Oare TV
[Minecraft] 20K General Mob Farm [Over 20,000 STACKABLE items per hour!!]
updated
2-way flying machines on Bedrock Edition.
Some say they are complicated. Some say they are unreliable. Some say they don't work at all.
Of course, none of the above is true.
In this guide, we'll showcase three major designs that work reliably and steadily.
We will go over all their merits and flaws, and explain in detail how to build them.
I hope they will find a lot of uses in your worlds!
If there is enough demand, I will do a follow-up guide explaining how to build the extensions, along with the 3-way designs that are briefly seen during the video.
Thank you for watching!
World download:
mega.nz/file/HI1wkIpA#-uBJU55uJ3_i_8I8chXMz398QHSDKq3yGLPS_T_9BPo
Blazing King's original video:
youtu.be/1b83ZzlpC5s
Zundappchef's machine:
youtu.be/1NlretF2yH8
One of my early tutorials about the SNNS engine:
youtu.be/G3NCY0i2auk
The Resiliient Flying Machine:
youtu.be/lm0bXf3fpEE
0:00 Intro
0:33 Behind the myth: A bug
1:33 First design: Terracotta - A review
3:03 Terracotta: the tutorial
6:40 Terracotta Merits & demerits: Terracotta , a deeply flawed, but niche design
8:29 Second design: The Zundapp flyer
10:29 Zundapp flyer: The tutorial
12:34 Zundapp Merits & demerits: An overall good all-rounder, but slow and can be tripped
14:37 Last design: The SNNS design overview
16:17 SNNS Design: The tutorial
19:43 SNNS Merits & Demerits: Reliable, Steady with no Serious Flaws…. And easy to waterproof!
21:49 Wrapping it up: No clear winner, but SNNS has the edge
22:59 Outro
Everyone wants them. Every YouTuber will pretend they made "the BEST" of them.
But actually, very few people actually know how to make them soar.
This original design for Minecraft Bedrock Edition v1.21+ is my take at solving one of the issues all other creeper farms have been sharing since the dawn of time: spawnability. That is, the amount of spawnable spots that are made available for Creepers on each layer of the farm.
And I have good news. Gone are the days of Creeper farms that sacrifice any spawnability at all. This farm provides no less than 100% platform efficiency on each and every single layer, in a compact single tower design tailored for the default simulation distance that is used on Realms and solo worlds: 4 chunks.
As a result: it boasts top rates in v1.21, at over 55 stacks of gunpowder per hour. That is over one full double chest, or if you prefer, over 3,500 gunpowder items - all of that in a compact and relatively cheap package that is easy to build, and only uses 17 cave platforms that measure 17x17 blocks.
On a per-block basis, these results are unmatched, and even surpass the most efficient pre v1.21 designs.
Besides the main farm, the video also showcases an extended version using a surface cap platform, which reaches over 60 stacks per hour with comparatively low efforts.
The main version of the farm also delivers about 60 levels of XP per hour AFK - a figure the extended version bumps up to around 62 levels.
Thank you for watching!
World downloads:
- Main farm:
mega.nz/file/PB9llKyC#8aMiL7wFxi6ABeXBq-zGwlh66PpGxvz5_CJNvdQTSo0
- Extended version:
mega.nz/file/GdtDGRKI#aHS4J4Z3ZMSihXGU81ugo2d4EIYg58dwAPuzyqJ4fDM
=====
Materials list:
=====
For the Main farm:
- Slabs:
smooth_stone_slab: 945
- Solid blocks:
gray_concrete: 656
white_concrete: 2601
light_gray_concrete: 2601
blue_concrete: 289
packed_ice: 3
pink_concrete: 1
soul_sand: 1
(Note: you can replace the concrete with any solid block of your choice, such as cobblestone, deepslate or wood planks.)
- Glass:
glass: 1344
(Note: Only 289 glass blocks are actually necessary. You can replace the glass used in the TK, the item/XP delivery system and the guard rails with solid blocks - but beware: doing so will require proper spawn proofing on the replaced blocks.)
- Buttons&Trapdoors:
bamboo_trapdoor: 1006
bamboo_button: 4267
- Water source blocks:
water: 50
- Trident Killers:
magma: 17
grindstone: 17
target: 17
redstone_wire: 37
unpowered_comparator: 1
unpowered_repeater: 1
redstone_block: 2
slime: 20
sticky_piston: 2
bamboo_pressure_plate: 1
tridents: 17
- Others:
coral_fan_hang3: 154
hopper: 3
lit_pumpkin: 1
=====
For the Extended surface platform:
Slabs:
smooth_stone_slab: 976
Solid blocks:
gray_concrete: 976
white_concrete: 629
packed_ice: 3
Glass:
glass: 1309
tinted_glass: 629
Buttons&Trapdoors:
bamboo_button: 541
bamboo_trapdoor: 136
Water source blocks:
water: 7
Trident Killers:
grindstone: 11
target: 11
redstone_wire: 46
unpowered_repeater: 2
unpowered_comparator: 1
trident: 11
Others:
bed: 2
coral_fan_hang: 37
=====
0:00 Intro
1:51 Breaking down mechanics: Exploring the core principles
3:17 Breaking down mechanics: Increasing spawning efficiency - the basics
5:10 Breaking down mechanics: Manipulating path finding
11:20 Breaking down mechanics: A fast layout
12:13 Tutorial: Biome & AFK
13:16 Tutorial: Placing your farm's crucial first blocks
14:13 Tutorial: Building the roof
15:55 Tutorial: Building the trident killers
21:09 Tutorial: XP and item collection system
24:12 Tutorial: Wiring up the TKs
26:46 Tutorial: The first spawning platform
28:04 Tutorial: The second spawning platform
29:18 Tutorial: Spawn-proofing against non-creeper mobs
30:07 Tutorial: More platforms - be sure to alternate
31:26 Tutorial: Finishing touches
31:58 Tutorial: The main farm is done! Congratulations. Here are the rates.
32:34 Taking things further: the extended version intro
33:05 Taking things further: A surface cap platform
34:45 Taking things further: Extended TKs
35:15 Taking things further: One last trick
35:43 Taking things further: Extended version - the rates
35:59 Conclusion & Outro
Experience points.
Up until recently, the major sources to get them on Bedrock Edition were a variety of hostile mob farms - such as portal ticking gold farms or Guardian farms.
But with the release of version 1.21, there is a new player in town: potions of infestation!
These cause infested mobs to drop large amounts of silverfish, which can be farmed for XP.
You have probably seen all over YouTube many XP farm designs taking advantage of the great regeneration capabilities of Allays to generate XP.
Some of these are good, and one of these is truly great: the one that was created by ArchThunder. Go grab it on the Bedrock Archive Discord Server, link below!
However, Allay based designs all share one common flaw: they can't be setup and moved easily.
In my playstyle, I find myself often wanting a source of XP near my digging or construction sites.
This lead me to develop today's farm: an ultra-simple, portable farm that can be setup anywhere in about 10 minutes.
The farm is usable as soon as early mid-game, but truly begins to shine around late-mid-game.
At the end of the video, you will also find a bonus farm which produces both XP and massive amounts of regeneration effect (over 55 HOURS per hour AFK)!
Thank you for watching!
UPDATE July 7, 2024:
ArchThunder released a video for his Allay-based XP farm.
Link below!
The Ultimate Regeneration farm:
youtu.be/W_faRl8GEmg
World download for the regular versions:
mega.nz/file/TUlgFbyR#FAxY0KlYONS-S-KfCvaoa4bJE1AazTnPXy0P4HeL4lA
World download for the XP & Regeneration combo:
mega.nz/file/DF8mgB5C#rG_m5Kza7Pf_-gACvZ1weGDjvPDjWtZDrKPSezxSITA
The Bedrock Archive Discord Server:
discord.gg/technical-bedrock-archive-715182000440475648
ArchThunder's channel:
youtube.com/@Archthunder762
ArchThunder's Allay-based XP farm:
youtu.be/gbruCeAn3N4
Material list:
For the basic version of the farm:
- 1 magma block,
- 3 soul sand blocks,
- 1 comparator,
- 1 repeater,
- 3 trapdoors,
- 3 wall blocks,
- 1 pressure plate,
- about a dozen redstone dusts,
- two buckets of water,
- two buttons,
- three tridents.
- a couple of glass blocks,
- About a stack of any block of your choice
For the fully automated version:
- All of the above, plus
- 3 comparators,
- 1 redstone block
- 3 pistons,
- 1 sticky piston,
- 2 redstone torches,
- some extra redstone dust,
- some extra blocks of your choice (under half a stack)
- a dispenser,
- at least 4 hoppers,
- at least one chest or barrel,
- 1 repeater
0:00 Intro
0:16 The big question: Why do we need XP in Minecraft?
1:07 A new player in town: Potions of infestation
3:51 The road to portability: Getting rid of the Allay
5:27 The farm: Why and how it works
8:01 Applications: The farm truly starts to shine late-mid-game
9:18 Tutorial 1: The basic version
15:05 Tutorial 2: The fully automated version
20:43 Bonus: The XP/Regeneration combo
23:00 Outro
Besides creeper farms, there are several other types f mob farms that stopped working with Minecraft v1.21 due to the change that was made in how mobs spawning occurs.
Efficient mooshroom farms were among the victims.
Until I found a little trick that allows them to live again.
The result is the farm - or rather the two farms that are presented in this video.
The first one is simple and efficient. It produces about 42 stacks of cooked beef (aka steak) per hour, without using a single fuel item to cook the meat. It is simple to build and compact.
The second one is a lot more complex. It has approximately the same rates for cooked beef, but adds to it about 8,650 bone meal items - converted from about 95,000 red mushrooms - due to a very interesting mechanic in the game.
Mooshrooms go BOOM!
Special thanks to Carlos Andres!
World download for the simple verion:
mega.nz/file/vYFGwRAL#H7JOS-xTeT01UHkZFqx4-3XziQYuvMset7VuMfw8UyA
World download for the Advanced version:
mega.nz/file/XBtSkCbQ#bHCxIz_PTrsBiuem0_OisfakaYankM9iBpBKT2k6qzU
Thank you for watching!
0:00 Intro
1:01 Simple farm: The simple farm at work
1:15 Simple farm: Tutorial start: biome & AFK
2:11 Simple farm: The spawning platform
7:48 Simple farm: The trident killer
12:03 Simple farm: Finishing touches
12:30 Simple farm: The simple farm completed: rates
13:05 The Advanced farm showcase
13:38 Advanced farm: Platform efficiency increased to 99%
14:10 Advanced far: Shearing the mooshrooms by firing 27 dispensers at once
14:54 Advanced farm: Absolutely insane red mushroom rates
15:55 Advanced farm: Beef & leather rates - another nice trick
16:33 Advanced farm: Total rates
16:47 Advanced farm: The trident killer
17:36 Advanced farm: The elephant in the room - restocking shears
18:48 Advanced farm: Composting 95,000 items per hour
19:25 Outro
The bogged.
This new mob may not look like much, but as of this video, it has just become the center of one of the most efficient farms ever made for Minecraft Bedrock Edition.
With only one single, surface only platform in simulation distance 4, this weird skeleton variant allows us to produce a whopping 24,000 stackable items, including over 17,000 mushrooms in a completely automated design.
It also makes you bones, arrows and poisoned arrows.
With Added composters and crafters, it can turn into a very god bone meal farm, producing about 9,500 bone meal items per hour.
And that is - without even taking things semi-split density!
Wolf Tammer's channel:
youtube.com/@WolfTammer730
Anzaike's channel:
youtube.com/@anzai-family
World downloads:
- regular version:
mega.nz/file/2NsXUYAK#ZLBCAbdJGqiLqJoc9jWSlYVACsHf-PMurnEMGU52mM4
- iron farm enhanced version:
mega.nz/file/nRkBEZTY#TytZoThhw_1Qu4TU5To12XtySvdPqzPbJrdIysIeP18
Thank you for watching!
0:00 Intro
2:15 The mechanics: How do we farm Bogged?
3:48 Placing the AFK
4:54 Building the foundations of the spawning platform
6:15 Prepping the platform
10:25 Shearing mushrooms, from the basics to advanced strategies
13:02 Shearing: gaming the system to extract maximum output
16:10 Completing the trident killer
19:58 (Bonus: completely gaming the system to make 1.7 million stackable items per hour)
20:59 The TKs implemented into the farm
21:59 Adding a roof
22:21 Water streams and XP collection
23:59 The redstone dust line
24:56 Item collection
30:06 Non-stackable filters
33:59 The farm is complete! But actually… Not quite: a neat trick to mulitiply rates!
35:48 Rates (trust me, they are insane!)
36:57 Taking things one last step further (optional - but cool)!
39:40 Outro
As you probably know by now, Minecraft v1.21 for Bedrock Edition introduces a major change in the way mobs spawn.
This change breaks all creeper farms that existed previously.
This video is a tutorial about an efficient creeper farm for v1.21+ which produces good amounts of gunpowder: about a double chest per hour in a decently cheap package.
Thank you for watching!
World download:
mega.nz/file/SM1zERIb#CbcrLVHLECyTL3B2_IOLiHIFwLYsbv-vZ2i9iC5_4YA
Semi-split density version (108 stacks/h on average):
mega.nz/file/PJtjHQgL#BhtlL0RGrCSlopgA7uKLaJeTPOTOIFd3QJ37P0InwEE
=====
Material List:
- For the main tower & AFK:
Solid blocks:
white_concrete: 1564
light_gray_concrete: 1114
smooth_stone_slab: 1793
orange_concrete: 1
(You can replace with solid blocks and slabs of your choice)
Ice:
ice: 3876
packed_ice: 7
Water: 100
Wood:
bamboo_button: 3880
bamboo_trapdoor: 1094
cherry_button: 343
cherry_trapdoor: 204
chest: 12
cherry_pressure_plate: 1
(You can use the woods that you want)
Glass:
white_stained_glass: 310
(The White stained glass can be replaced with solid blocks, as it is only used in the item collection system. If you choose to go the solid block way, you WILL need to mob proof all the item collection system.)
Redstone/TK:
magma: 1
grindstone: 3
redstone_wire: 42
unpowered_comparator: 1
unpowered_repeater: 2
hopper: 8
redstone_block: 2
slime: 18
sticky_piston: 2
soul_sand: 1
Lighting:
ochre_froglight: 9 (im using sea lanterns)
soul_torches: 72
(Thanks to Flurry30 for the help organizing the list)
Additional materials for the optional surface platform:
white_concrete: 1218
bamboo_button: 1409
ice: 411
smooth_stone_slab: 68
tinted_glass: 556
white_stained_glass: 629
bamboo_trapdoor: 158
water: 30
magma: 3
bubble_column: 3
grindstone: 3
redstone_wire: 56
cherry_button: 54
cherry_trapdoor: 28
bamboo_fence_gate: 2
packed_ice: 6
unpowered_repeater: 4
unpowered_comparator: 1
Again, you can use the solid blocks/buttons/trapdoors/slabs of your choice, and replace all the white stained glass with solid blocks. You WILL need to spawn proof the item collection if you go the solid block route.
=====
Intro 0:00
The spawning change 0:29
New basics 1:40
The underlying idea 2:55
AFK & Biome 5:10
Spawning platform layout 6:29
Roof 9:32
Spider prevention 11:23
Water lanes 12:00
Zombie/witch prevention 14:27
TK & item/XP collection system 16:14
Redstone wiring 20:42
More platforms 22:00
Finished single tower 22:25
Taking things further with a surface platform 23:13
The complete extended farm & results 24:25
The farm in action & outro 27:17
Here is a trident killer that automatically cooks meat, and works against all overworld land mobs. (Note: looting won't work against rabbits in this design! It does work for other animals.)
With a few adjustments, this can be used in the "General meat farm" design that is published on my channel.
My General Meat Farm:
youtu.be/DzDRLY846WA
This design is based upon an original design by MikeHomer.
Mike's channel:
youtube.com/@mikehomer
Thank you for watching!
When it comes to Trident killers that deliver both items and XP to the player, even at feet level, the bell design I posted previously does get the job done, quite well.
However, after posting it, I was left with an aftertaste of unfinished business.
Because there was one area where the bell design couldn't work: wide killing chambers.
So I took thigs back to the drawing board in order to create this new design, which is compatible with wide chambers.
The focus in this video is placed on the bottom trident killer.
It is not directional and works in any orientation. It uses the interesting collision box of lateral hanging signs in order to work.
The top TK can be anything you want: I would suggest using grindstones as is done in the video.
I hope you will find it useful in your designs!
Here is the last of my teaser series about Bedrock Edition Creeper farms for Minecraft v1.21.
The base layout is the same as in my previous video, but this time around, we are taking things BIG, with a semi-split density, simulation 4 desgin.
The rates for this version of the farm are about 85-86 stacks of gunpowder per hour (5500 to 5600 items)
It will also take the player from level 0 to 71-72 in one hour.
A world download (and probably a full tutorial) will be made available when the final version of v1.21 is released.
Thank you for watching!
As you may know, there is a big change about mob spawning that is coming up in v1.21 of Minecraft Bedrock Edition. It will affect several types of mob farms at various degrees, but most importantly, it deals a death blow to most creeper farms as they are known up to v1.20.
This made me think.
1 day after the annoucement, I posted a teaser for a first concept which worked well.
But this concept had one flaw: it was not compatible with split-density.
Luckily, I received a billiant comment from Machbar24 (thank you!) which led me to develop, 1 day later (on April 5th, 2024), this new protoytpe.
The way it works it by combining path finding with water streams. Once the creepers path find into the water streams, they can't exit them anymore, until they are dropped into 5 chutes directly leading to trident killers.
Compared to the previous model, it is roughly 18.5% more efficient, bumping up the rates from 27 stacks to about 32 stacks of gunpowder per hour (approximately 2050 items).
I think it is not too bad. Especially considering the fact this design can be scaled up for semi-split density in simulation distance 4, or full split-density in sim 6+!
Thank you for watching!
youtu.be/aIrE8qjqnLY
=====
For Minecraft Bedrock Edition (MCBE/MCPE, Windows 10, Windows 11, PS4, PS5, XBOX, Switch) v.1.21.0.20+
As you may know, the upcoming v1.21 is about to introduce a major change in the way mobs spawn on Bedrock Edition.
Instead of spawning on the northwest of their blocks, they will from now on spawn right in the center.
This will break all creeper farms designs in a way or another.
In order to prepare for the release, here is a teaser for a creeper farm design made in Minecraft Preview v 1.21.0.20. This farm is tailored for the changes that are present in this version.
I will keep testing it until the final v1.21 drops, and will make a tutorial then if the farm still works as intended.
The rates are about 27 stacks of gunpowder per hour (a little over 1700 items). It also takes the player from level 0 to level 44 in terms of XP.
Thank you for watching!
After popular demand, I am back with my latest creeper farm for Minecraft Bedrock Edition.
With a slightly changed, easier to rethrow Trident Killer, this is the latest version of what I call the SYEECF - " Simple Yet Extremely Efficient Creeper Farm" .
The simple version of this design yields about 46 stacks of gunpowder per hour in an Ice spikes or Frozen ocean biome. That is around 2950 gunpowder items.
The advanced version presented in the second part of the video yields about 48 stacks per hour in the same biomes. That is well over the 3000 GP/hr threshold.
That is, in a fairly compact package made up of a total of 15 platforms that are 17 x 17 squares.
This is a lot easier to build and more productive than any Ghast farm. Trust me, I made a very nifty one (link below). So I have a good basis for comparison.
If you have any comments or questions, please feel free to hit the comment section and I will do my best to reply.
Simple Version WDL:
mega.nz/file/CY9HhIQb#x9rl2VNd4Dl2-tsBbezXIpi6I_iFqNDqoUbkiTAO7Mc
Advanced Version WDL:
mega.nz/file/TcVBmQCT#eYu5BAACzMfuc6YRA1HnCdSg8Tibejt6nWguJKhps6g
My Sculk Vein farm:
youtu.be/OnqouvArQqA
My Ghast farm (for comparison's sake):
youtu.be/6BO384-UALc
The Tristone Society Discord:
discord.gg/4h5SxK4X
Prime's channel:
youtube.com/@2357prime
MikeHomer's channel:
youtube.com/@mikehomer
MATERIALS LIST:
light_gray_concrete: 3192
stone_block_slab: 849
cherry_fence: 705
ice: 1980
sculk_vein: 1740
cherry_trapdoor: 1983
water: 298
cherry_button: 967
carved_pumpkin: 2
glass: 299
packed_ice: 7
magma: 1
bubble_column: 26
grindstone: 3
bamboo_trapdoor: 3
redstone_wire: 42
unpowered_comparator: 1
unpowered_repeater: 2
pink_stained_glass: 2
chest: 2
hopper: 3
redstone_block: 2
slime: 18
sticky_piston: 2
cherry_pressure_plate: 1
cherry_standing_sign: 2
soul_sand: 1
0:00 Intro
0:55 Elevation & Location
2:30 Temporary roof
3:18 Spawning platforms: the layout
9:43 Fence posts
12:07 Buttons
13:12 Sculk vein/scaffolding
13:49 Trapdoors
15:37 Water source blocks
16:27 Trident killers
24:51 Item collection & AFK, preliminary section
26:41 Water streams
27:58 AFK & Chests
31:00: Wiring the TKs
34:17 Making more platforms
35:00 The actual roof
36:27 Simple farm is done! Congratulations!
37:20 The advanced farm, Intro
37:35 The advanced layout
39:05 The advanced Trident Killers
46:51 The end result
47:33: Outro
youtu.be/NxshBXqonAs
----
For Minecraft Bedrock Edition (MCBE/MCPE, Windows 10, Windows 11, PS4, PS5, XBOX, Switch, Android, IOS, Mobile) v.1.20.62+
Here is my latest take at a small form factor/solo/starter creeper farm for Bedrock Edition.
This compares favorably to my previous design, the " Creeper Churner", in every single aspect.
With over 2900 Gunpowder items (= over 45 stacks) per hour in an Ice Spikes/Frozen Ocean biome, it is simply a best-in-class design for its size and footprint.
WDL:
mega.nz/file/DNd2zTbb#Umn7ApePZK68_ktK88S7h9YBCSkuryXWPEuAdWjIpzQ
Helo's farm:
youtu.be/yeTJ0_GCwsY
The Tristone Society Discord:
discord.gg/4h5SxK4X
My General mob farm (ice explanations):
youtu.be/mjO6b-PggRk?t=431
0:00 Intro
1:07 Water streams design
2:52 Using ice
3:52 Spider blocking
4:37 Production is not all (a crash course on MCBE spawning)
7:50 A suitable trident killer
11:07 How the TK works
13:03 Final Result
13:59 Rates
14:44 Outro
Material List:
tinted_glass: 894 (can be replaced with a solid block)
cherry_fence: 1275 (you can probably make do with half if you only place the necessary ones)
ice: 1980
light_gray_concrete: 2340
sculk_vein: 1740
cherry_trapdoor: 1983
water: 298
cherry_button: 968
glass: 306
redstone_wire: 43
target: 3
packed_ice: 8
unpowered_repeater: 6
glass_pane: 6
hopper: 3
soul_sand: 1
bubble_column: 26
unpowered_comparator: 1
pearlescent_froglight: 1
cherry_pressure_plate: 1
redstone_block: 2
slime: 15
sticky_piston: 2
Not all iron farms are created equal.
This one, for example, is unnecessarily complicated, but it does a little something that I find really cool at the same time!
While resolutely on the wacky side, it does remain fully functional, and rivals regular iron farms in terms of rates (around 380 iron ingots per hour).
Thank you for watching!
World download:
mega.nz/file/TNNTRJaD#pJsqMFYALYr7vIyum4mw12cXOxnB9u96X5Weekdv2-k
RufusAtticus' Sweet Iron Farm:
youtu.be/5a0JoCQIsas
Lonely Minecrafter's trident killer iron farm:
youtu.be/tw4f1wxCGGw
0:00 Intro
0:32 Concept
1:00 The iron farm
3:39 A slight twist
5:11 The owners
5:56 The W & the arena
8:22 AFK
10:49 The farm in action & rates
11:49 Conclusion
After posting a concept some time ago, here is the final version of my "instakill" raid farm for simulation distance 4, which can be used on Realms as it is.
It uses a few interesting tricks such as split density and double raid activation in order to achieve rates of over 10K with only six stacked villages.
Thank you for watching!
World download:
mega.nz/file/2A1wTIRQ#kDBqZTHXbKpddPdQ-YOnJyIlcvNeZpA3r0tW7rYIc_Q
0:00 Intro
0:18 Special thanks
1:12 Overview
2:25 The concept: "Instakill"
6:14 Why Instakill ? The farm in action!
7:43 Spawning platforms
9:02 Magma platforms
9:32 Outpost spawning spots & TK
11:09 Split density
16:40 The random wanderer
17:32 Collection system
18:00 rates
After the slightly complicated engine I posted earlier, here is a very simple (but "fuel" limited) slow 2 way engine idea. It's a concept I actually explored years ago back when the target block was added to the game, but I don't think I ever did a video on it on my channel.
For niche applications!
I just saw on the Bedrock Slimestone Discord Server a request for a slow 2-way flying machine engine.
I don't know if this fits the bill, but the mechanisms involved might be worth archiving so here goes.
For some reason, people really seem to dislike returning stations on Bedrock Edition. I suppose it is simply because they don't match the image of a Java Flying machine.
It is a sad thing. I, as one, do quite like returning stations. I think they open a lot of possibilities and allow for very reliable ways to perform tasks.
Aeons ago, when I first joind the TechRock SMP, I promised the great MajEllico if I were to ever build a base, it would be a 2 way flying one.
I made the basis to fulfill that promise back in June of 2021 with this video:
youtu.be/jJY9fVRmZkg
Today I'm taking things a notch higher. This time around, the contraption has a roof, and an easily walkable design.
It is also infinitiely expandable (if you are crazy enough to want to do such a thing) depth-wise.
OK I'll be a 100% honest with you: I spent way too much time on this these past couple of days.
Also I think it can break if abused (even in the slightest).
It would probably be a lot more dependable with a slower engine.
But still.
WDL:
mega.nz/file/2QMkESLQ#xj6wB0R-ZekAwsZXgIfGH916TJsuBiChGj7Hr2uPvqw
I was there thinking about how to stack a bunch of villages without spending a couple of days doing so.
And this idea for a method popped into my mind.
Basically the core concept is using a flying machine to speed up the process.
Not shown in the video: you can actually place all the beds on the concrete before you start moving the Flying machine.
I hope it finds uses in your worlds/SMPs/Realms.
0ld Guy's channel:
youtube.com/@0ldGuy
WDL:
mega.nz/file/Pc8B1b4S#V_yyu19FyT0848oPPHCIk5uOpXKx-M1e2d5owX_kOXc
After tackling general mob farms and iron farms, it was time for something a little different in my "movable" series.
So here comes the "movable drowned farm". Featuring a movable trident killer.
This one presented a few challenges which made it a lot harder to build than the previous farms:
- the need for a roof that allows surface spawns,
- the need for complete darkness (entire lateral encasing with solid walls),
- 2 water layers (bubbles and water streams)
Due to the tendency of dispensers to misfire whenever the slightest water pending tick happens, the farms uses an extremely slow engine to move forward.
Tridents don't fall off from the TK while the contraption is moving, so the TK can be immediately reused as soon as it reaches its destination.
WDL:
mega.nz/file/DEdkBLzS#LooagqEqDUVRS643gejhQMqce_ilxFkTURP_wc3iEFA
Liberally inspired by Caleeb's concept (link bleow), here is a fully featured NavyNexus type trident killer for my next project.
The trident doesn't fall off while the contraption is in movement, so it can be reused as is when it reaches its goal point.
It features almost everything a basic trident killer needs: drop chute, hoppers and chest.
The only thing that's missing is the lever, but I couldn't find a way to implement a fully reliable slimestone T-flip flop.
If anyone has got a link to one, please share in the comments!
WDL:
mega.nz/file/WFUDkKIa#utbQ6Jr-eItPbgMgLVIOKjJbXRGmuOU_yHrwen8_YIA
Caleeb's movable TK:
youtube.com/shorts/J9lp-7SjZX4?feature=share
The next logical step after my movable mob farm was this: a movable iron farm.
Villagers are moved in a large free-roaming pod.
The only thing that can't move are the beds, which will need replacing.
Note that in this design, villagers will unlink from their beds at night. It might be possible to design a version where they have access to their beds, maybe for a V2?
A slow engine is required here in order to prevent dispensers from misfiring. As a consequence, the farm moves quite slowly.
WDL:
mega.nz/file/fJ8SwR7R#UKR6jOLF-NlaUy7F48QE0qK-R8n7ByfNF9IMrOQhtSI
Warning: THIS IS STILL NOT A GOOD IDEA.
Here is a follow-up to my fully movable mob farm concept.
This time around, it uses observers as spawning spots, doubling the spawning platforms' efficiency - bringing it up from 25% to 50%!
Amongst other improvements are: The AFK spot now moves along with the farm, and there is a (very rudimentary) item collection system.
Of course, don't build this in your survival world: a regular mob farm will have far better yields.
Moving this thing is also extremely laggy.
Sidenote: This is for SIM6.
Wdl:
mega.nz/file/udchyA4T#pm1McCGL5wvOqmb9QoYz_H_vp7he8qQmYI6yBYRAVHI
EDIT: FULL Release is now available.
Go check it out at the following URL:
youtu.be/EiuakZm5E2I
Warning: THIS IS NOT A GOOD IDEA.
This is the base concept for something I've wanted to make for a few years: a movable mob farm. It relies on fence posts to block spiders and powder snow to force mobs to fall down (open trapdoors didn't work well for some reason).
The lag is even more extreme than I ever anticipated, and this is on a Ryzen 7 5700X with RTX4060 GPU. With a render distance reduced to 20 chunks.
There is no collection system yet. I doubt I will ever try to implement one, it would in and of itself add probably as much lag as the contraption itself.
And the lag is already so intense the whole thing tends to break apart after moving a few blocks.
Special shoutout to Caleeb and the Amelix server members who have been (jokingly) mentioning movable mob farms in recent conversations, this is what finally made me take the plunge.
EDIT: I made a mistake when cloning the spawning platforms for the version of the farm shown in the video. The air gap between two platforms should be 3, rather than 2.
The world download provided below contains the fixed version of the farm.
Wdl:
mega.nz/file/GNsljY4L#QNaUZJE9zAyTLGLVUZ6QivoA8Hgdxo2gSVMAsVOdQf4
Here is a simple concept for a delay-less 3-way flying machine that could be used in contraption such as world eaters.
World download:
mega.nz/file/6FcUEQoB#glnMMByCUlRCHesvXVuK8UKpUr6Ji9gVedUbPuV2uRg
Food for thought, and perhaps the first step towards Armadillo farming?
More details when the final 1.21 version drops if this still works!
This little experiment is a farm aimed at creating dried kelp blocks by drying kelp *with* dried kelp blocks, created with the crafter.
One dried kelp block is enough to smelt 20 items. Dried kelp bocks are made with 9 dried kelp items, which means one single dried kelp block can make over 2 new dried kelp blocks. As a consequence, it is possible to create free fuel profits.
It takes 5 seconds to dry one fresh kelp into a dried kelp item. By using 116 kelp plants, we can match this rate by outputting one fresh kelp item every 5 seconds. Harvesting is done by a clock, itself also tailored to be as close as possible to 5 seconds.
This allows us to create a self-sufficient loop which creates a profit of a little over 40 dried kelp blocks per hour.
World Download:
mega.nz/file/fFNlEZjJ#UyMHEd5Mp8M8FN510pGKTF9u-6O7QWxRqS_Pu_f5KqI
Here is the last (for now) episode of my "crafter series" for Minecraft Bedrock Edition.
This time around, we are using a feedtape design, inspired by Red Thunder (link to their channel below).
This specific design uses dummy items to craft any item without having to manually select slots on the crafters.
It is much faster - and more expensive - than the hopper line designs I uploaded before.
The design is equipped with a flushing mechanism to safely remove unused items from the crafters sothat recipes can safely be cycled through.
A few unwanted items can get through on each batch, depending on the recipe, but the spillage shouldn't be too bad.
Red Thunder's channel:
youtube.com/@redthunder6183
World Download:
mega.nz/file/6AMWWCaB#mp1lS6eFV0D_IR2QwK23XyfoHgR12Gq925Lqt38iFLY
After reading a message by RedThunder on Discord and seeing various posts on Reddit, I decided to make a version of my auto-crafter that doesn't require the user to manually adjust slots inside of the crafter.
This works by using a dummy item that gets filtered out before the item is crafted.
The redstone could probably be made a lot better, as usual with my contraptions!
World Download:
mega.nz/file/mYUj2IRB#WI-ZlwqH3VCEW8LttzP2vxkjmPMr-JCtdN-QXfV5Ges
This is a follow-up to my original universal automatic crafter for Minecraft Bedrock Edition, which is designed to prevent hopper randomness.
As its predecessor, it loops item creation, has an on/off switch and a stopping mechanism to prevent the contraption from running when one of the droppers is empty.
But thanks to input from GoldenHelmet403, this new version 2.0 is a lot more compact and faster than the initial release.
GoldenHelmet403's channel:
youtube.com/@goldenhelmet403
This universal automatic crafter for Minecraft Bedrock Edition is designed to prevent hopper randomness.
It loops item creation, has an on/off switch and a stopping mechanism to prevent the contraption from running when one of the droppers is empty.
Downside: it is quite slow.
To complete my videos on regeneration farms, here is the ultimate version, using an ocean monument and guardians' high spawning rates to maximize yields.
Special thanks to Qeleriey without whom this farm may never have seen the light of day.
It yields over 55 hours of regen per hour AFK with 40 axolotls (or over 12.5 hours with 10 axolotls) along with over 4000 guardian items and 60 levels of XP.
Video on how to find the spawning spots:
youtu.be/mFArRvyLUlg?t=167
by Prowl
WDL
mega.nz/file/GEsliLxD#EPqLnK7ZZnU76YcU12QLP4tscGdQfx93bwquBcE2SE4
Thank you for watching!
Intro 0:00
Basics 0:26
What made the farm possible 1:42
Guardian spawning anomalies 3:58
Directionality 6:55
The build 8:19
Rates & Outro 16:58
Here are not one, but two simplified and revised versions of my AFK regeneration effect farm for Minecraft Bedrock Edition.
The farms yield between 11 and 15 hours of regeneration effect per hour AFK, along with a selection of items such as copper, ink sacs, glow ink sacs or tridents.
WDL
Ocean version:
mega.nz/file/3NcSnJpY#Ni5-m6Waq8XN_L5g-l5ANKKIhG9oWVwpeqN3I05wvD8
Underground version:
mega.nz/file/XNMDyBbZ#cKvaXi0i58aHICe5kizoucbATBpQkNgmENi-Nh8MCm0
Old Rusty's channel:
youtube.com/@oldrusty8157
Thank you for watching!
Intro 0:00
The basics 0:35
How to build the TK 2:44
The spawning platform 7:51
Two versions: ocean 10:16
Two versions: underground 11:30
Rates 13:04
Outro 13:34
Here is a revised version of my single tower general mob farm.
This version outputs around 7500 stackable items per hour while delivering 74 levels of XP to the player.
One thing I forgot to mention in the video is that it is better to have some form of regen while AFKing at the farm, due to monsters spawning with thorns!
Another thing I forgot to cover: the TK is only fully relog proof when facing north or west, not south or east.
WDL
mega.nz/file/qQ1WFYZR#lk_U7muWnNOTjjPvueBSSY9ZOPdibmaf7bpEqU6Wb2o
Thank you for watching!
(If it fails, just relog one more time. On rare occasions, it can fail several times in a row unfortunately).
Credits: the Tristone society for the trapdoor trident killer.
The video compares two designs: a traditional one using observers, and one that uses an optimized clock to cut sugar cane. Both use the exact same number of plants. The results speak for themselves. Not only is the clock-based design more compact, it is also more efficient.
The clock is optimized according to the number of sugar cane plants to farm.
In this example we have 96 plants (for aesthetics reasons), for which the optimized clock solves to about 13.5 seconds.
The clock is adjusted per the following formula:
(1/((2.5 x (number of plants)/65536))/20 = clock time in seconds.
Rates with 96 plants: about 4 stacks of sugar cane per 96 plants per hour
World download:
mega.nz/file/PQFmQazD#3yx3Q-nraXWIN9fWJ38aqCoonwWPSVwCgHrjPHLsgpc
With very little modifications, here is a version of it that can eat through stone without leaving residue.
It is however half less as efficient, as TNT is dropped on every pass.
Credits: LucaF & the Bedrock Slimestone Discord the for inspiration.
World download:
mega.nz/file/bMVVjChL#z52SlVO84WZ_6LLclzyxYR3vV4xF0sJk9mPazplcuHM
Credits:
- The Bedrock Slimestone community & Stratos server for the idea of grid-based world eaters.
- Error 0x00000000 for hex flyers.
WDL:
mega.nz/file/GJFCUBoC#OY5ULj-fGV9CkQdVcR0zkrJpICKhqugr4kj_w9D4nSs
Using a swooshing motion, the video tops out just over 9000 blocks on my first try. But I'm bad at it and I'm sure you can do much, much better!
Only the X+ blocks count, so be sure to fly straight ahead!
Go ahead, download the starting world below and test yourself!
mega.nz/file/SN0lCKoD#Y76UrUG3tW-F0zIIW9qSQOLcI6Gg0Yyk9Es7T2Gy1Q4
The machine can be extended laterally.
Please comment if you want a full tutorial.
In the meantime, here is a world download:
mega.nz/file/nRUG2DKD#Hdm36B7yYe3IXtWXUtceYY2gaz7RljHT6bkya98S7gY
I detailed each section for ease of build. But please comment if you want a full tutorial!
Caution though: it is only relog proof when facing north or west, not south or east.
The video also showcases the TK adapted to my general mob farm.
With this TK, the mob farm does about 16k items per hour and 104 XP levels.
To build the mob farm:
youtu.be/Zx2eOUyjYm4
World download:
mega.nz/file/qV8UVKRb#fGZ1oIU0iBfj-q3rPeEN8YWqaH4nu32HhILckQvxhg0
Here is a simple Phantom farm for MCBE which, contrarily to most similar farms you will find on the Internet, doesn't require 2 shulker boxes full of magma blocks to build!
Using trident killers, it is also quite efficient.
(6 stacks of phantom membrane & 31 LVL per hour)
Archthunder's farm:
youtu.be/fjCwYcGWauQ
WDL
mega.nz/file/rYtVlRRa#rQOg7m6W0b6tHetRtgNFe83icd2P308tkp7VkGmzAWE
Thank you for watching!
Intro 0:00
Basics of the contraption 0:31
Requirements - how phantoms spawn 1:22
Glow lichen micro farm 3:16
Spawn proofing with glow lichen 4:50
Building the contraption itself 5:17
Adding the trident killers 8:34
A quick test 11:03
Collection 12:02
Rates 12:36
Scaffolding has become synonymous with mob farms on Bedrock edition. But did you know there is a block that can be used to replace it? Sculk vein!
So today, we're going to farm exactly that.
WDL
mega.nz/file/SFNn2KhA#n2iRxEtFv2BHoHWnOVV7J-ot93-xWlDSAFQ1Odydreo
Thank you for watching!
Intro: Why sculk vein? 0:00
How are we going to do? The portal 0:44
How are we going to do it? The drop chute 2:11
How to harvest? 3:01
Rates 3:58
Forgoing the meager XP that has to be farmed by hand in most Enderman farms, I've decided to create this fully AFKable farm that focuses solely on getting ender pearls.
It uses the characteristcs of leaves and slabs in order to perform instapush, and quickly kill large quantites of Endermen.
Rates: about 1400 to 1500 pearls per hour.
WDL
mega.nz/file/2BkQ3YxS#DU2bKU-3PP_uzr3xWkj_5bILzsHHAaP1QGz0wkD0QLI
Thank you for watching!
Intro 0:00
Basic mechanics 1:14
How to kill the Endermen 3:30
Collection 5:45
Full farm 6:23
Rates 9:08
The farm in action 9:38
Conclusion 11:24
Taking advantage of what is seemingly a bug that prevents all mobs but slime (and pillagers) from spawning in Mangrove Swamps, here is an extremely simple slime farm - probably the one of the simplest you can build in the game.
Heavily affected by moon phases, this farm isn't a very heavy hitter, producing only about 500 slime balls per hour on average. But if you don't use them a lot, it might be exactly right for you!
WDL
mega.nz/file/GQEHlADb#w0zpAW9uGgT2HL831g-E_wTh8ND2tekM4d85gGbZe6w
Thank you for watching!
Intro 0:00
A couple of interesting things 0:10
The farm 2:24
Rates 5:45
Pillagers 7:02
Conclusion 7:20
Taking advantage of split density, which allows us to double the number of spawned mobs, this creeper farm produces about 7,400 gunpowder items per hour (around 115 stacks), in simulation distance 4.
It also has an XP delivery system, allowing for about 80 levels peer hour.
For your SMP needs!
WDL
mega.nz/file/bRtgQAKD#qkYOMoRADr4F-7xQVHH96sRXv7Yb9J0Q4WxDv4b6t5I
Thank you for watching!
Intro: 0:00
Requirements: 0:15
Glass roof: 1:34
Drop chute & TK: 3:13
Collection & AFK Spot: 8:50
Spawning platforms: 16:00
Further explanations: 23:14
End result & roof: 25:01
Farm in action: 26:23
Rates & conclusion: 27:20