Mike Dailly | ZX Spectrum Ray Casting Engine update @MikeDailly | Uploaded January 2020 | Updated October 2024, 4 hours ago.
Latest version. have added sprites back in now in full res mode. I've also added a few more sprite types in. Added some visibility culling. Engine is pretty robust now.
Still have to add sprite sorting.
Recorded on the actual machine.
Latest version. have added sprites back in now in full res mode. I've also added a few more sprite types in. Added some visibility culling. Engine is pretty robust now.
Still have to add sprite sorting.
Recorded on the actual machine.