Iwata's warmth of character, which became so well-known over the years in press conferences and Nintendo Directs, truly came across when we met him for this interview and on other rare occasions.
Satoru Iwata was an inspiring and charming leader who will always be very fondly remembered.
--
Thank you so much to Shinki Nishikori for working with me on new and improved translation text for this video way beyond the original 2004 transcription. You are an incredible collaborator!
I’m including Mr Iwata’s full answers in Japanese, followed by NCL's Yasuhiro Minagawa’s interpretations in English. (Note, the JP subs intentionally include some EN text).
Original interview - Kikizo.com / Adam Doree & Steve Boxer
00:00 Backstory
00:42 The day before
01:11 Nintendo Revolution (Wii)
03:56 Revolution vs PS3 & Xbox 2
08:36 Nintendo DS
11:13 Sony PSP vs Nintendo DS
13:00 Hiroshi Yamauchi Pt1
16:08 Shigeru Miyamoto Pt1
16:40 Hiroshi Yamauchi Pt2
17:48 Shigeru Miyamoto Pt2
19:53 Fair global release timing
23:02 Developer support
24:32 Nintendo share price
27:25 My closing thoughts
Chapters for reference - it will be a miracle if they ever start working again on any of my videos.
** In memory of Satoru Iwata, 1959-2015 **
This is the latest clip "going viral" taken from my channel without credit. If you think people shouldn't steal stuff from YouTube without credit and want to support restoration of more rare, unseen and lost game videos from my archives, please subscribe.
In fact, I currently have a lack of motivation to work on YouTube mainly because the platform refuses to fix "broken chapters" so I don't want to add longer videos (which is what much of my archives are) until they fix it. YouTube offers nothing but BS answers about the problem; the list of normal reasons why chapters might not work simply do not apply to my channel/videos, which they even admit but point blank refuse to say WHY chapters are disabled (on my longer videos that have valid timestamps). I'm far from the only channel with this problem, many have this problem and no one knows why. It ruins longer videos. The situation is ridiculous.
Yet there's still a lot more I want to add. So people's support/subs help remind me what the point is. Thank you!
Music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports' "Yakuza Series Collaboration Pack" DLC, and in Virtua Fighter 3tb Online (2023 in Japanese arcades and let's hope a general console release in 2024).
Tokyo Game Show, September 1999 -- this was my first ever trip to Japan, I was only 16, and the whole experience totally blew my mind -- especially I also got to visit Sega of Japan HQ and meet Yu Suzuki for the first time on this trip, which I will never forget. My site at the time, SegaWeb, was just over a year old and I still had no idea what I was doing; I had no professional AV equipment and simply borrowed by grandfather's Hi8 camcorder and hoped for the best!
This was a big showing for PS2 which was still 6 months from release in Japan at this point -- by this time I knew SegaWeb was going to become GamerWeb (multi-platform coverage) so PS2 was a big part of why I was there. But the excitement around Sega and Dreamcast during this period was simply off the charts -- Dreamcast had been out for a year in Japan, it had just launched in the US a week beforehand, and Shenmue was about 3 months from its Japanese release -- and accordingly was the biggest game at Sega's booth and probably at the whole show.
CHAPTERS/TIMESTAMPS:
Sorry, chapters still not working in timeline and YouTube point blank refuse to say why -- even though my channel qualifies and chapters do work at random, and none of YT's stock reasons for chapters not working apply (which they admit). It's total nonsense frankly; it makes longer videos like this a worse viewing experience, and makes me want to just not bother with YouTube altogether. In case it starts working though, here are the timecodes:
00:00 Intro
00:45 PlayStation 2
01:47 Sega Dreamcast
03:39 Gran Turismo 2000
07:23 Tekken Tag Tournament
11:21 The Bouncer
14:11 Dark Cloud
16:58 Shenmue
26:23 Dead or Alive 2
29:09 More Dreamcast games
36:45 More PS2 games
39:56 PS2 Prelaunch Promo
42:53 Outro
The PS2 promo sequence towards the end has had its music replaced to avoid copyright issues with the music Sony actually used, fully licensed for exhibition at the show I'm sure; the replacement music is Lei Stage BGM from Tekken Tag Tournament (Arcade) OST.
Intro and outro music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports' "Yakuza Series Collaboration Pack" DLC, and in the newly announced Virtua Fighter 3tb Online (2023 in Japan).
Several games shown in this video I've also made available as standalone videos, bundled with clips from other events for each game:
Gran Turismo 2000: youtube.com/watch?v=zNocHsZ2c2I
Dead or Alive 2: youtube.com/watch?v=m3tXZhvKTz0
Dark Cloud: youtube.com/watch?v=V7-dFmORwOc
The Bouncer: youtube.com/watch?v=Dtdv9paBChk
Tekken Tag: youtube.com/watch?v=1-nYk1ZfEFA
For more rare footage from TGS 1999 see my newly updated video here: youtu.be/2AvLNbBxKlw
Intro and outro music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports's Yakuza Series Collaboration Pack DLC, and in the newly announced Virtua Fighter 3tb Online (2023 in Japan).
00:37 Spaceworld 2000 Concept
00:47 X02 Concept
00:57 E3 2005 Teaser
01:07 X05 Live Action Trailer
02:00 X05 Conference Beta Demo
05:24 X05 Showfloor Gameplay
17:19 X05 Promo Direct Feed
18:15 Launch Trailer
19:09 More Videos
This version is not perfect but it's probably the best that still exists; any issues you might notice are basically that way at source. I've corrected for widescreen use so that the cutscenes are proper 16:9 as intended, and the gameplay is proper 4:3 as intended, and the assumption is most will view on a physical 16:9 screen or close, than a 4:3 one. Plus this incudes 5.1 audio of sorts (actually supported by YT these days, yay).
Plenty more Halo in my archives, so if this gets decent views, I will dig further on the Halo front.
Enjoy.
1) “The Getaway 3” - PS3 Tech Demo - E3 2005 (SCEA Version)
First up, my own direct feed capture, on-site from the SCEA Conference.
The most widely-seen version of Phil’s presentation, but there’s more...
2) “The Getaway 3” - PS3 Tech Demo - E3 2005 (SCEE Version)
Next, my cam recording from the lesser-known SCEE Conference.
This is the only known recording of this version of Phil’s presentation.
3) And now the Complete E3 HD version from Sony...
“The Getaway 3” - PS3 Tech Demo - E3 2005 (Direct Feed HD)
4) Next, my recording of the Tokyo Game Show 2005 edit.
This is the only known recording of the video as shown at TGS,
where it was called “The Getaway Future Vision”.
5) And now the TGS HD version from Sony...
The Getaway 3 (“The Getaway Future Vision”) - TGS 2005
6) And finally... “The Getaway” - PS3 - GC 2006 Trailer
Chapters in case YouTube ever allows them to work:
0:00 E3 2005 (SCEA Version)
1:02 E3 2005 (SCEE Version)
2:20 E3 2005 (HD Direct Feed)
4:17 TGS 2005 (Cam Showfloow)
5:05 TGS 2005 (HD Direct Feed)
6:10 GC 2006 Trailer
7:05 Getaway 1&2 Early Footage
00:00 Getaway 1 - E3 2002 direct feed video
01:19 Getaway 1 - E3 2002 demo build (unpublished)
02:57 Getaway 2 - Beta Gameplay (unpublished)
11:56 Getaway 2 - Promo Videos E3 2004
14:54 Getaway 3 stuff up next
Satoru Iwata revealing for the first time live gameplay of Mario Kart DS on Jan 27, 2005; this is an 8-player wireless race, as played by Nintendo execs and guests on stage. Here's what we wrote at the time: "Not only did global president Satoru Iwata make a personal appearance (see his full speech in our video here youtu.be/OZuHutgOcfo), but Nintendo chose the event to fully unveil Mario Kart DS for the first time. Towards the end of Thursday's press conference, NOE's Jim Merrick welcomed back onto the stage Satoru Iwata, NOE president Satoru Shibata, NOE Marketing's Marko Hein, and Sims creator Will Wright, along with four pre-selected games journalists in attendance at the generously-budgeted event. The eight players all connected using the DS's wireless feature, and fired up an eight-player race. Although no direct feed was available... as usual we were prepared for the goods with some shakycam action. We couldn't be bothered lugging our usual tripod around on the Eurostar, so this isn't perfect, but according to excited forum users, it's the best you can find anywhere at the moment."
I think this is the best version of this footage still in existence; sure it's not direct feed, but the only direct feed that Nintendo actually issued at the time was just a few seconds / NOT the full thing (and poor quality in most cases). Whereas this video presents both (1) offscreen cam capture, from original DV source tape, of the SHOWFLOOR version of the demo (shown on LDC/plasma screens so it looked much better than what they showed on the presentation day debut... although I admit the screen reflections are annoying!), as well as (2) that presentation day debut for good measure anyway, especially as you get to hear the crowd reactions in that moment... even though the main screen that Nintendo used for that entire presentation looked pretty awful, it was a great moment and can be seen in full in my full Spaceworld 2000 video.
Update: To be fair this is mostly pre-rendered so not really about real console graphics - but it's state of the art nonetheless. In 2005, Sony was misrepresenting pre-rendered or target rendered as real PS3 performance, but by 2006, they had learned from that... this FF13 thing was from 2006, so by that time, pre-rendered could just be appreciated for what it is without the distraction of whether it was 'real' or not.
Anyways... I took a break after my Rare/Stampers video due to a touch of YT burnout, but now I'm crawling back into action. The challenge is where to even start, I have so much still to add. I just wish YT algo was kinder, because so far it's been utterly depressing.
Also from Sony E3 2005: youtube.com/watch?v=11_Rly08fHE
youtube.com/watch?v=ZjFgPvXEkJs&t=1s
Also in this video, I wanted to share for the first time a bit of background on how this all came together, including the 1994 TV feature that first inspired me to find the Stampers, and my first meeting with Chris two years before this interview took place,
The interview itself is a totally new, more coherent edit with FULL AV restoration from what was fairly problematic source material but kept in my archives for the past two decades.
The interview took place in 2002, the day after Microsoft announced it had bought Rare for $375 million, which back then, was as big as it got in games industry acquisitions; the Stampers were joined by Ed Fries, one of the best guys who ever worked at Xbox, who personally announced the deal on stage at X02, and provides additional context on this unique moment in gaming history in the interview.
MY TAKE: At the end of the day, the acquisition was both a studio and a bunch of IP and the IP is what fans care about most - for my part I'm happy that my favorite Rare IP, Killer Instinct, made it through to modern day in great shape, to me it didn't matter which studio made it as long as it was great (and it was). Also, while times have changed and studio owners across the board are making different types of games nowadays (i.e. fewer titles like Banjo and Conker), it was still nice to have all of those classics in Rare Replay. And apparently we may still see some of the key IP return (again, Rare-developed or otherwise). Finally I would argue Rare's groundbreaking work/talent on DKC series heavily inspired modern DKC games which were great... I like to look for the positives in the Rare story and its IP and I think there are more than a few!
* [UPDATE 8/28/23 -- while this certainly does still seem to be the only video interview with the Stamper brothers ever published, I did just rediscover one print magazine interview with them in the 'Christmas 1997' edition (issue 53) of Edge magazine, which had a gorgeous Rare cover and 5-page interview with Chris and Tim].
Related:
Xbox Buys Rare: Full Announcement Footage Recovered - Microsoft Rareware Acquisition X02 2002: youtube.com/watch?v=0uo1-AATvnE
Rare's GameCube Demos (Spaceworld Source Video!) Banjo Kazooie (Not Threeie!), Conker & Perfect Dark: youtube.com/watch?v=zSLa5M8juyw
Nintendo Spaceworld 2000: The Ultimate Video (2023) Unseen & Remastered Footage: youtube.com/watch?v=62O2vFfS_Ok
XBOX X02 FULL CONFERENCE (2002 Event) Fable, Sudeki, Kameo, Rare, Project Gotham Racing 2, Xbox Live: youtube.com/watch?v=In9B6C6d4yI
And finally... an important open letter to Chris and Tim Stamper from one of my favorite sites, Time Extension, who seem to agree with me on one of the key issues!
timeextension.com/features/an-open-letter-to-tim-and-chris-stamper-founders-of-rare
Did Kojima get a bit carried away with all these trailers before the game finally released? In hindsight, these trailers remain timeless masterpieces. So yes maybe he did, but all for the better.
Metal Gear Solid 3 still looks utterly unique today with art and sound direction that was arguably way ahead of its time. These MGS3 trailers were clearly a labor of love for Kojima (and Harry Gregson-Williams, whose soundtrack is an equal contribution to making these works so effective), but the trailers felt like a labor of love for us too... I can tell you, we obsessed about every strategic aspect of securing and publishing the best versions anywhere online (NOT a simple task back then, because material just wasn't made freely available at full quality like it is these days, and it was still pretty early days for web video). So even though I never did get around to playing the MGS games at the time, these trailers bring back clear memories of my work at the major game expos of the era, and I can't wait for the upcoming Metal Gear Solid Master Collections so I can finally find time to appreciate these titles properly... or at least, cry about how I have no time to do so.
CHAPTERS:
0:00 Intro
0:26 E3 2003 Trailer (12 minutes)
12:15 TGS 2003 Teaser (1 minute)
13:15 TGS 2003 Full Trailer (5 minutes)
18:06 E3 2004 Extended Trailer (15 minutes)
33:05 Rare summer 2004 trailer (5 minutes)
38:03 TGS 2004 Trailer
45:35 (monkeys!)
46:10 Rare spring 2004 trailer (10 minutes)
56:42 Bonus Pre-E3 2003 Reveal (1 minute)
Did Kojima get a bit carried away with all these trailers before the game finally released in 2008? In hindsight, these trailers remain timeless masterpieces. So yes maybe he did, but all for the better.
Metal Gear Solid 4 still looks utterly unique today with art and sound direction that was arguably way ahead of its time. While the original MGS4 reveals at TGS were presented at the time in 60fps (and shown as such in my video today), it's worth recapping that this was a brief moment when PS3's real-world performance was just not being interpreted realistically by anyone, following the ridiculous target render trailers at E3 2005 like Killzone and Motorstorm. So I guess Kojima was going with the flow on that at first. Then, when reality set in the following year, everyone started showing "real" in-engine demos and trailers, and MGS4 was no exception -- but it has often been said that Kojima can make even as low as 12fps look beautiful, and I think that's absolutely true.
Like the epic MGS3 trailers that came before, these MGS4 trailers were clearly a labor of love for Kojima (and Harry Gregson-Williams, whose soundtrack is an equal contribution to making these works so effective), but the trailers felt like a labor of love for us too... I can tell you, we obsessed about every strategic aspect of securing and publishing the best versions anywhere online (NOT a simple task back then, because material just wasn't made freely available at full quality like it is these days, and it was still pretty early days for web video). So even though I never did get around to playing MGS4 in 2008, these trailers bring back clear memories of my work at the major game expos of the era, and I can't wait for the upcoming Metal Gear Solid Master Collection... especially Volume 2 that will apparently include MGS4... so I can finally find time to play it... or at least, cry about how I have no time to do so.
CHAPTERS:
0:00:00 Intro
0:00:40 TGS 2005 Reveal (60fps!)
0:09:22 Bonus! TGS 2005 Short Version (60fps!)
0:11:49 E3 2006 Extended Trailer
0:26:42 Bonus! E3 2005 Short Version
0:30:00 GC 2006 Trailer
0:37:55 TGS 2006 Trailer
0:43:52 E3 2007 Trailer
0:49:50 GC 2007 Trailer
0:54:06 TGS 2007 Trailer
0:59:59 Bonus! E3 2005 Teaser
Here's the video with interview also included: youtube.com/watch?v=4j4XPAp3QsA
... and see more of my remastered and previously unseen E3 stuff here:
E3 2002: youtu.be/vxMWIb34Yjo (OK)
E3 2003: youtu.be/aDBJqJrYYMs (Meh)
E3 2004: youtu.be/iywvFyrOdqk (Good!)
E3 2005: youtu.be/ZjFgPvXEkJs (Best!)
E3 2006: youtu.be/Use-2NPh32c (New!)
PS3 Prototype Controller Video: youtu.be/7EA9L-qX7rQ
E3 2002: youtu.be/vxMWIb34Yjo (OK)
E3 2003: youtu.be/aDBJqJrYYMs (Meh)
E3 2004: youtu.be/iywvFyrOdqk (Good!)
E3 2005: youtu.be/ZjFgPvXEkJs (Best!)
E3 2006: youtu.be/Use-2NPh32c (New!)
At E3 2006, Nintendo Revolution was suddenly called Wii, Xbox was having a pretty good time and PS3 had to face up to its oversold reveal trailers from the prior year. This was also the year the organizers (quite rightly) got strict about excessively naked booth babes, but as you will see, one publisher found a bit of a thematic workaround...
E3 2002: youtu.be/vxMWIb34Yjo (OK)
E3 2003: youtu.be/aDBJqJrYYMs (OK)
E3 2004: youtu.be/iywvFyrOdqk (Good)
E3 2005: youtu.be/ZjFgPvXEkJs (Best!)
E3 2006: youtu.be/Use-2NPh32c (New!)
Here's what we said at the time:
"Here's your first glimpse at what Xbox 2 might be capable of, fresh from the Game Developers Conference in San Jose, where Microsoft today announced a universal development platform known as XNA - rather clumsily standing for "Cross platform Next generation Architecture". The platform is being used to develop Xbox 2 games, along with next-gen games for Windows and mobile devices - and as you can see right here, it's already pumping out some stunning images.
Robbie Bach and J Allard took the stage at the San Jose Conference Center to explain what the new platform means for developers, and to show off the first ever technical demos the platform is capable of producing - effectively a peek at what the next generation Xbox will be capable of.
Talking about Xbox 2, Microsoft said: "XNA propels us ahead of Sony in the next-generation games race because the future of gaming is in software, not hardware. At GDC you are seeing some of the early possibilities of what the future will bring... Sony's Cell is a hardware solution. This is a software revolution. XNA ultimately deliver thousands of integrated devices that give consumers choice. Sony is talking about a fixed world of hardware that requires everyone to buy everything Sony."
"Film Noir" was developed in-house at Microsoft's Advanced Technology Group. It depicts an a buxom lady, who could have walked straight from the imaginations at Tecmo, being waited on at an outdoor restaurant table, as cigarette smoke slowly fades into the air. The purpose of the demo was to show how artists can focus on "ambience and highly-detailed environments from the get-go".
"Xenomorph", developed by High Voltage, reflected the theme of this year's GDC, "evolve", as a white gorilla thing ran around, and morphed into a crab spider thing, before morphing into a pink lizard thing, before morphing into a furry turtle armadillo thing, before morphing back into the white gorilla thing. Phew! The purpose was not to show the morphing nonsense, but rather to show how "imaginative and intricately detailed characters are possible on the technology", with comparable quality to big-name animated movies. The name "Xenomorph" echoes the Xbox 2 project name, Xenon.
Perhaps the most technically impressive demo, entitled "Crash" and developed by Pseudo Interactive, sees a blue sports car speeding out of its garage before hitting a brick wall at over 300km/h, crumpling to pieces in slow motion and shot from multiple angles. Microsoft say it demonstrates "incredible detail and breakthrough physics" - which would lead us to believe the staggering crumpling effect is real-time. The implications for crashes in games like Project Gotham Racing 3 - which we know to be in development for Xbox 2 - are mouth-watering to say the least. "
0:00 Introduction
0:10 Xenon (Xbox 360) XNA Demo "Film Noir"
1:19 Xenon (Xbox 360) XNA Demo "Xenomorph"
2:25 Xenon (Xbox 360) XNA Demo "Crash"
Paris: youtu.be/OZuHutgOcfo
Tokyo: youtu.be/sPbg0lULIA8
London: youtu.be/JaqkN9Ejgxc
On this London speech, we wrote at the time: "It was a ridiculously busy week for Nintendo staff everywhere, as the company co-ordinated three major Wii press events around the world in two days, with global president Satoru Iwata making his way from the Tokyo premiere to the London finale to add his personal touch to the western proceedings. With around 700 hand-picked attendees, the pan-European event was a significantly bigger affair than the 180 guests invited to the New York event the day before - and a fitting conclusion to the week's activities, with a slick show that was undoubtedly one of Nintendo's most effective seen on UK soil. Iwata emerged on-stage in a 'surprise' appearance to give NOE president Shibata a telling off, before his presentation."
Paris: youtu.be/OZuHutgOcfo
Tokyo: youtu.be/sPbg0lULIA8
London: youtu.be/JaqkN9Ejgxc
On this TGS keynote, we wrote at the time: "The shock was pretty tangible inside the Makuhari Messe conference room when Nintendo President Satoru Iwata announced the controller for Nintendo Revolution. The next-gen Nintendo console's control device had been the subject of intense speculation, debate and even mockery for months, and although some aspects (such as motion sensing) had been vaguely guessed at, the full impact of what the new controller is, and what it will offer, blew us away. Much as Nintendo itself expected, reaction among gamers has been mixed - some simply cannot see how the new controller will be as good for playing traditional platform or fighting games, while others can't wait to embrace the new way of playing and see what new gameplay styles it will cook up, in much the same way as Nintendo DS was a step in a 'different' direction. Some, meanwhile, are excited to see how it will broaden the market in general."
Paris: youtu.be/OZuHutgOcfo
Tokyo: youtu.be/sPbg0lULIA8
London: youtu.be/JaqkN9Ejgxc
On this Paris speech, we wrote at the time: "the confident presentation from Ninty's global president... dwarfed his snappy E3 presentations, and successfully discussed a number of key Nintendo issues from both worldwide and Europe-specific perspectives... After being welcomed onto the video wall by Nintendo's European boss Satoru Shibata, many assumed he simply had not made his rumoured flight to the event - much to the panic of some NDA'd journalists who'd already written about the key surprises before the event, including Iwata's appearance. Semi-amusingly, Iwata then made it into the stage after NOE's Jim Merrick said that "he should be here in person for the occasion". Iwata went on to talk about the increasing importance of Europe in the global games marketplace, something he discussed at length in our last interview with him (see here for that youtube.com/watch?v=fhxpCcBQKxA) - something which he gave a pertinent DS-flavoured update to on the Paris stage... He does "touch" on a number of interesting and important Nintendo related issues, which will be of interest to both European and international fans."
This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" (link below, and find out more about this newly restored version in the description of that video), but this clip is all my Mario 128 footage in best possible quality -- these are the original source tapes of the only recordings known to exist of these full sequences, including BOTH the live demo and the superior quality showfloor highlights demo version -- enjoy!
00:00 Highlights Demo (Remastered)
00:46 Full Playable Demo (Remastered)
03:32 Terraforming
06:35 Outro
My 2023 "Spaceworld 2000 Ultimate Video" here - youtu.be/62O2vFfS_Ok
00:00 Full showfloor sequence remastered
00:43 Crowd reacts to first reveal!
01:07 Luigi's Mansion Miyamoto intro
02:00 Controller demo with Luigi ghost
07:00 Outro
This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" here - youtu.be/62O2vFfS_Ok
Note 1: metalex64 in the comments has pointed out that the Banjo demo shown at Spaceworld was not the same project as Banjo Threeie... although that's had to be "proven for years", so I think the common association is part of what makes the story of Rare IP in this era so interesting. I have updated the title of the video accordingly.
Note 2: Some people have been asking me about "copyright strikes" which is not accurate. Allow me to clarify some points: while I'm happy people have wanted to share my content over the years (a lot of which has always been available on my site), I've been putting my content on my own YT channel, at much better source quality -- that's better for fans, and fairer for me as I put all the work in originally (I personally recorded this footage in 2000, and if I hadn't, there would be no record of things like this Banjo clip, period) -- people may not realize that material like this represents a vast amount of work, effort and financial expense over the years, yet 100s of my videos (including this Banjo clip, at very low quality), have been uploaded to other people's YT channels over the years without permission, and I ignored it, until now as I'm making source material officially available on my YT. I'm not a big channel and not even monetized, but fair is fair. I'm also NOT not issuing "strikes" (which the person who claimed that has since clarified), YT only offers two ways to handle this, a nice way and a strike; I'm doing the nice way (and even reaching out to individual channels in some cases where possible!), and most uploaders have been very supportive and understanding. I've also seen someone question the copyright of some clips without really understanding how copyright works: yes, the recording shows IP owned by the relevant companies, but the recording itself is my work/copyright, which YT obviously recognizes too -- whereas none of the other users who have uploaded my video(s) to their channels, actually spent the money to go to Japan, figure out what was hot at Spaceworld and film it, or originally publish/distribute the video (which, in 2000s era, was extremely expensive btw). And all of this applies to 1000s of my other videos too. So I just want to get back to people enjoying this stuff.
Obviously, I care a lot about preservation of this material which is why I maintain an extensive archive and keep adding more source quality stuff to YT, in parallel to that I don't want countless lower quality and unauthorised reposts of my stuff out there.
There's a fine line between preservation and ripping off with no added value/context whatsoever which is basically what the 7 channels who posted the Banjo clip have all done (by contrast, there are other channels who have made videos about Rare IP of the era and used my old clip in a fair use editorial context, which is generally fine and I would never raise an issue on reasonable use of content).
On YT I am not a big channel and not even monetized, so it's not about income, just well established standards of fair use on content that I originally went to the effort to record and publish -- I care about my content and how and where it appears.
List of contents/chapters:
00:00 Intro & Contents
00:52 Arriving on Press Day
01:22 Press Conference Prep
02:12 Press Conference Start
02:23 Atsushi Asada
02:46 Briefing Highlights - GBA
03:24 GameCube Revealed!
05:56 Demos & Crowd Reactions!
07:41 Genyo Takeda
08:15 Briefing Highlights - GCN
10:14 Shigeru Miyamoto
10:46 GameCube Controller Demo
17:03 Mario 128 Demo Remastered
23:03 Meowth's Party
24:34 End of Press Conf
25:10 Waverace (Showfloor)
25:25 Metroid (Showfloor)
25:38 Zelda (Showfloor)
26:02 Rare - Perfect Dark, Conker, Banjo
26:21 Cars Demo (Showfloor)
26:45 Mario 128 (Showfloor)
27:33 Luigi's Mansion (Showfloor)
28:18 Star Wars (Showfloor)
28:57 Rebirth (Showfloor)
29:58 Meowth's Party (Showfloor)
30:53 Showfloor - Press Day
31:38 (Chris Stamper!)
31:49 Showfloor Press Day Continued
34:25 Showfloor - Public
40:43 Miyamoto Unseen Q&A Clips
51:10 Outro - Your Favorite Part?
* this was before we learned to invest in a tripod, which has been corrected as much as possible in the important segments. Remember, in those days, we only intended to publish segments of a few seconds here and there, because that was the way online video was done back in 2000!
* while an English translation was made available to press conference attendees, it was beyond our capability at the time to feed that into the capture... we started doing that kind of thing at conferences from 2003 or 2004 I think. So enjoy the wonderful Japanese language!
A full transcript of the Miyamoto Q&A session can be found here:
ign.com/articles/2000/08/29/miyamoto-roundtable
This is a clip from my full video of never-before-seen source tapes of my interviews with Valve Software's Gabe Newell and Doug Lombardi, spanning 2006-2008, here: youtu.be/ZZdptAlYgKY ...in fairness, haven't Apple since proven a gaming ecosystem on their own terms with iPhone / iPad / App Store? Also, it'll be interesting to see if/how they step things up with their new foray into AR/VR -- uh, I mean spatial computing -- with Vision Pro. Not to mention the just-announced DirectX12 support for Mac. And if we see Half-Life Alyx or Half-Life 3 on Vision Pro, we can say things came full circle!
Gabe's 2007 comments on Apple include:
"We've tried to have a conversation with Apple for several years. We have this pattern with Apple where we meet with them, people there go: “wow, gaming is incredibly important, we should do something with gaming”. And then we'll say, “OK, here are three things you could do to make that better”, and then they say “OK”, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. And that makes it hard to be excited about doing games for their platforms. I just don't think they've ever taken gaming seriously. And none of the things developers ask them to do, they do. And, as a result..."
...and more
[March 2024 Subtitles Update: Thank you so much to Shinki Nishikori for providing subtitles for this video, assisted by Whisper AI.]
これは2006年9月22日の東京ゲームショウで録音したものです。
当時私たちがその予兆を感じていたかどうかは思い出せませんが、このスピーチ(※) の直後、久夛良木健氏は、自身がゼロから築き上げたソニー PlayStation帝国のボスではなくなりました。つまり、これがSCEの責任者としての彼による、最後の主要なプレゼンテーションであったことはほぼ間違いありません。もしそうであるならば、この「失われた映像」は歴史的に重要なものになるかもしれません。当時私はこれを公開しませんでしたし、他の誰も公開しなかったと確信しています。私の探す限りでは、YouTube上にもこの映像はまったく見つかりませんでした(youtube.com/watch?v=55U_tLr8S_0 へすでに投稿した英語版を除く)。これには3つの理由があると思います。(1)この会議室の後ろにある「放送メディア」のプラットフォームは非常に小さく、数人しかいなかったので、他にまだ録音を持っている人がおそらくいないのでしょう。(2)2006年当時、1時間にわたるビデオが全編オンラインで公開されることは非常にまれでした。(3)このプレゼンテーションは少し長く、わかりにくいものです(久夛良木氏が言おうとしていたことの多くは、少なくとも英語訳ではわかりにくかったのですが、日本語でも平易ではないのではないかと思います)。コンセプトの中には、非常に先見性があって、実際、最近の重要なトピックのように感じられるものもあります。
また、『リッジ レーサー6』、『バーチャファイター5』、「ガンダム」、『ファイナルファンタジーXIII』(冒頭付近)、および『AFRIKA』(最後)のトレーラーもあり、これらはすべて復元され、ここに含まれています。
私はこの資料を公開して残す価値があると感じました。役に立つ、あるいは興味深いと思っていただければ幸いです。
これが気に入ったらぜひ、私の他のビデオもチェックしてみてください。
※2006年12月 、久夛良木氏はSCEIの「会長」に「昇進」し、理論上はCEOの地位を維持しながら、平井一夫氏が主なボスの職務を引き継ぎました。しかし、わずか数カ月後の2007年4月、ソニーは久夛良木氏が「引退」し、代わりに「名誉会長」の役割を担うと発表しました。 実際のところ、PS3ハードウェアの経済状況が良くなかったため、彼は追い出された形です。しかし、それも今ではすべて歴史であり、個人的には久夛良木氏は素晴らしいと思います(そして彼は常に、私たちメディア関係者に対して徹底的に寛大でした)。
This was from Sega's evening "VIP Event" at its booth at the end of day 2 of E3 2002, to which only a handful of media were invited... including, apparently, the only fan obsessive enough to film it AND keep it for 21 years AND know that there are still Sega fans out there who might want to see it...?
We got to interview all the devs afterwards and as you can see in the video, each of them had a "trading card" to collect and get signed... I still have my full set today, because... Sega, duh... these trading cards are now unfathomably rare; I don't know anyone else who has any of them let alone a full set, including Sega employees, so I consider it a really cool bit of Sega memorabilia.
Btw, Sega did a similar event at its booth the previous year at E3 2001 -- its first E3 as a third-party developer -- and I have fond memories of that session too, including an interview with Suzuki-san, and a brief speech/ presentation from each of the devs (and Hideki Sato), and it was actually pretty slick all things considered.... but, in what is my most regrettable of all lost footage, the tape did not survive one of my apartment moves about 10 years ago, and I am so gutted about it. Still, it made me want to ensure the preservation of this 2002 session that much more, and I hope you guys like it.
So buried in the archives was some of this material that even I didn't know I still had it. This feature blends together three interviews from August 2006, August 2007 and April 2008; only one of the interviews was intended to be published as video, but in fact never was, while the other two were definitely not intended for video publishing, so the quality is poor, but the audio is acceptable and I have added subtitles for clarity.
Gabe and Doug are both exceptional games industry interviewees -- straightforward, thoughtful and surprising.
Half-Life 2: Episode 3, at this point in time, they intended to show more of before the end of 2008.
Multiple quotes about Episode 3 throughout the feature include the following from Gabe:
"The questions are more about how we tell the story than what the plot and the exposition is. We think we're going to resolve a lot. But you know! It's hard to... how do you measure that? I think that people will feel a sense of closure on a bunch of things, as well as saying oh darn it, now there's a bunch of more stuff we have to go learn. That's the challenge with serialized narratives: how to give people a sense that things are moving forward, but still things to find out about. But there should be a good sense that it wraps up a fair number of things."
And from Doug:
“The next time you play as Gordon will be longer than the gap between HL2 to Ep1, and Ep1 to Ep2. We’re probably not going to announce [Half-Life 2: Episode 3] before E3 [2008] or Leipzig [Games Convention, 2008]. We may at the very end of [2008] but we’re not going to announce anything in the next four months.”
“I think our philosophy was, we spent six years on Half-Life 2 and upwards of $40 million and basically 80% of the company ended working up on it for a good chunk of that time. And that was just too much, nobody wanted to do that again. There was this trajectory, with Half-Life 1 costing a lot less than that, and taking two years or whatever it took. HL2 was six years and a lot more money, so if we were to keep going down that path it was going to get more expensive and take even longer. And what we wanted was an alternative to that…"
"“Episodic” conjures up this notion of television where it comes once a week for 12 weeks and then it comes back six months later with the second season or whatever… maybe we could have chosen a better word to describe what we were doing.”
Gabe on the last 10 years and next 10 years (as of 2007):
"I think the biggest thing that people should have been paying attention to is the shift in marketing and distribution away from traditional forms to digital forms. I think that's going to be a huge benefit to the creative types as the pie shifts towards content creation and not distribution and marketing. And then I think the next ten years we're going to see the disappearance of games as an independent medium, and everybody's going to have to figure out how to be an entertainment company as well. The flipside is that you can't be in just the movie and TV business, you have to be in the entertainment business..."
00:00 Intro
00:21 Trilogy story development
01:14 Story shocks
02:16 Episode 3 story
03:13 Episode 3 timing
03:45 Episode 3 wait time
06:58 Half-Life 3
07:24 Planning ahead
08:01 Preventing leaks
08:39 Technical improvement
11:15 Voice talent
13:26 The Portal connection
13:57 Valve organization
16:40 Ep2 vs Ep1 feedback
19:07 G-man
19:22 Valve and Apple
21:07 Source engine
22:21 Steam progress
23:24 Steam on consoles
24:38 Episodes on consoles
25:08 Lost Coast
25:20 Cross-platform play
25:31 Steam games QA
26:35 The last 10 years
27:03 The next 10 years
27:42 Outro
Gabe on Apple pull-quotes are in the description of this clip:
youtube.com/watch?v=BZDzunyeqvA
All music is from The Orange Box OST and one track from the Back Mesa OST.
Subscribe for more rare, unseen & lost game videos.
Enjoy!
Note: Reliably-working timeline chaptering, seems to be locked to 1000 subs.
00:00 Intro
00:27 Spaceworld 2001 reveal
01:20 E3 2002 B-roll/beta direct feed media
02:26 E3 2002 showfloor beta gameplay demo
05:39 E3 2002 press conference gameplay
07:04 E3 2002 Miyamoto/Tezuka interview
09:54 BONUS Spaceworld 2002 Concept
Links:
Shigeru Miyamoto - Unseen/Extended 2002 Interview Feature, ft. Satoru Iwata & Takashi Tezuka
youtube.com/watch?v=RH5D2nQ7GZg
Nintendo Spaceworld 2000 GameCube Extended Demos: Zelda, Mario, Metroid, Banjo, Meowth and more
youtube.com/watch?v=pblSayDdaXI
Nintendo Spaceworld 2000 Showfloor Experience / Behind the Scenes - Press & Public Days
youtube.com/watch?v=vAENsimS65o
Nintendo GameCube reveal @ Spaceworld 2000 - they don't unveil consoles like this any more
youtube.com/watch?v=m95R611mVak
Nintendo Spaceworld 2000 GameCube Controller Demo Shigeru Miyamoto
youtube.com/watch?v=ebWTOPnrKsE
Luigi's Mansion Spaceworld 2000 "Lost Footage" Demo
(**includes the rest of the presentation sequence from the end of this Wind Waker video)
youtube.com/watch?v=lXH3DdVr30o
Zelda Twilight Princess Interview/E3 Beta Demo, Extended/Remastered (2005) Nintendo Miyamoto, Aonuma, Kondo & Konno
youtube.com/watch?v=4j4XPAp3QsA
Super Mario 128 Nintendo Spaceworld 2000 Shigeru Miyamoto Demo
youtube.com/watch?v=cDDy1ZFvO04
Super Mario Sunshine Early Reveal & Demo Footage from Spaceworld 2001 & E3 2002
youtube.com/watch?v=6Mw3Z5TYrjY
Satoru Iwata (Nintendo President) Nintendo Kikizo Interview 2004
youtube.com/watch?v=fhxpCcBQKxA
[NOTE: Timestamps in description but YT keeps removing/restoring chapters in timeline - so annoying - please help me pass 1000 subs to stop this].
Only Kikizo published this session at the time, and it follows that, 18 years later, somehow only I seem to have the original source material to dust off and cut together this previously unseen edit for you guys. Enjoy!
See my other videos for tons more rare/lost Nintendo and other games videos of the era. And dammit, can you all help me pass 1000 subs to unlock YT features like multi-language audio tracks and nurse my ego? Thanks.
00:00 Intro
00:52 Part 1: Interview / Eiji Aonuma role
01:29 Miyamoto's work on Zelda
02:10 Realistic visual style
03:00 Graphics enhancing gameplay
04:18 Miyamoto on realism
05:35 Surpassing Ocarina of Time
06:04 Releasing on time
06:20 Koji Kondo sound designer
08:20 Fiscal responsibility
08:45 Sound effects
09:18 Hyrule castle
10:08 Two realms
10:50 Miyamoto pulls rank
11:01 Portals
11:55 Princess Zelda
13:05 Wolf transformation
14:05 Midna
15:06 Sound goals
15:40 Aonuma on tuning
16:28 World of Zelda
16:50 Hideki Konno's career
17:45 Working with Miyamoto
19:09 Mario Kart DS
20:20 Nintendogs
25:20 Miyamoto - DS for everyone
26:48 Part 2: E3 Demo Gameplay
27:09 Toaru Village
38:05 Horse battle
44:21 Forest temple
52:54 Temple boss
58:17 Outro
Topics:
In-depth on Zelda: Twilight Princess
Eiji Aonuma's latest input with the title
Shigeru Miyamoto's fiery project management style
The sound and music from legendary Koji Kondo
Hideki Konno's time at Nintendo since 1986
Nintendo DS and new details on MKDS & Nintendogs
Innovation trends that will continue at Nintendo
Opening Music Credit: Words of Tione (my besties since high school)
I checked and this trailer does not seem to be available in better quality than this on YT so I wanted to include it standalone for preservation... and because, well, VF5 still looks stunning even in 2023.
E3 2003: youtu.be/aDBJqJrYYMs (OK)
E3 2004: youtu.be/iywvFyrOdqk (Good)
E3 2005: youtu.be/ZjFgPvXEkJs (Best!)
E3 2006: youtu.be/Use-2NPh32c (New!)
I'm pleased to share brand new remasters of my classic E3 "Video Mixes", celebrating some of the best ever years of gaming and E3: 2002, 2003, 2004 and 2005. Watching these back and revisiting the E3 of the era, you really get a sense of rapid improvement in the announcements and messaging from the big names going against each other each year, and with these videos we tried to tell that story -- and show our small part in covering it -- something we got a bit better at each year, too.
Since my first E3 in 1999, through the last I attended in 2019, I have incredibly fond memories of the annual L.A. trip, which triggered excitement and anxiety in equal measure as my team and I bust a serious gut and spent months of planning to get the biggest scoops and best interviews. We wrapped up every year with a video mix like this, a distinctly unprofitable endeavour in online publishing back then, and 20 years later on YouTube, still just for the love -- now with added nostalgia, extra/unpublished footage and generally better quality than we could offer back then.
Regarding E3 "booth babes": as controversial an issue as scantily clad booth babes became in later years (quite rightly banned in 2006), the fact is they were very much a part of the E3 experience back in these years. Some exhibitors did it with more creative tastefulness than others. I've tried to honor this aspect of E3 fairly and at least somewhat tastefully in these videos (in my raw source footage there are some examples well below that threshold, which certainly belong in the past).
All footage was filmed by me or my buddy CJ Johnson plus my own, on-site, direct-feed recordings from the press conferences (incidentally, no other online games media was doing this at the time except IGN and GameSpot; it was practically unheard outside of general broadcast media... I remember even one 'official' magazone didn't know how to do this and asked how I got direct feed... by putting 10X the research/effort in, that's how... I'm not bitter!!). And yeah I know how redundant that sounds in today's age of everything livestreamed in 4K by literally anyone.
I have fond memories of this "struggle of the era" as you can tell. E3 will always be a deep part of my memories/experiences growing up in the industry. I hope it returns in its full glory one day.
E3 2005 Mix Music Credit: Words of Tione (my school friends who I loved then and still do now!!)