Uploaded January 2020 | Updated September 2026, 1 week ago
Using my Ray casting engine, Jim Bagley and I have put together a demo of Level 1 of Wolfenstein. Not quite there yet, but you can see it coming together nicely. Still some optimisation to do in the engine - along with doors of some sort, and still lots of game things to do.
But feels nice and quick. Not really intending on doing a Wolfie port - but feels nice seeing it run.
Recorded directly off the actual ZX Spectrum Next hardware.
Technical...
28Mhz mode (probably closer to 23/24Mhz just now)
256x192 Layer 2 mode
16 textures or 64x64 (64K)
about 130 compressed sprites taking up around 250k
over 300K of custom auto generated Z80 code for rendering
Using my Ray casting engine, Jim Bagley and I have put together a demo of Level 1 of Wolfenstein. Not quite there yet, but you can see it coming together nicely. Still some optimisation to do in the engine - along with doors of some sort, and still lots of game things to do.
But feels nice and quick. Not really intending on doing a Wolfie port - but feels nice seeing it run.
Recorded directly off the actual ZX Spectrum Next hardware.
Technical...
28Mhz mode (probably closer to 23/24Mhz just now)
256x192 Layer 2 mode
16 textures or 64x64 (64K)
about 130 compressed sprites taking up around 250k
over 300K of custom auto generated Z80 code for rendering










