@MikeDailly
  @MikeDailly
Mike Dailly | ZX Spectrum Next RayCasting Engine - Full Layer 2 rendering @MikeDailly | Uploaded January 2020 | Updated October 2024, 1 day ago.
Current state......

I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some auto generated rendering code to help speed things up enough to be able to fill 4 times the screen area.

Still some optimisations to do

Recorded on the actual hardware.
ZX Spectrum Next RayCasting Engine - Full Layer 2 renderingDMA Windows - a DOS windowing system circa 1993/4ZXNext Armalyte Progress - Added stars to he parallax backgroundGIS based 3D world - Flying over London.Realtime 2D Lighting engine - current stateZX Spectrum Next Wolfenstein 3D Raycast engine demoThe basics of 3D Programming....CSpect debugger V0.2Edinburgh to Inverness streaming tech - Realtime Worlds 2008.Amiga Lemmings2 EditorZXNext Armalyte Progress - level scrollingSimple Dynamic Audio Demo

ZX Spectrum Next RayCasting Engine - Full Layer 2 rendering @MikeDailly

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