====================================== [Short summary] A TNT based fish farm for 1.16. Also little bit theories behind it.
[Original description translate] Industrial production of pufferfish, no more boring fishing, don't fill monster mobcap (only fish cap) It's in warm ocean because the puffer fish's weight of spawning is higher.
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
====================================== [Short summary] A TNT based fish farm for 1.16. Also little bit theories behind it.
[Original description translate] Industrial production of pufferfish, no more boring fishing, don't fill monster mobcap (only fish cap) It's in warm ocean because the puffer fish's weight of spawning is higher.
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[Yisibite] No slabs No slime at bottom Full Speed 3-Way Bedrock Breaker 1.16+ChineseTechnicalMinecraftCollector2021-10-15 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Video by: Yisibite (火弦月Official) Publish Date: 2021-10-15 Original video: bilibili.com/video/BV1844y1x7Ai Author's channel: space.bilibili.com/10125241 Reupload by: hiback We have got permission to reupload this video on youtube
====================================== 【Short summary】 A nice bedrock breaker for 1.16+ No slabs needed. No need to remove other blocks in advance to prevent the machine from jamming. (Need to remove liquid) Lowest overhead yet. This video has English subtitle.
【Original description traslation】 Thanks again @Wooden_Block for helping me optimize part of the wiring! And installed a small device to remove the lava.
Thanks to @SunnySlopes for helping me render a clip using Shaderpacks.
In the video 18 7 13 6 is the required empty size of the perimeter to break the first layer of bedrock.
To break the same 28 12 28 12 in the video, the first two layers are in the same direction, and each later layer rotates the machine 180° relative to the previous one (optimal solution).
With the experience of the first two times, I also optimized the wiring logic, volume and materials needed after accomplishing three major design goals (1. be the bedrock machine with the lowest bedrock overhead, 2. break 5 layers in a row without cleaning any other blocks, and 3. be no bigger than V2)
The machine itself is non-directional, can be rotated and mirrored at will, but it is best to break 5 layers in a row in accordance with my recommended method, and I have not tested other methods. I'm not sure whether it will get stuck or not.
This machine is basically finished, temporarily there will be no next generation.
The machine is very stable, as far as I know, some major servers have been properly removed millions of bedrocks.
Finally, thanks to many, many servers in survival mode implemented the transition version.
Additional Information: The liquid remover is not perfect and cannot clean up the liquid at the edges. And it does not work for large water sources. It can only reduce some manual work.
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Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[kaniol] 3-Way Bedrock Breaker v2 (No slime/honey blocks at the bottom) 1.15+ChineseTechnicalMinecraftCollector2021-03-07 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Designed by: Sine_Chen & kaniol, video by:kaniol Publish Date: 2021-03-06 Original video: bilibili.com/video/BV1TK4y1U7Hj Author's channel: space.bilibili.com/20649038 Reupload by: Crazy_H We have got permission to reupload this video on youtube
====================================== 【Short summary】 Nicer 3 way bedrock breaker, no honey and slime stick to floor, with new 10gt bedrock breaking core, runs a lot faster then previous one. Also the materials required to build the machinery are reduded by half ---- only 778 blocks, and its simple to build and fix.
Texture: 1.XeKr RedstoneDisplay 1.16.2-V1 2.Dramatic Sky for 1.16 +
Shader: BSL v8.0
Music: Cre-sc3NT - Devotion
====================================== We are a reupload & translate group in China. We will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[Fall_to_Galaxy] Steering column & dustless & prefect timing universal tree farm v3 1.15+ChineseTechnicalMinecraftCollector2021-02-17 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Video by: Fall_to_Galaxy Publish Date: 2021-02-10 Original video: bilibili.com/video/BV1fA411T7xk Author's channel: space.bilibili.com/451608614 Reupload by: 821 We have got permission to reupload this video on youtube
====================================== 【Short summary】 DLPTUTF: Dust Less Prefect Timing Universal Tree Farm.
Trunk handle used redstone direction change column to save space.
【Original description traslation】 Speaking, I didn't think of it until I was making this video: 5 years ago, UBTF had a steering design. Although it was designed to close the signal, it is no different from the current steering column principle. hungryartist_ is a very powerful player. This tree farm has no practical value at all, it’s not too slow, it’s completely inferior to other tree farms, and even my elder brother v2.2 can’t even do it. I just did it for fun (unfortunately the volume and total squares Spike the audience) ----------------------------------------split line------------------------------------------ speed: Jungle 44.7k Spruce 29.3k Birch 39.0k Oak 30.0k Acacia 23.0k
====================================== We are a reupload & translate group in China. We will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[kaniol] 1728 Furnace Array (1.17 snapshot)ChineseTechnicalMinecraftCollector2021-02-14 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Video by: kaniol Publish Date: 2020-12-31 Original video: bilibili.com/video/BV1kT4y1K7qs Author's channel: space.bilibili.com/20649038 Reupload by: hiback We have got permission to reupload this video on youtube
====================================== 【Short summary】 This video has english subtitle. A furnace array using new shulker box feature introduced in 1.17.
【Original description traslation】 20w51a snapshot added a new feature, the shulker box item entity will drop its contents when destroyed, using this I made a fast unloading module. If you want to use this machine in 1.16, you can also switch to manual box unloading. The core of the furnace array is the use of ice channel water flow to distribute 27 item entities to each furnace set unit. Each of these furnace set units has a self locking structure, with the hopper minecart only unlocking when sucking items from the hopper, and also locking all the hoppers of the furnace in the off state.
The furnace array operates asynchronously with two 864 furnace arrays. The left and right furnace arrays alternate every 10 seconds to process 1728 items, with each furnace being assigned 2 items at a time. The furnace set is AFKable for long periods of time with sufficient fuel and items to be smelted, with no residuals in the furnace array.
Currently, the fuel supply is only suitable for coal/charcoal because it is most cost effective to use charcoal. If you need to use blazing rods etc. as fuel, just change the 8-to-1 counter at the bottom to a 12-to-1 counter.
Furnace array speed: Time required to smelt a double chest of shulker boxes: 9 minutes 48 seconds Each box of items takes 10 seconds to smelt, with an additional 48 seconds for item distribution/packing With 1728 furnaces running at full speed, the smelting speed is 622,080 items/h No fuel is wasted when the number of input boxes is an integer multiple of 4.
====================================== We are a reupload & translate group in China. We will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[kaniol] Timelapse of a 200R Perimeter (Self-returning 3-way Double/Single TNT Quarry)ChineseTechnicalMinecraftCollector2021-02-13 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Designed by: kaniol & Crazy_H Publish Date: 2020-10-17 Original video: bilibili.com/video/BV1Hv411k7JT Author's channel: space.bilibili.com/20649038 Reupload by: hiback We have got permission to reupload this video on youtube
====================================== 【Short summary】 A timelapse for 200R perimeter. Just to show the self-returning 3-way double TNT quarry designed by Crazy_H and kaniol in case you did't know it. Also Crazy_H made a compact single TNT version recently which I will include in the world download section.
Self-returning 3-way double TNT quarry at 2:00 Crazy_H's video: youtu.be/9FMmfznUhz4
【Original description traslation】 The size of this perimeter is R200 and is intended for future use as a chest hall.
The 3-way used for bombing is a self-returning 3-way double TNT quarry designed with Crazy_H. The first two bombings used an intermediate version of the self-returning 3-way, and the first bombing also stopped several times because it was not completely snow-proof, and only after repairing it worked properly. The third bombing used the final version of the self-returning 3-way that being compressed to 7x6x5 volume.
The first half of the replay of the second bombing was lost because the computer died peacefully while AFKing at night with replay on.
Overall, with the self-returning 3-way, circular perimeter and other irregular perimeter cleanup becomes very simple, the basic process is the same as the use of traditional 3-way cleanup rectangular perimeter. You only need to place circular blocks for machine to self-return, also you need to place water wall manually. The explosion-proof trench is in curved shape, but not very difficult to dig. In fact, we didn't dig much to complete this perimeter.
This self-returning 3-way is really easy to use. Quickly go home and blow up an irregular perimeter!
====================================== We are a reupload & translate group in China. We will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[Flowerstarry_sky] FTL-H Build Timelapse in TISChineseTechnicalMinecraftCollector2021-02-13 | ======================================================= Press "SHOW MORE" button to see all information and links about it ======================================================= Video by: Flowerstarry_sky Publish Date: 2020-05-04 Original video: bilibili.com/video/BV1H54y1X7ws Author's channel: space.bilibili.com/322283416 Reupload by: hiback We have got permission to reupload this video on youtube
====================================== 【Short summary】 An old timelapse video by Flowerstarry_sky.
【Original description traslation】 The old pearl cannon was not fully functional and not accurate enough, so Fallen_Breath and I designed the new vector pearl cannon: youtu.be/1_MLMXVpHbU
And it was built in TIS survival. After the new pearl cannon was built, the server opened the era of multi-player transport. We can transport multiple player in one shot! qwq And it's very accurate. (^ - ^) V
Pearl cannon construction staff: Magic_riding Flowerstarry_sky wisky_pro chino_desu Fallen_Breath kahzerx xinbing Decoration: Flowerstarry_sky
TIS Trinity Union is a vanilla survival minecraft 1.13.2 server. TIS Trinity Union is currently one of the top technical minecraft servers in China.
====================================== We are a reupload & translate group in China. We will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[kaniol] 3-Way Bedrock Breaker (No slime/honey blocks at the bottom) 1.15+ChineseTechnicalMinecraftCollector2021-02-09 | ======================================================= Press "SHOW MORE" button to see all information and links about it =======================================================
====================================== 【Short summary】 A nice 3-way bedrock breaker that don't have any slime/honey blocks at the bottom of the machine. So you dont need to clear netherrack while breaking the nether roof.
【Original description traslation】 When breaking bedrock using 3-way machine, the slime blocks at the bottom are very annoying things, which means that after each layer of bedrock is broken, the surface has to be cleaned. In case the flying machine is stuck by blocks at the bottom, you have to stop it and do maintenance, or even go back to the latest save. Even with the technology of 3-way bedrock breaking, is this really automated enough?
The original design was to keep the bottom of the 3-way bedrock breaker free of slime blocks or honey blocks, reducing the hassle of operation and maintenance. In addition, the core part of the bedrock breaker was redesigned to simplify most of the piston movements and increase the speed to 22gt/block. because of the use of honey blocks, the machine is 1.15+. Not gonna make a 1.15- version. After all, 1.15- is not the main version now. We also reduced the amount of honey blocks to make it easier to build.
Removal of large quantities of bedrock is no longer a difficult thing, bedrock breaker can be developed better, and we can do better!
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[Nirgal_Irucrem] Dual Mode Nether Fortress Farm (Wither Skeleton or Blaze) 1.15ChineseTechnicalMinecraftCollector2020-11-01 | ======================================================= Press "SHOW MORE" button to see all information and links about it =======================================================
====================================== 【Short summary】 A dual mode nether fortress farm for 1.15. It has wither skeleton mode and blaze mode.
Produce 48.8 skulls/min or 69k rods/h.
This video has english subtitles.
【Data traslation】 (1) Wither skeleton mode: Skull: 48.8/min Bones: 132.9k/h Coal: 82.8k/h Pumpkin consumption: less than 0.1/h
Lag: 33 mspt (Lithium+Phosphor i5-8400 @3.4 GHz)
*If you also collect drops of pigman and skeletons in the overworld, you can get: Gold nugget: 55.6k/h Arrow: 6.63k/h Note: This will create extra lag.
(2)Blaze mode: Blaze rod: 69k/h
Lag: 25 mspt (Lithium+Phosphor i5-8400 @3.4 GHz)
*If you also collect drops of pigman and skeletons in the overworld, you can get: Gold nugget: 50.5k/h Arrow: 6.01k/h Note: This will create extra lag.
【Original description translation】 Credit: o0Burst0o: Inspiration and part of the design reference Fallen_Breath: Develop carpet-tis-addition and assistance with testing And others from TIS lab: Provide advices
Actor: United States presidential candidate Donald Trump, Joe Biden and _Flag_E_
Attack every 9gt for max speed, you can also attack every 10 gt if you have a bad internet connection.
Lever on left is for collecting system. Lever on the right is for pumpkin (only for wither skeleton mode). For both of them, light off meaning system working, light on meaning system stopped.
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Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[ Prime ] Chorus Flower Farm 4600/h 1.16+ChineseTechnicalMinecraftCollector2020-11-01 | 👇====================================================👇 Press "SHOW MORE" button to see all information and links about it 👇====================================================👇
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Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[xmzztyl] Chorus Fruit Farm 1.16+ChineseTechnicalMinecraftCollector2020-11-01 | 👇====================================================👇 Press "SHOW MORE" button to see all information and links about it 👇====================================================👇
====================================== [Short summary] A 1.16+ chorus fruit farm.
[Original description translate] Chorus fruit farm returns! AFK chorus fruit Farm that didn't use 0-tick! Efficiency: 2008/h for 4 layers and 3250/h for 7 layers.
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[XZZHHH] Simple TNT Birch Tree Farm 8k+/hChineseTechnicalMinecraftCollector2020-11-01 | 👇====================================================👇 Press "SHOW MORE" button to see all information and links about it 👇====================================================👇
====================================== [Short summary] A modified version of ilmango's simplest tree farm. Faster, about 8000k/h, but it requires the player to use bone meal manually, also needs more materials to build.
[Original description translate] Tree farms generally use a lot of pistons, so is there a simpler one for beginners to use?
The answer is yes, ilmango's simplest tree farm youtu.be/Q2ER_bTFMEA, but with a lot of efficiency loss due to having to wait for TNT to explode every time.
So based on the obsidian blast chamber, I made some improvements and was able to get to 8000+/h, and four people could work together at the same time, which added a lot of fun ^-^
At the same time, since there are less pistons, the MSPT is greatly reduced and survival friendly.
Build & Edit: XZZHHH Video rendering: XZZHHH
Shader: -
Development Version: 1.14.4 Record version: 1.14.4 Mods: Replay Mod
BGM: future james - pure imagination (dotan negrin x prismatic mantis flip)
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[XZZHHH] Anvil-based Tunnel Bore (Not practical)ChineseTechnicalMinecraftCollector2020-10-31 | 👇====================================================👇 Press "SHOW MORE" button to see all information and links about it 👇====================================================👇
====================================== [Short summary] An anvil-based tunnel bore for fun.
[Original description translate] Under the last tunnel bore video, I saw someone mention the anvil being used in nether as an explosion proof block. So with the intention of trying, I tried to make a simpler tunnel bore, but the anvil was special and the final tunnel bore was not easy to build, so I relegated it to "Silly Redstone Technology".
Although the final machine looks relatively simple, I ran into a number of problems during development. The video only shows a few of them, such as the point where the TNT falls determining whether or not it will blow up the tunnel bore itself, whether or not the explosion is powerful enough for the lower piston to pass through, and the random momentum of the TNT causing the tunnel bore to blow up. I've also put other failed versions of it in the world download.
Anyone interested can improve it and reduce the consumables to make it really practical.
Build & Edit: XZZHHH Video rendering: XZZHHH
Shader: Chocapic13 V5
Development Version: 1.14.4 Recorded version: 1.14.4 Mods: Replay Mod
BGM: Edvard Khil - Trololo Song, Varien - Future Funk
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
Videos are reuploaded following CC-BY-NC-SA 4.0 creativecommons.org/licenses/by/4.0[ Prime ] 87k/h Fully Automatic TNT Snowball Farm 1.16ChineseTechnicalMinecraftCollector2020-10-31 | 👇====================================================👇 Press "SHOW MORE" button to see all information and links about it 👇====================================================👇 Designed by: __Prime__ Publish Date: 2020-10-31 Original video: bilibili.com/video/BV1qK411G7Fm Author's channel: space.bilibili.com/483391030 Reupload by: hiback We have got permission to reupload this video on youtube
====================================== [Short summary] A better snowball farm design that used Leads and slime blocks to control snow golems. 12gt tnt cycle, ~30 snowballs each time. The principle is similar to the previous design by U_ruby and will not be explained again here.
[Original description translate] 87k/h snowball farm Based on the fact that the leads can pull the snow golems back. Inspired by U_ruby youtu.be/kCPnaVe6hg4 Thanks XZZHHH‘s blast chamber
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====================================== [Short summary] A portal ghast farm for 1.16. Because of the new spawn potential mechanism, the portal farm might be the best way to work around it.
This video has English subtitles.
[Original description translate] It is possible to build easy single-layer only, or multi-layer for efficiency, or even stack multiple modules together to make a super fast one.
AFKable in Single player. mspt: about 6 for 18 layer, almost all from entity extrusion After building this, it's like a small arsenal of tears and gunpowder that can be used to create a vast array of explosives.
The gunpowder efficiency of 18 layers farm is 17k/h which is already more than the efficient floor pushing and water flushing mob farms can produce.
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====================================== [Short summary] 6gt fungus farm. This video has English subs.
[Original description translate] Tree Farm Properties: Processing interval: 6gt Collection and processing: 7 * dense tnt duping module + 2 * entity-less tnt duping module Orientation: Dependence Locality: dependence (3 assumptions need to be followed to find the right place faster) Maximum processing height: 21 blocks Block output stream: stable output 1x3 logs per cycle, the rest of the output up to 3x18 blocks stream. Lag situations: core and processing parts while working: 8.13mspt (warped fungus); 8.94mspt (crimson fungus) Fungus sapling module while working: 2.6mspt Test environment: CPU: 12x Intel i7-9750H 2.60GHz Memory: 8GB Server: minecraft 1.16.2 + fabric 0.9.1 build205 + carpet 1.4.9 v200815 ---------------------------------------------------------------------------------------------------------------------- Efficiency: Crimson fungus: 74.2k/h 60.4k/h 6.3k/h Warped fungus: 74.3k/h 60.7k/h 6.3k/h Numbers of stems, warts and shroomlight. --------------------------------------------------------------------------------------------------------------------- Consumption: Bone meal 12.3 shulker boxes/h. Fungus sapling 129.1 stacks/h = 10.15 boxes of bone meal/h Total 22.45 boxes/h Minimum total bone meal consumption: 15.1 boxes/h (All product recycled, not recommended) --------------------------------------------------------------------------------------------------------------------- Caution: The tree farm is directional, and any change in direction will inevitably result in a wrong update sequence.
A special update sequence of point redstone is also used, which has a location requirement and can be easily located based on the following three assumptions
First assumption: move 16 blocks along the x-axis and the update order remains the same.
Second assumption: redstone dust height is an even number must fail, an odd number may match; if a position matches, all odd positions of that y-axis are quite likely to match.
Third assumption: change the z-axis position in each chunk, then one of the 16 positions must match.
You can find more details about how to use providing tools to find right position in the WDL.
The honey block switch is to select crimson/warped fungus.
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====================================== [Short summary] A faster farm for Pufferfish & Squid.
Author's last TNT based fish farm design with some explanation: youtu.be/iLLm4n9qS20
[Original description translate] It's great that I've managed to raise the rate of pufferfish farm by an order of magnitude.
The fps is low on the pufferfish farm, but it doesn't affect the server or anyone else who isn't nearby. This one is more like a entertainment one.
Squid Farm is great to actually build it , the structure is simple, and the efficiency of a single unit is very high. The maximum units you can build is 5, and clients will crash if you exceed 5 units.
Note that for fish farms player needs to be 24-64 blocks nearby, while Squid farm need to be 24-128 blocks (similar to other monsters), and there cannot have other waters nearby that could interfere the spawning.
The pufferfish farm is built above the bedrock of the warm ocean biome, while the squid farm only needs the water in the river biome.
Note: Before 1.16.2, the piston bug lowered fps and mspt a lot, so you couldn't stack this farm a lot. After 1.16.2 and later, both farms have greatly improved fps and mspt, and both can stack more modules so that efficiency can continue to improve.
====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
====================================== [Short summary] A easy nano crop farm that only used one observer.
[Original description translate] Other than that rails, everything else is very simple.
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====================================== [Short summary] A nice honey farm design that don't need to fill all slot in the dispenser to make the farm work.
All bottles are in the dropper above (Dont need to fill it up). Dropper will give dispenser 1 bottle at a time. The dispenser will activate twice to collect honey and dispense honey bottle.
There are two designs. The button one only works in 1.16+. The repeater one will works in both 1.15 and 1.16.
If bottles are used up and the farm in the wrong state, you can reset it by replacing redstone/repeater. (1:30 in video)
[Original description translate] An easy to maintain design, no honey bottle left in the dispenser after all bottles used up.
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====================================== [Short summary] A now concept of fully automatic snowball farm based on TNT.
[Original description translate] New ideas for snowball farm~ A huge increase in efficiency over the flying machine version, even rivaling the speed of manual shoveling the snowballs (which is really unexpected)
Origin: daisy's qq group chatted about snowball farms and the recently popular TNT snowball farm, then I suddenly came up with this idea to just push the snow golems, 五羊飞 and ruby verified that the snow goelms makes snow every gt, (so theoretically this farm could be even faster, double the speed)
Timing: It could be twice as fast (and thus double the production)... So I hope to see more great works from you guys!
Snow golems Security: Making the machine, until the video was done, the snow golems did not get damaged in these five hours of testing.
Credits: Thanks for the support from 五羊飞, 琉璃, 木棍 and daisy_pig~ Thanks to 琉璃 for the anvil floating idea (though it ended up not being used)
Theory: Theoretical production should be able to reach 80,000+/h, which is a scary rate, a good collection system can make the production close to 80,000/h, because if the collection can not keep up, the drop will disappear after being blown up five times, thanks again to the XZZHHH's blast chamber ~ ~ ~
Author's words: I hope everyone can make their own snowball farm~! Honestly this wiring in the video isn't very elegant and hasn't been optimized yet, but it's too late in the day to do that, so i just posted this
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====================================== [Short summary] A new easy layout/design for tnt dark oak tree farm.
[Original description translate] It's a new layout for a dark oak tree farm.
This tree farm is very lag-friendly. As no hopper minecarts are used, the lag when it is not working is extremely low compared to traditional dark oak tree farms, making integration into industrial farms areas much easier. Due to the small number of pistons used, the tree farm also operates with very low lag.
The tree farm uses a clock-based tnt to break leaves, which will not return enough saplings if the tree's growth cycle is too short. Therefore, a single dispenser was used without pre-bonemeal to lengthen the growth cycle of the tree to achieve a reasonable sapling return rate. The average growth cycle of the tree can also be adjusted, and there are instructions on wdl on how to do so. The longer the growth cycle of the tree, the less efficient the tree farm will be, but the higher the return rate of the saplings will be.
With a sapling return rate of about 102%, the tree farm is operating at an efficiency of 48k logs/h, this tree farm already have a sapling recycling system.
No drops splash problem due to tnt breaking system of leaves
Due to the use of a single dispenser and no pre-bonemeal, and the fact that this tree farm is less restrictive to dark oak growth, the trees are easier to grow than in a traditional dark oak tree farm layout. That's why this tree farm is extremely bone meal efficient.
Easy to build, no need to put hopper minecarts in tricky positions, and simple wiring.
Simpler version in the wdl, less wiring, 43k/h efficiency
The video will be redone when I have time.
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====================================== [Short summary] 3-way bedrock breaker that didn't use honey block, suitable for 1.13/1.14+. Modified from DesktopFolder's 1.15+ design.
[Original description translate] Since we're not having enough fun breaking the bedrock, we need a 3-way bedrock breaker.
But this three-way bedrock breaker (youtu.be/c2Raarydjjw). It doesn't work in 1.13 and 1.14, so I have to remove all honey blocks in it. And then this new 3-way bedrock breaker was made.
This machine breaks through the bedrock very quickly. 26 gt/block when it breaks through the bedrock, 10 gt/block when it returns.
Cons: You still need to clear a lot of space for it. Still needs to be improved. And the wiring is not perfect.
It is the first 3-way bedrock breaker that runs in 1.13 and 1.14, finally filling the missing gap of the 3-way bedrock breaker. With the 3-way bedrock breaker, you can delete a lot of bedrock.
Why breaking so much bedrock? It's actually useful to build y0 Slime farms or light suppression mob farm or simply wanting to build a skyblock area.
Thanks to: DesktopFolder: youtu.be/c2Raarydjjw And all those who contributed to the 1.15+ 3-way bedrock breaker.
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====================================== [Short summary] A simple 2x2 tree farm
[Original description translate] Lag-friendly TNT tree farm v2 Very low mspt, lower than fast birch tree farm. Produce around 10k log/h Version: 1.16.2
How to use: To run, start by replacing all the logs and saplings in the hopper and dropper of the collection system with the species you want to plant. Then hold 4 saplings in the player's main hand (preferably in the first slot), and fill the secondary hand and all other spaces with plenty of bone meal. Then get in the minecart, pull the lever, then face the glass block and hold the right click. When you want to stop, pull down the lever and you're good to go.
It's best not to go far away when you AFKing, there may be overhead drop items that land on the main hand, which will cause all subsequent attempts to place a sapling to fail. Failure to place a sapling will not result in damage to the machine, however. Also, if you're playing in a server and you have a bad internet, it's best to make a chunk loader nearby and make sure all sections in a entity processing chunk.
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====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
====================================== [Short summary] A 1x2 Slime Bouncing Elevator (1x3 when working)
[Original description translate] With the advancement of technology, the size of the slime elevator has become smaller and smaller. From the original high-consumable materials to the current easy-to-build one, every improvement is a challenge to creativity.
This is the fun of Minecraft! Thanks redberd for helping me making this video!
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====================================== [Short summary] A better layout for concrete farm. Also a lag-friendier concrete farm than Flowerstarry_sky and Stars_Where's design. The only downside of this farm is that it used two conduits. you can try to replace it with other blocks, not sure whether it will work with other blocks or not.
(The second machine shown in the video is an older design, he just used it to showcase the new separation system.)
[Original description translate] Game: Minecraft Version: JE 1.15.2 Music: Unchanged Mind-Valentin Machine: Concrete Factory New horizontal layout, new separation method, extremely low lag, fps friendly, minimal loss Author: Carryhbh Sine_Chen Test environment: lllireta creative server cpu 9350kf @5.1GHz mspt: 3.0 Falling block: 1.6ms Number of falling blocks: 50 Items collected: 179980/h
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====================================== [Short summary] A 1.11+ version of previous 1.15+ ice farm (youtu.be/wjLWy5q7Ogg). Only miss 0.0000001 ice block/h.
[Original description translate] Well, after unremitting efforts, I finally optimized the 1.15 version to 1.11+. The only uncomfortable thing is that I used redstone dust.
The one next to it is a special optimized version for 1.13+. To be honest, I didn't know that the note block can't cause nc updated in 1.12 at first... So, after some redesign, I made this farm.
Don't forget to make a mob switch for stable running of this farm.
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In the world download, I only put the main part of this ice farm, the machine lacks a place for handling excess ice (You can simply using tnt to blow them up. You have to build this otherwise the ice will stuck and machine may break) and a collect system for ice. You also need to build a on switch to give signal to all 8 sticky piston with observer in the center to start it.
Why didn't I build it? Because most people just watch video and never build it in servival. The person who really want to build this should know how to design them. I hope you can design it yourself. It is very simple. I hope someone will actually build it
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====================================== [Short summary] A small & lag-friendly concrete farm.
[Original description translate] This is a concrete machine designed by me and MC_SRIN, Stars_Where
The volume is only 15x22x11, a total of 3630, which is also the volume limit of the current Stars_Where's concrete machine layout. The volume from 19x27x12 to 15x22x11 only took 3 days.
First, the collection rate is 99.7%, the efficiency is 179.6k/h Lag: 5.2mspt (this seems to be lower than the villagers) This lag is measured on i9-10900k The whole machine does not have any redstone dust with energy changes Curing part design: MC_SRIN & Stars_Where Tnt processing part design: Flowerstarry_sky tnt cache ideas: MIZUKIYuu
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====================================== [Short summary] A smaller version of his last double/triple tunnel bore array: youtube.com/watch?v=KyzfX3fU5nA
[Original description translate] First of all, thank you all for your support over the past year! I am here today to release the final chapter of the tunnel bore series - the most compact double/triple shot tunnel bore array.
This video is still my editing practice one qwq. Although I have always not good at using PR _(:з」∠)_ but I still hope you give me a like and share with others qwq
This double-shot tunnel bore array is the last work of my summer vacation. It is also the final compressed version of the double-shot tunnel bore array. The volume is of course only 11x6.
The first double-shot tunnel bore array was 15x7. Now after two improvements, it finally reached the limit volume. I can only say that I can’t compress it anymore _(:з」∠)_ Maybe even if you use honey blocks, it’s hard to press it smaller than this, because the layout is too tight. I think it’s quite satisfying to be able to compress the tunnel bore to this level. I have used a lot of knowledge I learned on this one _(:з」∠)_
I hope this double-shot tunnel bore array not only serves to survival, but also inspires flying machine players to make better flying machines. Enjoy please~
Ah, another thing. Actually, this double-shot tunnel bore array can be converted into a triple-shot one, but the triple-shot one is too laggy, so I only do the double-shot one.
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====================================== [Short summary] Most compact tunnel bore array by now, smaller than XZZHHH's youtube.com/watch?v=fCg5cWuUpWU
[Original description translate] This tunnel bore array is actually quite simple (that is, it was designed in a day) The last record holder with the smallest volume is XZZHHH (7X6) The volume of the new tunnel bore is 6x5/6x6 (because it is necessary to add pistons in the overworld to prevent unexploded blocks from blocking the machine)
The whole machine does not use a single honey block, it already reached the limit of the volume without honey block, and it is estimated that it can no longer be smaller. Because this tunnel bore array is small, you only need to make a space of 15 wide and 7 blocks high when building this machine. At the same time, it is very easy to build. When you want to disassemble the machine, you only need to keep the top catapult in place, and then the tunnel bore array will explode.
Since I’m very busy these days, I just quickly made a simple video don’t care too much about it.
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At present, this tunnel bore should be the smallest double/triple tunnel bore at present.
I figured out the layout the day before yesterday and immediately make it 2 blocks smaller on the same day, lol.
The length of each cell array is only 13 blocks and the height is 7 blocks.
Compare with Onetick's small tunnel bore. The volume is very close (and it is a single tunnel bore with a length of 12 blocks and a height of 6 blocks)
Since the volume of the double/triple tunnel bore can catch up with the small single tunnel bore, can the double/triple tunnel bore be smaller than the small single tunnel bore?
Of course it depends on you, lol.
At present, the robustness of this tunnel bore is some how good. After all, it still uses the comet's double edge idiot proof linkage without delay.
This time, in order to reduce the volume, I designed a new TNT duper and connected the two connecting rods together. The space utilization rate is much higher than before.
I have thought of all the delicate installations I can think of. What I can't think of depends on how you realize it, lol.
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====================================== [Short summary] A very novel tunnel bore design. More info: youtu.be/NR3NbDNwdB4
[Original description translate] As an indispensable machine for survival, the tunnel bore may be too complicated for some beginner, so is there something a little simpler? The answer is yes.
Here is a super simple and easy-to-build tunnel bore with very few consumables and extremely fast construction. even a beginner can build this in 5 minutes.
However, the simplicity will also bring some problems, but the incidence of these problems is not high, even if they occur, they can be repaired within 10 seconds. I have explained this part in another video: youtu.be/NR3NbDNwdB4
Lastly, this was originally "滑稽三笠" wanted me to move the tunnel bore in bilibili.com/video/BV1KC4y187BJ to java, but because of the different game versions, I made a lot of changes.
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====================================== [Short summary] Use the TNT feature in last video (youtu.be/uWCNKdWf_do), made a fastest stone farm for one TNT blast point. ("w" is a chinese counting unit, 1 w/h = 10k/h, 100w/h = 1m/h)
[Original description translate] This is the first tnt stone farm with an efficiency of over one million, successfully breaking the world record with only one blast point.
The new obsidian explosion chamber can effectively protect the fallen items from being blown up, making it possible to still have a 96% collection rate under the 8gt tnt blast cycle. At the same time, I used the method of accelerating tnt by water flow succeeded in accurately accurate the position of the explosion point to one decimal place.
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====================================== [Short summary] TNT’s explosion can blow up block through obsidian diagonally, but will not destroy items, which can be used to make a faster blast chamber.
[Original description translate] Maybe I'm not the first one descover this TNT feature, but I didn't found any video showing this feature on bilibili.
This kind of blast chamber can solve the problem of two adjacent TNT blowing up each other's falling items, and it can also greatly reduce the TNT cycle time.
This can be applied to the spruce tree farm and the stone farm. It is also expected to make a fluid-proof tunnel bore.
---------------------------------------- Some explanation by Fallen_Breath:
-The calculated step of the tnt explosion ray is 0.3m, so it can pass through the slit of the diagonal blocks -The damage of the explosion to the entity is related to the contact rate of the entity to the explosion point. The damage is the lowest when the contact rate is 0 within the explosion range, which is 1 -Item has 5 HP, no damage cooldown
The above features are stable in multiple versions It is of course feasible to use this as a stone breaker, but don’t forget that this efficiency is compared under the premise that there is only one tnt burst point. After all, you can simply add more units to improve farm's rates.
The disadvantage of this design is that the position of the broken block that can be used is smaller than a free explosion, which will lead to a relatively low upper limit of the theoretical yield of the layout. This should be one of the reasons why no one has developed this layout.
As for the cobblestone input, rest assured that this is no problem, you can do 4gt or even 3gt block flow input. This part is just a problem with wiring.
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====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
====================================== [Original description translate] We found a strange phenomenon. Multiple TNTs (TNT activated one by one) with completely overlapping coordinates will fly randomly in the air due to explosions. At first I thought that the coordinates were not well calibrated, so I used the command block to generate TNT with the same coordinates, but it still flew randomly. Later, according to the relevant code of TNT, the reason of TNT flying randomly was researched.
Since TNT entities are calculated one by one, and each calculation is first movement and then explosion, the TNT that is ignited first will be travel a certain distance before exploding, so it will push other TNT back. The direction of the thrust is opposite to the direction of the speed, and the magnitude is constant (in the case of low TNT speed*).
Using this "TNT push back" feature, TNT can turn around corner in the air, or continuously pushed upwards, so that a multi-TNT tunnel bore can be made to blow up a larger range of blocks. Prior to this, xmzztyl had made a double TNT tunnel bore, but did not explain why TNT turn around corner in the air. Dingdi has made triple TNT tunnel bore using gravity block stacking in the Bedrock Edition, which has achieved TNT's "self-accelerate", but he has not explained why TNT will fly into the sky by itself. This video explains the mechanism of TNT movement and how to use this mechanism to control the flight trajectory of TNT.
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====================================== [Short summary] Control panel Concrete powder duper Powder/Concrete Converter TNT blast chamber Variable item type shulker box filler Storage All in one
[Original description translate] Note: In 1.15 or higher version you can't put redstone dust on leaves. Just replace leaves with obsidian or glazed terracotta.
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====================================== [Short summary] A switch using mob's path finding AI.
[Original description translate] Using lead and mob AI, you can build this auto door with player identification. You can use wheat or carrot as the key.
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====================================== [Short summary] Using different block size to align items, so that they could be transported using only one water tunnel, and could be sorted out without hopper sorting system.
[Original description translate] I watched Stars_Where's video few days ago, then I came up with this.
We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
[Short summary] A super compact and simple tunnel bore array
[Original description translate] Last time I released a video about a 8m width tunnel bore and thought that it cannot be compressed anymore but in fact it can. Today I'm showing you a 6m height 7m width tunnel bore which is the most compact design afaik
We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
[Short summary] A epic modified version of gpw's 16gt 2x2 spruce farm (youtu.be/5RGtI28_VDg) for 1.13.2
[Original description translate] in 1.14 the wither cage needs to be changed: you cannot push blocks towards withers' feet block or withers will escape
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[Original description translate]: Thought it's unload-proof but since I used minecart and minecart itself may loss momentum after chunk unload A demo to help you understand how to change recipe in the storage: youtu.be/_W19-O3qPGk
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[Short summary]: A super fast cobble gen that only use 1 tnt exploding position
[Original description translate]: This cobble gen is modified from RS_DKH_2175's 410k cobble gen youtu.be/epYzRm1qY0E. I changed some piston positions and structure layout, but the timing is still his
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[Short summary]: A show video about triple burst shield machine.
[Original description translate]: After I released the double burst shield last time, some people reported that the burst height of the second burst was not enough (at least when I tried the shield in tis, I just swallowed it) In fact, after making the double burst shield, I made the triple burst (the wiring is not elegant and the stability is uncertain) Now it ’s finally perfected, and the blasting height reaches 28 blocks, so I ’m not afraid of swallowing the position. Want to archive here
WDL: http://www.mediafire.com/file/ky17y4g6ijq8u4u/3%25E8%25BF%259E%25E5%258F%2591TNT%25E7%259B%25BE%25E6%259E%2584.rar/file ———————————————————————— TIS Trinity Union server (TIS server for short) was established in November 2018 and is currently the top Minecraft original technical server in China. Discord: discord.gg/xyJTx43 Github: github.com/TISUnion Official website: https://tis.world/ Forum: https://forum.tis.world/ ====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
[Short summary]: A show video about Cobblestone Farm that can reach the efficiency about 410,000 Stone/Hour, but not recommend to build in surviral world.
[Original description translate]: I completed the installation with 756 on August 4, and the installation is now completely stable (thanks to Fallen ’s robustness test) The efficiency of this device: 410,000 cobblestones / hour. Previous world record: bilibili.com/video/av31939864 (260000 cobblestones / hour) I do not recommend building my stone brushing machine in survival, I recommend this one: bilibili.com/video/av58119082
———————————————————————— TIS Trinity Union server (TIS server for short) was established in November 2018 and is currently the top Minecraft original technical server in China. TIS server outside group number: 948908388, plus group link: jq.qq.com/?k=5baJcyN Discord: discord.gg/xyJTx43 Github: github.com/TISUnion Official website: https://tis.world/ Forum: https://forum.tis.world/ ====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.
[Short summary]: An AFK Huge Brown Mushrooms Farm using water stream to move player and harvest Mushroom block. Player is holding left and right click at the same time.
[Original description translate]: Recommend to build next to a spawner or mob farm to get XP to fix your axe.
You can build another farm to supply brown mushrooms using their spreading behavior.
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====================================== We are a reupload & translate group in China. we will reupload videos from Chinese technical minecraft community to youtube to let more players know about people's works here.