@MikeDailly
  @MikeDailly
Mike Dailly | ZX Spectrum Next Wolfenstein 3D Demo @MikeDailly | Uploaded January 2020 | Updated October 2024, 18 hours ago.
Using my Ray casting engine, Jim Bagley and I have put together a demo of Level 1 of Wolfenstein. Not quite there yet, but you can see it coming together nicely. Still some optimisation to do in the engine - along with doors of some sort, and still lots of game things to do.

But feels nice and quick. Not really intending on doing a Wolfie port - but feels nice seeing it run.

Recorded directly off the actual ZX Spectrum Next hardware.

Technical...
28Mhz mode (probably closer to 23/24Mhz just now)
256x192 Layer 2 mode
16 textures or 64x64 (64K)
about 130 compressed sprites taking up around 250k
over 300K of custom auto generated Z80 code for rendering
ZX Spectrum Next Wolfenstein 3D DemoTetris clone written in GO.100 Lemmings running on a ZX Spectrum Next!Progress on ZX Spectrum Next RayCast engineAgon Lemmings demoZXNext Armalyte Progress - baddie path updateZX Spectrum emulation in GameMaker#cspect developmentProcedural Zone generationZX Spectrum game ideaPlay Expo - ZX Spectrum Next - Super Crate BoxDistance Field Font rendering in GameMaker Studio 2

ZX Spectrum Next Wolfenstein 3D Demo @MikeDailly

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