Adam DoreeAmong the "lost" footage I've been rediscovering from my personal archives is Microsoft's entire X02 presentation from Seville, Spain in September 2002. I remember the event very fondly as one of the best press trips of the era (they hired an entire theme park for it). The presentation itself was pretty solid for those days, though it did have high and low points as you will see. The whole thing has almost certainly never been published online in its entirety before (even back in 2002), so I hope it's interesting for gaming fans, preservationists and historians alike.
In fact, *any* footage from X02 seems to be practically non-existent online in 2023 (aside from my own Rare interview video, link below). This whole time, I had source tapes of multiple angles of the conference... both our on-site direct feed recording (which didn't include any game video), plus our recorded cam footage (which did), so I've mixed it together for preservation and nostalgia as always... I already uploaded the Rare acquisition clip separately a week ago, but thanks to people watching my videos, I decided to add the 55-minute conference, pretty much "in full"... including actual trailers shown for Fable, Sudeki, Kameo and Project Gotham Racing 2, plus the Rare acquisition sequence. However, also shown was Splinter Cell and Unreal Tournament, but I do not have sources for those videos, nor can I find these X02 videos anywhere online (based on matching audio). If they're ever located, we can add them here in the comments/description.
One of the fascinating things about early Xbox press events like this (aside from how lavish they were in a way that is rarely if ever seen nowadays) was how in Microsoft's tone you can clearly tell they felt like they had everything to prove to a sceptical media, and were really trying to win everyone over as the new kids on the block. Turns out it worked!
Chapters in this video -- I have no idea why (on all my videos) chapters sometimes work and then sometimes don't (really annoying, sorry), but here goes:
00:00 Intro by a very young me 00:41 Conference starts - lights/lasers 02:23 Xbox's award-winning TV advert 03:49 Sandy Duncan (Xbox Europe boss) 09:35 Ed Fries (Studios/Games boss) 13:47 Project Gotham Racing 2 15:15 Sudeki first ever announcement 18:07 Peter Molyneux Pt 1 19:09 Fable 21:01 Peter Molyneux Pt 2 23:20 J Allard (Xbox co-boss) 30:29 Michel Cassius (Europe exec - Xbox Live) 35:28 Jay Wilbur - Epic Games / Unreal 39:33 Yves Guillemot - Ubisoft CEO / Splinter Cell 43:53 Ed Fries - Rare Acquisition Announcement 44:37 Rareware Video Sequence 45:58 Rare announcement continued 47:11 Chris and Tim Stamper (Rare co-founders) 48:56 Kameo (Rare) first ever Xbox video 51:25 Sandy - Controller S announcement & wrap up 53:52 Outro sequence
XBOX X02 FULL CONFERENCE (2002 Event) Fable, Sudeki, Kameo, Rare, Project Gotham Racing 2, Xbox LiveAdam Doree2023-03-11 | Among the "lost" footage I've been rediscovering from my personal archives is Microsoft's entire X02 presentation from Seville, Spain in September 2002. I remember the event very fondly as one of the best press trips of the era (they hired an entire theme park for it). The presentation itself was pretty solid for those days, though it did have high and low points as you will see. The whole thing has almost certainly never been published online in its entirety before (even back in 2002), so I hope it's interesting for gaming fans, preservationists and historians alike.
In fact, *any* footage from X02 seems to be practically non-existent online in 2023 (aside from my own Rare interview video, link below). This whole time, I had source tapes of multiple angles of the conference... both our on-site direct feed recording (which didn't include any game video), plus our recorded cam footage (which did), so I've mixed it together for preservation and nostalgia as always... I already uploaded the Rare acquisition clip separately a week ago, but thanks to people watching my videos, I decided to add the 55-minute conference, pretty much "in full"... including actual trailers shown for Fable, Sudeki, Kameo and Project Gotham Racing 2, plus the Rare acquisition sequence. However, also shown was Splinter Cell and Unreal Tournament, but I do not have sources for those videos, nor can I find these X02 videos anywhere online (based on matching audio). If they're ever located, we can add them here in the comments/description.
One of the fascinating things about early Xbox press events like this (aside from how lavish they were in a way that is rarely if ever seen nowadays) was how in Microsoft's tone you can clearly tell they felt like they had everything to prove to a sceptical media, and were really trying to win everyone over as the new kids on the block. Turns out it worked!
Chapters in this video -- I have no idea why (on all my videos) chapters sometimes work and then sometimes don't (really annoying, sorry), but here goes:
00:00 Intro by a very young me 00:41 Conference starts - lights/lasers 02:23 Xbox's award-winning TV advert 03:49 Sandy Duncan (Xbox Europe boss) 09:35 Ed Fries (Studios/Games boss) 13:47 Project Gotham Racing 2 15:15 Sudeki first ever announcement 18:07 Peter Molyneux Pt 1 19:09 Fable 21:01 Peter Molyneux Pt 2 23:20 J Allard (Xbox co-boss) 30:29 Michel Cassius (Europe exec - Xbox Live) 35:28 Jay Wilbur - Epic Games / Unreal 39:33 Yves Guillemot - Ubisoft CEO / Splinter Cell 43:53 Ed Fries - Rare Acquisition Announcement 44:37 Rareware Video Sequence 45:58 Rare announcement continued 47:11 Chris and Tim Stamper (Rare co-founders) 48:56 Kameo (Rare) first ever Xbox video 51:25 Sandy - Controller S announcement & wrap up 53:52 Outro sequence
See also: Rare clip only: youtube.com/watch?v=0uo1-AATvnE Xbox prototype: youtube.com/watch?v=sG_4EGDZbBU Fable documentary: youtube.com/watch?v=f8BNlhkKtmUNintendos Satoru Iwata: Lost Interview 20th Anniversary RemasterAdam Doree2024-05-19 | 字幕あり -- new EN & JP subtitles available via options/cog (highly recommended!) -- for the first time, this new source-quality remaster reveals the full original Japanese and English content with new subtitles for both languages, and includes previously unseen material.*
20 years ago TODAY on May 19, 2004 -- my website at the time (kikizo.com) scooped one of its biggest ever interviews. As global Nintendo President, Satoru Iwata (岩田 聡) was notoriously difficult to access 1-1, even for the biggest consumer games media.
(* Previously unpublished material includes comments from Mr Iwata about Hiroshi Yamauchi (at the time Nintendo's chairman, and to all intents and purposes its founder, who also sadly passed away in 2013, nine years after this interview), including: "Hiroshi Yamauchi has led Nintendo for over 50 years, and in the past 20 years, he is someone who can be called the father of today's gaming industry" -- and "I don't think we should just do exactly what he has said in the past..." -- this video is the first time these comments from Mr Iwata have ever been revealed, after recovery from my original source tapes for this remaster. )
The newly restored video offers a glimpse into the mind of one of the most important people in gaming history, whose impact is certainly still felt today -- someone we described at the time as "full of ideas guaranteed to surprise fans over the coming years".
At a time when Iwata hadn’t long been Nintendo president, DS was only just revealed, and the first glimpse of Revolution/Wii was a whole year away, nobody could have predicted how much Iwata-led Nintendo would truly shake up the industry.
In fact, some of Iwata's comments are verging on prophecy, viewed in 2024...
Like so many, I was sad to learn of Satoru Iwata's passing in 2015. Iwata's warmth of character, which became so well-known over the years in press conferences and Nintendo Directs, truly came across when we met him for this interview and on other rare occasions.
Satoru Iwata was an inspiring and charming leader who will always be very fondly remembered.
-- Thank you so much to Shinki Nishikori for working with me on new and improved translation text for this video way beyond the original 2004 transcription. You are an incredible collaborator!
I’m including Mr Iwata’s full answers in Japanese, followed by NCL's Yasuhiro Minagawa’s interpretations in English. (Note, the JP subs intentionally include some EN text).
Original interview - Kikizo.com / Adam Doree & Steve Boxer
00:00 Backstory 00:42 The day before 01:11 Nintendo Revolution (Wii) 03:56 Revolution vs PS3 & Xbox 2 08:36 Nintendo DS 11:13 Sony PSP vs Nintendo DS 13:00 Hiroshi Yamauchi Pt1 16:08 Shigeru Miyamoto Pt1 16:40 Hiroshi Yamauchi Pt2 17:48 Shigeru Miyamoto Pt2 19:53 Fair global release timing 23:02 Developer support 24:32 Nintendo share price 27:25 My closing thoughts
Chapters for reference - it will be a miracle if they ever start working again on any of my videos.
** In memory of Satoru Iwata, 1959-2015 **Nvidia CEO Jensen Huang 2005 Pres Restored from Source TapeAdam Doree2024-02-24 | Today, Jen-Hsun (Jensen) Huang's success is off the charts: as of February 2024, Forbes puts his net worth is $60 billion, making him 24th richest person in the world, thanks to the explosive success of Nvidia. Back in 2005 though, the importance of realistic graphics was just starting to come into focus. In this keynote he did at Sony's E3 2005 press conference (the infamous PS3 reveal event) , Jensen showed what Nvidia's graphics tech could do -- at the time, a cutting-edge presentation full of all-new buzzwords; by today's standards, it's more of an elementary walkthrough... but still fascinating in retrospect. I recorded this in person, on-site at the event by plugging into direct feed -- easier said than done and I believe 1 of only 3 websites doing that back in those days besides IGN and GameSpot; the difference is I kept my source tapes all these years -- so here's my restoration from the original tape. In 2005, only a standard definition NTSC feed was available on-site, but in this video you get a full temporal resolution at 60FPS, which I think is important to preserve on material like this. It ain't perfect, but I believe it's the best version on YouTube... not to mention, in occurred to me that Jensen deserves his own standalone clip-out from this briefing -- he was one of its best speakers -- and of course, the rest is history.Lost Footage: Reggie on Nintendo Revolution, DS & Game Boy Micro - E3 2005Adam Doree2024-02-17 | Mini interview of Reggie soundbytes from our E3 archives, moments after the Nintendo Revolution (Wii) was unveiled for the first time by Satoru Iwata at E3 2005. I'm only adding shorter clips like this while YT chapters aren't working for 1000s of qualifying/compliant smaller channels, I won't upload best/longer material from my archives until YT fixes it, which may never happen at this rate and no one knows why.That moment the console war changed foreverAdam Doree2024-02-11 | Here’s the moment people realized the console war had changed forever -- when the consoles looked almost harmonious based on Sega's TGS 2001 booth setup to emphasize Sega was now on PS2, Xbox and GameCube in addition to its final releases for Dreamcast.
This is the latest clip "going viral" taken from my channel without credit. If you think people shouldn't steal stuff from YouTube without credit and want to support restoration of more rare, unseen and lost game videos from my archives, please subscribe.
In fact, I currently have a lack of motivation to work on YouTube mainly because the platform refuses to fix "broken chapters" so I don't want to add longer videos (which is what much of my archives are) until they fix it. YouTube offers nothing but BS answers about the problem; the list of normal reasons why chapters might not work simply do not apply to my channel/videos, which they even admit but point blank refuse to say WHY chapters are disabled (on my longer videos that have valid timestamps). I'm far from the only channel with this problem, many have this problem and no one knows why. It ruins longer videos. The situation is ridiculous.
Yet there's still a lot more I want to add. So people's support/subs help remind me what the point is. Thank you!
Music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports' "Yakuza Series Collaboration Pack" DLC, and in Virtua Fighter 3tb Online (2023 in Japanese arcades and let's hope a general console release in 2024).Tekken 5: Real Arcade Beta Hardware Played by World Champ in 2004Adam Doree2024-01-27 | In November 2004, I published this 60fps direct feed arcade hardware capture on Kikizo -- here it is finally restored to the best quality recoverable from the archives (unfortunately not from source tapes so not as good the best stuff on this channel). This shows longstanding fighting game expert and frequent world champion, Ryan Hart, getting to grips with Tekken 5 probably for the first time, playing through various challengers before its original vanilla arcade release. Most of the fights are Kazuya vs Kazuya, but there are some other fighters and you get to see a wide range of backgrounds and top quality play. With Tekken 8 just landed yesterday, it felt like a good moment to dig this out. P.S. I beat Ryan Hart on VF4 and VF5, like once at least, and that's good enough for me.Jet Set Radio 1 & Future - Original World Premieres! Early Beta FootageAdam Doree2023-12-21 | Sega's Jet Set Radio is finally making a comeback! In the meantime, here's my rare footage of JSR's first ever public appearance debuting on Dreamcast at Tokyo Game Show 2000 Spring, followed by a similar showing of Jet Set Radio Future on Xbox only about 18 months later at TGS Fall 2001.Tokyo Game Show 1999 - Ultimate Video (PS2 vs SEGA event!)Adam Doree2023-12-03 | Here's my final TGS Fall 1999 video. Everything I have from this TGS in one video with new restoration work - color correction, stabilization, higher bitrate upload, etc. SEE BELOW FOR CHAPTER/TIMECODE INFO AND WHY I'M SO SAD ABOUT YOUTUBE.
Tokyo Game Show, September 1999 -- this was my first ever trip to Japan, I was only 16, and the whole experience totally blew my mind -- especially I also got to visit Sega of Japan HQ and meet Yu Suzuki for the first time on this trip, which I will never forget. My site at the time, SegaWeb, was just over a year old and I still had no idea what I was doing; I had no professional AV equipment and simply borrowed by grandfather's Hi8 camcorder and hoped for the best!
This was a big showing for PS2 which was still 6 months from release in Japan at this point -- by this time I knew SegaWeb was going to become GamerWeb (multi-platform coverage) so PS2 was a big part of why I was there. But the excitement around Sega and Dreamcast during this period was simply off the charts -- Dreamcast had been out for a year in Japan, it had just launched in the US a week beforehand, and Shenmue was about 3 months from its Japanese release -- and accordingly was the biggest game at Sega's booth and probably at the whole show.
CHAPTERS/TIMESTAMPS:
Sorry, chapters still not working in timeline and YouTube point blank refuse to say why -- even though my channel qualifies and chapters do work at random, and none of YT's stock reasons for chapters not working apply (which they admit). It's total nonsense frankly; it makes longer videos like this a worse viewing experience, and makes me want to just not bother with YouTube altogether. In case it starts working though, here are the timecodes:
00:00 Intro 00:45 PlayStation 2 01:47 Sega Dreamcast 03:39 Gran Turismo 2000 07:23 Tekken Tag Tournament 11:21 The Bouncer 14:11 Dark Cloud 16:58 Shenmue 26:23 Dead or Alive 2 29:09 More Dreamcast games 36:45 More PS2 games 39:56 PS2 Prelaunch Promo 42:53 Outro
The PS2 promo sequence towards the end has had its music replaced to avoid copyright issues with the music Sony actually used, fully licensed for exhibition at the show I'm sure; the replacement music is Lei Stage BGM from Tekken Tag Tournament (Arcade) OST.
Intro and outro music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports' "Yakuza Series Collaboration Pack" DLC, and in the newly announced Virtua Fighter 3tb Online (2023 in Japan).
Several games shown in this video I've also made available as standalone videos, bundled with clips from other events for each game: Gran Turismo 2000: youtube.com/watch?v=zNocHsZ2c2I Dead or Alive 2: youtube.com/watch?v=m3tXZhvKTz0 Dark Cloud: youtube.com/watch?v=V7-dFmORwOc The Bouncer: youtube.com/watch?v=Dtdv9paBChk Tekken Tag: youtube.com/watch?v=1-nYk1ZfEFAThe Bouncer (PS2, Square Soft) Ultra Rare 1999 Beta Footage, 60FPSAdam Doree2023-12-03 | My footage here from TGS Fall 1999 deserved a standalone video because I don't think this trailer exists anywhere else in any sort of reasonable quality. A bit of a weird one as the trailer kind of reuses similar sections of footage more than once, but whatever, it's pretty cool and at the time, it looked pretty stunning. For more rare footage from TGS 1999 see my newly updated video here: youtu.be/2AvLNbBxKlwDark Cloud (PS2) Ultra Rare Early Footage from TGS 1999Adam Doree2023-12-03 | My footage here from TGS Fall 1999 deserved a standalone video - Dark Cloud's fan community has confirmed that this unique/lost footage contains various stuff that was not in the final game as detailed here: youtube.com/watch?v=mZp-mYdC9Z0 For more rare footage from TGS 1999 see my newly updated video here: youtu.be/2AvLNbBxKlwTGS 2006 Unseen: PS3 Launch, Sony HQ, Insider Access & MoreAdam Doree2023-11-27 | Here's my recovered tape material from Tokyo Game Show 2006 including various showfloow caper and behind-the-scenes access, never before published in full. Celebrating its 10th year, TGS 2006 was the event where Sony had to deliver at all costs, and Microsoft had to push harder. A cooler-than-usual Tokyo climate was a fitting backdrop to a display of confidence from both, despite PS3's turbulent PR journey to the event and Xbox 360's poor performance in the Japanese market. Their ongoing battle was far from decided. TGS 2006 offered promise and excitement about the stuff gamers would be buying in a new console generation. Ever-improving game experiences seemed likely as gaming entered its most highest stakes - and most expensive - era to date.
Intro and outro music in this video is from the awesome Virtua Fighter 3 Arranged OST (2021), as featured in Virtua Fighter 5 Ultimate Showdown's / Virtua Fighter eSports's Yakuza Series Collaboration Pack DLC, and in the newly announced Virtua Fighter 3tb Online (2023 in Japan).Perfect Dark Zero - Early/Beta Footage OverloadAdam Doree2023-11-05 | 00:00 Intro 00:37 Spaceworld 2000 Concept 00:47 X02 Concept 00:57 E3 2005 Teaser 01:07 X05 Live Action Trailer 02:00 X05 Conference Beta Demo 05:24 X05 Showfloor Gameplay 17:19 X05 Promo Direct Feed 18:15 Launch Trailer 19:09 More VideosHalo 2 E3 2003 Demo - Best Quality on YT w. 5.1 Audio, Correct Aspect Ratios, Best Source BitrateAdam Doree2023-10-29 | I love what Noclip Archive is doing and in some ways they are trouncing my efforts, but they just added a version of the Halo 2 E3 2003 Realtime Demo and it's an example where I can go one better from my own Kikizo archives. So here we go. Here's a comparison so you can see what I mean... just sayin... http://www.kikizo.com/halo3-e303-noclip-kikizo-comparison.jpg This version is not perfect but it's probably the best that still exists; any issues you might notice are basically that way at source. I've corrected for widescreen use so that the cutscenes are proper 16:9 as intended, and the gameplay is proper 4:3 as intended, and the assumption is most will view on a physical 16:9 screen or close, than a 4:3 one. Plus this incudes 5.1 audio of sorts (actually supported by YT these days, yay). Plenty more Halo in my archives, so if this gets decent views, I will dig further on the Halo front. Enjoy.My Source Tapes of The Getaway 3, Cancelled PS3 GameAdam Doree2023-10-21 | I have quite a lot of Getaway material in my archives, some of it previously unpublished. This video focuses on "The Getaway 3" aka "THE GETAWAY: FUTURE VISION" aka "GETAWAY", and I've put most (but maybe not all) of my Getaway 1 and 2 stuff in a separate video. I was super fond of The Getaway back in the day; digging up this material makes me want to go back and revisit the games and check out the way London looked in the game... and 20+ years ago (in some ways very different and in some ways it hasn't changed at all). The area in the game is my neighbourhood and I love seeing these recreations. Thanks to a close relationship with Sony, I had an early beta of The Getaway 1 waaaaaay before release, which was awesome as the game looked way ahead of its time and my flatmates were like "wtf is this and how do you have it?". Sadly I don't think I ever recorded gameplay from that secret disc. But I did keep a bunch of stuff from The Getaway 1, 2 & 3, so here's what we have for this video focusing on 3:
1) “The Getaway 3” - PS3 Tech Demo - E3 2005 (SCEA Version) First up, my own direct feed capture, on-site from the SCEA Conference. The most widely-seen version of Phil’s presentation, but there’s more...
2) “The Getaway 3” - PS3 Tech Demo - E3 2005 (SCEE Version) Next, my cam recording from the lesser-known SCEE Conference. This is the only known recording of this version of Phil’s presentation.
3) And now the Complete E3 HD version from Sony... “The Getaway 3” - PS3 Tech Demo - E3 2005 (Direct Feed HD)
4) Next, my recording of the Tokyo Game Show 2005 edit. This is the only known recording of the video as shown at TGS, where it was called “The Getaway Future Vision”.
5) And now the TGS HD version from Sony... The Getaway 3 (“The Getaway Future Vision”) - TGS 2005
6) And finally... “The Getaway” - PS3 - GC 2006 Trailer
Chapters in case YouTube ever allows them to work:
0:00 E3 2005 (SCEA Version) 1:02 E3 2005 (SCEE Version) 2:20 E3 2005 (HD Direct Feed) 4:17 TGS 2005 (Cam Showfloow) 5:05 TGS 2005 (HD Direct Feed) 6:10 GC 2006 Trailer 7:05 Getaway 1&2 Early FootageEarly Beta Footage of The Getaway 1 & 2 (PS2)Adam Doree2023-10-21 | I have quite a lot of Getaway material in my archives, some of it previously unpublished. This video focuses on The Getaway 1 and The Getaway 2: Black Monday and I've put my Getaway 3 stuff in a separate video. I was super fond of The Getaway back in the day; digging up this material makes me want to go back and revisit the games and check out the way London looked in the game... and 20+ years ago (in some ways very different and in some ways it hasn't changed at all). The area in the game is my neighbourhood and I love seeing these recreations. Thanks to a close relationship with Sony, I had an early beta of The Getaway 1 waaaaaay before release, which was awesome as the game looked way ahead of its time and my flatmates were like "wtf is this and how do you have it". Sadly I don't think I ever recorded gameplay from that secret disc. But I did keep a bunch of stuff from The Getaway 1, 2 & 3, so here's what we have for this video, I am sure some of it may be lost/interesting etc:
00:00 Getaway 1 - E3 2002 direct feed video 01:19 Getaway 1 - E3 2002 demo build (unpublished) 02:57 Getaway 2 - Beta Gameplay (unpublished) 11:56 Getaway 2 - Promo Videos E3 2004 14:54 Getaway 3 stuff up nextNintendo - Wii Tennis... Real Tennis PlayersAdam Doree2023-10-08 | Rare footage of world-class players Tim Henman and Greg Rusedski playing NOE staff Satoru Shibata and Laurent Fischer. This is my original - and it seems the only surviving - recording of
this London event from Sep 15, 2006 (see also Satoru Iwata speech here: youtu.be/JaqkN9Ejgxc).Mario Kart DS Early Beta Footage (8 Players)Adam Doree2023-10-07 | This is my original - and the only known - recording of Satoru Iwata revealing for the first time live gameplay of Mario Kart DS on Jan 27, 2005; this is an 8-player wireless race, as played by Nintendo execs and guests on stage. Here's what we wrote at the time: "Not only did global president Satoru Iwata make a personal appearance (see his full speech in our video here youtu.be/OZuHutgOcfo), but Nintendo chose the event to fully unveil Mario Kart DS for the first time. Towards the end of Thursday's press conference, NOE's Jim Merrick welcomed back onto the stage Satoru Iwata, NOE president Satoru Shibata, NOE Marketing's Marko Hein, and Sims creator Will Wright, along with four pre-selected games journalists in attendance at the generously-budgeted event. The eight players all connected using the DS's wireless feature, and fired up an eight-player race. Although no direct feed was available... as usual we were prepared for the goods with some shakycam action. We couldn't be bothered lugging our usual tripod around on the Eurostar, so this isn't perfect, but according to excited forum users, it's the best you can find anywhere at the moment."Zelda 2000 GameCube Demo - Best Quality on YouTube (Nintendo Spaceworld 2000)Adam Doree2023-09-30 | I realized that I hadn't added a standalone version of the Zelda Spaceworld 2000 demo from my "Spaceworld 2000 Ultimate Video", which can be found here: youtube.com/watch?v=62O2vFfS_Ok .....and as with the other clips I've added separately like Mario 128 and Rare's CameCube demos, Zelda obviously deserves its own upload too so that it's easier to find. I think this is the best version of this footage still in existence; sure it's not direct feed, but the only direct feed that Nintendo actually issued at the time was just a few seconds / NOT the full thing (and poor quality in most cases). Whereas this video presents both (1) offscreen cam capture, from original DV source tape, of the SHOWFLOOR version of the demo (shown on LDC/plasma screens so it looked much better than what they showed on the presentation day debut... although I admit the screen reflections are annoying!), as well as (2) that presentation day debut for good measure anyway, especially as you get to hear the crowd reactions in that moment... even though the main screen that Nintendo used for that entire presentation looked pretty awful, it was a great moment and can be seen in full in my full Spaceworld 2000 video.Mobile Suit Gundam PS3 2006 Trailer 60FPS (TGS 2006) PS3Adam Doree2023-09-27 | For completion, I felt this trailer, preserved at its original 60FPS, for Mobile Suit Gundam: Target in Sight (aka Mobile Suit Gundam: Crossfire), deserved its own upload... it's a clip-out from my 1h video "Lost Footage of Ken Kutaragi's final speech as PlayStation CEO - TGS 2006 Keynote" here (https://www.youtube.com/watch?v=55U_tLr8S_0)... even though its a cam/offscreen (with direct feed audio at least), to me, there is just something crispy about the game captures I shot from this pres.Ridge Racer 7 2006 Trailer 60FPS (TGS 2006) PS3Adam Doree2023-09-27 | For completion, I felt this Ridge Racer 7 trailer deserved its own upload; it's a clip-out from my 1h video "Lost Footage of Ken Kutaragi's final speech as PlayStation CEO - TGS 2006 Keynote" here (youtube.com/watch?v=55U_tLr8S_0), even though its a cam/offscreen (with direct feed audio at least), to me, there is just something crispy about the game captures I shot from this pres.Final Fantasy 13 2006 Trailer (E3/TGS 2006) PS3Adam Doree2023-09-27 | For completion, I felt this Final Fantasy XIII trailer deserved its own upload... this video is a clip-out from my 1h video "Lost Footage of Ken Kutaragi's final speech as PlayStation CEO - TGS 2006 Keynote" here (youtube.com/watch?v=55U_tLr8S_0), even though it's a cam/offscreen (with direct feed audio), to me, there is just something crispy about the game captures I shot from this pres.
Update: To be fair this is mostly pre-rendered so not really about real console graphics - but it's state of the art nonetheless. In 2005, Sony was misrepresenting pre-rendered or target rendered as real PS3 performance, but by 2006, they had learned from that... this FF13 thing was from 2006, so by that time, pre-rendered could just be appreciated for what it is without the distraction of whether it was 'real' or not.Final Fantasy 7 PS3 Tech Demo - Original Source Capture 60FPSAdam Doree2023-09-23 | Presenting the snappily titled "FINAL FANTASY VII TECHNICAL DEMO FOR PS3" - and as far as I know, my video here is the only source capture of this thing preserved at original 60fps; if you've seen other versions on YT, odds are they were taken from my original file on kikizo.com - sometimes with credit and sometimes not... but for posterity I wanted to make it "official" and upload this at originally recorded quality (no AI funny-business, as interesting as that can be) -- I personally recorded this on-site at Sony's E3 2005 conference (the infamous PS3 reveal conference, with Killzone etc) by plugging into direct feed - much easier said than done I assure you, and we thought we were pretty hot at the time doing this... no other games media was plugged in except IGN and GameSpot (and sadly, original recordings this far back are mostly lost to time... except for, uh, NoClip and my channel, it seems?). I remember even the Official PlayStation Magazine (UK) didn't know anything about conference direct feed and asked how I got it... it's because I was totally obsessed and put the research in. At that point in time it was only a SD feed, but at least it's 60fps, which I think is important to preserve. I know how redundant and antiquated all this sounds in today's era of everything being livestreamed in 4K to literally anyone... but back then it was pure warfare!!
Anyways... I took a break after my Rare/Stampers video due to a touch of YT burnout, but now I'm crawling back into action. The challenge is where to even start, I have so much still to add. I just wish YT algo was kinder, because so far it's been utterly depressing.
Also from Sony E3 2005: youtube.com/watch?v=11_Rly08fHE youtube.com/watch?v=ZjFgPvXEkJs&t=1sRare founders Chris & Tim Stamper Interview & Behind Scenes - 2023 ULTRA Remaster!Adam Doree2023-08-20 | This is the ultimate remaster and behind-the-scenes story of my interview with the co-founders of Rareware, Chris and Tim Stamper. Rare is obviously one of the most beloved game developers of all time -- they made Donkey Kong Country, Killer Instinct, Perfect Dark, Banjo Kazooie, Conker and much more -- but it was also one of the most secretive, and famous for never doing interviews. So this interview with Rare really IS rare, because it’s one of the only interviews the Stampers have ever done -- possibly the only interview they've ever done together* -- and certainly seems to still be the only video interview with them in existence, anywhere online. And it’s been that way for over 20 years now.
Also in this video, I wanted to share for the first time a bit of background on how this all came together, including the 1994 TV feature that first inspired me to find the Stampers, and my first meeting with Chris two years before this interview took place,
The interview itself is a totally new, more coherent edit with FULL AV restoration from what was fairly problematic source material but kept in my archives for the past two decades.
The interview took place in 2002, the day after Microsoft announced it had bought Rare for $375 million, which back then, was as big as it got in games industry acquisitions; the Stampers were joined by Ed Fries, one of the best guys who ever worked at Xbox, who personally announced the deal on stage at X02, and provides additional context on this unique moment in gaming history in the interview.
MY TAKE: At the end of the day, the acquisition was both a studio and a bunch of IP and the IP is what fans care about most - for my part I'm happy that my favorite Rare IP, Killer Instinct, made it through to modern day in great shape, to me it didn't matter which studio made it as long as it was great (and it was). Also, while times have changed and studio owners across the board are making different types of games nowadays (i.e. fewer titles like Banjo and Conker), it was still nice to have all of those classics in Rare Replay. And apparently we may still see some of the key IP return (again, Rare-developed or otherwise). Finally I would argue Rare's groundbreaking work/talent on DKC series heavily inspired modern DKC games which were great... I like to look for the positives in the Rare story and its IP and I think there are more than a few!
* [UPDATE 8/28/23 -- while this certainly does still seem to be the only video interview with the Stamper brothers ever published, I did just rediscover one print magazine interview with them in the 'Christmas 1997' edition (issue 53) of Edge magazine, which had a gorgeous Rare cover and 5-page interview with Chris and Tim].
Related: Xbox Buys Rare: Full Announcement Footage Recovered - Microsoft Rareware Acquisition X02 2002: youtube.com/watch?v=0uo1-AATvnE
XBOX X02 FULL CONFERENCE (2002 Event) Fable, Sudeki, Kameo, Rare, Project Gotham Racing 2, Xbox Live: youtube.com/watch?v=In9B6C6d4yI
And finally... an important open letter to Chris and Tim Stamper from one of my favorite sites, Time Extension, who seem to agree with me on one of the key issues! timeextension.com/features/an-open-letter-to-tim-and-chris-stamper-founders-of-rare[!] Metal Gear Solid 3 Ultimate Trailer Marathon! Including Lost Material?Adam Doree2023-08-10 | All Metal Gear Solid 3 trailers (timecodes below!) from 2003 & 2004, restored from Kikizo's archives (both published and unpublished), including some material that may be lost to time - starting with the original E3 2003 reveal, then all the major MGS3 trailers that followed... from Tokyo Game Show 2003 (teaser and full versions), E3 2004, a rare Summer 2004 trailer, TGS 2004 (including monkeys!), another rare trailer from Spring 2004, and finally as a bonus the very first pre-E3 2003 reveal video.
Did Kojima get a bit carried away with all these trailers before the game finally released? In hindsight, these trailers remain timeless masterpieces. So yes maybe he did, but all for the better.
Metal Gear Solid 3 still looks utterly unique today with art and sound direction that was arguably way ahead of its time. These MGS3 trailers were clearly a labor of love for Kojima (and Harry Gregson-Williams, whose soundtrack is an equal contribution to making these works so effective), but the trailers felt like a labor of love for us too... I can tell you, we obsessed about every strategic aspect of securing and publishing the best versions anywhere online (NOT a simple task back then, because material just wasn't made freely available at full quality like it is these days, and it was still pretty early days for web video). So even though I never did get around to playing the MGS games at the time, these trailers bring back clear memories of my work at the major game expos of the era, and I can't wait for the upcoming Metal Gear Solid Master Collections so I can finally find time to appreciate these titles properly... or at least, cry about how I have no time to do so.
CHAPTERS: 0:00 Intro 0:26 E3 2003 Trailer (12 minutes) 12:15 TGS 2003 Teaser (1 minute) 13:15 TGS 2003 Full Trailer (5 minutes) 18:06 E3 2004 Extended Trailer (15 minutes) 33:05 Rare summer 2004 trailer (5 minutes) 38:03 TGS 2004 Trailer 45:35 (monkeys!) 46:10 Rare spring 2004 trailer (10 minutes) 56:42 Bonus Pre-E3 2003 Reveal (1 minute)[!] MGS4 Ultimate Trailer Marathon! (Up To 60FPS Preserved)Adam Doree2023-08-06 | All Metal Gear Solid 4 trailers (timecodes below!) from 2005, 2006 & 2007, restored from Kikizo's archives (both published and unpublished), including some material that may be lost to time - starting with the original Tokyo Game Show 2005 reveal preserved at its original 60fps (and even the ultra-rare "short version" of it, which I filmed on-site at the event), along with all the major MGS4 trailers that followed... from E3 2006 (the full extended trailer, and again the short version, which I recorded from direct feed on-site at Sony's E3 2006 conference), Leipzig Games Convention 2006, TGS 2006, E3 2007, GC 2007 and TGS 2007! (Plus: the very first teaser trailer from E3 2005 which was apparently made on the MGS3 engine).
Did Kojima get a bit carried away with all these trailers before the game finally released in 2008? In hindsight, these trailers remain timeless masterpieces. So yes maybe he did, but all for the better.
Metal Gear Solid 4 still looks utterly unique today with art and sound direction that was arguably way ahead of its time. While the original MGS4 reveals at TGS were presented at the time in 60fps (and shown as such in my video today), it's worth recapping that this was a brief moment when PS3's real-world performance was just not being interpreted realistically by anyone, following the ridiculous target render trailers at E3 2005 like Killzone and Motorstorm. So I guess Kojima was going with the flow on that at first. Then, when reality set in the following year, everyone started showing "real" in-engine demos and trailers, and MGS4 was no exception -- but it has often been said that Kojima can make even as low as 12fps look beautiful, and I think that's absolutely true.
Like the epic MGS3 trailers that came before, these MGS4 trailers were clearly a labor of love for Kojima (and Harry Gregson-Williams, whose soundtrack is an equal contribution to making these works so effective), but the trailers felt like a labor of love for us too... I can tell you, we obsessed about every strategic aspect of securing and publishing the best versions anywhere online (NOT a simple task back then, because material just wasn't made freely available at full quality like it is these days, and it was still pretty early days for web video). So even though I never did get around to playing MGS4 in 2008, these trailers bring back clear memories of my work at the major game expos of the era, and I can't wait for the upcoming Metal Gear Solid Master Collection... especially Volume 2 that will apparently include MGS4... so I can finally find time to play it... or at least, cry about how I have no time to do so.
CHAPTERS: 0:00:00 Intro 0:00:40 TGS 2005 Reveal (60fps!) 0:09:22 Bonus! TGS 2005 Short Version (60fps!) 0:11:49 E3 2006 Extended Trailer 0:26:42 Bonus! E3 2005 Short Version 0:30:00 GC 2006 Trailer 0:37:55 TGS 2006 Trailer 0:43:52 E3 2007 Trailer 0:49:50 GC 2007 Trailer 0:54:06 TGS 2007 Trailer 0:59:59 Bonus! E3 2005 TeaserWhy is sex in video games so bad?Adam Doree2023-07-23 | ...Zelda Twilight Princess E3 2005 Beta/DemoAdam Doree2023-07-22 | Straight up, for archive purposes -- here is the 30 mins remastered E3 beta gameplay section with "Toaru Village", "Horse battle", "Forest temple", and "Temple boss" from my larger Nintendo 2005 interview feature (link below), only Kikizo published this session at the time for some reason and all these years later somehow only I seem to have the original source material! Here's the video with interview also included: youtube.com/watch?v=4j4XPAp3QsAThis was peak Team Ninja! Dead or Alive 4, 60FPS *FULL* E3 2005 TrailerAdam Doree2023-07-22 | I just love this trailer -- the hype was REAL for this visually stunning fighting game... in a time before Street Fighter IV revitalized the genre. It was a time when my site was consistently achieving better 1-1 access to Tomonobu Itagaki than any other western media, and I was obsessed with all things Team Ninja. I was among the first in the world to gasp at this trailer, along with everyone else in person at the E3 2005 Xbox press conference, the difference was that while my jaw was on the floor like everyone else's, I was hooked right into the direct video feed -- along with broadcast media who basically never use the material... that's why I still have this lovely 60FPS version of the full thing and decided to make it today's release on the channel. Enjoy. Note, I have a lot more Team Ninja stuff and will release more if this video gets any interest.Sony PlayStations Ultimate LOL aka my failed attempt to game the algoAdam Doree2023-07-20 | This is an extended clip from my E3 2006 video here, please see the description for more info - youtu.be/Use-2NPh32c ... and see more of my remastered and previously unseen E3 stuff here: E3 2002: youtu.be/vxMWIb34Yjo (OK) E3 2003: youtu.be/aDBJqJrYYMs (Meh) E3 2004: youtu.be/iywvFyrOdqk (Good!) E3 2005: youtu.be/ZjFgPvXEkJs (Best!) E3 2006: youtu.be/Use-2NPh32c (New!) PS3 Prototype Controller Video: youtu.be/7EA9L-qX7rQNintendo Revolution becomes Wii: unpublished footageAdam Doree2023-07-19 | This is the Nintendo section clipped out from my new 2006 video here youtu.be/Use-2NPh32c (which also includes PS3 and Xbox stuff), with an assortment of mostly never-published material from E3 2006. My prior E3 "video mixes" are also available here: E3 2002: youtu.be/vxMWIb34Yjo (OK) E3 2003: youtu.be/aDBJqJrYYMs (Meh) E3 2004: youtu.be/iywvFyrOdqk (Good!) E3 2005: youtu.be/ZjFgPvXEkJs (Best!) E3 2006: youtu.be/Use-2NPh32c (New!)E3 2006 in 10 mins, Remastered: Booth babes lockdown, PS3 unhides, Wii prototype, Sonic 06 & moreAdam Doree2023-07-17 | This one's a bit different from my earlier E3 2002-2005 "video mixes" (links below), here we have an assortment of mostly never-published material from E3 2006 -- after which I basically gave up on the annual mega-edit concept because it was so much effort for little payoff, but we still got plenty of footage... a lot of which hasn't seen the light of day until now (though we did include some of it in our other coverage that year). A section of rare on-camera participation by myself is also included, where I talk about Sony's presence at the show -- these days it would be called a "YouTube collab" I guess -- it was in partnership with United Games, and thanks to Andrew Mehta and Steve Keen for letting me include it here.
At E3 2006, Nintendo Revolution was suddenly called Wii, Xbox was having a pretty good time and PS3 had to face up to its oversold reveal trailers from the prior year. This was also the year the organizers (quite rightly) got strict about excessively naked booth babes, but as you will see, one publisher found a bit of a thematic workaround...
E3 2002: youtu.be/vxMWIb34Yjo (OK) E3 2003: youtu.be/aDBJqJrYYMs (OK) E3 2004: youtu.be/iywvFyrOdqk (Good) E3 2005: youtu.be/ZjFgPvXEkJs (Best!) E3 2006: youtu.be/Use-2NPh32c (New!)Lost footage from The Nintendo Show 2000Adam Doree2023-07-09 | These are my ultra-rare clips from "The Nintendo Show" 2000 in London, which took place the week after Spaceworld 2000 where GameCube was unveiled. I’ve only been able to recover poor quality video, BUT this is practically never-before-seen material. Some of it may be a bigger find that I realize, if so please explain in the comments! Clearly, the highlight is that Shigeru Miyamoto flew in and danced on stage. But there's a bunch of game footage/trailers here too (including Zelda - Majora’s Mask and more), and I need your help to know if any of it is considered rare/lost material too. Enjoy.Worlds first look at Xbox 2 graphicsAdam Doree2023-07-09 | These are the three 'Xbox 2' or 'Xenon' demos that stunned gamers long before the platform became known as "Xbox 360". The first shots in a next-gen battle were officially fired when Microsoft showed the first ever tech demos of what the next Xbox could do at GDC 2004. This was the world’s first peek at a new Xbox and a glimpse at the future of gaming.
Here's what we said at the time:
"Here's your first glimpse at what Xbox 2 might be capable of, fresh from the Game Developers Conference in San Jose, where Microsoft today announced a universal development platform known as XNA - rather clumsily standing for "Cross platform Next generation Architecture". The platform is being used to develop Xbox 2 games, along with next-gen games for Windows and mobile devices - and as you can see right here, it's already pumping out some stunning images. Robbie Bach and J Allard took the stage at the San Jose Conference Center to explain what the new platform means for developers, and to show off the first ever technical demos the platform is capable of producing - effectively a peek at what the next generation Xbox will be capable of. Talking about Xbox 2, Microsoft said: "XNA propels us ahead of Sony in the next-generation games race because the future of gaming is in software, not hardware. At GDC you are seeing some of the early possibilities of what the future will bring... Sony's Cell is a hardware solution. This is a software revolution. XNA ultimately deliver thousands of integrated devices that give consumers choice. Sony is talking about a fixed world of hardware that requires everyone to buy everything Sony."
"Film Noir" was developed in-house at Microsoft's Advanced Technology Group. It depicts an a buxom lady, who could have walked straight from the imaginations at Tecmo, being waited on at an outdoor restaurant table, as cigarette smoke slowly fades into the air. The purpose of the demo was to show how artists can focus on "ambience and highly-detailed environments from the get-go".
"Xenomorph", developed by High Voltage, reflected the theme of this year's GDC, "evolve", as a white gorilla thing ran around, and morphed into a crab spider thing, before morphing into a pink lizard thing, before morphing into a furry turtle armadillo thing, before morphing back into the white gorilla thing. Phew! The purpose was not to show the morphing nonsense, but rather to show how "imaginative and intricately detailed characters are possible on the technology", with comparable quality to big-name animated movies. The name "Xenomorph" echoes the Xbox 2 project name, Xenon.
Perhaps the most technically impressive demo, entitled "Crash" and developed by Pseudo Interactive, sees a blue sports car speeding out of its garage before hitting a brick wall at over 300km/h, crumpling to pieces in slow motion and shot from multiple angles. Microsoft say it demonstrates "incredible detail and breakthrough physics" - which would lead us to believe the staggering crumpling effect is real-time. The implications for crashes in games like Project Gotham Racing 3 - which we know to be in development for Xbox 2 - are mouth-watering to say the least. "
0:00 Introduction 0:10 Xenon (Xbox 360) XNA Demo "Film Noir" 1:19 Xenon (Xbox 360) XNA Demo "Xenomorph" 2:25 Xenon (Xbox 360) XNA Demo "Crash"Nintendo President Satoru Iwatas Unseen Speeches, #3: London (Wii Launch)Adam Doree2023-07-02 | Satoru Iwata’s Rarest Speeches #3: London, 2006.
This is my original - and the maybe the only full - recording of
Iwata’s Sep 15, 2006 Nintendo Wii speech in London. Enjoy! All 3 in this series: Paris: youtu.be/OZuHutgOcfo Tokyo: youtu.be/sPbg0lULIA8 London: youtu.be/JaqkN9Ejgxc On this London speech, we wrote at the time: "It was a ridiculously busy week for Nintendo staff everywhere, as the company co-ordinated three major Wii press events around the world in two days, with global president Satoru Iwata making his way from the Tokyo premiere to the London finale to add his personal touch to the western proceedings. With around 700 hand-picked attendees, the pan-European event was a significantly bigger affair than the 180 guests invited to the New York event the day before - and a fitting conclusion to the week's activities, with a slick show that was undoubtedly one of Nintendo's most effective seen on UK soil. Iwata emerged on-stage in a 'surprise' appearance to give NOE president Shibata a telling off, before his presentation."Nintendo President Satoru Iwatas Unseen Speeches, #2: Tokyo (Revolution Controller Reveal)Adam Doree2023-07-02 | Satoru Iwata’s Rarest Speeches #2: Tokyo, 2005.
This is my original filming and direct feed capture, on-site at
Iwata’s TGS ‘Nintendo Revolution’ (aka Nintendo Wii) controller reveal, Sep 16, 2005. Enjoy! All 3 in this series: Paris: youtu.be/OZuHutgOcfo Tokyo: youtu.be/sPbg0lULIA8 London: youtu.be/JaqkN9Ejgxc
On this TGS keynote, we wrote at the time: "The shock was pretty tangible inside the Makuhari Messe conference room when Nintendo President Satoru Iwata announced the controller for Nintendo Revolution. The next-gen Nintendo console's control device had been the subject of intense speculation, debate and even mockery for months, and although some aspects (such as motion sensing) had been vaguely guessed at, the full impact of what the new controller is, and what it will offer, blew us away. Much as Nintendo itself expected, reaction among gamers has been mixed - some simply cannot see how the new controller will be as good for playing traditional platform or fighting games, while others can't wait to embrace the new way of playing and see what new gameplay styles it will cook up, in much the same way as Nintendo DS was a step in a 'different' direction. Some, meanwhile, are excited to see how it will broaden the market in general."Nintendo President Satoru Iwatas Unseen Speeches, #1: Paris (Nintendo DS)Adam Doree2023-07-02 | Satoru Iwata’s Rarest Speeches #1: Paris, 2005
. This is my original - and I believe the only known - recording of
Iwata’s Jan 27, 2005 Nintendo DS speech in Paris. Enjoy! All 3 in this series: Paris: youtu.be/OZuHutgOcfo Tokyo: youtu.be/sPbg0lULIA8 London: youtu.be/JaqkN9Ejgxc
On this Paris speech, we wrote at the time: "the confident presentation from Ninty's global president... dwarfed his snappy E3 presentations, and successfully discussed a number of key Nintendo issues from both worldwide and Europe-specific perspectives... After being welcomed onto the video wall by Nintendo's European boss Satoru Shibata, many assumed he simply had not made his rumoured flight to the event - much to the panic of some NDA'd journalists who'd already written about the key surprises before the event, including Iwata's appearance. Semi-amusingly, Iwata then made it into the stage after NOE's Jim Merrick said that "he should be here in person for the occasion". Iwata went on to talk about the increasing importance of Europe in the global games marketplace, something he discussed at length in our last interview with him (see here for that youtube.com/watch?v=fhxpCcBQKxA) - something which he gave a pertinent DS-flavoured update to on the Paris stage... He does "touch" on a number of interesting and important Nintendo related issues, which will be of interest to both European and international fans."Mario Galaxy E3 2006 beta - changes vs final game in comments!Adam Doree2023-07-01 | I promised some gameplay footage of Super Mario Galaxy's E3 2006 build, so here it is... I don't know if there are any differences compared to the final game -- if you do, please describe it in the comments? UPDATE: Some very thorough and thoughtful comments, thank you! - way more changes than I thought...! Let me know if you find this footage interesting...*EN + JP SUBS ADDED!* Super Mario 128 Demo - Original Lost Source Footage, CompleteAdam Doree2023-06-21 | **Mar 10, 2024 Subtitles Update!** EN & JP subs are added to the full Miyamoto demo section of the video which starts at around 50s. Thank you so much to Shinki Nishikori for providing subtitles for this video, assisted by Claude 3 Opus.
This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" (link below, and find out more about this newly restored version in the description of that video), but this clip is all my Mario 128 footage in best possible quality -- these are the original source tapes of the only recordings known to exist of these full sequences, including BOTH the live demo and the superior quality showfloor highlights demo version -- enjoy!
00:00 Highlights Demo (Remastered) 00:46 Full Playable Demo (Remastered) 03:32 Terraforming 06:35 Outro
My 2023 "Spaceworld 2000 Ultimate Video" here - youtu.be/62O2vFfS_OkLuigis Mansion Beta - Original Lost Source Footage, CompleteAdam Doree2023-06-21 | All my Luigi footage from Spaceworld 2000 in best possible quality as these are the original source tapes of the only recordings known to exist of these full sequences. This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" (link below) and you can find out more about this newly restored version in the description of that video -- enjoy!
00:00 Full showfloor sequence remastered 00:43 Crowd reacts to first reveal! 01:07 Luigi's Mansion Miyamoto intro 02:00 Controller demo with Luigi ghost 07:00 Outro
This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" here - youtu.be/62O2vFfS_OkRares GameCube Demos (Spaceworld Source Video!) Banjo Kazooie (Not Threeie!), Conker & Perfect DarkAdam Doree2023-06-21 | Three very brief (and very rare) 'Rare' demos as shown on showfloor of Spaceworld 2000 (in sequence: Banjo Kazooie, Conker and Perfect Dark) in best possible quality as these are the original source tapes of the only recordings known to exist. This is a clip from my new 2023 "Spaceworld 2000 Ultimate Video" here - youtu.be/62O2vFfS_Ok -- and you can find out more about this newly restored version in the description of that video -- enjoy!
Note 1: metalex64 in the comments has pointed out that the Banjo demo shown at Spaceworld was not the same project as Banjo Threeie... although that's had to be "proven for years", so I think the common association is part of what makes the story of Rare IP in this era so interesting. I have updated the title of the video accordingly.
Note 2: Some people have been asking me about "copyright strikes" which is not accurate. Allow me to clarify some points: while I'm happy people have wanted to share my content over the years (a lot of which has always been available on my site), I've been putting my content on my own YT channel, at much better source quality -- that's better for fans, and fairer for me as I put all the work in originally (I personally recorded this footage in 2000, and if I hadn't, there would be no record of things like this Banjo clip, period) -- people may not realize that material like this represents a vast amount of work, effort and financial expense over the years, yet 100s of my videos (including this Banjo clip, at very low quality), have been uploaded to other people's YT channels over the years without permission, and I ignored it, until now as I'm making source material officially available on my YT. I'm not a big channel and not even monetized, but fair is fair. I'm also NOT not issuing "strikes" (which the person who claimed that has since clarified), YT only offers two ways to handle this, a nice way and a strike; I'm doing the nice way (and even reaching out to individual channels in some cases where possible!), and most uploaders have been very supportive and understanding. I've also seen someone question the copyright of some clips without really understanding how copyright works: yes, the recording shows IP owned by the relevant companies, but the recording itself is my work/copyright, which YT obviously recognizes too -- whereas none of the other users who have uploaded my video(s) to their channels, actually spent the money to go to Japan, figure out what was hot at Spaceworld and film it, or originally publish/distribute the video (which, in 2000s era, was extremely expensive btw). And all of this applies to 1000s of my other videos too. So I just want to get back to people enjoying this stuff.
Obviously, I care a lot about preservation of this material which is why I maintain an extensive archive and keep adding more source quality stuff to YT, in parallel to that I don't want countless lower quality and unauthorised reposts of my stuff out there. There's a fine line between preservation and ripping off with no added value/context whatsoever which is basically what the 7 channels who posted the Banjo clip have all done (by contrast, there are other channels who have made videos about Rare IP of the era and used my old clip in a fair use editorial context, which is generally fine and I would never raise an issue on reasonable use of content). On YT I am not a big channel and not even monetized, so it's not about income, just well established standards of fair use on content that I originally went to the effort to record and publish -- I care about my content and how and where it appears.Nintendo Spaceworld 2000: The Ultimate Video (2023) Unseen & Remastered FootageAdam Doree2023-06-21 | Re: CHAPTERS... YT is constantly removing/restoring chapters on all my videos for no reason -- infuriating, especially on long videos like this - pls see description for chapters if they're not working. ORIGINAL POST: Experience the buzz behind the scenes of the unforgettable global reveal event of Nintendo GameCube, in newly restored footage of my best (and unpublished) Spaceworld 2000 material in one ultimate video! Since I started releasing "lost footage" from my source tape archives, my more recent videos have benefited from better restoration/quality -- I realized my Spaceworld 2000 material, which started this "channel" if you can call it that, deserved a brand new remaster - the ultimate video of the event if you will. Some of this edit has never been seen before, while a lot of material is newly restored -- color-corrected, semi-stabilized, higher bitrate and/or other improvements; I also realized the showfloor demos should all be presented in 4:3 even though they were originally shown on 16:9 monitors on the showfloor (!) as the content was 4:3 content. Still, the material isn't perfect (as mentioned at the bottom of the description). Remember to comment about your memories of this great moment in Nintendo and gaming history, and see my other videos and subscribe for more rare/lost games footage of this era.
List of contents/chapters:
00:00 Intro & Contents 00:52 Arriving on Press Day 01:22 Press Conference Prep 02:12 Press Conference Start 02:23 Atsushi Asada 02:46 Briefing Highlights - GBA 03:24 GameCube Revealed! 05:56 Demos & Crowd Reactions! 07:41 Genyo Takeda 08:15 Briefing Highlights - GCN 10:14 Shigeru Miyamoto 10:46 GameCube Controller Demo 17:03 Mario 128 Demo Remastered 23:03 Meowth's Party 24:34 End of Press Conf 25:10 Waverace (Showfloor) 25:25 Metroid (Showfloor) 25:38 Zelda (Showfloor) 26:02 Rare - Perfect Dark, Conker, Banjo 26:21 Cars Demo (Showfloor) 26:45 Mario 128 (Showfloor) 27:33 Luigi's Mansion (Showfloor) 28:18 Star Wars (Showfloor) 28:57 Rebirth (Showfloor) 29:58 Meowth's Party (Showfloor) 30:53 Showfloor - Press Day 31:38 (Chris Stamper!) 31:49 Showfloor Press Day Continued 34:25 Showfloor - Public 40:43 Miyamoto Unseen Q&A Clips 51:10 Outro - Your Favorite Part?
* this was before we learned to invest in a tripod, which has been corrected as much as possible in the important segments. Remember, in those days, we only intended to publish segments of a few seconds here and there, because that was the way online video was done back in 2000!
* while an English translation was made available to press conference attendees, it was beyond our capability at the time to feed that into the capture... we started doing that kind of thing at conferences from 2003 or 2004 I think. So enjoy the wonderful Japanese language!
This is a clip from my full video of never-before-seen source tapes of my interviews with Valve Software's Gabe Newell and Doug Lombardi, spanning 2006-2008, here: youtu.be/ZZdptAlYgKY ...in fairness, haven't Apple since proven a gaming ecosystem on their own terms with iPhone / iPad / App Store? Also, it'll be interesting to see if/how they step things up with their new foray into AR/VR -- uh, I mean spatial computing -- with Vision Pro. Not to mention the just-announced DirectX12 support for Mac. And if we see Half-Life Alyx or Half-Life 3 on Vision Pro, we can say things came full circle!
Gabe's 2007 comments on Apple include: "We've tried to have a conversation with Apple for several years. We have this pattern with Apple where we meet with them, people there go: “wow, gaming is incredibly important, we should do something with gaming”. And then we'll say, “OK, here are three things you could do to make that better”, and then they say “OK”, and then we never see them again. And then a year later, a new group of people show up, who apparently have no idea that the last group of people were there, and never follow though on anything. So, they seem to think that they want to do gaming, but there's never any follow through on any of the things they say they're going to do. And that makes it hard to be excited about doing games for their platforms. I just don't think they've ever taken gaming seriously. And none of the things developers ask them to do, they do. And, as a result..."
...and more久夛良木 健 PlayStation CEOとしての最後のスピーチ - TGS 2006 基調講演Adam Doree2023-05-31 | English version here: youtube.com/watch?v=55U_tLr8S_0 [March 2024 Subtitles Update: Thank you so much to Shinki Nishikori for providing subtitles for this video, assisted by Whisper AI.]
※2006年12月 、久夛良木氏はSCEIの「会長」に「昇進」し、理論上はCEOの地位を維持しながら、平井一夫氏が主なボスの職務を引き継ぎました。しかし、わずか数カ月後の2007年4月、ソニーは久夛良木氏が「引退」し、代わりに「名誉会長」の役割を担うと発表しました。 実際のところ、PS3ハードウェアの経済状況が良くなかったため、彼は追い出された形です。しかし、それも今ではすべて歴史であり、個人的には久夛良木氏は素晴らしいと思います(そして彼は常に、私たちメディア関係者に対して徹底的に寛大でした)。Lost footage: meeting every SEGA legend at E3 2002Adam Doree2023-05-27 | I've just recovered this previously unpublished footage from E3 2002 of industry legend Peter Moore introducing Sega's superstar developers of the era, before handing over for a short speech from global president (and Sega veteran since 1971) Hideki Sato, who took over as boss from the late, great Isao Okawa. The developers and studios, in running order, are Yu Suzuki (AM2), Toshihiro Nagoshi (Amusement Vision), Hisao Oguchi (Hitmaker; Hisao was also the next global president of Sega after Hideki Sato), Noriyoshi Ohba (Overworks), Yasuaki Nagoshi (Red Entertainment), Kenji Sasaki (Sega Rosso), Takayuki Kawagoe (Smilebit), Yuji Naka (Sonic Team), Tetsuya Mizuguchi (United Game Artists), Greg Thomas (Visual Concepts), Yukifumi Makino (Wavemaster), Rikiya Nakagawa (Wow Entertainment; Nakagawa was not present but represented by Takao Seki).
This was from Sega's evening "VIP Event" at its booth at the end of day 2 of E3 2002, to which only a handful of media were invited... including, apparently, the only fan obsessive enough to film it AND keep it for 21 years AND know that there are still Sega fans out there who might want to see it...?
We got to interview all the devs afterwards and as you can see in the video, each of them had a "trading card" to collect and get signed... I still have my full set today, because... Sega, duh... these trading cards are now unfathomably rare; I don't know anyone else who has any of them let alone a full set, including Sega employees, so I consider it a really cool bit of Sega memorabilia.
Btw, Sega did a similar event at its booth the previous year at E3 2001 -- its first E3 as a third-party developer -- and I have fond memories of that session too, including an interview with Suzuki-san, and a brief speech/ presentation from each of the devs (and Hideki Sato), and it was actually pretty slick all things considered.... but, in what is my most regrettable of all lost footage, the tape did not survive one of my apartment moves about 10 years ago, and I am so gutted about it. Still, it made me want to ensure the preservation of this 2002 session that much more, and I hope you guys like it.Half-Life Trilogy, Episode 3 & HL3: Valves Gabe Newell & Doug Lombardi 2006-2008Adam Doree2023-05-25 | Today I'm sharing never-before-seen source tapes of my interviews with Valve’s Gabe Newell and Doug Lombardi discussing the Half-Life 2 "trilogy", HL2: Episode 3, and even "beyond" Episode 3, showing for the first time exceptionally rare, recorded official comment and insights of the era pertaining to all things "Half-Life" and the number "3". Plus, Half-Life's shared universe with Portal, some pretty scathing words towards Apple, and Gabe's industry insights and predictions which are fascinating to reflect on in 2023.
So buried in the archives was some of this material that even I didn't know I still had it. This feature blends together three interviews from August 2006, August 2007 and April 2008; only one of the interviews was intended to be published as video, but in fact never was, while the other two were definitely not intended for video publishing, so the quality is poor, but the audio is acceptable and I have added subtitles for clarity.
Gabe and Doug are both exceptional games industry interviewees -- straightforward, thoughtful and surprising.
Half-Life 2: Episode 3, at this point in time, they intended to show more of before the end of 2008.
Multiple quotes about Episode 3 throughout the feature include the following from Gabe: "The questions are more about how we tell the story than what the plot and the exposition is. We think we're going to resolve a lot. But you know! It's hard to... how do you measure that? I think that people will feel a sense of closure on a bunch of things, as well as saying oh darn it, now there's a bunch of more stuff we have to go learn. That's the challenge with serialized narratives: how to give people a sense that things are moving forward, but still things to find out about. But there should be a good sense that it wraps up a fair number of things." And from Doug: “The next time you play as Gordon will be longer than the gap between HL2 to Ep1, and Ep1 to Ep2. We’re probably not going to announce [Half-Life 2: Episode 3] before E3 [2008] or Leipzig [Games Convention, 2008]. We may at the very end of [2008] but we’re not going to announce anything in the next four months.” “I think our philosophy was, we spent six years on Half-Life 2 and upwards of $40 million and basically 80% of the company ended working up on it for a good chunk of that time. And that was just too much, nobody wanted to do that again. There was this trajectory, with Half-Life 1 costing a lot less than that, and taking two years or whatever it took. HL2 was six years and a lot more money, so if we were to keep going down that path it was going to get more expensive and take even longer. And what we wanted was an alternative to that…" "“Episodic” conjures up this notion of television where it comes once a week for 12 weeks and then it comes back six months later with the second season or whatever… maybe we could have chosen a better word to describe what we were doing.”
Gabe on the last 10 years and next 10 years (as of 2007): "I think the biggest thing that people should have been paying attention to is the shift in marketing and distribution away from traditional forms to digital forms. I think that's going to be a huge benefit to the creative types as the pie shifts towards content creation and not distribution and marketing. And then I think the next ten years we're going to see the disappearance of games as an independent medium, and everybody's going to have to figure out how to be an entertainment company as well. The flipside is that you can't be in just the movie and TV business, you have to be in the entertainment business..."
00:00 Intro 00:21 Trilogy story development 01:14 Story shocks 02:16 Episode 3 story 03:13 Episode 3 timing 03:45 Episode 3 wait time 06:58 Half-Life 3 07:24 Planning ahead 08:01 Preventing leaks 08:39 Technical improvement 11:15 Voice talent 13:26 The Portal connection 13:57 Valve organization 16:40 Ep2 vs Ep1 feedback 19:07 G-man 19:22 Valve and Apple 21:07 Source engine 22:21 Steam progress 23:24 Steam on consoles 24:38 Episodes on consoles 25:08 Lost Coast 25:20 Cross-platform play 25:31 Steam games QA 26:35 The last 10 years 27:03 The next 10 years 27:42 Outro
All music is from The Orange Box OST and one track from the Back Mesa OST.
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Note: Reliably-working timeline chaptering, seems to be locked to 1000 subs.Zelda Wind Waker lost footage from Spaceworld 2000, 2001 & E3 2002Adam Doree2023-05-16 | Just like I did for Mario Sunshine a few weeks ago, I dug out some super-buried source footage I had of The Legend of Zelda: Wind Waker -- from long before it was even known as "Wind Waker"... it starts with (1) the Spaceworld 2001 reveal which, for some reason, one of only two clips that seems to exist and has been kicking around all these years, was the one we originally published on Gamerweb (predecessor to Kikizo.com), albeit in the web quality of the era - so we've done our best to restore from what we had on file. Then we move onto E3 2002 where we have restored a WHOLE BUNCH of material: (2) direct feed from the "b-roll" digibeta tapes that I used to spend the first half of every E3 opening day securing from every gameco before spending hundreds of dollars in conversion fees at the nearest production facility (but always felt worth it!!), (3) showfloor beta demo footage, (4) Nintendo press conference demo as played by Miyamoto, (5) the relevant section from my E3 2002 Miyamoto interview video (link to full video below). And finally as a bonus, I've included the Spaceworld 2000 concept reveal, further cleaned up from my best-on-Youtube Spaceworld 2000 videos (also linked below). If you like this kind of stuff, check out my other vids and sub for more still to come.
Luigi's Mansion Spaceworld 2000 "Lost Footage" Demo (**includes the rest of the presentation sequence from the end of this Wind Waker video) youtube.com/watch?v=lXH3DdVr30o
[NOTE: Timestamps in description but YT keeps removing/restoring chapters in timeline - so annoying - please help me pass 1000 subs to stop this].The Truth About Working for MiyamotoAdam Doree2023-05-07 | Cheeky clip from my new 1-hour video here: youtube.com/watch?v=4j4XPAp3QsA ... interview took May 17, 2005 in Hollywood; 18 years later, somehow only I seem to have the source material to dust off and share with you guys. Enjoy! See my other videos for tons more rare/lost Nintendo and other games videos of this era. And can you all help me pass 1000 subs to unlock YT features like multi-language audio tracks? Thanks.Zelda Twilight Princess Huge Interview, RemasteredAdam Doree2023-05-06 | [Timestamps in description - YT keeps removing/restoring chapters in timeline - very annoying] If you don't know what to do while avoiding Tears of the Kingdom leaks/spoilers, here's the answer: Remastered from my archives, Nintendo superstars Shigeru Miyamoto, Eiji Aonuma, Koji Kondo & Hideki Konno discussing mostly Zelda: Twilight Princess, plus Mario Kart and Nintendogs; for the first time, this hour-long feature is presented in extended form including interview (Part I) and 30 minutes of E3 demo build gameplay of Zelda with creator commentary (Part II), all in full/remastered quality and expertly translated by Nintendo's Bill Trinen and Tim O'Leary. It all took place on May 17, 2005 at Grauman's Chinese Theatre in Hollywood.
Only Kikizo published this session at the time, and it follows that, 18 years later, somehow only I seem to have the original source material to dust off and cut together this previously unseen edit for you guys. Enjoy!
See my other videos for tons more rare/lost Nintendo and other games videos of the era. And dammit, can you all help me pass 1000 subs to unlock YT features like multi-language audio tracks and nurse my ego? Thanks.
00:00 Intro 00:52 Part 1: Interview / Eiji Aonuma role 01:29 Miyamoto's work on Zelda 02:10 Realistic visual style 03:00 Graphics enhancing gameplay 04:18 Miyamoto on realism 05:35 Surpassing Ocarina of Time 06:04 Releasing on time 06:20 Koji Kondo sound designer 08:20 Fiscal responsibility 08:45 Sound effects 09:18 Hyrule castle 10:08 Two realms 10:50 Miyamoto pulls rank 11:01 Portals 11:55 Princess Zelda 13:05 Wolf transformation 14:05 Midna 15:06 Sound goals 15:40 Aonuma on tuning 16:28 World of Zelda 16:50 Hideki Konno's career 17:45 Working with Miyamoto 19:09 Mario Kart DS 20:20 Nintendogs 25:20 Miyamoto - DS for everyone 26:48 Part 2: E3 Demo Gameplay 27:09 Toaru Village 38:05 Horse battle 44:21 Forest temple 52:54 Temple boss 58:17 Outro
Topics: In-depth on Zelda: Twilight Princess Eiji Aonuma's latest input with the title Shigeru Miyamoto's fiery project management style The sound and music from legendary Koji Kondo Hideki Konno's time at Nintendo since 1986 Nintendo DS and new details on MKDS & Nintendogs Innovation trends that will continue at Nintendo
Opening Music Credit: Words of Tione (my besties since high school)Virtua Fighter 5 Still Looks Stunning in 2023: Trailer 2 (E3 & TGS 2006) Pristine Offscreen 60fpsAdam Doree2023-05-03 | I recently posted HQ of the original reveal trailer here (youtu.be/Dpg_A9E8Nyw), which was from my Sega Next Gen Showcase 2005 video here (youtu.be/0tFLMud3te0), today I'm sharing this Trailer 2 (from E3 & TGS 2006) -- it's a pristine offscreen I filmed at TGS 2006 with direct feed audio (it's actually a clip from my Ken Kutaragi keynote video, here -- youtu.be/55U_tLr8S_0).
I checked and this trailer does not seem to be available in better quality than this on YT so I wanted to include it standalone for preservation... and because, well, VF5 still looks stunning even in 2023.E3 2005 in 8 mins, Remastered: Next Gen Reveals Battle! Nintendo Revolution, PS3 & Xbox 360Adam Doree2023-05-02 | E3 2002: youtu.be/vxMWIb34Yjo (OK) E3 2003: youtu.be/aDBJqJrYYMs (OK) E3 2004: youtu.be/iywvFyrOdqk (Good) E3 2005: youtu.be/ZjFgPvXEkJs (Best!) E3 2006: youtu.be/Use-2NPh32c (New!)
I'm pleased to share brand new remasters of my classic E3 "Video Mixes", celebrating some of the best ever years of gaming and E3: 2002, 2003, 2004 and 2005. Watching these back and revisiting the E3 of the era, you really get a sense of rapid improvement in the announcements and messaging from the big names going against each other each year, and with these videos we tried to tell that story -- and show our small part in covering it -- something we got a bit better at each year, too.
Since my first E3 in 1999, through the last I attended in 2019, I have incredibly fond memories of the annual L.A. trip, which triggered excitement and anxiety in equal measure as my team and I bust a serious gut and spent months of planning to get the biggest scoops and best interviews. We wrapped up every year with a video mix like this, a distinctly unprofitable endeavour in online publishing back then, and 20 years later on YouTube, still just for the love -- now with added nostalgia, extra/unpublished footage and generally better quality than we could offer back then.
Regarding E3 "booth babes": as controversial an issue as scantily clad booth babes became in later years (quite rightly banned in 2006), the fact is they were very much a part of the E3 experience back in these years. Some exhibitors did it with more creative tastefulness than others. I've tried to honor this aspect of E3 fairly and at least somewhat tastefully in these videos (in my raw source footage there are some examples well below that threshold, which certainly belong in the past).
All footage was filmed by me or my buddy CJ Johnson plus my own, on-site, direct-feed recordings from the press conferences (incidentally, no other online games media was doing this at the time except IGN and GameSpot; it was practically unheard outside of general broadcast media... I remember even one 'official' magazone didn't know how to do this and asked how I got direct feed... by putting 10X the research/effort in, that's how... I'm not bitter!!). And yeah I know how redundant that sounds in today's age of everything livestreamed in 4K by literally anyone.
I have fond memories of this "struggle of the era" as you can tell. E3 will always be a deep part of my memories/experiences growing up in the industry. I hope it returns in its full glory one day.
E3 2005 Mix Music Credit: Words of Tione (my school friends who I loved then and still do now!!)