Classic DOOMShows a way to bypass the keys and reach the exit area somewhat faster in Doom II level 11, Circle of Death ('O' of Destruction). Note: This is the same general procedure as seen in youtu.be/p6TtuYhneDI but without the detour to grab a radiation suit.
This involves using the edge-activation exploit on the switch that lowers the barrier blocking access to the northeast quadrant of the map. Once it's down you can strafe-run across the gap to the platform leading northeast.
Doom II level 11, Circle of Death: Skip keys (example 2)Classic DOOM2022-12-02 | Shows a way to bypass the keys and reach the exit area somewhat faster in Doom II level 11, Circle of Death ('O' of Destruction). Note: This is the same general procedure as seen in youtu.be/p6TtuYhneDI but without the detour to grab a radiation suit.
This involves using the edge-activation exploit on the switch that lowers the barrier blocking access to the northeast quadrant of the map. Once it's down you can strafe-run across the gap to the platform leading northeast.
#doom2 #doomii #classicdoomBlack Tower (Master Levels): Escape the box trap (yellow-key room)Classic DOOM2022-12-08 | Shows how to escape the 4-walled trap in the Black Tower ('Blacktwr') level in The Master Levels for Doom II. This square structure, located in the room where the yellow key is found, is initially recessed into the floor, and may rise up on a couple different occasions. It can be lowered again by activating a switch in the interior southwest corner of the structure. This switch can be activated even if it's behind a pillar, and/or high above the ground. There is also a duplicate switch on the exterior corner.
Access classicdoom.com/maps/mlkeys/blacktwr.htm for a map of the keys on this level. In this image the yellow key is on the far east side of the map, the square structure is just south of the key's location, and a teleporter booth is at the center of the square.
(See also youtu.be/PF5ERwUYgvs for a video on how to reach all keys and the exit.)
Timestamps:
0:00 - Returning to 'yellow key room' 0:07 - Walls may surround teleporter 0:11 - Switch works from side/below
#masterlevels #doom2 #classicdoom #doomii #blacktwr #blacktowerVesperas (Master Levels): Keys and exit - Automap viewClassic DOOM2022-12-02 | This is an Automap view of the first-person video at youtu.be/06KaAeqXJmo
Shows how to find the keys and exit in the Vesperas level in the Doom II Master Levels.
Note that there's an extremely thin, raised ledge that runs along the south half of the circular pit on the west side of the map. You can step onto this ledge from the tall platform on the east side of the pit, and then follow the ledge to the compartment where the yellow key is found. To keep from falling off, try pressing yourself into the wall as you move along the ledge.
0:00 - Heading to yellow key 0:13 - Very thin ledge is here 0:16 - Yellow key acquired 0:21 - Heading to red key 0:35 - Red key acquired 0:37 - Heading to blue key 0:44 - Blue key acquired 0:51 - Heading to exit 0:56 - Exit
#masterlevels #doom2 #classicdoom #doomii #vesperasDoom II level 11, Circle of Death: Skipping the keysClassic DOOM2022-12-02 | Shows a way to bypass the keys and reach the exit area somewhat faster in Doom II level 11, Circle of Death ('O' of Destruction).
This involves using the edge-activation exploit on the switch that lowers the barrier blocking access to the northeast quadrant of the map. Once it's down you can Strafe-Run across the gap to the platform leading northeast. (See youtu.be/mq-VUpLAaww?t=33 for a video showing how to open the exit chamber once you've reached that area.)
Note that in this video the player grabs a radiation suit to avoid taking damage from the slime, but that too can be bypassed (see youtu.be/aNmgktag5Ec for an example).
#doom2 #doomii #classicdoomDoom II level 25, Bloodfalls: All Secrets and ItemsClassic DOOM2022-10-31 | Shows one path for reaching all 'official' (score-affecting) Items and Secrets in PC Doom II level 25, Bloodfalls. Also shows how to reach the only key on this level, and the exit. Note that the BFG 9000 seen here will be missing in Single-player games played at Ultra-Violence or Nightmare Skill.
This was made with Doom II v1.9, the last official version from Id Software in the 90s. Note that the earliest edition of this map had no Secret-flagged areas.
#doom2 #doomii #classicdoomDoom level E2M4, Deimos Lab: Last-Secret bugClassic DOOM2022-10-22 | Shows how a fast-moving player might lose access to a Secret platform near the exit in PC Doom/Ultimate Doom level E2M4, Deimos Lab. Note that it's often still possible to 'bump-grab' the Soul Sphere seen here, but in order to get credit for discovering this secret area, the player must be able to step up onto that platform.
To reach the platform, a player must activate a pair of slow-rising bridges. The first bridge connects the far side of the lava pit to the exit door, and is activated by a switch in a small booth located below and left of the exit door. The second bridge connects the first bridge to the Secret platform, and is activated when the player walks up to the exit door.
A potential problem is that the second bridge is programmed to rise to whatever height that the first bridge was at when the second was activated. This means that if the first bridge had not yet reached its maximum height when the second was activated, then the second bridge won't reach its own maximum height. This situation can make the Secret platform inaccessible.
(Typically a player activates the switch for the first bridge, then steps into the teleporter next to it in order to escape the pit and eventually get back to the exit door. This procedure gives more than enough time for the first bridge to finish rising before the second can be activated.)
Notes on the making of this demo: This was made in single-player Deathmatch mode to allow the player to start closer to the exit, and with all 3 keys already acquired.
0:00 - Approaching exit of E2M4 0:03 - Bridge 1 activated 0:06 - Bridge 2 activated early 0:08 - Bridge 2 stopped short 0:11 - Player cannot step up 0:13 - See description for details
#doom #ultimatedoom #classicdoomDoom II level 1, Entryway: Secrets & Items - Automap viewClassic DOOM2022-10-22 | This is an Automap view of the first-person video at youtu.be/IhaNyOAjd2g
Shows how to access all Official (score-affecting) Secret areas in PC Doom II level 1, Entryway. Enable Captions for on-screen notes. This video also shows that a 100% Items score can be achieved without picking up weapons, ammo, full armor vests or health packs. (On this level, only the green armor helmets and blue health potions count toward the Items score.)
To open the chamber containing the rocket launcher, you need to step across the top of the west-side pedestal in the larger room to the south, as seen at about 24s in the video. To do this, the player character has to be running from the nearby elevated platform. In PC games, running is typically enabled by holding the Shift key. In Classic Doom games on modern consoles, running is typically enabled by holding the Left trigger on the controller.
Note however that some modern versions of Doom II have an 'Always Run' option that can be toggled on/off. If your version of the game has an Always Run option and it's currently On, then attempting to Run by holding Shift/L-trigger will make the player character move at normal speed instead.
0:00 - Chainsaw is useful but not Item or Secret 0:06 - On Map 1 only helmets & potions are Items 0:09 - Secret 1 of 5 0:18 - Step on this pedestal to open Secret 2 0:24 - Run to land on pedestal (see notes) 0:28 - Secret 2 0:32 - Hidden door behind pillar leads outside 0:40 - Secret 3, switch opens hidden door 0:45 - Secret 4 0:49 - Secret 5 of 5
#doom2 #doomii #classicdoomDoom II level 18, The Courtyard: Official SecretsClassic DOOM2022-10-22 | Shows one path for reaching all 'official' (score-affecting) secret areas in PC Doom II level 18, The Courtyard. Captions can be enabled to see when individual Secrets are scored.
#doom2 #doomii #classicdoomDoom II level 19, The Citadel: Keys and exit - Automap viewClassic DOOM2022-10-22 | This is an Automap view of the first-person video at youtu.be/OHdO36CKl2Y
Shows how to acquire all 3 keys and access the exit in PC Doom II level 19, The Citadel. (Actually you only need two keys: the red key, and either one of the others.) Enable Captions for on-screen notes, and read below for additional information.
0:00 - Proceeding to yellow key 0:16 - Floor trigger opens wall 0:23 - Yellow key acquired 0:27 - Proceeding to red key 0:32 - Use weapon 1-4 here 0:40 - Red key acquired 0:44 - Blue key is now optional 0:48 - Proceeding to blue key 0:58 - Run here to cross gap 1:18 - Blue key acquired 1:23 - Proceeding to exit 1:37 - Opening exit portal
#doom2 #doomii #classicdoomDoom IIs hidden BossClassic DOOM2022-10-22 | The Man Behind the Curtain https://rome.ro/ #doom2 #doomii #classicdoom
And, yes this has been seen many times before on YouTube, so it wasn't going to be done here. But... then again it'd be kinda weird if this was the only Doom channel that never mentioned it...Doom II level 10, Refueling Base: Plasma rifle & hidden non-Secret areasClassic DOOM2022-10-13 | Shows how to access the plasma rifle and Supercharge/Soul Sphere, and where to find a few hidden but non-Secret areas, in PC Doom II level 10, Refueling Base. (See youtu.be/qoCcOGoPvVE for a video covering the actual score-affecting Secrets, and access classicdoom.com/maps/d2maps/10.htm to view a map of this level.)
The first hidden non-Secret area in this video is at the level's entry point, and is a chamber containing a shotgun and some health bonuses.
Nearby to the east is a large square block that can be activated like a switch, causing it to sink into the floor. This reveals a chaingun and, when playing at higher Skill levels, 2 or 4 Spectre Demons.
Next is a large, dark room on the east side of the level. Stepping across a small lit-up square on the floor will cause a pair of chambers to open in the north end of the room, revealing 4 Demons, some ammo, and a BFG 9000.
Last is a Soul Sphere and plasma rifle, located in the middle of the south edge of the map. To reach these objects the player must activate the nearby switch and also step on a floor trigger in a small space just across from the switch.
The switch and floor trigger control low platforms that will temporarily drop down to allow access. These can be activated in either order, so long as it's done quickly enough to let you get onto both platforms before they rise again.
Timestamps:
0:00 - Hidden shotgun and health bonuses 0:08 - Hidden Spectres (Skill 3+) and chaingun 0:16 - Hidden Demons, ammo, and BFG 9000 0:25 - (Shortcut through Secret passage) 0:32 - Plasma rifle and Soul Sphere
#doom2 #doomii #classicdoomDoom II level 30, Icon of Sin: UV finish - Automap viewClassic DOOM2022-10-12 | This is an Automap view of the first-person video at youtu.be/ivtTqg0vNww
An example of a method to finish PC Doom II level 30, Icon of Sin. This was played keyboard-only at Ultra-Violence skill. Enable Captions for on-screen notes, and see below for more info. Spoilers follow:
The most useful tip for the scenario seen here is to use your rocket launcher, and try firing when the top edge of the front of the launcher lines up with the bottom edge of the wall-demon's chin.
You may need to adjust your timing to account for your own reflexes, and/or adjust your strategy if you're playing a modified or non-retail version of the game.
This level has no score-affecting secret areas, so a 0% Secrets score is normal here. Some third-party source ports will automatically show a 100% score for levels with no Secrets.
0:00 - Get the rocket launcher 0:02 - oremoR nhoJ ,em llik tsum uoy 0:05 - emag eht niw oT 0:08 - Boxes spawn random enemies 0:14 - Switch slowly raises pedestal 0:28 - Activate any side to lower it 0:37 - Fire as launcher 'touches' chin 0:47 - Aim rockets at center of hole 1:02 - Get 3 rockets straight through
Additional videos: Example of a trick to end this level a little faster: youtu.be/xe4YtveQTV4 Example of beating this level at Nightmare! Skill: youtu.be/v5mthlFLVig
#doom2 #doomii #classicdoom #iconofsinDoom II level 28, The Spirit World: Pit-trap dangerClassic DOOM2022-10-12 | Shows how a player can inadvertently become trapped in the room located just before the exit chamber in Doom II level 28, The Spirit World. This can happen if you fall into one of the 3 square pits in the south side of the room, each of which is slightly wider than the player character, but deeper than the character's height.
At games played at Skill 3, 4 or 5, each pit is initially occupied by a live monster, and this will prevent the player from falling in. But at lower Skills only the center pit is occupied; and at all Skill levels it's possible to kill these monsters with splash-damage from rockets, leaving those pits empty.
The bottoms of the pits will rise up to floor level (freeing trapped monsters) if the player first steps into the nearby alcove where a Megasphere is located.
Note that it's fairly easy to cross empty pits when moving quickly or steadily, but the danger increases when moving slower.
#doom2 #doomii #classicdoomDoom level E1M3, Toxin Refinery: Secrets - Automap viewClassic DOOM2022-10-12 | This is an Automap view of the first-person video at youtu.be/MknQFqh0fNc
Shows how to access all score-affecting Secret areas and both keys. Note: In the room where the yellow key is found, the pair of low barriers blocking access to the wall panels will temporarily drop whenever an invisible 'tripwire' is crossed. There's a tripwire in the stairway leading up to the room, and other tripwires located a couple/few paces behind each panel.
Also, the yellow key isn't actually used in this video, and is not needed to reach an exit or to get a 100% Secrets score. The key allows access to an area in the southeast that holds some useful Items. (Use the secret panel seen at about 1m18s in the video, and follow the path upstairs.)
#doom #ultimatedoom #classicdoomPC Doom/Ultimate Doom Episode 3 secret exit - Automap viewClassic DOOM2022-09-27 | This is an Automap view of the first-person video at youtu.be/S576b2e6k1w
Reveals where and how to access the exit leading to the secret level in Episode 3 of PC Doom/Ultimate Doom. Three different methods are shown here. Read below for more info.
The secret exit can be found on level E3M6, Mt. Erebus. To view a map showing the locations of the exits on that level, access classicdoom.com/maps/d1exit/e3m6.htm
The first method involves an Invulnerability Artifact and a rocket launcher. (This was the 'official' method to access the exit before the speed benefits of 'strafe running' became widely known.) Note that on Skill levels 2 through 5, the rocket's explosion alone will be enough; but on Skill level 1, you'll also need to run backwards while the rocket is detonating.
The second method involves using a simultaneous combination of Run-forward plus Strafe-sideways. This 'strafe running' maneuver yields a speed that's slightly faster than plain running, but moves the player character at an odd angle.
The third method (or 'trick') here involves activating a switch from one of its edges; an esoteric technique used by some Doom veterans.
#doom #ultimatedoom #classicdoom #secretexit #mterebus #erebusDoom 64 level 1, Staging Area: Blue key (Skills 3 and 4)Classic DOOM2022-09-25 | Shows how to find the blue key in Doom 64 level 1, Staging Area, when playing at Skill 3 or 4. (At Skill 1 or 2 the key is on the floor near the switch, seen at about 10 seconds into the video.) For best results try Running to reach the key in time. For more info on movement speeds in Doom 64, see youtu.be/PP90OPiemIk and the video description there.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
Timestamps:
0:00 - Door requires blue key 0:10 - Switch temporarily reveals key 0:15 - See description for more info
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 7, Research Lab: Broken button is neitherClassic DOOM2022-08-20 | Shows the location of what appears to be a broken switch or button in Doom 64 level 7, Research Lab. In reality it's meant to be a camera lens for a wall screen, seen at about 18 seconds here. This video starts at the blue key's location. See youtu.be/xz2ukvCoGuU for a video showing how to reach all keys and the exit.
This is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
Timestamps:
0:00 - Blue key acquired 0:10 - Field of view from corner 0:18 - Screen shows same view 0:21 - Switch removes barrier
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 25, Cat and Mouse: Secrets and ItemsClassic DOOM2022-05-01 | Shows where to find all score-affecting Secrets and Items in Doom 64 level 25, Cat and Mouse. This level is one of three 'Fun' levels hidden in the main-campaign mapset. These levels can only be accessed via Doom 64's Features menu (cheat menu), or via custom passwords.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 24, No Escape: Path to exitClassic DOOM2022-05-01 | Shows the basic route to finish Doom 64 level 24, No Escape. Note: For this video all non-essential enemies were removed in order to quickly show the objective without extraneous combat. To end this level you have to kill all of the Cyberdemons (there's one or more depending on Skill setting). You can use any weapon(s) for this. When the last one dies you exit automatically.
At all Skill levels, at least one Cyberdemon is trapped in a cave-like area, behind twin sets of bars. This video shows how to remove those bars, and an example of defeating the Cyberdemon.
With certain weapons it's possible, though sometimes tricky, to attack trapped Cyberdemons by shooting between the vertical bars. See youtu.be/r7Yff1kJIsY for an example.
Timestamps:
0:00 - Start 0:05 - Proceeding to switch 1 of 2 0:14 - Switch 1 opens path to switch 2 0:27 - Switch 2 removes cave barriers 0:36 - Defeat Cyberdemon(s) to exit
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 13, Dark Citadel: Get library ItemsClassic DOOM2022-05-01 | Shows how to access the health items and rockets on top of the library shelves in Doom 64 level 13, Dark Citadel. Note: This video starts from a point where the player has already removed the barrier blocking access to the library section. (See youtu.be/s9laEbwQo3A for a video on the path used to reach all keys, the library and the exit.)
To get from the top of one bookcase to another, try running or strafe-running. (See youtu.be/PP90OPiemIk to learn about the various movement speeds in Doom 64.)
This is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 Lost Levels 2 (map 35), Evil Sacrifice: PC patchClassic DOOM2022-04-16 | Shows where a change was made in Doom 64 'Lost Levels' map 35, Evil Sacrifice, when the PC edition was patched in February 2022. (Other editions have not yet been patched.) In the original version of the level, a pair of openings allowed one-way passage away from the courtyard where the red key spawns. If the key spawned but the player went through one of those openings without it, then the exit would be inaccessible (see youtu.be/fFmknc6f9Uo for an example).
In the patched version of this level, those two openings are blocked by grates, keeping the player near the courtyard until the key is acquired.
In both versions of the level, when the red key is picked up, a barrier that had sealed off the stairway to the courtyard will open again, allowing passage in either direction.
Notes on the making of this video: Both of these examples start from a place where the player has already acquired the yellow key and is entering the courtyard. For this video all enemies were removed in order to skip combat and quickly show the changed part of the level.
Timestamps:
0:00 - Original version of the level 0:09 - Openings allow 1-way passage 0:13 - Patched version of the PC level 0:21 - Openings replaced by grates
#doom64 #doom64lostlevels #classicdoomQuake 1 map E1M1, The Slipgate Complex: SecretsClassic DOOM2022-04-01 | Shows how to find all score-affecting Secrets in PC Quake 1 level E1M1, The Slipgate Complex. Two paths are shown for reaching the cave-like area with the Mega-health ('Secret 2') and two paths for the Quad Damage area ('Secret 3'). Enable Captions for on-screen notes.
As a side note, the N64 and Sega Saturn versions of this map have somewhat different layouts, and both have 5 Secrets each.
Timestamps:
0:00 - Start 0:06 - Secret 1 of 6 0:17 - Secret 2 0:43 - Secret 3 0:56 - Secret 4 1:03 - Alternate path to Secret 3 1:19 - Secret 5 1:37 - Secret 6 of 6 2:01 - Alternate path to Secret 2Doom 64: Baron vs Hell KnightClassic DOOM2022-03-26 | A quick example of a fight between a Hell Knight and a Baron of Hell in Doom 64. Here a Baron is injured by a Hell Knight's fireball, starting a fight to the death. In the original PC Doom II game, fireballs from Barons and Hell Knights could not affect either monster (but melee attacks are universally damaging). When porting the game to PlayStation 1, a change in the code allowed each monster's fireball to injure the other monster type, giving rise to potential fights between them. That same basic change later appeared in Doom 64.
Notes on the making of this video: This was made on map 11, Terror Core. Although it's already pretty easy to get this fight to occur here, a few enemies were removed from the area ahead of time in order to better isolate the encounter. Baron vs Hell Knight combat can occur elsewhere in the game, such as the earlier level Final Outpost; but this level was chosen in order to quickly get to the action and have an up-close view.
#doom64 #doom64ex #classicdoom #n64doom #infightingDoom 64 level 6, Alpha Quadrant: Official SecretsClassic DOOM2022-03-26 | Shows how to reach all official/score-affecting Secrets in Doom 64 level 6, Alpha Quadrant. Note: In this video the player already has the yellow key and has proceeded to the second half of the level. See youtu.be/tKmv3fX87Vo for a video showing how to reach all keys and the exit.
This is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
Note that you'll need to Run or Strafe-run in order to cross between some platforms on this level. For more information on movement speeds in Doom 64, see youtu.be/PP90OPiemIk and the video description there.
If you fall into the dark pit found in the second half of the level, look for a very narrow set of steps at the bottom of the pit beneath the overhead cages. The steps form a zig-zagging path up and out. See youtu.be/PyB1Ij-KM7g for more info.
It can be tricky to jump into the cage at the edge of the pit (seen about 9 seconds into the video). The pillars in the pit area can temporarily raise up a little as you step onto them, and then fall again. Try Running from near the edge of a raised pillar, or from the middle of a lowered pillar.
Note that you don't have to reach the Secrets in any particular order, but, you can't pick up the secret Mega-armor vest, or get credit for discovering it, if your armor level is already at 200%. This is why the Mega Sphere was picked up after the armor in this video.
Timestamps:
0:00 - Player already has yellow key 0:03 - Run to cross gaps 0:06 - Button opens blue-key cage 0:11 - Button temporarily opens door 0:15 - Secret 1 of 3 0:19 - Button opens armor-vest cage 0:36 - Secret 2 0:42 - (Blue door leads to exit) 0:48 - Floor trigger opens wall panel 0:55 - Secret 3 of 3
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 6, Alpha Quadrant: Keys and exitClassic DOOM2022-03-26 | Shows how to reach all keys and the exit in Doom 64 level 6, Alpha Quadrant. To view a map showing the locations of the keys, access classicdoom.com/d64maps/06-k3.htm Note that you'll need to Run or Strafe-run in order to cross between some platforms on this level. For more information on movement speeds in Doom 64, see youtu.be/PP90OPiemIk and the video description there.
If you fall into the dark pit found in the second half of the level, look for a very narrow set of steps at the bottom of the pit beneath the overhead cages. The steps form a zig-zagging path up and out. See youtu.be/PyB1Ij-KM7g for more info.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to make progress.
Timestamps:
0:00 - Start 0:05 - (Super shotgun is optional) 0:13 - Switch opens door 0:19 - Switch spawns Hell Knight(s) 0:24 - Kill Hell Knight(s) to proceed 0:30 - Yellow key acquired 0:45 - Door opens when bridge drops 0:49 - Switch removes overhead barrier 1:15 - Run to cross gaps 1:15 - Switch opens blue-key cage 1:43 - Blue key acquired 1:48 - Proceeding to exit 1:53 - Exit
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 30, The Lair: Official SecretsClassic DOOM2022-03-11 | Shows how to reach all score-affecting Secrets in Doom 64 level 30, The Lair. Also shows how to reach all keys and the exit. Activate Captions for on-screen notes, and read below for more info. For a map of the score-affecting Secrets see classicdoom.com/d64maps/30-s1.htm
This level is one of the rare ones in Doom 64 where score-affecting Secrets include both objects and areas, and where the actual number of secret objects can change dynamically during play.
When the player first appears on this level, only 2 score-affecting Secrets exist: A blue Mega-armor vest, and the small square of floorspace beneath a Demon Artifact (one of three special objects hidden among the secret levels of Doom 64).
If the player picks up the Mega-armor, a new Soul Sphere ('Supercharge') is added to the level, increasing the score-affecting Secrets by 1. Also, if the player activates a particular object (one of the gargoyles) in the lower reaches of the level, a Berserk Pack will appear, and this too will raise the level's score-affecting Secrets by 1.
Because of these potential changes during play, a player's final non-zero Secrets score can range from 25% to 100%, depending on which secret objects are added to the map, and which of the currently-existing Secrets have been bypassed, if any.
In this video, the player character first picks up the Demon Artifact, simultaneously crossing the Secret-flagged floorspace beneath. This changes the player's current possible Secrets score from 0% to 50% (1 of 2 existing Secrets now discovered).
Next, the player character picks up the blue Mega-armor, which also adds a Secret-flagged Soul Sphere to one of the nearby tunnels. This changes the player's current Secrets score to 66% (2 of 3 existing Secrets now discovered). Note that the armor must be picked up in order to count as a Secret discovered, and if your armor level is already at 200% you won't be able to grab it.
Then the player picks up the new Soul Sphere, changing the Secrets score to 100% (3 of 3 discovered).
The player then activates one of the special gargoyle objects, which adds a Secret Berserk Pack to the spiral-staircase area, and changes the player's current Secrets score from 100% to 75% (3 of 4 existing Secrets discovered). For an example of getting a 75% score this way, see youtu.be/sIOUFDRQmJc
Finally the player picks up the recently added Berserk Pack, changing the score again to 100% (4 of 4 discovered).
Note that other hidden objects/items may also be found on this map, but these are not flagged as Secret, and so will not affect the player's Secrets-found score. For more information check out youtu.be/Ep_FKn0FwhY
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to progress through the level.
This video replaces one from 2013 at youtu.be/hYpcDF-5L8k and now includes some on-screen notifications showing when each Secret is discovered, and now shows the Secrets-found score at the end. It's also at a higher resolution and frame rate.
Timestamps:
0:00 - Kill Imps to reveal blue key 0:09 - Activate this panel 0:11 - Only 2 Secrets exist now: Artifact area, Armor Item 0:17 - 2 more Secret Items can also be added to the map 0:24 - Switch opens path downstairs 0:27 - Floor trigger reveals shootable switch 0:32 - Secret found: Demon Artifact area 0:50 - Activating gargoyle opens path to Armor 0:56 - Secret found: Armor (Secret Soul Sphere added) 1:01 - Secret found: Soul Sphere 1:05 - Key is used for switch at 1m14s 1:09 - Activating gargoyle adds a Secret Berserk Pack 1:14 - Switch reveals exit switch 1:21 - Secret found: Berserk Pack 1:31 - See video description for details
#doom64 #classicdoom #doom64ex #n64doomDoom 64 level 15, Dark Entries: Official SecretsClassic DOOM2022-01-23 | Shows where to find the only Official (score-affecting) Secret area in Doom 64 level 15, Dark Entries. (Access classicdoom.com/d64maps/15-s1.htm for a map showing its location.) Stepping into this chamber will give the player a 100% Secrets score.
Notes on the making of this video: This is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
See also youtu.be/546jC7pHF68 for a video showing the location on this level of some other hidden, but non-Secret, ordnance.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 8, Final Outpost: Keys, Secrets, ItemsClassic DOOM2022-01-22 | Shows how to find all score-affecting Items and Secrets on Doom 64 level 8, Final Outpost. Also shows how to reach all keys and the exit. Enable Captions for on-screen notes, and read below for additional info.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to progress through the level.
Timestamps:
0:00 - Step on dim/faded spot to proceed 0:10 - Kill enemies here to proceed 0:17 - Secret area 1 of 2 0:29 - Chainsaw location 0:50 - Walls change, teleporter opens 0:57 - Blue key acquired 1:04 - Secret area 2 of 2 1:14 - First of 6 armor-bonus Items 1:21 - Kill enemies to reveal next switch 1:33 - Last of 6 armor-bonus Items 1:39 - Kill enemies to proceed 1:53 - Red key acquired 1:59 - Berserk pack recently appeared 2:03 - Crossing step lowers teleporter 2:09 - Button lowers outdoor lift 2:15 - Area past red door is optional 2:20 - Activate panel to lower pedestal 2:22 - Yellow key acquired 2:27 - Soul Sphere is final Item 2:38 - Kill enemies to proceed 2:47 - Exiting
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 4, Holding Area: Secrets & Items [Strobe warning]Classic DOOM2022-01-22 | [Strobe warning from 20s to 42s] Shows one path to reach all score-affecting Secrets and Items in Doom 64 level 4, Holding Area. Also shows how to find the blue key and exit the level. Note that the first Secret area shown here (at about 1m12s) is comprised of two chambers next to each other. Stepping inside either one will count as having discovered that Secret.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to progress through the level.
Timestamps:
0:00 - Berserk is nearest Item 0:06 - Next Items: 20 health bottles 0:09 - Kill enemies to open door 0:20 - Soul Sphere Item (1 of 2) 0:50 - Blue key acquired 1:11 - Activate panel 1:13 - Secret 1, and Soul Sphere 2 1:17 - Activate 3rd switch from left 1:20 - Activate all others left-right 1:35 - Run (Speed) to cross gaps 1:37 - Secret 2 of 2 1:47 - Exit to level 5
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 4, Holding Area: ChaingunClassic DOOM2022-01-22 | Shows how to acquire the chaingun in Doom 64 level 4, Holding Area. This involves shooting at (or directly above) any of the switches mounted on a short post near the weapon. Bullets or pellets work in any version of the game; Unmaker/laser beams also work in the 2020 Doom 64 ports.
Timestamps:
0:00 - Approaching chaingun location 0:05 - Floor trigger opens windows 0:09 - Hit switch with bullets or pellets
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 2, The Terraformer: All Secrets and ItemsClassic DOOM2022-01-22 | Shows where to find all score-affecting Secrets and Items in Doom 64 level 2, The Terraformer. Also shows how to reach the yellow key and the exit. Note: In this video the player already has the blue and red keys, and has taken the underground path opened by the Terraformer. Key videos:
Note that the second Secret area shown here (at about 40 seconds) is comprised of two platforms next to each other. Stepping on either one will count as having discovered that Secret.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
Timestamps:
0:00 - After entering Terraformer pit 0:10 - Switch opens teleporter 0:16 - Switch lowers key, opens wall 0:24 - Secret 1 of 2 0:37 - Activate panel 0:39 - Secret 2 of 2 0:46 - Item 1 of 3 acquired 0:51 - Run across gap, or go around 0:53 - Item 2 acquired 0:58 - Item 3 of 3 acquired 1:10 - Exit
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 2, The Terraformer: Keys and exitClassic DOOM2022-01-22 | Shows how to reach all keys and the exit in Doom 64 level 2, The Terraformer. Enable Captions for on-screen notes, and read below for a walkthrough of the blue-key room, followed by details on Running, a useful ability in the game.
When you first find the blue key, it will be resting on a short pedestal in the center of the room. On the back of the pedestal is a switch. Activate it to lower the pedestal. When you then attempt to grab the blue key, it disappears.
(Note: For an example of an exploit that allows the player to grab the blue key directly from the center pedestal, see youtu.be/OpByxFBxPqE and the video description there.)
The blue key will then pop in and out of existence along the tops of the other pedestals in the corners of the room. Eventually the key comes to rest on one of them (the final pedestal is chosen at random). When this happens, 4 doors open up along the back of the room, and behind each of these doors is a switch. To either side of 3 of these 4 switches are short vertical slabs rising out of the floor. Go to the one switch where those slabs are missing.
When you activate this switch, the pedestal where the blue key now rests will drop. Run (remember your 'Speed' or 'Run' button) to the pedestal before it rises again.
A useful alternative to plain running is to use a simultaneous combination of Run-forward plus Strafe-sideways. This 'Strafe Running' method will move the player character at an odd angle, but at a speed slightly faster than normal running. (See youtu.be/PP90OPiemIk for a video demonstration of movement speeds in Doom 64, and see below for additional details about Running controls in various versions of the game.)
If the pedestal rises up before you grab the blue key, just go back to the switch and try again.
If you activate any of the 3 switches that have those slabs to either side, part of the ceiling overhead will briefly drop and crush you, possibly killing you if your health is low.
In all classic Doom games, the player character can walk or run. In the original N64 game, the default Run button (named 'Speed') was the left-most of the 4 yellow 'C' buttons on the right half of the N64 controller.
All Doom 64 games or modern ports allow controller buttons or keyboard keys to be assigned/re-assigned to different functions. 'Run' or other functions can be checked or (re)assigned by first opening the game's Main menu, then:
In N64 Doom 64: Options - Control Pad - Speed In the 2020 Doom 64 ports: Options - Input - Bindings - Speed In Doom64 EX: Options - Controls - Bindings - Run
NOTE: Some of the Doom 64 ports or conversions above also have a separate 'Autorun' (automatic, continuous run) function. In such games, if Autorun is already On at any given time, then activating Run/Speed at the same time will actually slow you down to walking speed.
Note that the original N64 game will not preserve changes to controller layout (or any other user-configurable settings) once the N64 is reset or powered down.
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Timestamps:
0:00 - Heading to blue key area 0:18 - Blue key teleports 4 times 0:31 - Key may end up at any corner 0:40 - Four switches are revealed 0:43 - Random spot will be 'empty' 0:45 - Choose switch in 'empty' spot 0:47 - Use switch then Run to key 0:49 - Blue key acquired 0:52 - Heading to red key 1:03 - Flashing squares are safe 1:14 - Red key acquired 1:26 - Heading to Terraformer 1:38 - Door locked during sequence 1:57 - Door opens after sequence 2:00 - Heading to yellow key 2:19 - Switch opens teleporter 2:24 - Switch lowers key 2:28 - Yellow key acquired 2:33 - Heading to exit 2:54 - Exit
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 18, Spawned Fear: All Secrets and ItemsClassic DOOM2022-01-15 | Shows where to find all score-affecting Items and Secrets in Doom 64 level 18, Spawned Fear. Note: This video starts from a point where the player has acquired all 3 keys and then exited the yellow-key area. See youtu.be/LdpxJK8QKpg for a video showing how to get the keys.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 18, Spawned Fear: All keysClassic DOOM2022-01-15 | Shows how/where to access all the keys in Doom 64 level 18, Spawned Fear. Note that it can sometimes be tricky to reach the yellow key by running straight at it. You may want to try strafe-running instead (using a simultaneous combination of Run-forward and Strafe-sideways). This moves the player character at an odd angle, but is slightly faster than forward running.
If you have trouble running in Doom 64: Under the game's Options menu, check your controller/key bindings to find/enable/(re)assign your Run (or 'Speed') button. Modern ports of Doom 64 also have an 'Autorun' option (also under bindings). If Autorun is On, then using Run at the same time will actually slow you.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to progress through the level.
Side note about the blue key: The switch seen at 34 seconds in this video can be triggered by shooting it with a pistol, shotgun or chaingun. Modern retail ports of Doom 64 also allow the Unmaker/laser weapon to trigger the switch, but the original N64 game does not.
This video replaces one made in April of 2020 ( youtu.be/KIHj2DEQfWA ) and is over half a minute faster.
0:00 - Heading to blue key area 0:14 - Bars block access to key 0:23 - Use switch or kill Baron(s) 0:27 - Bars now removed 0:34 - Shoot switch to lower key 0:36 - Blue key acquired 0:51 - Heading to red key area 0:58 - Dart trap fires 10 pairs 1:08 - Door opens after last darts 1:25 - Enemies will spawn in 1:29 - Doors cannot be opened 1:39 - Kill Hell Knights to proceed 1:49 - Red key acquired 2:04 - Heading to yellow key area 2:57 - Useful radiation shield 3:10 - Run to cross gap 3:18 - A spare radiation shield 3:30 - Run or Strafe-Run here 3:33 - Strafe-Running to key 3:37 - Leaving yellow key area
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 13, Dark Citadel: Blue key (safer method)Classic DOOM2021-11-20 | A no-monsters example of taking the blue key from the flying-darts trap while invulnerable in Doom 64 level 13, Dark Citadel. (See youtu.be/yNKnsLzx6uU for another example that includes monsters. See youtu.be/s9laEbwQo3A for a video showing how to reach the other keys and the exit, and access classicdoom.com/d64maps/13-k1.htm for a map showing the locations of all keys on this level.)
Note that it is technically possible to get the key while evading all of the darts, but this can be difficult, and take several attempts. Because of this, some players choose to grab the nearby Invulnerability Sphere first.
If you have trouble reaching the pedestal where the Invulnerability power-up sits, try Strafe-Running, using a simultaneous combination of Run-forward plus Strafe-sideways. This moves the player character at an odd angle, but provides a bit more speed than plain forward running. (For more info on the various movement speeds in Doom 64, see youtu.be/PP90OPiemIk and the video description there.)
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 32, Hectic: Get Supercharge / Soul SphereClassic DOOM2021-11-20 | Shows that it's possible (if just barely) to take the Soul Sphere in Doom 64 level 32, Hectic, without getting trapped. To do this, the player must get as close as possible to the Soul Sphere (aka 'Supercharge') without actually stepping too far into the blue chamber, or staying too long. This is easier said than done, and the difference between success and failure is minimal.
While this particular maneuver can be done in all retail versions of Doom 64, in practice it can be hard to do, and may take several tries.
Note that taking the Soul Sphere will start a scripted event that lasts several seconds. While this is happening, other scripted events, such as enemy ambushes, are suspended. This can allow you to pick up the red key and blue key without the threat of attack. The Mega-armor trap sequence is also suspended, but will eventually resume, which can prevent you from exiting the level.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 32, Hectic: Get green armorClassic DOOM2021-11-20 | Shows how to get the green armor without being crushed in Doom 64 level 32, Hectic.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 13, Dark Citadel: Blue key (safer method, example 2)Classic DOOM2021-11-20 | A second example of the safe(r) way to get the blue key in Doom 64 level 13, Dark Citadel. This is like the example at youtu.be/BwUoCqCr-gQ but with monsters at 'Watch Me Die!' Skill. See that video's description for more info.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 8, Final Outpost: Red-key trickClassic DOOM2021-11-07 | Shows that it's possible (though not always easy) to 'bump grab' the red key in Doom 64 level 8, Final Outpost. This can allow the player to skip part of the level and some combat.
In this video the player uses a simultaneous combination of Run-forward plus Strafe-sideways. This 'strafe-running' maneuver moves the player character at an odd angle, but at a speed that's somewhat faster than plain forward-running. (For more about the various movement speeds in Doom 64 see youtu.be/PP90OPiemIk and the video description there.)
While this particular key-grab trick can be done in all retail versions of Doom 64, in practice it can be difficult to do, and may take several tries.
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 2, The Terraformer: Blue-key trickClassic DOOM2021-11-07 | Shows that it's possible (though not always easy) to 'bump grab' the blue key in Doom 64 level 2, The Terraformer. This can allow the player to skip a scripted puzzle sequence that lasts several seconds.
In this video the player uses a simultaneous combination of Run-forward plus Strafe-sideways. This 'strafe-running' maneuver moves the player character at an odd angle, but at a speed that's somewhat faster than plain forward-running. (For more about the various movement speeds in Doom 64 see youtu.be/PP90OPiemIk and the video description there.)
While this particular key-grab trick can be done in all retail versions of Doom 64, in practice it can be difficult to do, and may take several tries.
(For an example of the normal way to access the blue key, see youtu.be/yRejU7Xn3LY and the video description there.)
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 15, Dark Entries: Blue-key trickClassic DOOM2021-11-07 | A couple of back-to-back examples showing that it's possible (though not always easy) to 'bump grab' the blue key in Doom 64 level 15, Dark Entries. This can allow the player to skip a scripted puzzle sequence that lasts several seconds.
In this video the player uses a simultaneous combination of Run-forward plus Strafe-sideways. This 'strafe-running' maneuver moves the player character at an odd angle, but at a speed that's somewhat faster than plain forward-running. (For more about the various movement speeds in Doom 64 see youtu.be/PP90OPiemIk and the video description there.)
While this particular key-grab trick can be done in all retail versions of Doom 64, in practice it can be difficult to do, and may take several tries.
(For an example of the normal way to access the blue key, see youtu.be/WpGUo6LeXXU and the video description there.)
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat.
#doom64 #doom64ex #classicdoom #n64doomDoom 64: Invincible* enemies (* ~1 second)Classic DOOM2021-10-23 | An example of how newly-spawned enemies in Doom 64 are invincible... but only for about as long as it takes to say the word. Auto-aim also fails until materialization is complete.
Here a rocket explodes amidst a tightly packed group of 3 Imps, and all of them survive unscathed. But their invulnerability vanishes in the space of a few hummingbird heartbeats.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 6, Alpha Quadrant: Escape the pit (example 2)Classic DOOM2021-10-17 | Same as youtu.be/PyB1Ij-KM7g but with a different starting point, this video shows how to escape from the bottom of the large, dark pit in Doom 64 level 6, Alpha Quadrant. The lighting of the pit area has been modified to show the very dark and narrow steps that lead up and out.
#doom64 #doom64ex #classicdoom #n64doomDoom 64 level 30, The Lair: Keys and exitClassic DOOM2021-10-08 | Shows the basic path to reach the exit in Doom 64 level 30, The Lair. Enable Captions for on-screen notes, and read below for additional info. (See also youtu.be/W8a-mhGsBeM for a video showing how to access all score-affecting Secrets on this level.)
Notes on the making of this video: Generally speaking this is a 'no monsters'-style demo, made to quickly show the stated objectives without additional minutes of combat. However, specific enemies are present when they are needed to trigger events that allow a player to progress through the level.
#doom64 #doom64ex #classicdoom #n64doomDoom 64: Escape Artist Achievement/TrophyClassic DOOM2021-09-18 | Shows one way to meet the requirements of the 'Escape Artist' Achievement (125G) or Trophy (Bronze) in the 2020 re-release of Doom 64. Password used: YWW4 QKVD BCZK 8KVB. Enable Captions for on-screen notes, and see below for more information.
To unlock this Achievement/Trophy, the player must finish level 24, No Escape, when playing at Skill 4, 'Watch Me Die!'. (Finishing this level, or simply killing any Cyberdemon in Doom 64, can also unlock the 'Rip and Tear' Achievement/Trophy.)
Note: Using cheats (cheat codes/functions/parameters/console commands) in a game of Doom 64 can prevent Achievements/Trophies from being unlocked during that game. (No cheats were used in the making of this video.) Passwords can be used, and in general will not interfere with unlocking Achievements/Trophies.
The custom-built password used here starts a new Skill-4 game on level 24, No Escape, and provides the player with maximum health and armor, all weapons, a backpack, maximum ammo, and 2 of the 3 possible Demon Artifacts. (Demon Artifacts enhance the player's Unmaker weapon, and can be used as special keys/activators later in the game.)
To finish this level the player must destroy all Cyberdemons on the map. When playing at Skill 4, there will be 3 Cyberdemons to deal with: one patrolling the main open area, and two more in a cave that is initially closed off by sets of vertical bars.
Notes on the making of this video: Normally a player is expected to visit certain parts of the map in order to release the last pair of Cyberdemons; but it is possible to skip these areas and attack the Cyberdemons without releasing them. The 2-Artifact version of the Unmaker weapon is especially useful here, as it has a powerful but narrow beam pattern that can be fired through the gaps between the bars that seal the cave. (See youtu.be/Y-tqD9eHuoE for more information about the various configurations and power levels of the Unmaker.) If you run out of cell ammo for the Unmaker, the chaingun or single-barrel shotgun are also good for shooting through the vertical bars.
Timestamps:
0:00 - Start 0:04 - Enter YWW4 QKVD BCZK 8KVB 0:10 - Defeat all Cyberdemons to finish
Custom passwords by Ledmeister and ClassicDOOM.com
#doom64achievements #doom64trophies #classicdoom #doom64Doom 64: RVNH3CT1CD3M0??? Achievement/TrophyClassic DOOM2021-09-18 | Shows how to open the hidden exit in Doom 64 that leads to level 32, Hectic. Using this exit during a normal game will meet the requirements of the 'RVNH3CT1CD3M0???' Achievement (100G) or Trophy (Gold) in the 2020 re-release of Doom 64. Enable Captions for on-screen notes, and see below for additional information.
Note that using cheats (cheat codes/functions/parameters/console commands) in a game of Doom 64 can prevent Achievements/Trophies from being unlocked during that game. This includes running the game in 'no monsters' mode, as seen here. That mode was used for this video in order to bypass all combat and quickly show how to open the exit.
This hidden exit is on level 1, Staging Area. Opening it requires that the player destroy all of the explosive barrels on this level. They can be destroyed in any order, and with any weapon. NOTE: When the last barrel explodes, this exit opens for a few moments, then closes permanently. For that reason it is strongly recommended to save one of the starting-room barrels for last.
To view a map that shows the location of this hidden exit, and all of the barrels (numbered in the order that they are encountered here), access http://classicdoom.com/d64secx1.htm
Note that there are 2 teleporters that can be used to get back to the starting area. The one used here is an ordinary multi-use teleporter. The other is a hidden (but not Secret) teleporter that can only be used once. Also, using it during a normal game will cause Sergeants to spawn into the starting area. This hidden teleporter is in the same long hallway where the blue-keyed door is found, and can be revealed by Activating the wall panel directly across from that door. (See youtu.be/KkY9gQsUgsI for a similar video that shows the use of that hidden teleporter.)
Timestamps:
0:00 - Exit will open briefly when last barrel explodes 0:02 - Barrel 1 of 10 destroyed 0:07 - Barrel 2 destroyed 0:18 - Barrel 3 destroyed 0:24 - Barrel 4 destroyed 0:27 - Accessing blue key (hidden at Skill 3 or 4) 0:39 - Barrel 5 destroyed 0:48 - Barrel 6 destroyed 0:59 - Barrel 7 destroyed 1:09 - Barrel 8 destroyed 1:22 - Barrel 9 destroyed 1:25 - Location of barrel saved for last 1:30 - Standing in doorway keeps it open 1:33 - Barrel 10 destroyed, exit briefly opens 1:35 - If exit shuts it cannot be reopened 1:45 - See video description for details
Custom passwords by Ledmeister and ClassicDOOM.com
#doom64achievements #doom64trophies #classicdoom #doom64Doom 64: Rip and Tear! & That was Fun Achievements/TrophiesClassic DOOM2021-09-18 | Shows one way to meet the requirements of two Achievements/Trophies in the 2020 re-release of Doom 64: 'Rip and Tear!' (kill a Cyberdemon, 100G/Silver) and 'That was Fun' (finish a 'Fun' level, 100G/Silver). Password used: YRXM 7HVC BCMZ FJVB
Note: Using cheats (cheat codes/functions/parameters/console commands) in a game of Doom 64 can prevent Achievements/Trophies from being unlocked during that game. (No cheats were used in the making of this video.) Passwords can be used, and in general will not interfere with unlocking Achievements/Trophies.
The custom-built password used here starts a new game on level 25, Cat and Mouse, and provides the player with maximum health and armor, all weapons, a backpack, maximum ammo, and all 3 Demon Artifacts. (Demon Artifacts enhance the player's Unmaker weapon, and can be used as special keys/activators elsewhere in the game.)
In this video the player maneuvers to a position where the Cyberdemon can be attacked while the Cyberdemon's own rockets strike an intervening structure.
Timestamps:
0:00 - Start 0:06 - Enter YRXM 7HVC BCMZ FJVB 0:12 - Defeat Cyberdemon to win
Custom passwords by Ledmeister and ClassicDOOM.com
#doom64achievements #doom64trophies #classicdoom #doom64Doom 64: Persistence is the Key Achievement/TrophyClassic DOOM2021-09-18 | Shows one way to meet the requirements of the 'Persistence in the Key' Achievement (125G) or Trophy (Bronze) in the 2020 re-release of Doom 64. Password used: V87L 7C28 BDT1 59VB
To unlock this Achievement/Trophy, the player must find all 3 Demon Artifacts in the main campaign. (Demon Artifacts enhance the player's Unmaker weapon, and can be used as special keys/activators elsewhere in the game.)
Note: Using cheats (cheat codes/functions/parameters/console commands) in a game of Doom 64 can prevent Achievements/Trophies from being unlocked during that game. (No cheats were used in the making of this video.) Passwords can be used, and in general will not interfere with unlocking Achievements/Trophies.
The custom-built password used here starts a new game on level 30, The Lair, at Skill 1, 'Be Gentle!', and provides the player with maximum health and armor, all weapons, a backpack, maximum ammo, and 2 of the possible 3 Demon Artifacts. The missing Artifact can be acquired on this level.
Custom passwords by Ledmeister and ClassicDOOM.com
#doom64achievements #doom64trophies #classicdoom #doom64 #demonartifactDoom 64: My Cause is Just, My Will is Strong & Unholy Firepower Achievements/TrophiesClassic DOOM2021-09-18 | Shows one way to meet the requirements of two Achievements/Trophies in the 2020 re-release of Doom 64: 'My Cause is Just, My Will is Strong' (find the BFG9000, 50G/Silver) and 'Unholy Firepower' (find the Unmaker, 75G/Silver). Password used: M93H 7H21 3FXR N9SB
Note: Using cheats (cheat codes/functions/parameters/console commands) in a game of Doom 64 can prevent Achievements/Trophies from being unlocked during that game. (No cheats were used in the making of this video.) Passwords can be used, and in general will not interfere with unlocking Achievements/Trophies.
The custom-built password used here starts a new game on level 28, The Absolution, and provides the player with maximum health and armor, and all weapons except the BFG and Unmaker. The player will also have a backpack, maximum ammo, and all 3 Demon Artifacts. (Demon Artifacts enhance the Unmaker weapon, and can be used as special keys/activators on this map.)
With these weapons in hand, it's also fairly easy to continue playing this level and get the 'Mother May I?' Achievement/Trophy (150G/Bronze). See youtu.be/xfGBt2KbxLU for an example of meeting the requirements to unlock it.