ZX Spectrum Next RayCasting Engine - Full Layer 2 rendering @MikeDailly
ZX Spectrum Next RayCasting Engine - Full Layer 2 rendering  @MikeDailly
Uploaded January 2020 | Updated September 2026, 1 week ago
Current state......

I have updated the rendering to use Layer 2 (256x192) instead of the lowres more (128x96). I have added some auto generated rendering code to help speed things up enough to be able to fill 4 times the screen area.

Still some optimisations to do

Recorded on the actual hardware.
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Mike Dailly |

ZX Spectrum Next RayCasting Engine - Full Layer 2 rendering

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