TehsnakererToday we’re playing Sonic wrong, starting with the classic series, we’re playing Sonic 1, 2, and 3 with gimmicks! The well has been thoroughly tapped on Sonic reviews, so we’re going to instead manipulate the games so we can talk about whatever we want to, which may occasionally be Sonic, it’s a retrospective retrospective!
Playing Classic Sonic WrongTehsnakerer2022-01-12 | Today we’re playing Sonic wrong, starting with the classic series, we’re playing Sonic 1, 2, and 3 with gimmicks! The well has been thoroughly tapped on Sonic reviews, so we’re going to instead manipulate the games so we can talk about whatever we want to, which may occasionally be Sonic, it’s a retrospective retrospective!
Sonic the Hedgehog 1. Speed Learning 03:17 2. Sonic, Genesis, and Nostalgia 06:47
Sonic CD 1. Critical Darling 13:16 2. Sonic no CD 18:48
Sonic the Hedgehog 2 1. Hold Right to Whinge 23:16 2. gohegdeH eht cinoS 25:25 3. Special Savestates 28:33
Sonic 3D Flickies Island: Directors Cust 1. Blast from the Past 32:20 2. A Critical Question 34:53
Sonic 3 & Knuckles 1. It’s the Best 38:09 2. Livestream of Consciousness 40:09
The Classic Series Comes to a Close Round up and Conclusion 49:18Playing Saints Row: DecanonizedTehsnakerer2023-01-08 | Today we're playing Saints Row... The New One, well I like the old ones but that means very little right now. It's a crime sandbox with the worst criminals (and characters) I've seen in a good while, it's fun to pick apart though so lets do that.
SECTION 1: FOUR INTROS AND A THESIS 00:00 1. New Canonising 07:54 2. Three Intros and a Closed Case 08:07 INTRO 1: In Meaningless Res 11:32 INTRO 2: A Rookie Mistake 18:24 INTRO 3.1: Fake Friends 26:06 INTRO 3.2: Faker Threats 32:29 3. Intro Outro
SECTION 2: THE GAME 36:02 1. Marshall Bore: Combat 44:00 2. Bland Theft Auto 50:10 3. Side Hustles & Small Hassles 59:45 4. Challenges & Perks
SECTION 3: THE SAINTS COME BUMBLING IN 01:01:58 1. The Peter Principle: Set up to Fail 01:08:26 2. The Roommate Code: Drama Denied 01:12:08 3. The Saints Come Bumbling In 01:17:35 4. Santo Illeso: Collectibles & Hidden Histories
SECTION 4: FRIENDLY FIRE 01:23:50 1. Mission Imperfect 01:27:05 2. Neenah: Half a Mark for Half an Arc 01:30:57 3. Kevin: Idols and Backlash 01:37:51 4. Eli: Filler Campaigns & Failed Characters 01:46:52 5. Saints Woes 01:55:49 6. Misad-Ventures
SECTION 5: THE NAHUALLI 02:05:01 1. The Theftship 02:12:22 2. The Finale 02:19:35 3. The Finale 02:23:48 4. ConclusionPlaying Saints Row Preview: Intros upon Intros!Tehsnakerer2022-12-30 | A late, bad, christmas gift I suppose. A preview for the upcoming Saints Row 2022 video, this is roughly the first quarter and I hope to have the rest done soon. I didn't want to leave the year with no last upload.
00:00 1-1 New Canonising 07:49 1-2 Three Intros and a Closed Case 08:02 INTRO 1: In Meaningless Res 11:27 INTRO 2: A Rookie Mistake 18:19 INTRO 3.1: Fake Friends 26:01 INTRO 3.2: Faker Threats 32:24 Intro OutroMaking Playing 2022 | Writing Long Videos for the InternetTehsnakerer2022-11-25 | Updating my old ‘Making a Review’ video with my more up to date practices and perspectives. I hope this is interesting!
Index 1. Intro 00:00 2. What is Playing Nowadays? 00:53 3. Notetaking 01:32 4. Script Structuring 09:54 5. Per Topic Writing 13:12 6. A Bit of Everything Else 17:22 7. Update/Patreon Roll 21:54
Music Spark the Electric Jester – Sunset Heights Spark the Electric Jester 3 – Terminal Village – Side Stage Timesplitters 2 – Virtual Tileset God Hand – Sultry Night Yakuza 0 – Go with the Flow The Bouncer – LUKIS Covert Op Yakuza: Like a Dragon – Dive into the Ocean Sonic 3 Prototype – Carnival Night Zone Act 1 Spark the Electric Jester – Kerana ForestPlaying Hooligans | The Ardest Game Ever MadeTehsnakerer2022-10-31 | Today we’re playing Hooligans! The ‘ardest game ever made! Join us as we trek across Europe outsmarting Europe’s dumbest me and dying over and over again in the process!
INDEX 0-1. It’s Coming to Home Computers 00:00 - The Background of Hooligans (the activity and the game!)
0-2. It’s Knackered 03:33 - Getting it to work
0-3. Menu: A Colourful Breakdown 06:22 - Before we hit Rumble, we gotta be ready (and red)
0-4. Meet the Lads 08:22 - We see the AVIs (M13s) and have some more backdrop of when the game released
1. A Twat’s Tutorial 10:53 - Level 1: The geezer rabbits on yet the level does the talking
2. The French Contention: Weapons and Music 18:11 - Level 2: Gearing up in France, and I’m not sure why.
3a. The Puzzle of England 25:24 - Level 3: The difficulty ramps up and the game breaks down, as it attempts a puzzle level
3b. Red the Manual & Units 31:18 - Reading is ‘ard, and understandin’ the system is ‘arder. Still, it is pretty sick that this game included its manual as a PDF with animations
3c. The Mission Gets Worse 37:52 - This game can surprise you!
4. England is ‘Ard 40:32 - Level 4: Yeah that’s a double entendre
5. The Beautiful Game 49:03 - Level 5: Unlike us, this game is gorgeous
6a. Germany Out of Control 52:42 - Lever 6: We talk control and our overall lack of it.
6b. Chaos Town 57:03 - We face our toughest foe yet, and it’s kinda fun, kinda horrifying
7. The Italian Job 01:00:58 - Level 7: Bet you weren’t banking on this happening, and somehow this is one of the easier missions.
8. Looney Tunes at the Pitstop 01:03:45 - Level 8: The game asks for a straight fight, then we both bend the rules
9. Holiday in (S)pain 01:08:29 - Level 9: Wave defence at the beach… I get ya game
10. The Only Thing to Fear… 01:13:05 - Level 10: is the world and everything in it (it’s a race that builds on the tutorial, and the sense of chaos grows, as not even guides help)
11. Winning 11: Take what is yours! 01:20:01 - The final level lets the player claim victory!
12. Conclusion 01:23:07 - Give me more hooligan games
#playing #RTSBreaking Down my Failed WebseriesTehsnakerer2022-09-15 | Today we’re looking at a personal journey of filmmaking and low stakes lesson learning (failure), join me as I talk about ‘Please, Do Subscribe’ a set of scripts so interesting I forgot I wrote them for years!
Episode 3 5-1. The Question a No One Asked 01:07:44 5-2. What was I Thinkpiecing? 01:09:25
Episodes 4 & 5 6-1. Sh*t to Camera? 01:19:56 6-2. Up and Down Again 01:28:11 6-3. Signing Off 01:37:49
What Happened Next? 6-4. What Happened Next 01:40:37 6-5. Please, do Conclude 01:43:38Playing Yakuza 0: The Money GameTehsnakerer2022-07-24 | Today we're Playing Yakuza 0! A game of excitement and intrigue taking place during the Japanese Bubble, we join series regulars Kiryu and Majima as their younger selves struggle to find out where they stand in a dangerous criminal underworld at the height of its power! Also there's a chicken called Nugget.
Section 1: The Past is a Present 1-0. Zero to Hero 00:00 1-1. Spoiler Sport 02:19 1-2. The Bubble 05:43 1-3. Kiryu 1988: Debt us in Motion 09:38 1-4. Kamurocho 1988 13:28 1-5a. Carp Diem: Nishikiyama 1988 16:10 1-5b. Karaoke Kickoff! 21:12 1-6. A Lot of Plot & Dojima’s Lieutenants intro 23:25 1-7. Kashiwagi’s Cold Noodle Continuity 31:52 1-8a. Combat & The Three Bar Heater 37:17 1-8b. Style Switching: The Dynamic Dragon 41:16 1-8c. The Dojima HQ Raid 44:30 1-9. Chapter 1 Conclusion 47:36
SECTION 2: Hitting the Streets 2-0. Tachibana Appears 51:12 2-1. Street Battles and Money 54:23 2-2. Levelling & Trainers 56:55 2-3. Shakedown 58:29 2-4. The Tachibana Investigation 01:01:15
Section 3: Majima 1988 3-0. A Grand Introduction 01:12:16 3-1. Sagawa 01:16:14 3-2. The Makoto Investigation & Arcade Games 01:21:39 3-3. Majima’s Melee: The Devious Mad Dog 01:25:29 3-4. The Masks of Majima 01:30:58
Section 4: The Money Games 4-0. The Startup is Capital 01:42:47 4-1a. Real Estate Royale: The Waiting Game 01:46:36 4-1b. Cabaret Club Czar: Very Flash Diner Dash 01:48:32 4-2. Business Integration 01:54:47 4-3a. Disco Dancing 01:58:15 4-3b. Japan Catfight Club & Gambling 02:00:08 4-3c. Weapon Hunting at Dragon and Tiger 02:01:33 4-3d. Pocket Circuit 02:03:11 4-4. The Minutes: Business Stories 02:05:22 4-5. Legend Styles and Clocking Off 02:12:39
Section 5: Middle Management 5-0. Serena & Awano Takes the Stage 02:15:22 5-1. Chapter 6: Kiryu’s Kinda Bumbling Beatdown 02:19:19 5-2. Kuze’s Cause & Legend Level Ups 02:24:03 5-3. Awano’s Weird Boss Fight 02:29:17 5-4. Nishikiyama’s Pain 02:33:12 5-5. Majima’s Mentors 02:38:20 5-6. Lee of Ab-Sense 02:44:50
Section 6: Shameless Substories 6-0. Substories and Comedy 02:47:27 6-1. Substories, the past, and Youth 02:51:26 6-2a. Substandard Substory Structure 02:53:43 6-2b. The Friends We Made are in the Way 02:55:11 6-2c. Hostile Activities 02:57:41 6-3. Substories Conclusion 03:00:46
Section 7: The Beats 7-0. The Plot 03:01:50 7-1. Ensnared & Awano’s Repeat Beat 03:02:53 7-2. A Man’s Worth & Little Asia 03:05:40 7-3. A Murky Riverbed: The Bed of Styx & Nishitani 03:11:15 7-4. Den of Desires & Bizarre Realities 03:18:26 7-5. Oda’s Crime & Punishment 03:22:32 7-6. Unwavering Bonds: Rad and Sad 03:28:45 7-7. Scattered Light: Brilliant Fights 03:37:30 7-8. Proof of Love & Makoto 03:43:36 7-9. The Conspiracy 03:48:21
Section 8: An Eye to the Future 8-0. Finale Intro 8-0. 03:53:30 8-1. Corrupted Bonds 03:55:22 8-2. Money and Power 03:59:58 8-3. Unwise Elders & Finding Ones Own Path 04:04:47 8-4. Majima’s Reign of Terror 04:07:07 8-5. Kiryu’s Counter Attack 04:14:08 8-6a. The Ends: Majima’s Deal 04:28:31 8-6b. Kazama and Kazuma 04:33:16 8-6c. Goro’s Goodbyes 04:39:47 8-7. Crimson Credits 04:48:15 8-8. Conclusion 04:52:28
KIWAMI IT MEANS EXTREME 04:56:39Playing Yakuza 0 | Part 3 | An Eye to the FutureTehsnakerer2022-07-22 | The Mad Dog is let out of the kennel
Section 7: The Beats 7-0. The Plot 00:00 7-1. Ensnared & Awano’s Repeat Beat 01:03 7-2. A Man’s Worth & Little Asia 03:49 7-3. A Murky Riverbed: The Bed of Styx & Nishitani 09:25 7-4. Den of Desires & Bizarre Realities 16:35 7-5. Oda’s Crime & Punishment 20:41 7-6. Unwavering Bonds: Rad and Sad 26:55 7-7. Scattered Light: Brilliant Fights 35:40 7-8. Proof of Live & Makoto 41:45 7-9. The Conspiracy 46:30
Section 8: An Eye to the Future 8-0. Finale Intro 8-0. 51:40 8-1. Corrupted Bonds 53:32 8-2. Money and Power 58:08 8-3. Unwise Elders & Finding Ones Own Path 01:02:56 8-4. Majima’s Reign of Terror 01:05:17 8-5. Kiryu’s Counter Attack 01:12:17 8-6a. The Ends: Majima’s Deal 01:26:41 8-6b. Kazama and Kazuma 01:31:26 8-6c. Goro’s Goodbyes 01:37:56 8-7. Crimson Credits 01:46:24 8-8. Conclusion 01:50:38
KIWAMI IT MEANS EXTREME 01:54:49Playing Yakuza 0 | Part 2 | Middle ManagementTehsnakerer2022-06-21 | We resume Yakuza 0 in Sotenbori, playable for the first time in a mainline entry is Majima! So lets get into him, the businesses, and the substories as the Mad Dog steals the show!
Section 3: Majima 1988 3-0. A Grand Introduction 00:00 3-1. Sagawa 03:57 3-2. The Makoto Investigation & Arcade Games 09:23 3-3. Majima’s Melee: The Devious Mad Dog 13:12 3-4. The Masks of Majima 18:41
Section 4: The Money Games 4-0. The Startup is Capital 30:31 4-1a. Real Estate Royale: The Waiting Game 34:19 4-1b. Cabaret Club Czar: Very Flash Diner Dash 36:15 4-2. Business Integration 42:30 4-3a. Disco Dancing 45:58 4-3b. Japan Catfight Club & Gambling 47:51 4-3c. Weapon Hunting at Dragon and Tiger 49:17 4-3d. Pocket Circuit 50:54 4-4. The Minutes: Business Stories 53:06 4-5. Legend Styles and Clocking Off 01:00:22
Section 5: Middle Management 5-0. Serena & Awano Takes the Stage 01:03:05 5-1. Chapter 6: Kiryu’s Kinda Bumbling Beatdown 01:07:03 5-2. Kuze’s Cause & Legend Level Ups 01:11:46 5-3. Awano’s Weird Boss Fight 01:17:01 5-4. Nishikiyama’s Pain 01:20:56 5-5. Majima’s Mentors 01:26:03 5-6. Lee of Ab-Sense 01:32:34
Section 6: Shameless Substories 6-0. Substories and Comedy 01:35:10 6-1. Substories, the past, and Youth 01:39:10 6-2a. Substandard Substory Structure 01:41:27 6-2b. The Friends We Made are in the Way 01:42:54 6-2c. Hostile Activities 01:45:24 6-3. Substories Conclusion 01:48:30Playing Yakuza 0 | Part 1 | The Past is a PresentTehsnakerer2022-05-29 | Today we're playing Yakuza 0! The prequel which brought the series into the mainstream and deservedly so. We go back to 80s Japan just before the bubble burst, to a time where people cloaked themselves in similar delusions of prosperity and power, before Kiryu brought them all down by throwing his weight and money around.
INDEX Section 1: The Past is a Present 1-0. Zero to Hero 00:00 1-1. Spoiler Sport 02:19 1-2. The Bubble 05:43 1-3. Kiryu 1988: Debt us in Motion 09:38 1-4. Kamurocho 1988 13:28 1-5a. Carp Diem: Nishikiyama 1988 16:10 1-5b. Karaoke Kickoff! 21:12 1-6. A Lot of Plot & Dojima’s Lieutenants intro 23:25 1-7. Kashiwagi’s Cold Noodle Continuity 31:52 1-8a. Combat & The Three Bar Heater 37:17 1-8b. Style Switching: The Dynamic Dragon 41:16 1-8c. The Dojima HQ Raid 44:30 1-9. Chapter 1 Conclusion 47:36
SECTION 2: Hitting the Streets 2-0. Tachibana Appears 51:12 2-1. Street Battles and Money 54:23 2-2. Levelling & Trainers 56:55 2-3. Shakedown 58:29 2-4. The Tachibana Investigation 01:01:15
Credits & Update 01:12:16
#playing #yakuza #gamereviewMajima Stabs a ChildTehsnakerer2022-05-09 | We're nearly thereBlood on the Line: Ludic Guilt & Modern WarfareTehsnakerer2022-04-01 | Get Surfshark VPN at https://surfshark.deals/tehsnakerer - Enter promo code TEHSNAKERER for 83% off and 3 extra months for FREE!
Spec-Ops: The Line is often considered a touchstone of powerful storytelling through play, but we may have overlooked 50 Cent as the true powerhouse of storytellingThe Only Battle Royale That MattersTehsnakerer2022-03-23 | Totally Accurate Battlegrounds is so good that I will make clickbait about it.
Music Sonic Mania - High Spec Robo Go! Spark the Electric Jester - Smog City Yakuza 0 - Breakin' Showcase Yakuza 0 - Tiger Flute Bran Van 3000 - The Answer Persona 3 - A Deep Mentality Street Fighter 3 - You Blow My Mind Power Stone - Day of the ManchesPlaying NARC: Shooting UpTehsnakerer2021-12-28 | Today we're getting demonetised playing NARC! A 2005 remake of a 1988 coin up and a game that compacts so many trends of the day into such a tiny package! A drug fuelled bender that's about as mature as cheddar cheese and sits on that wavelength.
1. The Gangster Naughts 00:00 2. Unattract Screen 03:46 3. Game Intro 07:46 4. Cop Tutorial 12:20 5. Cool Cop Tutorial 15:42 6. Gun Combat 21:17 7. Special Assignment Absurdity & Parody Uncertainty 23:57 8. NARCADE 27:33 9. The Hunt for Liquid Soul 31:47 10. Drugs Cut with Jank 35:03 11. Jackstory & Marcus Narkus 41:26 12. Kidnapping in Kowloon 49:38 13. Choices with Chen 53:06 14. Buddy Cops on a Budget 56:43 15. The Secret of Liquid Soul 58:35 16. Boss Island 01:05:57 17. Conclusion 01:15:14
Jelly Joe: youtube.com/user/jellyjoemusicPlaying Watch Dogs Legion: Resist™Tehsnakerer2021-11-30 | Today we're playing and tearing apart Watch Dogs: Legion. Ubisoft's latest gurging into the open world genre sees us fighting villains in London for reasons Ubisoft would rather not get into. This video was minted on TehCoin and isn't an NFT.
SECTION 2: PLAY 3. The Plan 11:25 4. London 12:25 5. Ranged Combat // Difficulty 16:44 6. Melee Combat // Contextual Controls 20:20 7. Droning On // Hacks 24:01
SECTION 3: LEGION 8a. Operatives 26:20 8b. Recruitment // Reputation // Systems Driven AI 31:46 8c. Tech Points // ETO 35:34 8d. Side Activities // Wire Puzzles 37:17 9. Open World Encounters // Social Stealth 39:48 10. Resistance Mode 42:20
SECTION 4: CASE_STUDY 11. Legion Case Study 45:39 11.1 Legion Compared to Syndicate 46:24 11.2 Legion Compared to Watch_Dogs 47:51 11.3 Legion Compared to GTAV 48:39 11.4 Legion Compared to XCOM 50:20 11.5 Legion Compared to Liberal Crime Squad 53:53
SECTION 5: STORY 12. The Beginning of a Disjointed Caper 01:01:05 13. Clan Kelley // Mission Variety // Player Presence 01:02:00 14. 404 // The Choice // Sidemissions 01:06:30 15. SIRS // The Good Part 01:13:54 16. Albion // Cass is Crap 01:19:31 17. Albion // Cass is REALLY CRAP 01:22:13 18. Zero Day // 0 out of 10 01:27:45 19. Bagley’s Bad Pathos 01:33:02 20. Nothing Changes 01:37:16
SECTION 6: DLC and Multiplayer 21. Multiplayer // Invasion // Legion of the Dead 01:39:32 22. Assassin’s Need (to go away) 01:42:51
SECTION 7: Bloodline 23. Aiden Pearce 01:45:12 24. Bloodline has Acting 01:51:19 25. Bloodline has a Good Setpiece 01:53:27 26. Rempart 01:55:02 27. Jackson and Aiden 01:58:45 28. Gameplay and Sidemissions 02:03:50 29. Wrenchin’ Robots 02:09:28 30. Spanner 02:12:25 31. Dog_Ending 02:15:18 32. We Rem-Part Ways 02:18:16 33. Conclusion 02:23:36
#Playing #watchdogs #LegionBlade & Sorcery: The SyringeTehsnakerer2021-10-30 | We discovered the ultimate VR weapon, then struggled to hold onto it. This is just a muckabout video with some friends. I recorded some Blade & Sorcery with them and we had a fun time
#bladeandsorcery #VRgamesPlaying Brigand Panama: Ozees Mild RideTehsnakerer2021-10-28 | Today we’re playing Brigand Panama! A return to the wonderful world of Brigand. As war rocks the Pirate Kingdoms Ozee flees down the Panama Canal, plunging the region into chaos. Pirates, Ninjas, and demons terrorise the countryside and we’re hot on Ozee’s trail to discover what he’s up to, and I don’t know why.
Last time I died a lot and liked it (I think), lets see if round 2 goes as well. This is a review, analysis, critique, and three tales of very strange men.
INDEX 1. Welcome Back Brigand 00:00 2. Character Creation: The Three Exiles 02:50 3. The Set Up 06:36 4a. Crashing on Isla Darien 08:18 4b. Water and Woodwork 10:40 4c. The Raid on Isla Darien 13:24 5. Gamboa and Divergence 18:40 6. Re-Setting the Scene 24:01 7. Gamboa is a Good Hub 27:54 8a. The Culebra Combat 31:07 8b. The Culeba Cull 34:12 8c. The Culebra Calm 37:32 9. The Arrajian Forest: Narrative Traps 39:55 10. The Roleplay Railroad 48:08 11. The Story of Patsy: Trading Up 53:00 12. Clean up, Companions & Stat Caps 56:49 13. Saul the Hungry Badass 01:02:05 14. Voodoo in the Hungry Jungle 01:03:22 15. The Enkindled Tunnels 01:08:56 16. Saul Finale: Terminal Reality 01:12:26 17. Glasgae Finale: Loa of the Crossroads 01:18:13 18. Jimmy Finale: Final Tryst 01:23:16 19. Finale Thoughts 01:25:14 20. Conclusion 01:29:48
Saul Myers takes place in the Saul Myers timeline
Glasgae begins a timeline parallel to Edinburg, in a fit of anger, he transfers into the Render Error timeline
Jimmy Knowitall is in the Mr. Smooth timeline
#Playing #Brigand #BrigandPanamaPlaying Stream: Sonic 3 & KNUCKLESTehsnakerer2021-10-16 | STREAM RULES 1. No racism, no sexism, no politics, don't want it. 2. Just don't be rude to people in general really 3. Spoilers are a tricky bugger, depends on game, ask me or a mod before going into them. 4. Same for backseat gaming, please hold off until I ask for help
Links Twitter: twitter.com/TehSnakerer Patreon: patreon.com/tehsnakererYakuza 5: Dream BigTehsnakerer2021-09-04 | Today we’re playing Yakuza 5, it’s a big game so it gets a big video! A virtual tour of several major Japanese cities following a large cast unravelling a nationwide crime conspiracy which threatens to throw the Tojo and Omi into war! But we also make time to drive taxis, hunt bears, do dance numbers, play some baseball, and so much more!
PART 0: The Prattle Before the Dream 0-1. Introduction 00:00 0-2. Main Menu 03:08
PART 1: Kazuma Kiryu: Distant Dream 1-1. Suzuki’s Disconnection: Story Introduction 03:48 1-2. Nagasugai: Tourism and Food 09:05 1-3. Suzuki’s Two Faced Night Out 12:27 1-4. Core Combat Changes 15:30 1-5. Street Fights & The Victory Road 20:02 1-6. Master Sosuke & Dragon Spirit 21:20 1-7. The Story Takes a Taxi 24:30 1-8. Another Drama: Taxi 27:18 1-9. Another Drama: The Fast and the Fukuokan 31:11 1-10. Daigone 37:17 1-11. Tojo in Transition 2012 40:32 1-12. What a Play Watase 44:20 1-13. Dropping the Yamagasa 49:02 1-14. Levelling, Komaki, & IF-8 57:28 1-15. Kiryu Substories, Revelations and Nagasugai Niceties 01:01:11 1-16. Kiryu VS. Dragon 01:08:44 1-17. Kiryu Conclusion 01:21:23
Part 2: Taiga Saejima: Unending Dream 2-1. The Assault of 2010 01:22:25 2-2. Saejima Combat Intro & Taiga Puppetry 01:27:06 2-3a. JAAAAAAIIIILLL BRRRREEEAAAAAAAKKK 01:28:42 2-3b. Baka Mitai Behind Bars 01:32:19 2-3c. Hostesses in Himura’s Head 01:36:50 2-3d. I’m in the Jailhouse Still 01:37:25 2-4. Be Cool Be Wild and Be Groovy 01:42:03 2-5. Another Drama: Saejima’s Dangerous Hunts 01:43:21 2-6. Masters: Tatsuya and Tendo 01:52:48 2-7. Substories in Snowy Tsukimino 01:58:45 2-8. Uncertain Victory with the Kitakata 02:03:40 2-9. Babying Baba & Saejima’s Character 02:11:09 2-10. Saejima Conclusion 02:18:44
Part 3: Haruka Sawamura: Everyone’s Dream 3-1. Yume Sleep Now: The Theme is Dreams 02:21:36 3-2. A Big Song and Dance: Gameplay and Idols 02:28:41 3-3. Dance Dance Revelation 02:36:58 3-4. Another Drama: The Road to Fame 02:40:27 3-5. T-Set’s Tripping and Yoko’s Training 02:50:52 3-6. The Princess League Round 1 & Music 02:53:34 3-7. Haruka’s Substories: The Prince of Fame 02:58:25 3-8. Friendship and Akari’s Dance Battle Summit 03:06:51 3-9. Mirei Park and Haruka Sawamura 03:10:24 3-10a. GUNRHEIN BABY YEAH (the arcade) 03:13:03 3-10b. Park’s Dream 03:15:50 Part 3.5: Shun Akiyama: Recurring Dream 3-11. Same Man New Town 03:24:13 3-12. The Dream Team Up 03:26:22 3-13. Akiyama’s Substories: Past & Present 03:30:21 3-14. Akiyama’s Combat, Saigo, and Chases 03:37:52 3-15a. The Longest Chapter Begins 03:42:50 3-15b. Princess League Round 2: Yamaura & Loneliness Loop 03:45:55 3-15c. Katsuya: The Paper’s Trail 03:48:44 3-15d. Princess League Final: Alt Apologies 03:53:04 3-15e. Unstoppable Akiyama: The Ousaka Enterprises Raid 03:58:03 3-16. Part 3 Finale: Katsuya & Kanai in Conflict! 04:01:59
Part 4: Tatsuo Shinada: Lost Dream 4-1. Shinada’s Expressive Intro 04:15:39 4-2. Shinada’s Scrappy Combat 04:22:40 4-3. Shinada’s Penniless Pockets 04:26:44 4-4. Shinada’s Intro Outro 04:31:17 4-5. Shinada’s Large Arsenal 04:33:35 4-6. Shinada’s Lost Dream 04:36:13 4-7. Shinada’s Other Drama 04:39:04 4-8. Shinada’s Rooftop Rendezvous 04:50:46 4-9. Shinada’s Pretentious Master 04:54:58 4-10. Shinada’s Mystery Deepens: The Uno Hunt 04:57:47 4-11. Shinada’s Dockland Jank 05:08:25 4-12. Shinada’s Assorted Substories 05:16:26 4-13. Shinada’s Cochin Cup 05:21:52 4-14. Shinada’s Serious Remix 05:24:40 4-15. Shinada’s Final Showdowns 05:35:00
PART 5: FINALE 5-1. Roll Call! 05:43:17 5-2. Tojo in Terror 2012 05:46:53 5-3. The Florist’s Last Outing 05:51:51 5-4. Akiyama’s Tag Team Trip 05:57:37 5-5. Tower Battle 2012: Legend Difficulty 06:02:06 5-6. Tower Rattled 2012: Antithetical Antagonist 06:09:59 5-7. Crossroads: The Good Bits 06:18:06 5-7b. Crossroads: Everything Else 06:22:16 5-8. Finale Activities in Cold Kamurocho 06:28:56 5-9. The Victory Road & The Colosseum 06:34:26 5-10. Finale: The Battle of Kamurocho 06:38:41 5-11. Finale: Stirring up Tsubasa 06:42:33 5-12. Finale: Bedtime for Baba 06:45:22 5-13. Finale: Akiyama’s Ending I guess 06:51:18 5-14. Finale: Dreams Denied 06:55:39 5-15. Haruka’s Whims 07:08:43 5-16. Conclusion 07:14:11
#playing #yakuza5 #gameanalysisPlaying Yakuza 5 Part 5: Dream CastTehsnakerer2021-09-03 | Today we’re finishing Yakuza 5! Everyone has made it to Kamurocho and the game has to figure out how to deal with that, it will not be simple. So let's see off the monster!
PART 5: FINALE 1. Roll Call! 00:00 2. Tojo in Terror 2012 03:36 3. The Florist’s Last Outing 08:34 4. Akiyama’s Tag Team Trip 14:20 5. Tower Battle 2012: Legend Difficulty 18:48 6. Tower Rattled 2012: Antithetical Antagonist 26:42 7. Crossroads: The Good Bits 34:49 7b. Crossroads: Everything Else 38:59 8. Finale Activities in Cold Kamurocho 45:38 9. The Victory Road & The Colosseum 51:09 10. Finale: The Battle of Kamurocho 55:24 11. Finale: Stirring up Tsubasa 59:16 12. Finale: Bedtime for Baba 01:02:05 13. Finale: Akiyama’s Ending I guess 01:08:00 14. Finale: Dreams Denied 01:12:22 15. Haruka’s Whims 01:25:26 16. Conclusion 01:30:54
And here it is, the character list 1. Daigo 2. Madarame 3. Aoyama 4. Yahata 5. Morinaga 6. Aizawa 7. Kiryu 8. Haruka 9. Nakajima 10. Mayumi 11. Sosuke 12. Wada 13. Muramatsu 14. Hirakawa 15. Furumichi 16. Kiyokawa 17. Onisaka 18. Serizawa 19. Watase 20. Saejima 21. Majima 22. Date 23. Himura 24. Oshima 25. Baba 26. Kugihara 27. Kosaka 28. Okudera 29. Nishina 30. Yama-Oroshi 31. Narumi 32. Kimiyo 33. Sakurai 34. Tatsuya 35. Tendo 36. Kitakata 37. Mirei Park 38. Ogita 39. Horie 40. Akari 41. Uda 42. Yoko 43. Manda 44. Mai 45. Azusa 46. Nakai 47. Dolce Kamiya 48. Yamaura 49. Christina 50. Yui 51. Shun Akiyama 52. Hana 53. Saigo 54. Katsuya 55. Kanai 56. Shinada 57. Sakai 58. Fujita 59. Sawada 60. Uno 61. Takasugi 62. Kubota 63. Milky 64. Ushijima 65. Shirakawa 66. Kurosaki 67. Coach Igarashi 68. Leo Ayanokoji 69. Manabe 70. The FloristRe-Playing H3VR: Take and Hold Revisit 2021Tehsnakerer2021-08-13 | Today we’re replaying Take and Hold, still my favourite VR combat and it has only gotten better, and so have I. This is basically a montage dressed up as an essay, and a shout out to a very special community initiative that has made this a not so solo experience.
2. Re-Encoded: Additions and Changes 02:13 3. Re-Calibrated: Personal Development 10:43 4. Re-Vitalised: First 2 Wurst 15:28Playing Yakuza 5 Part 4: Lost DreamTehsnakerer2021-08-06 | Today we’re playing the best part of Yakuza 5, the bit where they just decided to write a masterpiece because why not! We join Shinada in Kiniecho, a down on his luck former pro who has to unravel the conspiracy behind his banishment years earlier.
1. Shinada’s Expressive Intro 00:00 2. Shinada’s Scrappy Combat 07:01 3. Shinada’s Penniless Pockets 11:05 4. Shinada’s Intro Outro 15:38 5. Shinada’s Large Arsenal 17:55 6. Shinada’s Lost Dream 20:33 7. Shinada’s Other Drama 23:24 8. Shinada’s Rooftop Rendezvous 35:07 9. Shinada’s Pretentious Master 39:19 10. Shinada’s Mystery Deepens: The Uno Hunt 42:08 11. Shinada’s Dockland Jank 52:46 12. Shinada’s Assorted Substories 01:00:46 13. Shinada’s Cochin Cup 01:06:13 14. Shinada’s Serious Remix 01:09:01 15. Shinada’s Final Showdowns 01:19:20Playing Depths of Peril: Slay Evil! (Later)Tehsnakerer2021-07-03 | Today we’re playing Depths of Peril. A Hack and Slasher about settling neighbourhood disputes, by any means possible. Made by Soldak in 2007, this is a very interesting little bit of Indie history, and one I stumbled into by complete chance (and possible misremembering)
Thumbnail and character portraits by @hotcyder Playing logo by Emily Nace
Index 1. Hacking and Slashing my Comfort Zone 00:00 2. Classless Class Select 02:07 3. Hildigunn’s Girthy Guide 03:18 4. Story: Tome Raider 05:16 5. Soldak’s Signature 07:31 6. Gameplay, Covenants, and my “Issue” with Hack & Slashers 10:52 7. The Story of Stredge: Brutal Simplicity 19:18 8. New Game Plus 26:19 9. The Rogue: Quest Balancing & Questing 28:03 10a. The Story of Sloane: Diplomacy & Downsides 31:12 10b. Alliances with the Guarded Guardians 33:56 11. The Mage and the Priest 40:44 12. The Early Game Rush 43:16 13. The Story of Sop: A Mage Pushed Too Far 44:45 14. Conclusion 48:10Playing Yakuza 5 Part 3: Everyones DreamTehsnakerer2021-07-02 | Today we’re still playing Yakuza 5… I think? It plays a little different. I get very cynical about the media industry and fame as we join Haruka in Sotenbori. A lot of things happen, but do they? She’s later joined by a man in a potentially scummier business.
I gotta say, a thought that struck me, it's really funny how Yakuza 5 is memed as the dream game but they don't start saying Yume every other sentence until part 3, which is at the least, nearly 10 hours in if you're just going straight through the story.
Part 3: Haruka Sawamura: Everyone’s Dream 1. Yume Sleep Now: The Theme is Dreams 00:00 2. A Big Song and Dance: Gameplay and Idols 07:04 3. Dance Dance Revelation 15:21 4. Another Drama: The Road to Fame 18:51 5. T-Set’s Tripping and Yoko’s Training 29:15 6. The Princess League Round 1 & Music 31:58 7. Haruka’s Substories: The Prince of Fame 36:48 8. Friendship and Akari’s Dance Battle Summit 45:14 9. Mirei Park and Haruka Sawamura 48:27 10a. GUNRHEIN BABY YEAH (the arcade) 51:27 10b. Park’s Dream 54:13
Part 3.5: Shun Akiyama: Recurring Dream 1. Same Man New Town 01:02:36 2. The Dream Team Up 01:04:45 3. Akiyama’s Substories: Past & Present 01:08:45 4. Akiyama’s Combat, Saigo, and Chases 01:16:16 5a. The Longest Chapter Begins 01:21:13 5b. Princess League Round 2: Yamaura & Loneliness Loop 01:24:19 5c. Katsuya: The Paper’s Trail 01:27:07 5d. Princess League Final: Alt Apologies 01:31:28 5e. Unstoppable Akiyama: The Ousaka Enterprises Raid 01:36:26 6. Part 3 Finale: Katsuya & Kanai in Conflict! 01:40:22Playing Yakuza 5 Part 2: Unending DreamTehsnakerer2021-06-04 | Today we keep playing the biggest game, Yakuza 5. Our story continues with Saejima in Tsukimino. His story seems familiar, but somehow devoid of anything I liked about it last time. Plus there’s hunting!
Part 2: Taiga Saejima: Unending Dream 1. The Assault of 2010 00:00 2. Saejima Combat Intro & Taiga Puppetry 04:41 3a. JAAAAAAIIIILLL BRRRREEEAAAAAAAKKK 06:17 3b. Baka Mitai Behind Bars 09:54 3c. Hostesses in Himura’s Head 14:05 3d. I’m in the Jailhouse Still 15:00 4. Be Cool Be Wild and Be Groovy 19:38 5. Another Drama: Saejima’s Dangerous Hunts 20:55 6. Masters: Tatsuya and Tendo 30:23 7. Substories in Snowy Tsukimino 36:20 8. Uncertain Victory with the Kitakata 41:15 9. Babying Baba & Saejima’s Character 48:44 10. Saejima Conclusion 56:19Playing: ALYX/BONEWORKS ComparisonTehsnakerer2021-05-24 | Today we’re playing two games! Comparing Valve’s Half Life: Alyx and Stress Level Zero’s Boneworks. Excellent titles both, but we’re taking a critical eye to both to discuss VR game design and explore a few topics surrounding comfort, combat and puzzles. And propose what other games might take away from both.
This video may seem formal, but it is worth noting these are personal and subjective findings, very much slanted by what I want out of VR. This isn’t me saying how things ought to be, just how I’d like to see things progress.
This video features heavy gameplay spoilers and minimal ending spoilers, it does not go into the ending of Alyx. While about accessibility, I also neglected to go into the costliness of VR in this video as it has been heavily discussed elsewhere, here's a good video by @2kliksphilip about that: youtu.be/-NBMdcUTC2M
- An introduction to today’s two titles and the purpose of this video 2. Roles and Premise 01:52 - The place each game hopes to fill in the VR space and how it influences their design and themes 3. Locomotion and Comfort 05:33 - How the games accommodate players and how it effects them 4. Tutorialising: Teaching Simplicity and Complexity 09:58 - Player teaching in a new medium is tricky, how do Alyx and Boneworks tackle it? 5. Combat and Freedom 11:56 - Exploring open and closed ended design in VR combat 6. Puzzles and Immersion 18:13 - VR opens many more possibilities for brain ticklers, and one of these two definitely tickles. 7. Progression and Story Presentation 24:14 - How progressing through each game feels 8. A Conclusion and Proposal 28:04 - Tying it all together and proposing a thought making this video brought upon.
Thanks to Skeletom, Mrcoolmanist, @hotcyder , @LambHoot , and Emily Nace for reviewing the script and suggesting fixes, additions, and asking questions. Thanks to @hotcyder for the thumbnail!Playing Yakuza 5 Part 1: Distant DreamTehsnakerer2021-05-08 | Today we’re playing the biggest game, Yakuza 5. We open our story with Kiryu in Nagasugai, now a stone-cold cabbie about to be roped into a conspiracy that threatens the entire Japanese underworld. But can he do that while being roped into street races and noodle making?
PART 0: The Prattle Before the Dream 1. Introduction 00:00 2. Main Menu 03:08
PART 1: Kazuma Kiryu: Distant Dream 1. Suzuki’s Disconnection: Story Introduction 03:48 2. Nagasugai: Tourism and Food 09:05 3. Suzuki’s Two Faced Night Out 12:27 4. Core Combat Changes 15:30 5. Street Fights & The Victory Road 20:02 6. Master Sosuke & Dragon Spirit 21:20 7. The Story Takes a Taxi 24:30 8. Another Drama: Taxi 27:18 9. Another Drama: The Fast and the Fukuokan 31:11 10. Daigone 37:17 11. Tojo in Transition 2012 40:32 12. What a Play Watase 44:20 13. Dropping the Yamagasa 49:02 14. Levelling, Komaki, & IF-8 57:28 15. Kiryu Substories, Revelations and Nagasugai Niceties 01:01:11 16. Kiryu VS. Dragon 01:08:44 17. Kiryu Conclusion 01:21:23
#Yakuza #Yakuza5 #PlayingPlaying We. The Revolution: Oui! la Répétition (No Music)Tehsnakerer2020-12-25 | Today we're playing We. The Revolution! A gameplay tasting menu that's about as linear and deadly as a guillotine, but is that a bad thing? Join me on an adventure with a protagonist who will often be found sitting down and doling out punishment! This is a relatively music free version for those who want it, I couldn't decide if I wanted music or not with the video so we're doing both.
Thanks to Hotcyder for the thumbnail and Emily Nace for the Playing logo!
1. Yes. The Introduction 00:00 - Welcome to The. French Revolution 2. The Art Works 02:43 - The games lovely presentation 3. The Courtroom Exhibit A: Finding Links & Ambiguity 05:28 - We talk about the core gameplay 4. The Courtroom Exhibit B: Verdicts 12:45 - Passing judgment on the accused, and how it effected me. 5. Family Break 18:31 - Of an evening, Alexis goes home to his loving family 6. Alexis & Voice Acting 22:42 - An investigation of the lead’s lacking delivery 7. The Courtroom Exhibit C: Choices 27:33 - The choices we’ve made so far, and the rather miniscule consequences 8. The Courtroom Exhibit D: Tinville’s Report 28:56 - Mechanics in place to make sure you understand the events of the case 9. The Courtroom Exhibit E: The Guillotine and Speeches 31:08 - Where would the French revolution be without it? 10. The Trial of Louis, Historicity, and the Crowd 35:35 - Breaking down the games approach to historical fiction 11. The Strategy Map 41:34 - The culture war for Paris begins, unfortunately. 12. Influence & Events 44:16 - The games method of granting agency, by making it feel chaotic and fleeting. 13. Intriguing Developments 46:33 - The intrigue system is introduced, capping off the gameplay 14. A Day in the Life 54:57 - The tiring gameplay loop. 15. The Rise of Alexis 58:33 - Turns out, we’re playing as a character. 16. Act 2 Part 1: The Imperfect Intrigue & Fatherhood 01:09:09 - As the stakes rise, we look into one of the games ever present but somehow lesser themes. 17. Act 2 Part 2: Choice 01:16:49 - We revisit choice, particularly in regards to the games strange wider reception. 18. Act 3 Part 1: Fraternité 01:25:43 - One of the three promises of the Revolution, and the one which defiles this game. 19. Act 3 Part 2: Militaire 01:32:30 - More mechanics no 20. Act 3 Part 3: Intrigue 5: Fraternité 2: Milwall 01:40:33 - It’s not that intriguing 21. Act 3 Part 4: Choice Redux 01:43:41 - No 22. Fin 01:48:13 - The story of Alexis comes to a bittersweet conclusion. 23. Conclusion 01:55:36Playing We. The Revolution: Oui! la RépétitionTehsnakerer2020-12-25 | Today we're playing We. The Revolution! A gameplay tasting menu that's about as linear and deadly as a guillotine, but is that a bad thing? Join me on an adventure with a protagonist who will often be found sitting down and doling out punishment! This version has more music and one additional sight gag!
Thanks to Hotcyder for the thumbnail and Emily Nace for the Playing logo!
1. Yes. The Introduction 00:00 - Welcome to The. French Revolution 2. The Art Works 02:43 - The games lovely presentation 3. The Courtroom Exhibit A: Finding Links & Ambiguity 05:28 - We talk about the core gameplay 4. The Courtroom Exhibit B: Verdicts 12:45 - Passing judgment on the accused, and how it effected me. 5. Family Break 18:31 - Of an evening, Alexis goes home to his loving family 6. Alexis & Voice Acting 22:42 - An investigation of the lead’s lacking delivery 7. The Courtroom Exhibit C: Choices 27:33 - The choices we’ve made so far, and the rather miniscule consequences 8. The Courtroom Exhibit D: Tinville’s Report 28:56 - Mechanics in place to make sure you understand the events of the case 9. The Courtroom Exhibit E: The Guillotine and Speeches 31:08 - Where would the French revolution be without it? 10. The Trial of Louis, Historicity, and the Crowd 35:35 - Breaking down the games approach to historical fiction 11. The Strategy Map 41:34 - The culture war for Paris begins, unfortunately. 12. Influence & Events 44:16 - The games method of granting agency, by making it feel chaotic and fleeting. 13. Intriguing Developments 46:33 - The intrigue system is introduced, capping off the gameplay 14. A Day in the Life 54:57 - The tiring gameplay loop. 15. The Rise of Alexis 58:33 - Turns out, we’re playing as a character. 16. Act 2 Part 1: The Imperfect Intrigue & Fatherhood 01:09:09 - As the stakes rise, we look into one of the games ever present but somehow lesser themes. 17. Act 2 Part 2: Choice 01:16:49 - We revisit choice, particularly in regards to the games strange wider reception. 18. Act 3 Part 1: Fraternité 01:25:43 - One of the three promises of the Revolution, and the one which defiles this game. 19. Act 3 Part 2: Militaire 01:32:30 - More mechanics no 20. Act 3 Part 3: Intrigue 5: Fraternité 2: Milwall 01:40:33 - It’s not that intriguing 21. Act 3 Part 4: Choice Redux 01:43:41 - No 22. Fin 01:48:13 - The story of Alexis comes to a bittersweet conclusion. 23. Conclusion 01:55:36Watch_Dogs: Legion: The First RecruitTehsnakerer2020-10-29 | Dedsec has fallen. Its old soldiers didn't see the world right. They complicated things too much, not Borys. A quick little first impressions video and introduction of our hero
#Watch_dogs #Legion #PlayingPlaying: YIIK Made Me ThinkTehsnakerer2020-09-28 | I swear to god, I'm trying to be nice to it. Today we’re playing YIIK: A PostModern RPG, join me on an absurdist odyysey of tedium and aggravation through a story that uses the most words possible to say… Something? Nothing? We’ll hopefully find out! I tried to understand it and it ruined my brain!
Playing Logo by Emily Nace Thanks to 8 Bit Brody, Veegie, Noonem, Spicy Chicken God, Emily, Hotcyder, 2Joe, Space Hippie, and many, many others!
Index 1. Introduction 00:00 2. Experiencing Y2K 02:00 3. The Comedy Crow’s Crap Questionnaire 06:33 4. Story Introduction and Frankton Follies 08:50 5. The 1st Dungeon & A Novel Approach to Writing 11:20 6. Lam to the Slaughter 21:49 7. Poor Worldbuilding with Panda 24:00 8. Padding the Party with Protracted Prattling 27:15 9. The Mind Dungeon 37:18 10. Combat 41:19 11. Windtown 45:03 12. Windtown Re-examined 48:29 13. Offism1999 56:49 14. Timewasting in the Arc of Nothing 01:00:33 15. Music in the Music Dungeon 01:09:37 16. Time to Get on With It 01:13:37 17. The Party 01:16:54 18. Essentia Meets the LP Tosser 01:22:38 19. S**t Megami Tensei 01:30:39 20. Reality Breaks 01:33:32 21. Ending (A)lex & Postmodernism 01:43:14 22. Reading One: YIIK is a Game of Hate 01:58:25 23. Two Brothers 02:05:14 24. Reading Two: Alex as Audience 02:11:31 25. Ending (B)affling 02:15:58 26. Ending (C)ut 02:18:23 27. Ending (D)isconnected 02:26:01 28. Conclusion 02:31:49
#Playing #YIIK #gamingPlaying E.V.O: The 4.6 Billion Year JourneyTehsnakerer2020-06-23 | Today we're playing E.V.O. a cult classic 90s RPG that takes you on a fantastical journey through evolution! It's jank, it's japanese and it's full of cool ideas, but is the execution (or sense) there?
Index E.V.O: The Search for Eden 1. Introduction 00:00 - Introduction to E.V.O. How I came across the game and a basic rundown
2. The Setup 02:06 - The premise of this absurd reality and the battle for Evolution!
3. The Origin of Life and Gameplay 03:19 - Life and Gameplay both start under the sea, combat and levelling mechanics!
4. Boss Fights and Gaia’s forgiveness 07:34 - The difficulty spike in boss fights and how the game handles death.
5. Gameplay evolves on Land 10:23 - The gameplay shifts as we go from underwater to land, introduction of jumping
6. Music and the Age of Dinoboreus 15:25 - The games mixed bag of a soundtrack is discussed in the dullest chapter
7. The Ice Age is Pretty Cool 20:19 - Some positive notes in a chapter which gives us options to advance
8. Fort Birdman and Adaptation 23:00 - One of the games most defined stages raises a thought, the one time the game made me feel like evolving in a sensible way.
9. Early Man? 28:01 - As evolution stands still, the lead up to a finale goes bonkers
10. The End? 33:04 - And we win evolution! I think…
E.V.O: The Theory of Evolution 1. The Theory of Evolution 37:27 - Introduction to the game that Search for Eden was built from
2. Story Introduction 38:51 - An introduction to this more grounded narrative
3. Turn Based Battling and the EVO Chart 40:25 - Combat and levelling explained!
4. Vertical Evolution and Travel Pains on Land 45:44 - Further notes on the vertical evolution system, difficulty scaling, and how the game challenges the player outside of battle (badly)
5. Grinding Again 49:53 - Thoughts on the necessity and annoyance of grinding in this title
6. Getting Lost in the Desertification 52:19 - A maze, questions about where to go and what’s going on?
7. Story Reintroduction 55:05 - Our role in this story becomes clear. An evaluation of the competing premises of both games, and nevermind that whole “more grounded” thing!
8. A Chapter of Lies and a European Stopoff 57:43 - The story takes a backseat as the world becomes sort of recognisable!
9. The Maze of Life 59:58 - As we make it to the age of Dinosaurs, the worst aspect of the game hits its peak! Its maze like nature and unintuitive navigation!
10. Going off the Charts 01:06:24 - Chapter 5 gets weird, again.
11. The Search for Wisdom 01:09:40 - The thematic and mechanical effects of getting wise
12. It’s Time to Talk about Spirit Science 01:11:59 - We all knew it was coming to this.
13. Duel with the Devil 01:14:30 - A bossfight!
14. Tripping on the Ascent to Man 01:17:48 - A very interesting set of endings
15. Evolution’s Final Chapter 01:20:18 - The climax at the end of a 4.6 (9.2) billion year journey
16. Conclusion 01:24:48 - 9.2 Billion Years worth of evolution made a streaming noise as it mysteriously flowed into usXCOMMANDERLESSTehsnakerer2020-05-26 | Me and some friends spent the weekend devising a new and terrifying way to play XCOM 2 over Parsec that really ratchets up the tension. It's not quite coop, but it's definitely anti-AVATAR. To play you'll need several mates, parsec, a copy of any XCOM game you like, and faith in your allies, without faith there's nothing to shatter.
Music Unknown Terrain – Andrey Sitkov First Contact – Andrey Sitkov Welcome, Evolution - Koichi Sugiyama Hidden Fear – Andrey Sitkov Funny Horror – Andrey Sitkov Big Shell – Harry Gregson-Williams (Nearly) Flawless Mission – Timm WynnPlaying Yakuza 4: Gone AraiTehsnakerer2020-04-19 | Today we're playing Yakuza 4, it features three new characters with Akiyama, Saejima, and Tanimura entering the fray, tackling a decades old conspiracy, we're going to see many new sides to Kamurocho today.
1. Introduction 00:00 2. Remasters, Box Art, and Installs 02:06
Part 1: Shun Akiyama: A New Perspective 1. Story Intro & Menu Memos 05:11 2. The Lifeline of Kamurocho 07:52 3. Akiyama’s Combat & Soul Orbs 15:39 4. Arai Arrives & Character Contrasts 17:39 5. Pacing Out 23:19 6. Kamurocho Expansion & Multiple Perspectives 31:22 7. Kido with a Lead & Chase Battle Changes 35:01 8. Tojo in Turmoil 2010 39:08 9. Akiyama’s Motivation, Gameplay Hesitation, and Lily’s Situation 45:08 10. Minigame Additions & Karaoke Translations 53:26 11. No. 1 Hostess Maker 56:54 12. Akiyama Finale 58:46 Part 2: Taiga Saejima: A Caged Perspective 1. The Hit of 1985 01:04:13 2. The Prison Break & Saejima’s Combat 01:09:53 3. Tiger and Dragon 01:15:46 4. Saejima’s Kamurocho Woes 01:21:44 5. Fighter Maker: Saejima’s Menugame 01:28:21 6. The First Great Yakuza Soundtrack 01:31:25 7. Saejima Finale 01:37:04 Part 3: Masayoshi Tanimura: A Lawman’s Perspective 1. Hedged Bets 01:43:46 2. Welcome to the Infodump 01:46:59 3. Police Scanner & Ultimate March 01:53:09 4. Bulletpoints 01:56:14 5. Grappling with Tanimura 02:02:52 6. Rubber Bulletpoints 02:06:48 7. Tanimura Conclusion 02:20:48 Part 4: Kazuma Kiryu: A Dragon’s Perspective 1. The Slow Retirement of Kazuma Kiryu 02:21:34 2. Hamazaki’s Hamstrung Arc 02:22:48 3. Kiryu’s Clumsy Kamurocho Curbstomp 02:28:29 4. Gang Encounters 02:36:50 5. Tower Battle 02:38:43 Part 5: Requiem: The Complete Perspective 1. Past Effects Present: The Central Theme of Yakuza 4 02:46:41 1b. Past Entry Parallels 02:48:05 1c. Past Effects Play 02:52:21 2. Substories, Amon, and Hostesses 02:55:53 3. The Protagonist’s Plot 03:07:42 4. The Final Hurdle 03:18:34 5. Conclusion 03:25:19
#playing #yakuza4Playing Yakuza 4 Part 3: Kiryu & RequiemTehsnakerer2020-04-18 | Today we wrap up playing Yakuza 4, talking about how the past effects the present while Kiryu comes in to ruin a bunch of peoples future.
Part 4: Kazuma Kiryu: A Dragon’s Perspective 1. The Slow Retirement of Kazuma Kiryu 00:00 2. Hamazaki’s Hamstrung Arc 01:13 3. Kiryu’s Clumsy Kamurocho Curbstomp 06:54 4. Gang Encounters 15:15 5. Tower Battle 17:08
Part 5: Requiem: The Complete Perspective 1. Past Effects Present: The Central Theme of Yakuza 4 25:06 1b. Past Entry Parallels 26:30 1c. Past Effects Play 30:46 2. Substories, Amon, and Hostesses 34:18 3. The Protagonist’s Plot 46:07 4. The Final Hurdle 57:00 5. Conclusion 01:03:46Playing Yakuza 4 Part 2: Saejima & TanimuraTehsnakerer2020-04-10 | Back to Yakuza 4, it's time for Saejima's emotional rollercaster and the mile a minute mysteries of Tanimura.
Part 2: Taiga Saejima: A Caged Perspective 1. The Hit of 1985 00:00 2. The Prison Break & Saejima’s Combat 05:39 3. Tiger and Dragon 11:32 4. Saejima’s Kamurocho Woes 17:30 5. Fighter Maker: Saejima’s Menugame 24:07 6. The First Great Yakuza Soundtrack 27:03 7. Saejima Finale 32:42
Part 3: Masayoshi Tanimura: A Lawman’s Perspective 1. Hedged Bets 38:27 2. Welcome to the Infodump 42:41 3. Police Scanner & Ultimate March 48:50 4. Bulletpoints 51:55 5. Grappling with Tanimura 58:33 6. Rubber Bulletpoints 01:02:29 7. Tanimura Conclusion 01:16:29Playing Yakuza 4 Part 1: AkiyamaTehsnakerer2020-03-30 | Today we're starting our journey through Yakuza 4, a complex and contentious entry in the franchise. It all begins with Shun Akiyama, the infamous loanshark.
1. Introduction 00:00 2. Remasters, Box Art, and Installs 02:06
Part 1: Shun Akiyama: A New Perspective
1. Story Intro & Menu Memos 05:11 2. The Lifeline of Kamurocho 07:52 3. Akiyama’s Combat & Soul Orbs 15:39 4. Arai Arrives & Character Contrasts 17:39 5. Pacing Out 23:19 6. Kamurocho Expansion & Multiple Perspectives 31:17 7. Kido with a Lead & Chase Battle Changes 34:56 8. Tojo in Turmoil 2010 39:03 9. Akiyama’s Motivation, Gameplay Hesitation, and Lily’s Situation 45:03 10. Minigame Additions & Karaoke Translations 53:21 11. No. 1 Hostess Maker 56:50 12. Akiyama Finale 58:41The Dragons of Dojima (1985)Tehsnakerer2020-02-04 | I have no excuseBlades in the Dark ReviewTehsnakerer2020-01-16 | This is a review of the Blades in the Dark tabletop system designed by John Harper and published by Evil Hat Productions, one of the most unique RPGs of the 2010s, this video explores the benefits and drawbacks of its systems, and the effect these systems have on roleplay.
Music Used Vampyr – Another Land Dishonoured 2 – The Grand Palace Vampyr – Industrial Landscapes Dishonoured – Streets Exploration
#bladesinthedark #TabletopRPGs #gamereviewPlaying Greedfall: An Unadventurous SpiritTehsnakerer2019-12-22 | Today we're Playing Greedfall, the latest Spiders RPG taking place in a fantasy colonial playset where I shoot a million bears (ulgs) to death while talking about a bunch of people wearing hats.
this video is a review, analysis, and critique of Greedfall that talks about how it fails to inspire adventure through its mechanics, how the addition of a best ending has strained its roleplaying to breaking point, and how Spiders, rather than work to fix their own punitive systems, instead try to sidestep them, creating a host of new problems, and how it can't decide if it wants to be a tale of finding unity, fixing problems and being lighthearted or a grim reminder of human cruelty and so it lands in a confused middleground, neither inspiring or sobering. (and uh, not very fun, which I'd have taken over either I suppose)
Index 001. Introduction: A Spiders Web 00:00 002. A Sickly Strong Start 03:40 003. The Continental Factions are all Bastards 10:42 004. Setting Off and Letting Down 18:54 005. An Unadventurous Spirit: Exploring Teer Fradee 24:00 006. The Codex 34:28 007. The Fatal Flaw of Greedfall’s Sidequests 36:59 008. The Anatomy of a Quest 42:22 009. Untalented: Skill Checks & Non Choices 50:17 010. Gunning for Victory: Combat 01:02:24
011. Companion Quest Think Pieces 01:06:31 011A. Vasco: Lack of Party Cohesion & Conflict 01:07:20 011B. Petrus: Ignoring Important Impositions 01:10:47 011Ba. The Illusion of an Illusion of Choice 01:20:35 011C. Siora/Kurt & Urgency 01:29:51
012. The Coin Guard Coup 01:32:43 013. Plot Beating 01:39:16 014 The King Elections 01:47:18 015. Spongy Pacing and Themes of Greedfall 01:54:03 016. A Disunited Finale 01:58:44 017. Conclusion 02:05:48
Music from: Greedfall, Europa Universalis IV, Victoria 2The Sheer Arse Shattering Power of Stealth in GreedfallTehsnakerer2019-11-05 | Greedfall has the best stealth of any Spiders game, especially because the AI is braindead, who would have thought? Playing Greedfall soon, just need to wrap up my second run before I start scripting, have many pages of notes
#Greedfall #Spiders #PlayingPlaying H3VR: Taking Hold in Take and HoldTehsnakerer2019-10-14 | Today we're playing Hotdogs Horseshoes & Hand Grenades, a VR shooting range minigame collection that demonstrates a ton of depth, fantastic enemy design and incredibly enjoyable gameplay, we're going to go and gun down Hotdog men in a nice little roguelight mode.
Index 01. Hotdogs, Horseshoes, and Handgrenades 00:00 - An intro to a fun VR shooting range which will be referred to mainly as H3
02. Taking Hold in Take and Hold 03:22 - How the physicality of VR can make for a really refreshing FPS experience
03. Locomotion: A Warp in the Park 14:39 - Short aside on the variety of movement options available in H3VR
04. System Nodes and Sosig Men 15:49 - The Target Range/Killing House Roguelight, thoughts on how Take and Hold challenges the player through its enemies and time attack target ranges
Music Dead Rising – Mall Track 1 Sean Hodges (?) - Sheriff Town (?) Grillo – Urabon MGS2 – Infiltration MGS2 – Arsenal Gear (Alert) Team Fortress 2 – Playing with Danger Yakuza 0 – Tiger Flute MGS2 – VR Mission [Sneaking] Medal of Honour European Assault – Main Theme Jet Set Radio Future - Sneakman No More Heroes – DND (Do Not Destroy) Goldfinger – Superman (karaoke) Timespliiters 2 – Map Maker Shadow the Hedgehog – Lava Shelter Watch_Dogs – Fixer Contract Checkpoints Persona 5 – Price (took this long to resort to Persona at least) Marvel Vs Capcom 2 – Clock Tower
VReloading Payday 2 - The Mark
#Playing #TehSnakerer #VRPlaying H3VR Extra: A Round of Take and HoldTehsnakerer2019-10-14 | A round of H3VR, I get distracted a lot murdering sosig's for a bitPlaying Neuro: The Lost Last Game of 2006 (is weird)Tehsnakerer2019-09-25 | Today we're playing Neuro, taking a deep dive on a janky odyssey lost to the western world for a decade, revived out of the blue in English by a Taiwanaese company around 2016/2017 for some reason. It's a sci-fi shooter character study of an idiot who bumbles his way through a crime investigation, ruining the lives of many in the process. It may have had an effect on me.
Index 001. Introduction 00:00 - Neuro is the last game from 2006, what is it and why?
002. The Degeneration of Humanity (and English) 03:26 - An introduction to Neuro’s theme and its incredibly absurd voice acting, how it effects the experience
003. Presenting the Tutorial 07:42 - The limited ways Neuro can present information and story, and our introduction to gameplay
004. Stage 1 – Space Age Musket War 14:31 - Stage 1’s relatively slow pace as a teaching mechanism and a way to break players in
005. Ramone Attempt Two 21:21 - A mini-essay on idiot protagonists and how Neuro handles its own.
006. The Extrares: A Foundational Combo 27:43 - Neuro’s level design and artificial intelligence viewed through the lens of trying to balance a very powerful weapon
007. The Slum Escape with Choppy Checkpoints and Excellent Escorts 38:27 - We’re playing a game that somehow has bad checkpoints yet very good companions. Also a very detailed slum, or at least, a 1/10th very detailed slum.
008. The Breakdown Break-In 44:57 - James has a bit of a crisis, does the level design reflect his shift in character, or am I overthinking things?
009. Warden Avatar’s Crazy Crusade and Combat Balancing 51:33 - We run into the mid-game philosophical conflict and weight up how weapons and powers add up, against themselves and each other.
010. Softlock Picking 01:01:20 - It is what it is
011. The Terrorism Takeback 01:05:08 - The role Warden-Avatar plays in James’s own arc, acting as a mid game accomplice, and how the game tries to sell setpieces on a tiny budget (it can’t, but it tries with charm)
012. The End? 01:13:57 - Well I mean, if you’re looking here, you can see there’s more segments, and the video still has like 20 minutes left.
013. Stage 9/8 01:16:59 - The story is over, the game is not, it has a bit more to say.
014. The Arcs of James and Walter 01:20:32 - Taking Neuro as a character study, James’s newfound confidence is demonstrated to be a rather shallow affair, Walter contrasts with James like Warden Avatar had prior. Also I shoot a lot of people.
015. The Manual 01:28:02 - The Manual for Neuro is filled with setting details, character bios, chronology and weapon lore, 90% of it is never brought up in game and doesn’t actually help much, giving Neuro a weird sense of place.
016. The Tutorial 01:32:25 - I finally really talk about the tutorial, it’s one of those retrospect things.
Notes: - So the title, it's hard to sum up Neuro with a title, some were odyssey of an idiot, on Mental Strike, a resonant story. But this game may be the last game from 2006 to be "released" redone for another Market like this, at least that I know of, feel free to correct me.
- I can claim I have no shame letting cutscenes run for so long, but I did try (and did successfully) cut them down here and there, but that means I reduced a cutscene from 3 minutes to about half that.
- Most of this game is machine hum, I actually added more music on my last pass, but this video mostly lacks music to be in keeping with Neuro.
- I do believe in my take in the story, but I do see a lot of flaws and contrivances, I mostly forgive things based on how entertained I am, and I was very entertained, plus the plot is so awkwardly delivered I only noticed certain things during the edit, and hey, if it had me fooled for that long it wins, I'm willing to be the fool for it. I'm not some "objectivity" lad who's pretending to be cleverPlaying: Fun and Frustration in MORDHAU (Review/Analysis)Tehsnakerer2019-07-25 | I am not very good at Mordhau, but I'm Playing it regardless, talking about it, my relationship with competitive multiplayer titles while reviewing what makes Mordhau really work for me.
Index 1. Introduction 00:00 2. The Cycle of Salt 03:06 3. Point Build System 05:16 4. Saejima Subverts a Cycle of Salt 08:45 5. Combat: Options, Weapons, and Breaking Defence 11:52 6. Frontlines: Skill Amongst Chaos & Hi-jinks 18:33 7. The Mixed Bag of Maps 24:49 8. Conclusion 31:09
#mordhau #playing #analysisPlaying Escape from Paradise City: A Criminal MeltdownTehsnakerer2019-06-19 | Today we're playing Escape From Paradise City, a gangster strategy RPG from former Media Mobsters, Sirius Games. Returning to Paradise City decades later to find things have gotten far, far worse. This video is a critique, analysis, and a playthrough of EfPC.
Thank you to Skeletom for pointing me to a working version of the game. Thank you to Emily Nace for the Playing Logo Thank you to Ben & James for cameos, and James for Vambeera
Index 01. Introduction 00:00
02. (Not) Running Unpatched 03:07
03. Chapter 1 – First Blood 04:26 Story, Porter, World, and Gameplay Introductions
04. Chapter 2 – Gang War 13:17 Angel, Stealth, Money, Rally Gangsters, and Level Caps
05. Chapter 3 – The Rat 21:26 Boris, Henchmen, and Powerskills
06. Chapter 4 – A Little Bar Round 27:16 The Escort Mission, Limited Strategic Control, and Play Order
07. Chapter 5 – Oleg Orrosiev 33:25 Health Bar Battler, Skills and Levelling in the Crate Maze
08. Chapter 6 – Unfinished Business 41:49 The Twist! (and Stealth and Vehicles)
09. Chapter 7 – Rocco Must Die 45:25 Armour, Powerskills, and Unit Composition
10. Chapter 8 – El Lobo 56:28 The Third faux foe! (and Cops)
11. Chapter 9 – Kovacs 01:00:14 Terrible Writing
12. Chapter 10 – The Jamaican Boss 01:03:47 Load Screen Level Selector and Phoning in It
13. Chapter 11 – A Weakening Blow 01:08:08 The Illusion
14. Chapter 12 – A Small Favour 01:13:13 A Telegraphed Betrayal
15. Chapter 13 – The Escape! 01:15:50 No We’re Not Escaping Paradise City
16. Chapter 14 – Lydia 01:17:54 The Illusion Part 2, Explosives, and the Tragedy of Lydia
17. Chapter 15 – Goodbye my Fair Lady 01:23:32 A Trip (and fall) Down Memory Lane
18. Chapter 16 – Santiago Vargas 01:24:32
19. The End 01:27:59BulletRage PreviewTehsnakerer2019-05-21 | On the futuristic bloodsport of Bulletrage, bring the battle or become a burger. A frenetic fast paced top down shooter about pushing back and then becoming THE TIDE
Kickstarter: kickstarter.com/projects/bulletrage/bulletrage-multiplayer-twin-stick-arcade-shooter Demo: chimeraone.itch.io/bulletrage Steam Store Page: store.steampowered.com/app/827210/BulletRage Website: bulletrage.comPlaying Yakuza 3: Too Many Kids Spoil the PlotTehsnakerer2019-05-10 | Today we're playing Yakuza 3, the third entry in the ongoing Ryu ga Gotoku series, and the first one I played nearly a decade ago (must have been 2010? 2011? How time flies). A victim of cut content for localisation/time and a plot overloaded with kid drama, can Kiryu stop the latest big criminal plot while he also has to manage an orphanage? The answer is yes, because those two plots exist in separate universes! It's time to bring the heat in this brawling political thriller slice of life action/inaction title!
Thanks to GAMESD for the Wesker illustration Thanks to Emily Nace for the Playing logo/Thumbnail
INDEX 01. Introduction 00:00 02. Boxart and Kenzan 03:46 03. Story Introduction 06:18 04. Sayonara Sayama 08:13 05. Tying up Loose Ends 10:37 06. The Orphanage 13:31 07. The Yakuza Plot in Miniature 20:38 08. Ryukyu Introduction 25:25 09. Cut Content and Minigames 26:40 10. Free Roam and Ryukyu 34:18 11. The Tojo 2009 37:43 12. Combat Intro: Red Heat and Weapons 40:12 13. Instantly pull out a heat move 42:34 14. Parries and Unlocking Moves 44:57 15. 100% Completion and 1000% fullness 52:50 16. Stealth Copter & Foot Chases 55:01 17. Noteworthy Substories 59:11 18. The Conspiracy: In as Brief as I can Make It 01:08:26 19. Pacing, Antagonists, and False Escalation 01:17:59 20. Rikiya 01:24:33 21. Hospital Schemes & Orphaned Themes 01:27:14 22. Finale 01:37:54 23. Conclusion 01:43:32